GallantGuardian wrote: »Boy you can tell who the "old" people are....
And you can tell who the young people are ...
Old people (the ones who want to maintain as much control in their day to day life as possible)
Young people (the ones they are willfully giving up control of their day to day life)
Sorry I enjoy freedom
Are you the type that puts black tape over the cameras on their smartphone? I work in the smartphone industry and I come across these fear mongering paranoid types every now and then.
anitajoneb17_ESO wrote: »OrdoHermetica wrote: »The first proper smartphone was launched in Japan in 1999. Western audiences got their first proper smartphone in the form of the Sidekick and RIM's initial BlackBerry launches in 2002. BlackBerry's first huge launch was in 2006. We most certainly had smartphones 10 years ago. We in fact had smartphones 20 years ago.
Technology absolutely does advance quickly in technology, but it's not particularly easy to predict how or in which direction. So, while broadband penetration and quality might indeed improve quite a bit in the next decade, in many parts of the world - the United States included - that infrastructure hasn't really improved all that much in the previous decade, so that's far from a sure bet.
By "smartphone" I mean "full computer in the pocket". Just because the 1st Blackberries could connect to the internet doesn't mean they qualified as "computer in the pocket", which every smartphone, even low end, qualifies for nowadays.
And by "we had" I mean "most people had". Just because something was technically available 20 years ago doesn't mean it was "standard", "normal" or "mainstream". Nowadays, a "computer in the pocket" is normal, standard and mainstream. Sorry for Iphone addicts who think they're "special" :-)
Right or wrong, I firmly believe that in ten or twenty years from now, everything will be cloud.
I reformatted my hard drive last month (bigger SSD) and did a fresh reinstall. Given the amount of software and data I use/keep, this usually takes me 20 to 30 full hours. (Data transfers, settings, fresh install of each software, etc.). This time, it too me half the time. I realized it was because.. I went cloud. Even without really noticing it.
I agree with all the privacy concerns, but I still believe that cloud is the future and that Googleis going the right way and facing a smash hit with Stadia. Stadia is exactly what people need. (Sure, Nvidia and an few others offer similar services, but none of them has the marketing power and the investment capacity that Google has).
Let's talk about it again in 10 years.
anitajoneb17_ESO wrote: »luen79rwb17_ESO wrote: »The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.
The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
Ten years ago, we didn't even have smartphones, you see...
Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.
Thinking ahead is what makes businesses successful. Especially in the area of information technology. Remember how ALL (and I mean *ALL*) journalists predicted the downfall of Amazon 15 years ago. 15 years may sound like an eternity for the youngest of you, but all of us "older" know it was just yesterday.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
green_villain wrote: »NeillMcAttack wrote: »@NeillMcAttack Cheat detect, a thing from the past ?
Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
NotLikeThis
Edit,
Seriously though, how does one implement cheat software on a game in the cloud!!!?
Because the game in the cloud still requires a running program in your RAM. In this case it is Chrome.
People can currently use Cheat Engine to modify their Chrome client in RAM and cheat on things like all those .io games.
so lol you comparing full cheating when game data installed on PC like right now, and only software browser that will only register and sent to the Stadia your mouse and keyboard clicks?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »Now, I see that Stadia is being biilled as "cheat-proof" largely because its all server-side, and practically nothing except the video is client-side. I'll admit to not being very familiar enough with game cheating to hazard a guess as to how much of that is marketing hype vs how much Stadia will actually be cheat proof.
Not entire sure how it works for remote gaming, yes virtual machines is standard but it will not help you much here.anitajoneb17_ESO wrote: »And you need an system like an decent gaming pc in the farm, for each user so it will be expensive or it will be queues if lots of people use it at peak hour. Note that its way more expensive for an company to run an server than for you to buy an pc, even if they just uses stacks of off the shelf pc's they have to pay for rack space and people to maintain them.
LoL... no. That's not how it works. Distant desktops aren't 1 machine per user. It's one gigantic machine shared by individual virtualized desktops.
The development of cloud computing is not good news for hardware manufacturers, but they've already stopped making money with PCs anyway. They've switch to the internet of things and all connected devices already.
Nokia communicator was an smart phone you could download and install apps on and access internet on, had one 20 years ago.anitajoneb17_ESO wrote: »OrdoHermetica wrote: »The first proper smartphone was launched in Japan in 1999. Western audiences got their first proper smartphone in the form of the Sidekick and RIM's initial BlackBerry launches in 2002. BlackBerry's first huge launch was in 2006. We most certainly had smartphones 10 years ago. We in fact had smartphones 20 years ago.
Technology absolutely does advance quickly in technology, but it's not particularly easy to predict how or in which direction. So, while broadband penetration and quality might indeed improve quite a bit in the next decade, in many parts of the world - the United States included - that infrastructure hasn't really improved all that much in the previous decade, so that's far from a sure bet.
By "smartphone" I mean "full computer in the pocket". Just because the 1st Blackberries could connect to the internet doesn't mean they qualified as "computer in the pocket", which every smartphone, even low end, qualifies for nowadays.
And by "we had" I mean "most people had". Just because something was technically available 20 years ago doesn't mean it was "standard", "normal" or "mainstream". Nowadays, a "computer in the pocket" is normal, standard and mainstream. Sorry for Iphone addicts who think they're "special" :-)
Right or wrong, I firmly believe that in ten or twenty years from now, everything will be cloud.
I reformatted my hard drive last month (bigger SSD) and did a fresh reinstall. Given the amount of software and data I use/keep, this usually takes me 20 to 30 full hours. (Data transfers, settings, fresh install of each software, etc.). This time, it too me half the time. I realized it was because.. I went cloud. Even without really noticing it.
I agree with all the privacy concerns, but I still believe that cloud is the future and that Googleis going the right way and facing a smash hit with Stadia. Stadia is exactly what people need. (Sure, Nvidia and an few others offer similar services, but none of them has the marketing power and the investment capacity that Google has).
Let's talk about it again in 10 years.
So PC users will have to wait for google to approve of updates made to the game, just like our poor console comrades have to endure right now with Sony and Microsoft?
So google has even our ingame data to analyse and sell to the highest bidding business/government for "running customized ads" and "improved service"?
VaranisArano wrote: »green_villain wrote: »NeillMcAttack wrote: »@NeillMcAttack Cheat detect, a thing from the past ?
Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
NotLikeThis
Edit,
Seriously though, how does one implement cheat software on a game in the cloud!!!?
Because the game in the cloud still requires a running program in your RAM. In this case it is Chrome.
People can currently use Cheat Engine to modify their Chrome client in RAM and cheat on things like all those .io games.
so lol you comparing full cheating when game data installed on PC like right now, and only software browser that will only register and sent to the Stadia your mouse and keyboard clicks?
The common way people cheat at ESO is to change factors that the server trusts the client. Its one of the reasons that PVP has more problems now than it did at launch - a bunch of stuff that used to be handled client-side got moved server-side because people abused it. And when ZOS did that, it created a host of performance problems for PVP because the game wasn't originally designed to handle all that on via the servers.
Now, I see that Stadia is being biilled as "cheat-proof" largely because its all server-side, and practically nothing except the video is client-side. I'll admit to not being very familiar enough with game cheating to hazard a guess as to how much of that is marketing hype vs how much Stadia will actually be cheat proof.
Nevertheless, it won't matter if its cheat-proof when it comes to ESO if the server/client interactions would take too much work for ZOS to untangle. If I understand it correctly, ESO would have to rebuild anything that's client side to be handled server side.
That's actually one of the things I'm really curious about with ESO and Stadia. Because ESO does handle certain things client-side. I know there's been detailed speculation that client-side issues are the cause of some restrictions on housing instances and item limits. Moreover, we know that some of PVP still gets handled client side because things like Cheat Engine still exist. It has the potential to be very good, but on the other hand we all know how ESO's spaghetti code works when ZOS makes massive changes (not very well, LOL).
I'd be very interested to see if its even possible for ZOS to untangle ESO's client-side stuff and convert to a full server-side model that Stadia can provide. But in any case, if the potential profits don't outweigh the benefits, I don't expect ZOS to experiment. I certainly don't expect them to pay a bunch of money to change their existing game to come out on an essentially untested new service.
Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
starkerealm wrote: »Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
Part of the problem is that, the network infrastructure is just not there to support this technology. There's a whole policy discussion I'm not inclined to get into backing that one up, but we're still a long way out from being able to stream games at a playable rate.
LiquidPony wrote: »starkerealm wrote: »Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
Part of the problem is that, the network infrastructure is just not there to support this technology. There's a whole policy discussion I'm not inclined to get into backing that one up, but we're still a long way out from being able to stream games at a playable rate.
Stadia streaming 4K HDR is no different from streaming Netflix or Youtube 4K HDR, which people already do.
Input latency is another, separate problem. But the infrastructure is certainly there for game streaming for *some* people. I have pretty standard Spectrum internet and I don't see why I'd have any trouble streaming a game. Anyone on gigabit fiber is almost certainly going to be fine as well.
LiquidPony wrote: »starkerealm wrote: »Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
Part of the problem is that, the network infrastructure is just not there to support this technology. There's a whole policy discussion I'm not inclined to get into backing that one up, but we're still a long way out from being able to stream games at a playable rate.
Stadia streaming 4K HDR is no different from streaming Netflix or Youtube 4K HDR, which people already do.
Input latency is another, separate problem. But the infrastructure is certainly there for game streaming for *some* people. I have pretty standard Spectrum internet and I don't see why I'd have any trouble streaming a game. Anyone on gigabit fiber is almost certainly going to be fine as well.
Yah the main difference is you don't notice the compression lag when streaming at 4k since you only input once in a while (pause rewind, etc), although you can certainly notice the delay then!
Compression at 4k takes some serious CPU power to compress, and then again to decompress on the other end. If gaming streaming at 4k is to be usable (read responsive) at some point they will have to find a way to get around that.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
green_villain wrote: »
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
green_villain wrote: »
and to add to the, or more like to reiterate. Stadia is not going to be free. you are going to have to buy the console itself, and pay for its monthly use on top of that.
Not entire sure how it works for remote gaming, yes virtual machines is standard but it will not help you much here.anitajoneb17_ESO wrote: »And you need an system like an decent gaming pc in the farm, for each user so it will be expensive or it will be queues if lots of people use it at peak hour. Note that its way more expensive for an company to run an server than for you to buy an pc, even if they just uses stacks of off the shelf pc's they have to pay for rack space and people to maintain them.
LoL... no. That's not how it works. Distant desktops aren't 1 machine per user. It's one gigantic machine shared by individual virtualized desktops.
The development of cloud computing is not good news for hardware manufacturers, but they've already stopped making money with PCs anyway. They've switch to the internet of things and all connected devices already.
And yes its racks of servers not one huge one even if it looks like one for users.
Article says it would need around 25 Mb/s to play at just 1080p60. Run the math on that.
That would be 90,000 Mbits per hour of gaming. divide by 8 turn it into 11,000 MB or 11 GB of data per hour.
And for what exactly? To pay Google some large fee to use their proprietary platform? No thanks, I'll keep control over my own software.
green_villain wrote: »
anitajoneb17_ESO wrote: »MLGProPlayer wrote: »Why would a streaming service improve ESO performance? How does that make any sense?
A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.
Yes and no.
As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.
anitajoneb17_ESO wrote: »
and to add to the, or more like to reiterate. Stadia is not going to be free. you are going to have to buy the console itself, and pay for its monthly use on top of that.
There is no "Stadia console" and there will not be any "Stadia Console". It will all be playable with what we already have (mouse, controllers, keyboards, touchscreens, etc.)
.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
You could run it as an app on an smart tv as long as you can use an controller or mouse and keyboard on it.anitajoneb17_ESO wrote: »
and to add to the, or more like to reiterate. Stadia is not going to be free. you are going to have to buy the console itself, and pay for its monthly use on top of that.
There is no "Stadia console" and there will not be any "Stadia Console". It will all be playable with what we already have (mouse, controllers, keyboards, touchscreens, etc.)
.
are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why? cause at the time i was already using calculators. computers were still too expensive to have one at home and us getting a small computer lab in school was a BFD. becasue not every school got those either. and having precedent of other machinery speeding me up, heck I mean... we had typewriters for decades and we had them becasue it was faster and cleaner then writing by hand. however. this is something very different. this is a similar trend that is trying to convince people that renting your housing is soooo much better then ownership. ownership just sucks, its a headache, bla bla bla. done by people who profit more from you renting.