You could run it as an app on an smart tv as long as you can use an controller or mouse and keyboard on it.anitajoneb17_ESO wrote: »
and to add to the, or more like to reiterate. Stadia is not going to be free. you are going to have to buy the console itself, and pay for its monthly use on top of that.
There is no "Stadia console" and there will not be any "Stadia Console". It will all be playable with what we already have (mouse, controllers, keyboards, touchscreens, etc.)
.
are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why? cause at the time i was already using calculators. computers were still too expensive to have one at home and us getting a small computer lab in school was a BFD. becasue not every school got those either. and having precedent of other machinery speeding me up, heck I mean... we had typewriters for decades and we had them becasue it was faster and cleaner then writing by hand. however. this is something very different. this is a similar trend that is trying to convince people that renting your housing is soooo much better then ownership. ownership just sucks, its a headache, bla bla bla. done by people who profit more from you renting.
You could run it on an old console as long as controller is compatible. same with weak pc's.
This is the upside together with no install of games and you have no comparability issues client side.
Server side you are obviously limited to the games the system support who is limited compared to total number of games for most systems.
Main downside is that if you have weak internet it will not work or work horribly.
And it cost money obvosly.
playstation now actualy have eso so you can test how it work.
Plastation now is not that expensive a bit more than eso+ but you get access to lots of games.
Pretty sure Sony assume most will install the game rater than stream it for days so performance will be worse than an PS4, PS2 and 3 games must be streamed but they require less resources on server.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
LiquidPony wrote: »starkerealm wrote: »Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
Part of the problem is that, the network infrastructure is just not there to support this technology. There's a whole policy discussion I'm not inclined to get into backing that one up, but we're still a long way out from being able to stream games at a playable rate.
Stadia streaming 4K HDR is no different from streaming Netflix or Youtube 4K HDR, which people already do.
Input latency is another, separate problem. But the infrastructure is certainly there for game streaming for *some* people. I have pretty standard Spectrum internet and I don't see why I'd have any trouble streaming a game. Anyone on gigabit fiber is almost certainly going to be fine as well.
Yah the main difference is you don't notice the compression lag when streaming at 4k since you only input once in a while (pause rewind, etc), although you can certainly notice the delay then!
Compression at 4k takes some serious CPU power to compress, and then again to decompress on the other end. If gaming streaming at 4k is to be usable (read responsive) at some point they will have to find a way to get around that.
exactly. streaming non interactive content that is usually prebuffered (that's why you can keep watching a video for anywhere from 5 to 15 minutes after loosing internet connection) is VERY different from streaming content that requires actual more or less instantaneous imput.
as for the whole infrastructure for" some people" some people indeed. most people do NOT have gigabit internet. and the ones that do - prices can be all over the place (in my area for example - i have a single company unless I pay thousands to verizon to bring fiberoptic to our street, and becasue its essentialy a monopoly, that company charges $129 a month... for the FIRST YEAR, it goes up afterwards.). and with a game like ESO, you will have a cost of Stadia itself, cost of monthly subscription to google (if you think google is not going to charge it? i have a bridge in Brooklyn to sell you - cheap!) AND cost of ESO plus. their main shtick that they are trying to sell you is that you will be able to play as if you had a high end PC, but at a cost of a console. and since its what NVidia has been working on for a while, complete with Beta testing... google are just trying to catch up. and its STILL not going to replace tradictional at home hardware. not yet. not for a while yet. not until its ALL players, not SOME players that have acess to fast enough and affordable enough internet.
are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why?
anitajoneb17_ESO wrote: »<snipped>
I'm 51. The dialogue I was referring to took place in 1987.
It was only until 1992 when I first "met" Windows 3.1 that I realized like... wow wow wow... I got my first PC in 1994.. and ever since then, I've been just like "wow wow wow..." . I wasn't much of a gamer when I incidentally had some free time in 2012 and installed Skyrim. I was like "wow wow wow". Then I started ESO, just out of curiosity for how a "Massively Multiplayer" and 'Endless" game could work. And ever since then, I've gone like "wow wow wow". Even - soon - 5 years later, I'm still like "wow wow wow". In the professional area, I'm also nearly every day amazed at how the internet can bring distant people into real-time collaboration.
It may all sound naive and I may look like a child with sparkling eyes. But I've always been a child with sparkling eyes when it came to internet and communication technologies, and fact is, most things that appeared "unbelievable" actually happened when they were about the internet.
I'm not fully naive though, and I consider most of your concerns valid (bandwidth, latency, cost, privacy issues, etc...). I'm just still amazed by the opportunities offered by the cloud - including for gaming. Even if it's not entirely new (Nvidia, Sony, etc... are already in the game). But Google has an investment and marketing power that noone else has, and that can change the rules of the game.
green_villain wrote: »Article says it would need around 25 Mb/s to play at just 1080p60. Run the math on that.
That would be 90,000 Mbits per hour of gaming. divide by 8 turn it into 11,000 MB or 11 GB of data per hour.
And for what exactly? To pay Google some large fee to use their proprietary platform? No thanks, I'll keep control over my own software.
its a feature of gaming and sooner or later you will have no choice
Can't say I'd mind playing ESO on the Switch, and this would be the most likely way to do it. I don't think ESO is on Google's radar though, and performance is poor enough at the best of times.
LiquidPony wrote: »starkerealm wrote: »Saltypretzels wrote: »ESO would probably never go to Stadia but a sequel could. The software will live at all the Google server stations and Zenimax will pay for them to host it rather than have their own servers.
I for one, welcome our Google overlords and look forward to never paying for a gaming computer again.
Pretty much everything in this thread is just personal guessing, but I can guarantee you one thing; the service will not be free.
If the service did realistically replace powerful gaming systems, you can bet you will be paying at least as much as that system would cost you over the course of a year or two in subscription fees. Google isn't going to leave all that money on the table.
Only, of course, after spending all that money on subscription fees, in the end you have no computer system you can keep playing on at your leisure, unlike if you simply purchased the system up front.
It seems a lot of people are cool with owning less and leasing more. That seems to work pretty well for certain types of streaming services like Netflix, Spotify etc.. where they are only streaming content. They don't require a powerful PC component to compute and stream that info to you. I am not convinced game streaming will work as well. It's a huge added cost to the service provider.
Part of the problem is that, the network infrastructure is just not there to support this technology. There's a whole policy discussion I'm not inclined to get into backing that one up, but we're still a long way out from being able to stream games at a playable rate.
Stadia streaming 4K HDR is no different from streaming Netflix or Youtube 4K HDR, which people already do.
Input latency is another, separate problem. But the infrastructure is certainly there for game streaming for *some* people. I have pretty standard Spectrum internet and I don't see why I'd have any trouble streaming a game. Anyone on gigabit fiber is almost certainly going to be fine as well.
anitajoneb17_ESO wrote: »I wish I could meet most posters of this thread in 10 years from now so they can realize how wrong they were.
Cloud is the obvious future of computing - not only for gaming.
anitajoneb17_ESO wrote: »are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
You're right about Chromecast though, that's the way they plan to connect non-smart/older TVs to their service. So they said.
But a ChromeCast is cheap (I know, it depends, but still) and an excellent multi-use device (Am I advertising for Google now ? Shame on me ;-) )
The point is : no extra big and expensive piece of hardware required.
They (obviously intentionally) did not mention anything about pricing. Of course they do it for money, too. But nothing says it will be pricey or costly. Google's model is all about collecting consumer data and reselling it. This service coud just as well be based on that, too. (That raises plenty of other relevant issues, I agree, but let's keep that aside, even though it's a very valid painpoint).as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
I wasn't saying we had to be grateful. I'm saying it could be a win/win situation.
Is it going to replace traditional computing "anytime soon" ? Define "soon". But that's all speculation anyway. Anything can happen, and I'm ready to bet that even Google doesn't even really know what's going to happen. They want to be part of the thing in case it happens.
There's also a big factor here: cracked games (not sure I can discuss that here, but let's try). Gamers will want to keep their "own PC" and try/play cracked games. BUT many devs will want to go cloud becaue.. hey ! No more cracked games in the cloud ! Goes together with "no more hacking, no more cheating". And yes, financially, I believe this to be a very important factor for game developers.P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why?
I'm 51. The dialogue I was referring to took place in 1987.
It was only until 1992 when I first "met" Windows 3.1 that I realized like... wow wow wow... I got my first PC in 1994.. and ever since then, I've been just like "wow wow wow..." . I wasn't much of a gamer when I incidentally had some free time in 2012 and installed Skyrim. I was like "wow wow wow". Then I started ESO, just out of curiosity for how a "Massively Multiplayer" and 'Endless" game could work. And ever since then, I've gone like "wow wow wow". Even - soon - 5 years later, I'm still like "wow wow wow". In the professional area, I'm also nearly every day amazed at how the internet can bring distant people into real-time collaboration.
It may all sound naive and I may look like a child with sparkling eyes. But I've always been a child with sparkling eyes when it came to internet and communication technologies, and fact is, most things that appeared "unbelievable" actually happened when they were about the internet.
I'm not fully naive though, and I consider most of your concerns valid (bandwidth, latency, cost, privacy issues, etc...). I'm just still amazed by the opportunities offered by the cloud - including for gaming. Even if it's not entirely new (Nvidia, Sony, etc... are already in the game). But Google has an investment and marketing power that noone else has, and that can change the rules of the game.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
anitajoneb17_ESO wrote: »Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
starkerealm wrote: »Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
lordrichter wrote: »starkerealm wrote: »Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
As I recall, the main reason that mainframes fell out of favor is that the cost of local processing became very cheap. It was cheaper to have a bunch of PCs running 1-2-3, Ami, Word, and other desktop business applications than to do the same using a mainframe and dumb terminals. This opened up everything to cheaper software, with more variety, further driving down the costs.
As an architecture, it has never stopped being widely used.
Its no way this will replace pc and console gaming.green_villain wrote: »Article says it would need around 25 Mb/s to play at just 1080p60. Run the math on that.
That would be 90,000 Mbits per hour of gaming. divide by 8 turn it into 11,000 MB or 11 GB of data per hour.
And for what exactly? To pay Google some large fee to use their proprietary platform? No thanks, I'll keep control over my own software.
its a feature of gaming and sooner or later you will have no choice
anitajoneb17_ESO wrote: »are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
You're right about Chromecast though, that's the way they plan to connect non-smart/older TVs to their service. So they said.
But a ChromeCast is cheap (I know, it depends, but still) and an excellent multi-use device (Am I advertising for Google now ? Shame on me ;-) )
The point is : no extra big and expensive piece of hardware required.
They (obviously intentionally) did not mention anything about pricing. Of course they do it for money, too. But nothing says it will be pricey or costly. Google's model is all about collecting consumer data and reselling it. This service coud just as well be based on that, too. (That raises plenty of other relevant issues, I agree, but let's keep that aside, even though it's a very valid painpoint).as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
I wasn't saying we had to be grateful. I'm saying it could be a win/win situation.
Is it going to replace traditional computing "anytime soon" ? Define "soon". But that's all speculation anyway. Anything can happen, and I'm ready to bet that even Google doesn't even really know what's going to happen. They want to be part of the thing in case it happens.
There's also a big factor here: cracked games (not sure I can discuss that here, but let's try). Gamers will want to keep their "own PC" and try/play cracked games. BUT many devs will want to go cloud becaue.. hey ! No more cracked games in the cloud ! Goes together with "no more hacking, no more cheating". And yes, financially, I believe this to be a very important factor for game developers.P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why?
I'm 51. The dialogue I was referring to took place in 1987.
It was only until 1992 when I first "met" Windows 3.1 that I realized like... wow wow wow... I got my first PC in 1994.. and ever since then, I've been just like "wow wow wow..." . I wasn't much of a gamer when I incidentally had some free time in 2012 and installed Skyrim. I was like "wow wow wow". Then I started ESO, just out of curiosity for how a "Massively Multiplayer" and 'Endless" game could work. And ever since then, I've gone like "wow wow wow". Even - soon - 5 years later, I'm still like "wow wow wow". In the professional area, I'm also nearly every day amazed at how the internet can bring distant people into real-time collaboration.
It may all sound naive and I may look like a child with sparkling eyes. But I've always been a child with sparkling eyes when it came to internet and communication technologies, and fact is, most things that appeared "unbelievable" actually happened when they were about the internet.
I'm not fully naive though, and I consider most of your concerns valid (bandwidth, latency, cost, privacy issues, etc...). I'm just still amazed by the opportunities offered by the cloud - including for gaming. Even if it's not entirely new (Nvidia, Sony, etc... are already in the game). But Google has an investment and marketing power that noone else has, and that can change the rules of the game.
don't get me wrong, I like cloud as a concept. I just really, severely dislike the idea of it replacing locally based gaming (and work) because I'm far too skeptical that it will ever be possible to make cloud computer 100% secure and 100% reliable. and any outage or security breach = lost work. I also even more severely dislike the kind of monopoly that google seems to be pushing for.
FlyingSwan wrote: »anitajoneb17_ESO wrote: »are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
You're right about Chromecast though, that's the way they plan to connect non-smart/older TVs to their service. So they said.
But a ChromeCast is cheap (I know, it depends, but still) and an excellent multi-use device (Am I advertising for Google now ? Shame on me ;-) )
The point is : no extra big and expensive piece of hardware required.
They (obviously intentionally) did not mention anything about pricing. Of course they do it for money, too. But nothing says it will be pricey or costly. Google's model is all about collecting consumer data and reselling it. This service coud just as well be based on that, too. (That raises plenty of other relevant issues, I agree, but let's keep that aside, even though it's a very valid painpoint).as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
I wasn't saying we had to be grateful. I'm saying it could be a win/win situation.
Is it going to replace traditional computing "anytime soon" ? Define "soon". But that's all speculation anyway. Anything can happen, and I'm ready to bet that even Google doesn't even really know what's going to happen. They want to be part of the thing in case it happens.
There's also a big factor here: cracked games (not sure I can discuss that here, but let's try). Gamers will want to keep their "own PC" and try/play cracked games. BUT many devs will want to go cloud becaue.. hey ! No more cracked games in the cloud ! Goes together with "no more hacking, no more cheating". And yes, financially, I believe this to be a very important factor for game developers.P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why?
I'm 51. The dialogue I was referring to took place in 1987.
It was only until 1992 when I first "met" Windows 3.1 that I realized like... wow wow wow... I got my first PC in 1994.. and ever since then, I've been just like "wow wow wow..." . I wasn't much of a gamer when I incidentally had some free time in 2012 and installed Skyrim. I was like "wow wow wow". Then I started ESO, just out of curiosity for how a "Massively Multiplayer" and 'Endless" game could work. And ever since then, I've gone like "wow wow wow". Even - soon - 5 years later, I'm still like "wow wow wow". In the professional area, I'm also nearly every day amazed at how the internet can bring distant people into real-time collaboration.
It may all sound naive and I may look like a child with sparkling eyes. But I've always been a child with sparkling eyes when it came to internet and communication technologies, and fact is, most things that appeared "unbelievable" actually happened when they were about the internet.
I'm not fully naive though, and I consider most of your concerns valid (bandwidth, latency, cost, privacy issues, etc...). I'm just still amazed by the opportunities offered by the cloud - including for gaming. Even if it's not entirely new (Nvidia, Sony, etc... are already in the game). But Google has an investment and marketing power that noone else has, and that can change the rules of the game.
don't get me wrong, I like cloud as a concept. I just really, severely dislike the idea of it replacing locally based gaming (and work) because I'm far too skeptical that it will ever be possible to make cloud computer 100% secure and 100% reliable. and any outage or security breach = lost work. I also even more severely dislike the kind of monopoly that google seems to be pushing for.
My business is a premier/gold partner to all the big cloud companies and my career was built as a security consultant to aviation, aerospace, military orgs (designing and securing life critical systems) and I can say that the security practices of all the cloud providers are leagues ahead of any client-side corporation I have ever dealt with.
Whilst nothing can be made 100% secure and 100% availability is very hard to achieve - but I have delivered some solutions have been 100% available over 20 years - cloud is way more secure than a typical on-premise corporate datacentre.
There are many reasons for that, but a key one is that public cloud has the eyes of the world on it, so the cloud provider has to be squeaky clean or risk serious reputational damage, whereas corporates are able to contain news of their breaches. e.g. the business I own consults to most of the major banks in the world and ALL of them have large amounts (up to several thousand) of Windows 2003 Servers still active in their datacentres, these get no security patches and are essentially left to rot. If we pick Microsoft Azure, this is run on Windows 2016 with a bastion forest deployment, and so has eliminated the most common attack outright (credential theft), plus Microsoft practice Red Teaming every single day, which very few of even the biggest corporates do.
On-premises datacentre management is usually out-sourced to third parties who are interested in lowering their costs, but the Amazon, Microsoft, Google cloud datacentres are run by technology companies whose life depends upon being as secure as they possibly can be and each day they move the bar a little higher.
After a decade of maturing cloud technology, the feeling that cloud is somehow less secure than one's own local IT, is just a feeling, there is no fact behind it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FlyingSwan wrote: »anitajoneb17_ESO wrote: »are you SURE about that? well ok, lets assume ts not a console, but rather an app. which you'll have to have something to install it on (hello, google pushing more chrome casts on people) . but ok. lets say you have a device decent enough to run that app. its NOT going to be free, and neither will the service itself.
Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
You're right about Chromecast though, that's the way they plan to connect non-smart/older TVs to their service. So they said.
But a ChromeCast is cheap (I know, it depends, but still) and an excellent multi-use device (Am I advertising for Google now ? Shame on me ;-) )
The point is : no extra big and expensive piece of hardware required.
They (obviously intentionally) did not mention anything about pricing. Of course they do it for money, too. But nothing says it will be pricey or costly. Google's model is all about collecting consumer data and reselling it. This service coud just as well be based on that, too. (That raises plenty of other relevant issues, I agree, but let's keep that aside, even though it's a very valid painpoint).as for pushing the infrastructure, gaming while a very large industry is still a relatively small industry compared to video streaming. so you can thank Netflix and youtube, not google for any infrastructure advances we get. that said. none of those companies are doing US any favors. they are doing for profit, not out of the goodness of their hearts. so we WILL be paying for it, one way or another. the question is - is that worth it? and personaly I think no. no its not. and second question is - is this replacing traditional computing any time soon no. no its not.
I wasn't saying we had to be grateful. I'm saying it could be a win/win situation.
Is it going to replace traditional computing "anytime soon" ? Define "soon". But that's all speculation anyway. Anything can happen, and I'm ready to bet that even Google doesn't even really know what's going to happen. They want to be part of the thing in case it happens.
There's also a big factor here: cracked games (not sure I can discuss that here, but let's try). Gamers will want to keep their "own PC" and try/play cracked games. BUT many devs will want to go cloud becaue.. hey ! No more cracked games in the cloud ! Goes together with "no more hacking, no more cheating". And yes, financially, I believe this to be a very important factor for game developers.P.S. I'm not sure how old you are. but me personaly, I never though that we'd be quicker with pen and paper then computers. why?
I'm 51. The dialogue I was referring to took place in 1987.
It was only until 1992 when I first "met" Windows 3.1 that I realized like... wow wow wow... I got my first PC in 1994.. and ever since then, I've been just like "wow wow wow..." . I wasn't much of a gamer when I incidentally had some free time in 2012 and installed Skyrim. I was like "wow wow wow". Then I started ESO, just out of curiosity for how a "Massively Multiplayer" and 'Endless" game could work. And ever since then, I've gone like "wow wow wow". Even - soon - 5 years later, I'm still like "wow wow wow". In the professional area, I'm also nearly every day amazed at how the internet can bring distant people into real-time collaboration.
It may all sound naive and I may look like a child with sparkling eyes. But I've always been a child with sparkling eyes when it came to internet and communication technologies, and fact is, most things that appeared "unbelievable" actually happened when they were about the internet.
I'm not fully naive though, and I consider most of your concerns valid (bandwidth, latency, cost, privacy issues, etc...). I'm just still amazed by the opportunities offered by the cloud - including for gaming. Even if it's not entirely new (Nvidia, Sony, etc... are already in the game). But Google has an investment and marketing power that noone else has, and that can change the rules of the game.
don't get me wrong, I like cloud as a concept. I just really, severely dislike the idea of it replacing locally based gaming (and work) because I'm far too skeptical that it will ever be possible to make cloud computer 100% secure and 100% reliable. and any outage or security breach = lost work. I also even more severely dislike the kind of monopoly that google seems to be pushing for.
My business is a premier/gold partner to all the big cloud companies and my career was built as a security consultant to aviation, aerospace, military orgs (designing and securing life critical systems) and I can say that the security practices of all the cloud providers are leagues ahead of any client-side corporation I have ever dealt with.
Whilst nothing can be made 100% secure and 100% availability is very hard to achieve - but I have delivered some solutions have been 100% available over 20 years - cloud is way more secure than a typical on-premise corporate datacentre.
There are many reasons for that, but a key one is that public cloud has the eyes of the world on it, so the cloud provider has to be squeaky clean or risk serious reputational damage, whereas corporates are able to contain news of their breaches. e.g. the business I own consults to most of the major banks in the world and ALL of them have large amounts (up to several thousand) of Windows 2003 Servers still active in their datacentres, these get no security patches and are essentially left to rot. If we pick Microsoft Azure, this is run on Windows 2016 with a bastion forest deployment, and so has eliminated the most common attack outright (credential theft), plus Microsoft practice Red Teaming every single day, which very few of even the biggest corporates do.
On-premises datacentre management is usually out-sourced to third parties who are interested in lowering their costs, but the Amazon, Microsoft, Google cloud datacentres are run by technology companies whose life depends upon being as secure as they possibly can be and each day they move the bar a little higher.
After a decade of maturing cloud technology, the feeling that cloud is somehow less secure than one's own local IT, is just a feeling, there is no fact behind it.
no cloud is as secure as internal network with no internet connection. (and despite all that security - publicly used clouds keep getting hacked and their information stolen) and security is only 50 % of what I pointed out as an issue. the second
lordrichter wrote: »starkerealm wrote: »Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
As I recall, the main reason that mainframes fell out of favor is that the cost of local processing became very cheap. It was cheaper to have a bunch of PCs running 1-2-3, Ami, Word, and other desktop business applications than to do the same using a mainframe and dumb terminals. This opened up everything to cheaper software, with more variety, further driving down the costs.
As an architecture, it has never stopped being widely used.
This just in: Wireless Internet improves gaming performance because it travels through the air instead of running through those long, tangled up cables!
starkerealm wrote: »anitajoneb17_ESO wrote: »Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
Any meaningful discussion about hardware requirements and cloud computing for gaming runs up against one issue that need to be reiterated.
Cloud computing, as a concept, is just dumb terminal architecture over a WAN. This, literally, goes back to the earliest intranet infrastructures. The client doesn't need much in the way of resources, because it's not doing any of the heavy lifting. However, the server side needs to be there.
I made a somewhat dismissive comment earlier, but it is still accurate. Cloud Computing, at its core, is buying a computer and then simultaneously leasing it to multiple people based on the idea that (statistically), "they can't all want to use it at the same time, right?"
Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
As marketing goes, it really is a kind of shell game. "We have three customers, but only one PC, let's see if anyone notices."
green_villain wrote: »google just announced their cloud gaming platform
no lags or latency issues anymore!
do you think it will improve cyrodiil performance if ever ESO will be available there?
OrangeTheCat wrote: »green_villain wrote: »google just announced their cloud gaming platform
no lags or latency issues anymore!
do you think it will improve cyrodiil performance if ever ESO will be available there?
You don't understand what Google is trying to do.
It will help if you play on an potato and you have short ping to an google data center with stadia.OrangeTheCat wrote: »green_villain wrote: »google just announced their cloud gaming platform
no lags or latency issues anymore!
do you think it will improve cyrodiil performance if ever ESO will be available there?
You don't understand what Google is trying to do.
https://www.youtube.com/watch?v=7m93S53eaXQLiquidPony wrote: »starkerealm wrote: »anitajoneb17_ESO wrote: »Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
Any meaningful discussion about hardware requirements and cloud computing for gaming runs up against one issue that need to be reiterated.
Cloud computing, as a concept, is just dumb terminal architecture over a WAN. This, literally, goes back to the earliest intranet infrastructures. The client doesn't need much in the way of resources, because it's not doing any of the heavy lifting. However, the server side needs to be there.
I made a somewhat dismissive comment earlier, but it is still accurate. Cloud Computing, at its core, is buying a computer and then simultaneously leasing it to multiple people based on the idea that (statistically), "they can't all want to use it at the same time, right?"
Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
As marketing goes, it really is a kind of shell game. "We have three customers, but only one PC, let's see if anyone notices."
A donkey is basically the same thing as a Ducati Panigale, right?
I honestly don't even know what you mean when you say "none of the fundamental problems with the architecture have been addressed".
starkerealm wrote: »LiquidPony wrote: »starkerealm wrote: »anitajoneb17_ESO wrote: »Yep, I'm sure. It was clearly explained, detailed and emphasized. Not extra hardware required to use Stadia. Unless you believe Google executives would flatout lie at GDC, which I don't believe.
Any meaningful discussion about hardware requirements and cloud computing for gaming runs up against one issue that need to be reiterated.
Cloud computing, as a concept, is just dumb terminal architecture over a WAN. This, literally, goes back to the earliest intranet infrastructures. The client doesn't need much in the way of resources, because it's not doing any of the heavy lifting. However, the server side needs to be there.
I made a somewhat dismissive comment earlier, but it is still accurate. Cloud Computing, at its core, is buying a computer and then simultaneously leasing it to multiple people based on the idea that (statistically), "they can't all want to use it at the same time, right?"
Burn past the hype, and cloud computing is old. It's one of the earlier mainframe architectures rebranded for the 21st century. This approach to computing was in use back in the 60s. And, none of the fundamental problems with the architecture have been addressed.
As marketing goes, it really is a kind of shell game. "We have three customers, but only one PC, let's see if anyone notices."
A donkey is basically the same thing as a Ducati Panigale, right?
I honestly don't even know what you mean when you say "none of the fundamental problems with the architecture have been addressed".
More like a PT Cruiser is basically the same thing as a Dodge Neon. Sure, one may look better on the outside, but under the hood, it's a whole lot of, "second verse, same as the first."
OrangeTheCat wrote: »green_villain wrote: »google just announced their cloud gaming platform
no lags or latency issues anymore!
do you think it will improve cyrodiil performance if ever ESO will be available there?
You don't understand what Google is trying to do.