Lmfao
Imagine taking a concept like Stadia seriously with present network infrastructure.
Wait 10 more years.
MLGProPlayer wrote: »Lmfao
Imagine taking a concept like Stadia seriously with present network infrastructure.
Wait 10 more years.
If you live in Europe or Asia where almost everyone has 1 Gbit internet and unlimited bandwidth, it's a pretty great alterantive to consoles. You get better performance and not really any extra input lag (since consoles themselves produce a ton of input lag).
MLGProPlayer wrote: »Lmfao
Imagine taking a concept like Stadia seriously with present network infrastructure.
Wait 10 more years.
If you live in Europe or Asia where almost everyone has 1 Gbit internet and unlimited bandwidth, it's a pretty great alterantive to consoles. You get better performance and not really any extra input lag (since consoles themselves produce a ton of input lag).
Source please? Because just like the OP you seem to be pulling stats and facts from your bottom.
MLGProPlayer wrote: »Why would a streaming service improve ESO performance? How does that make any sense?
A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.
The problem is that you add input and output lag on top of the other lags even if you have an GB line.Lmfao
Imagine taking a concept like Stadia seriously with present network infrastructure.
Wait 10 more years.
And you need an system like an decent gaming pc in the farm, for each user so it will be expensive or it will be queues if lots of people use it at peak hour. Note that its way more expensive for an company to run an server than for you to buy an pc, even if they just uses stacks of off the shelf pc's they have to pay for rack space and people to maintain them.
green_villain wrote: »
im paying 8 usd per month for 200 mbit unlimited internet in Unkraine
so internet infrastructure here better than in USA(top1 economy of the world)
@Billdor
starkerealm wrote: »"Cloud Computing," didn't that used to go by another name? "Smoke and Mirrors?"
Cloud Computing is just: "I have 1k computers, which I sell to 10k clients, on the idea that, at most, only 10% of them will be using them at any given moment."
luen79rwb17_ESO wrote: »The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.
Boy you can tell who the "old" people are....
anitajoneb17_ESO wrote: »luen79rwb17_ESO wrote: »The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.
The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
Ten years ago, we didn't even have smartphones, you see...
Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.
Thinking ahead is what makes businesses successful. Especially in the area of information technology. Remember how ALL (and I mean *ALL*) journalists predicted the downfall of Amazon 15 years ago. 15 years may sound like an eternity for the youngest of you, but all of us "older" know it was just yesterday.
anitajoneb17_ESO wrote: »luen79rwb17_ESO wrote: »The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.
The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
Ten years ago, we didn't even have smartphones, you see...
Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.
OrdoHermetica wrote: »The first proper smartphone was launched in Japan in 1999. Western audiences got their first proper smartphone in the form of the Sidekick and RIM's initial BlackBerry launches in 2002. BlackBerry's first huge launch was in 2006. We most certainly had smartphones 10 years ago. We in fact had smartphones 20 years ago.
Technology absolutely does advance quickly in technology, but it's not particularly easy to predict how or in which direction. So, while broadband penetration and quality might indeed improve quite a bit in the next decade, in many parts of the world - the United States included - that infrastructure hasn't really improved all that much in the previous decade, so that's far from a sure bet.
GallantGuardian wrote: »Boy you can tell who the "old" people are....
And you can tell who the young people are ...
Old people (the ones who want to maintain as much control in their day to day life as possible)
Young people (the ones they are willfully giving up control of their day to day life)
Sorry I enjoy freedom
anitajoneb17_ESO wrote: »I wish I could meet most posters of this thread in 10 years from now so they can realize how wrong they were.
Cloud is the obvious future of computing - not only for gaming.
anitajoneb17_ESO wrote: »MLGProPlayer wrote: »Why would a streaming service improve ESO performance? How does that make any sense?
A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.
Yes and no.
As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.
MLGProPlayer wrote: »anitajoneb17_ESO wrote: »MLGProPlayer wrote: »Why would a streaming service improve ESO performance? How does that make any sense?
A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.
Yes and no.
As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.
That doesn't have anything to do with latency though.
@NeillMcAttack Cheat detect, a thing from the past ?
Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
NeillMcAttack wrote: »@NeillMcAttack Cheat detect, a thing from the past ?
Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
NotLikeThis
Edit,
Seriously though, how does one implement cheat software on a game in the cloud!!!?
please, just let the dreamer dreams..

NeillMcAttack wrote: »@NeillMcAttack Cheat detect, a thing from the past ?
Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
NotLikeThis
Edit,
Seriously though, how does one implement cheat software on a game in the cloud!!!?
Because the game in the cloud still requires a running program in your RAM. In this case it is Chrome.
People can currently use Cheat Engine to modify their Chrome client in RAM and cheat on things like all those .io games.