lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
@Jeremy This is spot on. And no it doesn’t say anywhere in game that healer is support role but honestly if a healer is just there to heal then they are mostly useless and that’s why most groups run 3 DD. If you’re only healing you’re most likely just over healing and putting a crutch on the group. Like it or not it’s the truth. Play your way but no one is telling you anything other than the way it “should” be played.
It's not spot on at all. And no - a healer who chooses not to use orbs is not mostly useless.
Your job as a healer is to - wait for it - that's right - it's to heal (hard to believe I know). How much support utility they wish to equip is entirely up to them. You do not decide what other people's roles in combat are or the way it should be played. They do when they sign up for a group.
Ok I'm wearing only plague and leeching when I come to runs as a tank from now on. I'm dropping warhorn and intend to chain magma shells. It'll take about 10 minutes before my group members (who I luv btw) tell me to stop being a f***1ng r3t@rd and slot useful stuff. PvE content is a group effort and there definitely SHOULD be a certain expectation and communication within the group about what everyone is doing.
And you are contributing to the group effort by tanking the mobs....
So sorry, I don't see your point. You can still contribute to the group without slotting warhorn or w/e. So if your group recasts to you not using war horn on a video game by calling you names all I would ask is why would you love such demanding and despicable people.
We all have more or less the same attitude about contributing towards our goals as a group and we all expect that there are expectations of us. We don't consider it a burden to do more than the bare minimum to make the content easier. If EVERYONE played selfishly you would find your groups not doing near as well as an optimized group. Imagine if DPS wouldn't slot Major Slayer sets because it is a personal DPS loss for them even though it would be a huge net gain for the group.
So long as you are tanking the mobs and doing your job I really don't see where the "selfishness" comes in. But ok...
If you want to so-called "optimize" for these people's benefit be my guest - just so long as you do not make such demands on the rest of us. Cause I'm not about to play my character according to the whims of some ___ ____ on the internet.
Because plague and leeching and magma don't make my group's job easier or contribute to their DPS whereas alkosh/torug/warhorn do (in addition to a huge plethora of other support skills/sets used in various fights/situations). I wouldn't make DEMANDS on anyone that isn't signing up for my group of their own volition but if someone wants to be taken seriously in their role there are certain expectations. I don't have a problem at all with people playing casually, just when they advertise casual gameplay as good gameplay which is probably quite misleading to newer players that actually want to get good.
Your tanking mobs is making the group's job easier.
So again - I"m not seeing the selfishness.
If I can still tank the mobs in sets that help my group more (even if it makes the job of tanking a little bit more strenuous on me both in terms of weaker survivability and more buffs to juggle) I am being less selfish. "Selfish" set is just a common term used in the raiding community though for any set that doesn't provide a group buff/debuff, and sometimes they are acceptable to use depending on the fight/group. In general though, buff sets > selfish sets on support roles is the norm.
Well that's a very silly way to use the word selfish and what ever raiding community you belong to needs to reexamine their understanding of the word.
In any case - when did the OP say he was wanting to heal Veteran HM trials? He merely mentioned healing in trials - which can easily be done without orbs. You are applying your own context to this conversation - which is something posters do far too much on here. No every conversation on this board has to be in the HM Vet Trial context.
I'm not really addressing OP so much as arguing that healer/tank roles should be actively involved in support beyond the bare minimum. I think my main question to you would be why NOT use orbs? It is a very powerful heal that provides resources to your team. What other skill is so powerful that it merits not slotting orbs? I'm really struggling with understanding your point of view on the topic because orbs isn't even just for helping your group sustain, it is actually a really strong HoT and synergy heal.
If you argument is that you CAN complete content without using it, I'll give you that one. If you're argument is that it isn't good or you shouldn't use it, that is absurd imo.
And you think the bare minimum any healer on this game should do is slot a specific skill orbs to help you with your sustain?
That's quite a position you have there. Maybe I should start picking a skill I think every other person should equip to help me and demand it of everyone who plays this game. Can you honestly not see how ridiculous that is?
As to your last question: whether it's good or not is irrelevant to what I'm saying. My point is it's their character and it's their choice what skills to use. The only reasonable expectation you have is that the healer fulfill his duties as a healer - since they signed on to be a healer - not to spam orbs for your sustain. If you are going to make specific demands like that of other players you should form your own groups. That's what I am saying.
Whatevs.IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: ». This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Pretty sure that @Joy_Division has done all that on a Nord Templar.
Its not about Race, this was aimed for @Jeremy who thinks healers only role is to heal and not support his allies with sustain and buffs.
It is their primary role. They can choose to assist you with sustain if they wish. But that is not what their job is as a healer.
I suggest you go familiarize yourself with role descriptions in the activity finder.
Also: in the interest of not being repetitive this is probably the last notification I"m going to respond to in this thread. My box when I logged in today was stuffed to the brim and it's pointless for me to repeat the same thing a half hundred times. Only on an internet forum would stating the obvious - that it's a healer's job to heal nor is it their job to equip orbs if they do not want to - would such a obvious and true statement generate such controversy...
I would ask my detractors in this thread to try and accept the reality that not every healer on this game is going to play exactly the way they feel they should and learn to cope with that reality. Because it's very poor form to try and micro manage the way other people play their characters and demand that all healers use healing springs and orbs. Expecting them to perform the combat role they signed up for is reasonable... expecting them to use the specific strategies and skills you want them to is not.
I just cannot wait for a year from now, or less, if you’re still playing, for all these comments to be edited - because you will come to feel differently in time, as your experience and ability grows - especially if you ever get into Vet Raiding/HMs etc.
I know a lot of dps won’t even bring a healer to DLC because of healers who play like you - and I also know how nice it is to have people comment/friend request, and thank you for ‘finally a real healer with ele, orbs and warhorn’ and that just shocks me that people really think that getting these skills in an instance is some kind of prize.
Every healer should be using these at a bare minimum.
You reply to every response with disdain, so yeah - I personally feel like yeah - you are trolling.
Not only because you’re flat wrong, but because you keep arguing the most basic of healing principles within this game.
I've been playing this game since beta, so I wouldn't get your hopes up on me changing my mind.
And considering the amount of disdain you are pointing at me in your own posts - you accusing me of "trolling" on that basis is laughable hypocrisy at its finest.
I could also care less if you think I'm "flat wrong" because I know you're "flat wrong" as I've personally healed countless Vet DLCs and trials without using your precious orbs.
lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
@Jeremy This is spot on. And no it doesn’t say anywhere in game that healer is support role but honestly if a healer is just there to heal then they are mostly useless and that’s why most groups run 3 DD. If you’re only healing you’re most likely just over healing and putting a crutch on the group. Like it or not it’s the truth. Play your way but no one is telling you anything other than the way it “should” be played.
It's not spot on at all. And no - a healer who chooses not to use orbs is not mostly useless.
Your job as a healer is to - wait for it - that's right - it's to heal (hard to believe I know). How much support utility they wish to equip is entirely up to them. You do not decide what other people's roles in combat are or the way it should be played. They do when they sign up for a group.
Ok I'm wearing only plague and leeching when I come to runs as a tank from now on. I'm dropping warhorn and intend to chain magma shells. It'll take about 10 minutes before my group members (who I luv btw) tell me to stop being a f***1ng r3t@rd and slot useful stuff. PvE content is a group effort and there definitely SHOULD be a certain expectation and communication within the group about what everyone is doing.
And you are contributing to the group effort by tanking the mobs....
So sorry, I don't see your point. You can still contribute to the group without slotting warhorn or w/e. So if your group recasts to you not using war horn on a video game by calling you names all I would ask is why would you love such demanding and despicable people.
We all have more or less the same attitude about contributing towards our goals as a group and we all expect that there are expectations of us. We don't consider it a burden to do more than the bare minimum to make the content easier. If EVERYONE played selfishly you would find your groups not doing near as well as an optimized group. Imagine if DPS wouldn't slot Major Slayer sets because it is a personal DPS loss for them even though it would be a huge net gain for the group.
So long as you are tanking the mobs and doing your job I really don't see where the "selfishness" comes in. But ok...
If you want to so-called "optimize" for these people's benefit be my guest - just so long as you do not make such demands on the rest of us. Cause I'm not about to play my character according to the whims of some ___ ____ on the internet.
Because plague and leeching and magma don't make my group's job easier or contribute to their DPS whereas alkosh/torug/warhorn do (in addition to a huge plethora of other support skills/sets used in various fights/situations). I wouldn't make DEMANDS on anyone that isn't signing up for my group of their own volition but if someone wants to be taken seriously in their role there are certain expectations. I don't have a problem at all with people playing casually, just when they advertise casual gameplay as good gameplay which is probably quite misleading to newer players that actually want to get good.
Your tanking mobs is making the group's job easier.
So again - I"m not seeing the selfishness.
If I can still tank the mobs in sets that help my group more (even if it makes the job of tanking a little bit more strenuous on me both in terms of weaker survivability and more buffs to juggle) I am being less selfish. "Selfish" set is just a common term used in the raiding community though for any set that doesn't provide a group buff/debuff, and sometimes they are acceptable to use depending on the fight/group. In general though, buff sets > selfish sets on support roles is the norm.
Well that's a very silly way to use the word selfish and what ever raiding community you belong to needs to reexamine their understanding of the word.
In any case - when did the OP say he was wanting to heal Veteran HM trials? He merely mentioned healing in trials - which can easily be done without orbs. You are applying your own context to this conversation - which is something posters do far too much on here. No every conversation on this board has to be in the HM Vet Trial context.
I'm not really addressing OP so much as arguing that healer/tank roles should be actively involved in support beyond the bare minimum. I think my main question to you would be why NOT use orbs? It is a very powerful heal that provides resources to your team. What other skill is so powerful that it merits not slotting orbs? I'm really struggling with understanding your point of view on the topic because orbs isn't even just for helping your group sustain, it is actually a really strong HoT and synergy heal.
If you argument is that you CAN complete content without using it, I'll give you that one. If you're argument is that it isn't good or you shouldn't use it, that is absurd imo.
And you think the bare minimum any healer on this game should do is slot a specific skill orbs to help you with your sustain?
That's quite a position you have there. Maybe I should start picking a skill I think every other person should equip to help me and demand it of everyone who plays this game. Can you honestly not see how ridiculous that is?
As to your last question: whether it's good or not is irrelevant to what I'm saying. My point is it's their character and it's their choice what skills to use. The only reasonable expectation you have is that the healer fulfill his duties as a healer - since they signed on to be a healer - not to spam orbs for your sustain. If you are going to make specific demands like that of other players you should form your own groups. That's what I am saying.
I do play with my own group and I certainly don't care what pugs do TBH. I do care about what kind of information is getting put on the forums though because I want people who are trying to get good to have accurate information. But yes I do think that orbs are the bare minimum a healer should provide for group support. I feel like you're just using the textbook definition of what a healer is rather than what the community expectation of what a healer is. Technically anyone dealing damage is a "damage dealer." You can be a 2h/frost staff "damage dealer" if you want. Doesn't make it good and I wouldn't expect a group with such a damage dealer to be happy about it.
IzzyStardust wrote: »Whatevs.IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: ». This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Pretty sure that @Joy_Division has done all that on a Nord Templar.
Its not about Race, this was aimed for @Jeremy who thinks healers only role is to heal and not support his allies with sustain and buffs.
It is their primary role. They can choose to assist you with sustain if they wish. But that is not what their job is as a healer.
I suggest you go familiarize yourself with role descriptions in the activity finder.
Also: in the interest of not being repetitive this is probably the last notification I"m going to respond to in this thread. My box when I logged in today was stuffed to the brim and it's pointless for me to repeat the same thing a half hundred times. Only on an internet forum would stating the obvious - that it's a healer's job to heal nor is it their job to equip orbs if they do not want to - would such a obvious and true statement generate such controversy...
I would ask my detractors in this thread to try and accept the reality that not every healer on this game is going to play exactly the way they feel they should and learn to cope with that reality. Because it's very poor form to try and micro manage the way other people play their characters and demand that all healers use healing springs and orbs. Expecting them to perform the combat role they signed up for is reasonable... expecting them to use the specific strategies and skills you want them to is not.
I just cannot wait for a year from now, or less, if you’re still playing, for all these comments to be edited - because you will come to feel differently in time, as your experience and ability grows - especially if you ever get into Vet Raiding/HMs etc.
I know a lot of dps won’t even bring a healer to DLC because of healers who play like you - and I also know how nice it is to have people comment/friend request, and thank you for ‘finally a real healer with ele, orbs and warhorn’ and that just shocks me that people really think that getting these skills in an instance is some kind of prize.
Every healer should be using these at a bare minimum.
You reply to every response with disdain, so yeah - I personally feel like yeah - you are trolling.
Not only because you’re flat wrong, but because you keep arguing the most basic of healing principles within this game.
I've been playing this game since beta, so I wouldn't get your hopes up on me changing my mind.
And considering the amount of disdain you are pointing at me in your own posts - you accusing me of "trolling" on that basis is laughable hypocrisy at its finest.
I could also care less if you think I'm "flat wrong" because I know you're "flat wrong" as I've personally healed countless Vet DLCs and trials without using your precious orbs.
Nightingale707 wrote: »
I would not describer healers as "support". They have a primary role - which is to heal.
Sadly this game doesn't have a support role. All it has is tank, damage-dealer, and healer.
Maybe for normal base-game dungeons, but in any content beyond that, a healer's job is to heal, buff/debuff, provide resources, kite dmg mechanics, and occasionally serve as an off-off-tank. If you're only healing, you're only doing part of your job and getting carried through content.
Nope. I don't care what content it is - their job is to heal. That is why they are called healers. Anything after that is purely their discretion. It sounds more like to me you are the one wanting healers to carry you through content. Because it is not the healer's job to fix what ever sustain issues you or others may have.
TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
Im fine with people running whatever the *** they want, however, shards and orbs is appreciated imo. I always spec into self healing on all of my builds, but I can't always run a sustain set even wheN DPS + Tanking. Luckily, even when I PUG, my best friend in game is always with me, and with our duo experience, we have it locked down on supporting each other, as well as the rest of the group. Everyone should buff/debuff if the have the means imo, but you shouldn't exclude people who are trying their best.
@Jeremy I see where you're coming from, so just play how you want dude. If you're like me, you have your own crew that you play well with.
lassitershawn wrote: »Nightingale707 wrote: »
I would not describer healers as "support". They have a primary role - which is to heal.
Sadly this game doesn't have a support role. All it has is tank, damage-dealer, and healer.
Maybe for normal base-game dungeons, but in any content beyond that, a healer's job is to heal, buff/debuff, provide resources, kite dmg mechanics, and occasionally serve as an off-off-tank. If you're only healing, you're only doing part of your job and getting carried through content.
Nope. I don't care what content it is - their job is to heal. That is why they are called healers. Anything after that is purely their discretion. It sounds more like to me you are the one wanting healers to carry you through content. Because it is not the healer's job to fix what ever sustain issues you or others may have.TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
If they were support roles then it would say support next to them.
A lot of you are probably too young to remember, but games actually used to have support roles. They are separate from Tank and Healing roles. There are of course support aspects to any role - but their primary function is not to support the group. It is to Heal and to Tank for the group. This game does not have roles dedicated to supporting the group.
The parts in bold I would contest as being inaccurate for the general community consensus about what makes a good healer.
IzzyStardust wrote: »Whatevs.IzzyStardust wrote: »Lightspeedflashb14_ESO wrote: ». This dude will never do vAS HM, vCR HM or Tick tock tormentor. Cause this type of content requires the maximum out of every role and class.
Pretty sure that @Joy_Division has done all that on a Nord Templar.
Its not about Race, this was aimed for @Jeremy who thinks healers only role is to heal and not support his allies with sustain and buffs.
It is their primary role. They can choose to assist you with sustain if they wish. But that is not what their job is as a healer.
I suggest you go familiarize yourself with role descriptions in the activity finder.
Also: in the interest of not being repetitive this is probably the last notification I"m going to respond to in this thread. My box when I logged in today was stuffed to the brim and it's pointless for me to repeat the same thing a half hundred times. Only on an internet forum would stating the obvious - that it's a healer's job to heal nor is it their job to equip orbs if they do not want to - would such a obvious and true statement generate such controversy...
I would ask my detractors in this thread to try and accept the reality that not every healer on this game is going to play exactly the way they feel they should and learn to cope with that reality. Because it's very poor form to try and micro manage the way other people play their characters and demand that all healers use healing springs and orbs. Expecting them to perform the combat role they signed up for is reasonable... expecting them to use the specific strategies and skills you want them to is not.
I just cannot wait for a year from now, or less, if you’re still playing, for all these comments to be edited - because you will come to feel differently in time, as your experience and ability grows - especially if you ever get into Vet Raiding/HMs etc.
I know a lot of dps won’t even bring a healer to DLC because of healers who play like you - and I also know how nice it is to have people comment/friend request, and thank you for ‘finally a real healer with ele, orbs and warhorn’ and that just shocks me that people really think that getting these skills in an instance is some kind of prize.
Every healer should be using these at a bare minimum.
You reply to every response with disdain, so yeah - I personally feel like yeah - you are trolling.
Not only because you’re flat wrong, but because you keep arguing the most basic of healing principles within this game.
I've been playing this game since beta, so I wouldn't get your hopes up on me changing my mind.
And considering the amount of disdain you are pointing at me in your own posts - you accusing me of "trolling" on that basis is laughable hypocrisy at its finest.
I could also care less if you think I'm "flat wrong" because I know you're "flat wrong" as I've personally healed countless Vet DLCs and trials without using your precious orbs.
No what's simple is you have no clue what you are talking about because every healer who doesn't use "orbs" is being "carried". Don't you have someone else to troll this evening?
Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
TimeWizard wrote: »@Jeremy This game actually has 2 support roles: Healer and Tank. Each of them has a primary duty, keeping everyone healthy for the healer, and keeping bosses and mobs under control for the tank. Neither of these jobs is very strenious in pretty much all scenarious. You can complete them with ease wearing whatever you want, with whatever class, race, whathaveyou you desire.
This has naturally led to competant players of these roles to perform other support oriented tasks as well. Anything that helps the group complete whatever content you are doing faster and more efficienty falls to these roles. Damage dealers seek to put out the maximum damage possible at all times. Being able to spec completely out of sustain and rely on the healers for it helps towards this goal. Having all possible buffs and debuffs be provided for them also helps towards this goal.
A healer's role in eso is to support the group in every way they can, lower tier healers may only be able to keep their groups alive, but an experienced healer should be healing, giving resources, buffing allies, and debuffing enemies.
@Jeremy This is spot on. And no it doesn’t say anywhere in game that healer is support role but honestly if a healer is just there to heal then they are mostly useless and that’s why most groups run 3 DD. If you’re only healing you’re most likely just over healing and putting a crutch on the group. Like it or not it’s the truth. Play your way but no one is telling you anything other than the way it “should” be played.
It's not spot on at all. And no - a healer who chooses not to use orbs is not mostly useless.
Your job as a healer is to - wait for it - that's right - it's to heal (hard to believe I know). How much support utility they wish to equip is entirely up to them. You do not decide what other people's roles in combat are or the way it should be played. They do when they sign up for a group.
DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
Why bring me into this? You guys can smack talk each other.
You are really good at attacking others. When did I say healers should be selfish. I simply said I don't like design of IA. It should be a set that supportive on DPS like war machine. Healers have plenty other options. Also if IA was balanced better with concussion Sorc dps would have more room. Healers could have option of charged staff or infused to proc it without debate over effectiveness of the two methods. So in summary I wish they would have a method that wasn't as tacky as IA for healers.. well more like fix the method that already exists.
DisgracefulMind wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
Why bring me into this? You guys can smack talk each other.
You are really good at attacking others. When did I say healers should be selfish. I simply said I don't like design of IA. It should be a set that supportive on DPS like war machine. Healers have plenty other options. Also if IA was balanced better with concussion Sorc dps would have more room. Healers could have option of charged staff or infused to proc it without debate over effectiveness of the two methods. So in summary I wish they would have a method that wasn't as tacky as IA for healers.. well more like fix the method that already exists.
I'm not attacking you at all, actually. I'm giving you my opinion based on the type of play I have done as a healer. Saying "you guys" shows that you still lack the ability to have a conversation where the opposing person disagrees with you.
I disagree with you and I am saying that I don't think IA on a healer is a bad thing, and I, as do many other healers, actually enjoy running the set. I think it is a prime example of a set that a healer must run to support their team. It's a wonderful set, me stating that isn't an attack.
I'm ending this discussion with you because you can't seem to handle different opinions. As I said, in actually a respectful way, you are entitled to your opinion, and I am entitled to mine. I am offering mine from the view of a healer who only focusing on end-game, you are offering yours as a healer who does not focus on that. However, you claiming healers like me are toxic is a problem, and you should knock it off. If you knew me, you'd know that I'm not toxic in the slightest. Take care.
RogueShark wrote: »You're both beautiful.
DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
Why bring me into this? You guys can smack talk each other.
You are really good at attacking others. When did I say healers should be selfish. I simply said I don't like design of IA.It should be a set that supportive on DPS like war machine. Healers have plenty other options. Also if IA was balanced better with concussion Sorc dps would have more room. Healers could have option of charged staff or infused to proc it without debate over effectiveness of the two methods. So in summary I wish they would have a method that wasn't as tacky as IA for healers.. well more like fix the method that already exists.
lassitershawn wrote: »DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
Why bring me into this? You guys can smack talk each other.
You are really good at attacking others. When did I say healers should be selfish. I simply said I don't like design of IA.It should be a set that supportive on DPS like war machine. Healers have plenty other options. Also if IA was balanced better with concussion Sorc dps would have more room. Healers could have option of charged staff or infused to proc it without debate over effectiveness of the two methods. So in summary I wish they would have a method that wasn't as tacky as IA for healers.. well more like fix the method that already exists.
That really wasn't how I understood the original post if that was the intent you might want to edit for clarity. It seems like you are saying IA is more garbage than sanctuary.
Grianasteri wrote: »Lightspeedflashb14_ESO wrote: »Why no food buff? Is really cheap and every build assumes you have it. Also, sanctuary is a garbage set. Hate seeing healers wear it.
How is Sanctuary garbage?
I used to think that Sanctuary was something of a waste because there were better sets with more interesting proc. But actually 12% additional healing across the board is hardly garbage. I heal everyone 12% more. Everyone's self healing also does 12% more.
That's a lot of extra healing kicking around a group.
Granted, if a group already has good survivability and/or the healer is good, then Sanctuary can be surplus to requirements. But there are still a great many dungeon and trial groups that welcome Sanctuary and whatever the situation 12% extra healing is going to be helpful.
Its good for pvp where everyone already has strong self healing but in pve where dds mostly rely on a healer to heal them doesnt really benefit from 12% more healing. Your heals should be strong enough without the 12% so you can put on other, better support Sets.
Lightspeedflashb14_ESO wrote: »Grianasteri wrote: »Lightspeedflashb14_ESO wrote: »Why no food buff? Is really cheap and every build assumes you have it. Also, sanctuary is a garbage set. Hate seeing healers wear it.
How is Sanctuary garbage?
I used to think that Sanctuary was something of a waste because there were better sets with more interesting proc. But actually 12% additional healing across the board is hardly garbage. I heal everyone 12% more. Everyone's self healing also does 12% more.
That's a lot of extra healing kicking around a group.
Granted, if a group already has good survivability and/or the healer is good, then Sanctuary can be surplus to requirements. But there are still a great many dungeon and trial groups that welcome Sanctuary and whatever the situation 12% extra healing is going to be helpful.
Its good for pvp where everyone already has strong self healing but in pve where dds mostly rely on a healer to heal them doesnt really benefit from 12% more healing. Your heals should be strong enough without the 12% so you can put on other, better support Sets.
What @Gnozo says is true too but why I say it is is the pitiful 10 meter range. More often then not, healers I see wearing it are standing so far away the set has absolutely no impact on me.
DisgracefulMind wrote: »DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
No, I'm talking from a end-game level. Tick-Tock, IR, high scores, all of which I have done, and had been doing even before 1.6. You do not have any of those, and that's fine, you don't need them, but don't speak on behalf of the people who did work hard for such things for a long time. You calling other healers all the time who tell you you're wrong about something "toxic", makes you look just the same. You cannot like IA, for whatever reason, but it doesn't make it not best slotted on a healer, because it is, that's just a fact. Spreading misinformation is not the way to provide help or support to other players who are seeking it.
You want the duration of IA to go down to 4s? That's fine, it will be even better suited on a healer then.
You are entitled to your opinion, as always, and I respect you have one, but I will still say that healers are not a selfish role, and should not complain about running a set that benefits their group greatly. That's my opinion as a healer who played competitive end-game raiding for so long.
Why bring me into this? You guys can smack talk each other.
You are really good at attacking others. When did I say healers should be selfish. I simply said I don't like design of IA. It should be a set that supportive on DPS like war machine. Healers have plenty other options. Also if IA was balanced better with concussion Sorc dps would have more room. Healers could have option of charged staff or infused to proc it without debate over effectiveness of the two methods. So in summary I wish they would have a method that wasn't as tacky as IA for healers.. well more like fix the method that already exists.
DisgracefulMind wrote: »Nightingale707 wrote: »@Tasear so you also do not want tanks to wear Alkosh?
IA is a support set, it supports the whole group -> the best place to put it is on a support character, especially since there are no better sets to have as a healer at the moment! I would never want a DD to wear a set I could also wear if it means that DD is giving up on DPS because of it.
But I guess healing is also a mentality thing.
There are those of us, that enjoy helping their group make the most out of it´s potential and then there are those that refuse to do so, for whatever reasons. I honestly could not think of one good reason to not want to support your group.
I am one best healers in this game and my answer is no. There's no need to try to shame with your attitude. I even did a poll once half healer in game feel same way. They just need to fix concussion that they broke in clockwork and this ambomination wouldn't go on healers. I don't main a tank nor have a reason anymore to advocate their issues.
I have seen this attitude before just because people have different goals or ambition in the game they are casual or rp. The toxic elite disgust me. It's okay to be different and successful.
As someone who has actual achievements on a high-tier level as a healer in this game, I still disagree with you about IA. It's a wonderful set to run on a healer, and keeping a good uptime on it is satisfying for many healers who care about providing as much support and damage boosts to their group as they can. It would be a complete waste to make a DPS worry about a 100% IA uptime for no reason other than "I don't wanna half heavy attack on my resto every 8s wahhhhhh". Healers are not meant to be a selfish role, we are meant to be support. Also, just because someone wears BiS gear and runs IA and says that certain sets are the most viable (when they actually are for end-game) doesn't make them "elite". You're continuing to try and create more problems in the end-game community when you, if you care about the game's health, should be encouraging healthy relationships. You're equally being as "toxic" as those you claim are.
A healer in this game @Jeremy , is, indeed, a support player. Because of the way healing works in ESO, and how it is used to be most efficient (majority is HoTs), we are able to provide sustain, damage boosts, and resistance boosts to our team while still healing. Things like Energy Orbs allow us to heal and give sustain at the same time. Refusing to run those isn't fair to people who expect you to be your role. Again, healers are not meant to be a selfish.
@ShellaSunshine I think it's neat that you find fun playing off-races for a healer, to each their own. That being said, you're also comparing two completely different setups on your healers, so they're not really showing much of anything with stats. You have Olorime, which provides no max magicka except if perfected, and you have spell power cure on the other which provides plenty of max magicka. While I see why you would place SPC on an orc, who suffers from no max magicka, you should place both races in the same gear to then compare them and then make your statement on if they are similar in any way.
But you have also stated that you don't care about end-game trials, so it really doesn't matter much. I just would hate for players who, perhaps, are looking for information on if Orc vs. Breton is viable to come in here and be mislead. Orc is not viable for end-game, but completely viable for casual things. But I do not credit that to the racial rebalancing, because orc didn't receive anything at all that would even change its capability as a healer. I think that it is just simply that average dungeon and normal content is very easy, which allows more casual players to use different races to do it. I think that's good; casuals can play whatever and serious end-game players will always pick the bis race. I think that makes everyone happy (:
You assume a lot of things about people. I have plenty of achievements to state my claim and some no other player in game can stake a claim to. On point, Unlike tanks there's usually 2 healers in a raid. I don't have to worry about my subbtorn perference. I just pray they eventually see reason and make duration same as concussion. 10 secs vs 4 secs was balance mistake.
Nightingale707 wrote: »I must admit... I love those threads. It makes it super easy for Raid Leaders to skim through and decide wich healer applicants they want to try out or not.
ShellaSunshine wrote: »I decided to try to play as an Orc healer.