May I ask why you don't think Transmutation is not optimal for solo play/1vX? I play solo 99% of the time and Transmutation is still my favorite magplar set because 1) it is one of the very few sources of crit resists in this game 2) it takes care of your defense AND sustain so you can just spec for damage for the rest of your build. The group buff is just an added bonus as far as I'm concerned.Telannocturne wrote: »So why is my max magicka only 27k with just one protective and the rest arcane? I guess I'm still confused as to what's used in no cp cyrodil and BG's. Like what stats should you look for in no cp? What set combinations actually work in no cp? Anyone have concrete setups they've used in the past that are good ones? Keep in mind I do almost solely 1v1 and 1vx so transmutation wouldn't be as useful for me in no cp I would think. I'm aiming to be as effective as possible in 1v1 and 1vx as a magplar, I've seen very strong magplars in no cp running axiom and Amber plasm. So I'm thinking I'll either change plasm to shackle for extra Stam because I feel I'm not needing the regen as much. Are there even any experienced no cp open world players around here that do mostly solo??
I'm sure in cp it's an excellent set, but in no CP people's crit is much lower, so in mind it loses efficiency quite a bit. And while the 1k mag and 129 rec might cover sustain in Cp enabled, I don't think it would be enough in no cp to just build rest into damage. But once again, I don't know enough I'm new to the class. What I'm really asking is what is a dead reliable starting setup for NON CP that I can't go wrong with, a setup that I could use and then decide what I want to change afterwards or what I feel I am lacking or would prefer. I keep asking thoughts on Amber plasm/shackle + axiom + valkyn/pirate/shadowrend. Is this a setup that has everything you need, but isn't focused on any one thing too much? I just want to know where a good place to start is. But like I said before, if you guys play no cp a lot and know a better, robust, well rounded starting setup, that's what I'm here for!May I ask why you don't think Transmutation is not optimal for solo play/1vX? I play solo 99% of the time and Transmutation is still my favorite magplar set because 1) it is one of the very few sources of crit resists in this game 2) it takes care of your defense AND sustain so you can just spec for damage for the rest of your build. The group buff is just an added bonus as far as I'm concerned.Telannocturne wrote: »So why is my max magicka only 27k with just one protective and the rest arcane? I guess I'm still confused as to what's used in no cp cyrodil and BG's. Like what stats should you look for in no cp? What set combinations actually work in no cp? Anyone have concrete setups they've used in the past that are good ones? Keep in mind I do almost solely 1v1 and 1vx so transmutation wouldn't be as useful for me in no cp I would think. I'm aiming to be as effective as possible in 1v1 and 1vx as a magplar, I've seen very strong magplars in no cp running axiom and Amber plasm. So I'm thinking I'll either change plasm to shackle for extra Stam because I feel I'm not needing the regen as much. Are there even any experienced no cp open world players around here that do mostly solo??
It's about 30% crit chance in a typical build, not counting the guaranteed crit that NBs get on their snipe or incap. So not counting nightblades, that's at least 1 out of every 3 sources of damage being 50-60% stronger than normal for free, a damage boost bigger than anything else in the game. Being able to give your entire team the ability to reduce that is extremely valuable.Telannocturne wrote: »in no CP people's crit is much lower
Heavy Shacklebreaker, Transmutation S&B backbar, Willpower inferno or lightning front bar, and Skoria. Solid defenses, plenty of sustain, about as much group support as anything can have that isn't a pure healer, and surprising kill power.Telannocturne wrote: »What I'm really asking is what is a dead reliable starting setup for NON CP that I can't go wrong with
It's about 30% crit chance in a typical build, not counting the guaranteed crit that NBs get on their snipe or incap. So not counting nightblades, that's at least 1 out of every 3 sources of damage being 50-60% stronger than normal for free, a damage boost bigger than anything else in the game. Being able to give your entire team the ability to reduce that is extremely valuable.Telannocturne wrote: »in no CP people's crit is much lowerHeavy Shacklebreaker, Transmutation S&B backbar, Willpower inferno or lightning front bar, and Skoria. Solid defenses, plenty of sustain, about as much group support as anything can have that isn't a pure healer, and surprising kill power.Telannocturne wrote: »What I'm really asking is what is a dead reliable starting setup for NON CP that I can't go wrong with
Telannocturne wrote: »It's about 30% crit chance in a typical build, not counting the guaranteed crit that NBs get on their snipe or incap. So not counting nightblades, that's at least 1 out of every 3 sources of damage being 50-60% stronger than normal for free, a damage boost bigger than anything else in the game. Being able to give your entire team the ability to reduce that is extremely valuable.Telannocturne wrote: »in no CP people's crit is much lowerHeavy Shacklebreaker, Transmutation S&B backbar, Willpower inferno or lightning front bar, and Skoria. Solid defenses, plenty of sustain, about as much group support as anything can have that isn't a pure healer, and surprising kill power.Telannocturne wrote: »What I'm really asking is what is a dead reliable starting setup for NON CP that I can't go wrong with
Thanks, i'll try out that setup and see how it goes. Generally I try and avoid heavy armor as a templar just because light gives you so much damage. I might also try light shackle, axiom, and pirate skelly. skeleton for defense in light, axiom for lost dps losing valkyn, and shackle for sustain/stats.
So hold up, you only have the two piece bonus active for the frontbar willpower? I don't think u can get 5 piece on shackle, trans, and 3 piece on willpower and still run a monster set can you
@miteba Axiom buffs your class heals, Maiden does not.
You’re right that Axiom doesn’t buff non-class skills, but many of us doesn’t use any non-class skills that scale off spell damage.
@Minno and everyone who knows Templar.
I would like to build my Stamplar around maximizing my damage of Power of the Light. What ways are there of increasing the damage of the explosion?
I know maximum stamina increases the maximum copied value, but does anybody know if penetration affects the explosion and do sets like Slimecraw (+8% dmg done) actually increase the damage of the explosion?
Was thinking of a build using slimecraw and 14 k penetration to maximize my PoL dmg.
Has something happened to Skoria? I had the bright idea to run crescent sweep, solar barrage, and drop in blazing spear on myself pretty much when players clump on me then just sweep away and get skoria procs. Not getting as many procs as I would hope or thought I had success with before.
EDIT: Kind of sticking to the theme of whoever I am fighting unable to purge or reflect. Maybe I should add blockade of frost. Will keep people in spear a little easier.
Has something happened to Skoria? I had the bright idea to run crescent sweep, solar barrage, and drop in blazing spear on myself pretty much when players clump on me then just sweep away and get skoria procs. Not getting as many procs as I would hope or thought I had success with before.
EDIT: Kind of sticking to the theme of whoever I am fighting unable to purge or reflect. Maybe I should add blockade of frost. Will keep people in spear a little easier.
Thought it's just me. I went back to Bloodspawn today and have barely noticed a damage drop...
Mrsinister2 wrote: »Has something happened to Skoria? I had the bright idea to run crescent sweep, solar barrage, and drop in blazing spear on myself pretty much when players clump on me then just sweep away and get skoria procs. Not getting as many procs as I would hope or thought I had success with before.
EDIT: Kind of sticking to the theme of whoever I am fighting unable to purge or reflect. Maybe I should add blockade of frost. Will keep people in spear a little easier.
Thought it's just me. I went back to Bloodspawn today and have barely noticed a damage drop...
I had it procing on cooldown a day or 2 a go I don't think they changed anything but I was running tons of dots so idk
Mrsinister2 wrote: »Has something happened to Skoria? I had the bright idea to run crescent sweep, solar barrage, and drop in blazing spear on myself pretty much when players clump on me then just sweep away and get skoria procs. Not getting as many procs as I would hope or thought I had success with before.
EDIT: Kind of sticking to the theme of whoever I am fighting unable to purge or reflect. Maybe I should add blockade of frost. Will keep people in spear a little easier.
Thought it's just me. I went back to Bloodspawn today and have barely noticed a damage drop...
I had it procing on cooldown a day or 2 a go I don't think they changed anything but I was running tons of dots so idk
Because it's 8% off each dot tick . If you only run one or two there's a chance you'll catch yourself in the cooldown. Also sometimes it procs on that one dude that you don't want to hit so it feels terrible.
Honestly get your defense from monster and use your two 5pc for offense.
Mrsinister2 wrote: »Has something happened to Skoria? I had the bright idea to run crescent sweep, solar barrage, and drop in blazing spear on myself pretty much when players clump on me then just sweep away and get skoria procs. Not getting as many procs as I would hope or thought I had success with before.
EDIT: Kind of sticking to the theme of whoever I am fighting unable to purge or reflect. Maybe I should add blockade of frost. Will keep people in spear a little easier.
Thought it's just me. I went back to Bloodspawn today and have barely noticed a damage drop...
I had it procing on cooldown a day or 2 a go I don't think they changed anything but I was running tons of dots so idk
Because it's 8% off each dot tick . If you only run one or two there's a chance you'll catch yourself in the cooldown. Also sometimes it procs on that one dude that you don't want to hit so it feels terrible.
Honestly get your defense from monster and use your two 5pc for offense.
Thoughts on amber plasm on a breton magplar?
I'm thinking of using 5 amber, 5 trans backbar, willpower frontbar, skoria and spell damage jewelry glyphs
Thoughts on amber plasm on a breton magplar?
I'm thinking of using 5 amber, 5 trans backbar, willpower frontbar, skoria and spell damage jewelry glyphs
Depends. What do your stats look like and do they feel good to you? You are using2 secondary sets that are mostly Regen together on a race that is mostly Regen.
Thoughts on amber plasm on a breton magplar?
I'm thinking of using 5 amber, 5 trans backbar, willpower frontbar, skoria and spell damage jewelry glyphs
Depends. What do your stats look like and do they feel good to you? You are using2 secondary sets that are mostly Regen together on a race that is mostly Regen.
Havent tried yet because im at work. Havent played eso for 3 months so I'm a bit out of touch.
I used to run wizard's riposte both bars (post nerf), trans back bar and skoria to great success on an argonian. The main thing im concerned about now is stam sustain hence why im using amber plasm. I could just use the stam morph of rune focus but I use it a lot on pve and would like to avoid resetting the skill every time i switch content.
CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
Yeah it's kinda a wasted enchant. Could use the heal or shield.
Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
Yeah it's kinda a wasted enchant. Could use the heal or shield.
I don’t necessarily agree with having a defensive enchant on your SnB bar. If you’re tryinng to be defensive while on your back bar you’re usually blocking,dodging,backing out of melee range and generally not light weaving.
In contrast, you’re only really weaving SnB light attacks in with your buffs/debuffs if you’re in aggressive mode.
That’s why I like offensive Enchants on the back bar, lighting to proc minor vulnerability, disease to proc minor defile Et Cetera. SnB Enchants are weaker now, but they still have a high chance of applying secondary effects.
(Only relevant if you’re using sword-n-shield for your back bar)
CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
Yeah it's kinda a wasted enchant. Could use the heal or shield.
Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
Yeah it's kinda a wasted enchant. Could use the heal or shield.
I don’t necessarily agree with having a defensive enchant on your SnB bar. If you’re tryinng to be defensive while on your back bar you’re usually blocking,dodging,backing out of melee range and generally not light weaving.
In contrast, you’re only really weaving SnB light attacks in with your buffs/debuffs if you’re in aggressive mode.
That’s why I like offensive Enchants on the back bar, lighting to proc minor vulnerability, disease to proc minor defile Et Cetera. SnB Enchants are weaker now, but they still have a high chance of applying secondary effects.
(Only relevant if you’re using sword-n-shield for your back bar)
Jimmy_The_Fixer wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »The high elf spell damage buff would’ve been a buff to snb builds but they also nerfed dw glyphs.
If you usestaff backbar, just use infused beserker enchant. Use shock front; the status effect is better.
Yeah I thought about that, I just been using poisons on my back bar as of late but looks like I’m going to have to switch it up to get the most out of it.
The shock enchant only procs on light attacks right since I won’t be using any weapon line skills ?
Yeah it's kinda a wasted enchant. Could use the heal or shield.
I don’t necessarily agree with having a defensive enchant on your SnB bar. If you’re tryinng to be defensive while on your back bar you’re usually blocking,dodging,backing out of melee range and generally not light weaving.
In contrast, you’re only really weaving SnB light attacks in with your buffs/debuffs if you’re in aggressive mode.
That’s why I like offensive Enchants on the back bar, lighting to proc minor vulnerability, disease to proc minor defile Et Cetera. SnB Enchants are weaker now, but they still have a high chance of applying secondary effects.
(Only relevant if you’re using sword-n-shield for your back bar)
I don't really find snb good enough for magplar to slot. It just crutches on block-bol too much, which while the only saving Grace of the class, stops you from finding ways to stay offensive.
Resto is better in my opinion:
-another 15% extra healing onlow health. Literally stacks with Templar mending passive
- get lights champion. Can cast that than bar swap to offense.
- combat prayer gives 8 seconds of resist+minor beserk.
- heavy attack mag Regen.
- major mending on heavy attack for proactively figuring out if you need extra healing.
- full enchant value.
- let's youkeep destro front bar without ice staff or double destro.
And just gives you block mitigation, armor, another armor trait and maybe snb ultimate. But you are kinda stuck on defense to make use of the passives.