+1Because of some entitled people who believe they should be able to complete every single piece of content in the game without actually working to improve at the game. Welcome to gaming in 2019.
You do realise that when you start to get a ping around the 400 mark, all those "easy to follow" mechanics become "you have to be exceptionally quick to avoid" mechanics, right?
profundidob16_ESO wrote: »HappyLittleTree wrote: »Prof_Bawbag wrote: »Strange people mention mechanics and it's just a case of others getting good. Stating people should be willing to learn. I've been in grps where mechanics were irrelevant because of the dps on show. There have even been people in those groups that have admitted they have no idea about most of the mechanics because the bosses are dead before those mechanics even come into play.
How is burning *** down asap learning dungeon mechanics?
Exactly so why make them even easier?
Here's something a guildmate said today in discord it's just genius:
Could you imagine in school or at work if you’re like “excuse me... I don’t think I’m good enough to get this degree... could you make it easier?”
“Sure! You’ll be a Doctor yet"
And here's a genius reply from someone else today:
"If we're talking about doctors as in saving human lives out in the real world we have a valid need for them to be truly skilled and keep the bar high. But we're talking about people here playing a virtual game to pass their free time and simply have fun. Should we play all TV content in a mix of 6 different languages as well to make people do effort and increase their language skills ?"
Two of my guilds recently made BDO sections on their Discords since some of our players have been enthusiastic about making the switch. It’s not uncommon to hear ESO referred to as a dead game either. If nerfing the older DLC dungeons continues bring newer players into them than I’m supportive of it.
Now on the other hand, if you are veteran player that was regularly helping newer players learn, get through, and get the achievements from those content, and encourage them, then good on you - if there were more players like you Tamriel would be an even better community!
"Why are they nerfing dungeons?"
DLC dungeons are waste of money. Unles they make them immensly popular....somehow, motifs, gear and all other rewards as "encouragement" failed miserably, no one wants to play them no matter what devs do and how much rewards they shower players with. And now shoving main STORY into them....is a big fail on ZOSs part.
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
luizpaulom17 wrote: »And to the people complaining that Pug groups were having a hard time doing dlc dgs: Well, this is a MMO game! Where U need to group up with people to complete content! Stop being anti social and find a good guild for god sake! Meet people and form groups for Dgs that are hard! Otherwise just give up and go back to Skyrim single player stuff!!
Im still making my group for arenas and Dlc Dgs, but I didnt cry like a baby for spending 5 hours on Dephs of Mal., cause it is something that can happens when U still dont have your own group!
Completion rates are true measure of how much people are interested in actual dungeons.
Someone setting foot ("porting to a dungeon") is not really measure of anything, not even of how many people own the DLC/ESO+, as most people dont even bother to set foot in them.
Also to get any meaningful information out of it you would need to do number of tries/number of fails to assess if something is "too hard"....and only ZOS has that and it seems they are acting upon it. Though im in dout that it will have any effect.
The only semi meaninful information would be normal/vet completion, you cant possibly know how many people have access to it (everyone with ESO+ have access, yet small number actually accessed it).
But then again, that would assume that everyone that completed normal is interested in doing/completing vet.
DivineFirstYOLO wrote: »Finally I can fake tank the vet DLC dungeons on my DD, thank you!
Tank lfg 6 keys
Thevampirenight wrote: »And allow Casuels a chance of getting the personalities and skins.
The only semi meaninful information would be normal/vet completion, you cant possibly know how many people have access to it (everyone with ESO+ have access, yet small number actually accessed it).
But then again, that would assume that everyone that completed normal is interested in doing/completing vet.
Yes, normal/vet completion is the only meaningful information. But access is the context by which that information is viewed.
When the data says that 2.6% of people have completed nRoM, that's 2.6% of people who have ever touched the game on that platform. That includes people who quit the game long before Hist was even released. That's the default context. Which is pretty damn worthless. Access rate provides a better context.
Splattercat_83 wrote: »Thevampirenight wrote: »And allow Casuels a chance of getting the personalities and skins.
That right there is the problem. A skin is a sign of the players skill, thats what makes them worth anything. Some of them are straight up butt ugly and the only reason to wear them would be to show that Ive put in the work. Every Tom, ***, and Harry would be walking around with one on, whats so special in that?
How about we go back to the old days where if you wanted the skin, you had to "git good" Is that to much to ask?
NoMoreChillies wrote: »+1Because of some entitled people who believe they should be able to complete every single piece of content in the game without actually working to improve at the game. Welcome to gaming in 2019.
You do realise that when you start to get a ping around the 400 mark, all those "easy to follow" mechanics become "you have to be exceptionally quick to avoid" mechanics, right?
some people have more struggles then we will ever know.
No its not, and unless ZOS gives you access data, youre out of luck.
The meaninful data is latest DLC dungeon vs base game dungeons. The rate is ABBYSMAL and showing SHARP falloff, and keeping in mind that newer dungeons cost more and more to make and they are not paying off. And keep in mind we are comaring ALL base game dungeons against a single dungeon DLC, comparing individual base game dungeons would prove to be even worse bet for DLC dungeons. Or comparing all base game dungeons with ALL DLC dungeons combined (which would end up as 4.5% vs 0.1%)
"Why are they nerfing dungeons?"
DLC dungeons are waste of money. Unles they make them immensly popular....somehow, motifs, gear and all other rewards as "encouragement" failed miserably, no one wants to play them no matter what devs do and how much rewards they shower players with. And now shoving main STORY into them....is a big fail on ZOSs part.
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
vesselwiththepestle wrote: »I like the nerfs.
Now I'd like to see a new questing area which has higher difficulty than Craglorn, full of Delves & Public Dungeons of Veteran difficulty. That would be cool. Challenging Public Dungeons. Group Quests of Veteran difficulty with bosses comparable to Vet DLC HM bosses. I'd love that.
That is not access data, that is "random player porting into dungeon" data. Which is meaningless in itself. It doesnt even show how many people have access to it (as most never bothered to even port to it), or how many attempts were made.. ... ..
Im only interested in looking at meaninful numbers, and only meninful ones (that we have access to) are completion numbers, or, how many people are interested in dungeon DLCs (compared to base game dungeons).
If you manage to procure any more meaninful data from ZOS, im more than willing to discuss those numbers too.
I am curious too, but not keen on discussing pretty meningless data (and data you mention is pretty meningless, you can have all kinds of data and keep reaching to make it look meaningful, but it wont make it any less meaningless).
As i said, if you procure any more meaninful data from ZOS, you are welcome to present and discuss it.
This isn't rocket science. All you need to do is look at the completion rate of each of these achievements and dungeons. They're clearly too difficult for the average customer and this is what its all about, their customers. No offense to those who grind out the hard content but you don't make up the majority of their customer base, the average Joe and Jane do and if they're not completing the content than something is horribly wrong with the content. I'm personally okay with them nerfing everything, it shows that they're learning from their competition (WoW) and with the recent influx of WoW players, its working. Kudos to them
MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
Bigevilpeter wrote: »When did these nerfs happen?