ColoursYouHave wrote: »ColoursYouHave wrote: »And colors that thing had multiple effect I am counting it all together . It had 1 attack that did very close to 30k and then a seperate attack that did 4 times abouut 4.5K and it might even have had a 3rd attack I did not watch it long enough. Those are all going to proc off 1 attack with it. Or did I see it wrong.
There are a couple things you're probably seeing here:
- Light attack weaving- This is a bit of a more complicated technique than you need to worry about right now, but basically it allows you to use a light or heavy attack at nearly the same time as you cast a skill. Most of the skills I cast had a light or heavy attack weaved in, which accounts for some of the extra sources of damage.
- Force Pulse- This skill deals x fire damage, x lighting damage, and x frost damage. Even though it boils down to one skill doing x amount of damage, it still shows the three different types of damage separately.
- Mages Fury- Deals x amount of damage, and then additional damage when the enemy falls below 20% health.
What I believe you're referring to is Force Pulse with a heavy attack weaved in. You see 3 damage values around 4.5k from the fire, lightning, and frost damage, then a fourth damage value from the heavy attack.
There is also a point where a damage value of around 22k goes off, plus a damage value of around 6k. That is from Mages Fury, with the 6k being the initial damage of the ability, and the 22k being the additional damage from the enemy falling below 20% health.
On the bottom right of my screen there is a box that shows all sources of outgoing damage. You might need to pause the video, but you can follow along to see exactly which attacks I used.
The exact order of skills I used are: Heavy Attack-->Daedric Curse (which doesn't show up since it doesn't do damage for six seconds)-->Heavy Attack-->Force Pulse-->Heavy Attack-->Force Pulse-->Crystal Fragments-->Mages Wrath-->Force Pulse.
Nothing involving the weapon or any gear I had provided extra attacks. They were all either skills which show multiple sources of damage, or light/heavy attack weaving.
But the point is they where all skills crafted into your weapon. Not something you where casting on your own through your own skills. Its fine that you can make stuff like that. Thats great. But I am not going to be making anything like that for a long time and that is fine with me. Progression and something to look forward to is the only reason I am playing the game. If I am everything I can ever be right from the start. What the point of playing. I want to start small and build myself up to that 1 man wrecking crew. At that point I will probably stop playing that character and start a new one.
The fun for me is in the journey...not the destination.
You are completely wrong. Every single one of those is something I casted myself... Every single skill you saw casted resulted from me, in real life, pressing a button on my mouse. They are all skills that every single sorcerer has access to inherently. Crafting skills into weapons isn't a thing in this game.
@hedna123b14_ESO thanks for the gift man! I really appreciate it!
Fine I understand that now. But then if your crafted weapon had nothing to do with those damages why did not you simply grab a basic weapon out of your inventory and do it again. And I would have said your right. That would not work though would it because your weapon infact provides that very important base number that makes the most difference of any number doesn't it. Your weapon has alot to do with those damages infact its the number that everything multiplies off of.
Like I said earlier take a base of 40 and a base of 50 multiply them by a million. Even thought the base is only 10 apart the results are 10 million apart..
hedna123b14_ESO wrote: »ColoursYouHave wrote: »ColoursYouHave wrote: »And colors that thing had multiple effect I am counting it all together . It had 1 attack that did very close to 30k and then a seperate attack that did 4 times abouut 4.5K and it might even have had a 3rd attack I did not watch it long enough. Those are all going to proc off 1 attack with it. Or did I see it wrong.
There are a couple things you're probably seeing here:
- Light attack weaving- This is a bit of a more complicated technique than you need to worry about right now, but basically it allows you to use a light or heavy attack at nearly the same time as you cast a skill. Most of the skills I cast had a light or heavy attack weaved in, which accounts for some of the extra sources of damage.
- Force Pulse- This skill deals x fire damage, x lighting damage, and x frost damage. Even though it boils down to one skill doing x amount of damage, it still shows the three different types of damage separately.
- Mages Fury- Deals x amount of damage, and then additional damage when the enemy falls below 20% health.
What I believe you're referring to is Force Pulse with a heavy attack weaved in. You see 3 damage values around 4.5k from the fire, lightning, and frost damage, then a fourth damage value from the heavy attack.
There is also a point where a damage value of around 22k goes off, plus a damage value of around 6k. That is from Mages Fury, with the 6k being the initial damage of the ability, and the 22k being the additional damage from the enemy falling below 20% health.
On the bottom right of my screen there is a box that shows all sources of outgoing damage. You might need to pause the video, but you can follow along to see exactly which attacks I used.
The exact order of skills I used are: Heavy Attack-->Daedric Curse (which doesn't show up since it doesn't do damage for six seconds)-->Heavy Attack-->Force Pulse-->Heavy Attack-->Force Pulse-->Crystal Fragments-->Mages Wrath-->Force Pulse.
Nothing involving the weapon or any gear I had provided extra attacks. They were all either skills which show multiple sources of damage, or light/heavy attack weaving.
But the point is they where all skills crafted into your weapon. Not something you where casting on your own through your own skills. Its fine that you can make stuff like that. Thats great. But I am not going to be making anything like that for a long time and that is fine with me. Progression and something to look forward to is the only reason I am playing the game. If I am everything I can ever be right from the start. What the point of playing. I want to start small and build myself up to that 1 man wrecking crew. At that point I will probably stop playing that character and start a new one.
The fun for me is in the journey...not the destination.
You are completely wrong. Every single one of those is something I casted myself... Every single skill you saw casted resulted from me, in real life, pressing a button on my mouse. They are all skills that every single sorcerer has access to inherently. Crafting skills into weapons isn't a thing in this game.
@hedna123b14_ESO thanks for the gift man! I really appreciate it!
Fine I understand that now. But then if your crafted weapon had nothing to do with those damages why did not you simply grab a basic weapon out of your inventory and do it again. And I would have said your right. That would not work though would it because your weapon infact provides that very important base number that makes the most difference of any number doesn't it. Your weapon has alot to do with those damages infact its the number that everything multiplies off of.
Like I said earlier take a base of 40 and a base of 50 multiply them by a million. Even thought the base is only 10 apart the results are 10 million apart..
A level 10 crafted weapon has the same damage as a level 10 picked up weapon...you are again clueless...
ColoursYouHave wrote: »ColoursYouHave wrote: »And colors that thing had multiple effect I am counting it all together . It had 1 attack that did very close to 30k and then a seperate attack that did 4 times abouut 4.5K and it might even have had a 3rd attack I did not watch it long enough. Those are all going to proc off 1 attack with it. Or did I see it wrong.
There are a couple things you're probably seeing here:
- Light attack weaving- This is a bit of a more complicated technique than you need to worry about right now, but basically it allows you to use a light or heavy attack at nearly the same time as you cast a skill. Most of the skills I cast had a light or heavy attack weaved in, which accounts for some of the extra sources of damage.
- Force Pulse- This skill deals x fire damage, x lighting damage, and x frost damage. Even though it boils down to one skill doing x amount of damage, it still shows the three different types of damage separately.
- Mages Fury- Deals x amount of damage, and then additional damage when the enemy falls below 20% health.
What I believe you're referring to is Force Pulse with a heavy attack weaved in. You see 3 damage values around 4.5k from the fire, lightning, and frost damage, then a fourth damage value from the heavy attack.
There is also a point where a damage value of around 22k goes off, plus a damage value of around 6k. That is from Mages Fury, with the 6k being the initial damage of the ability, and the 22k being the additional damage from the enemy falling below 20% health.
On the bottom right of my screen there is a box that shows all sources of outgoing damage. You might need to pause the video, but you can follow along to see exactly which attacks I used.
The exact order of skills I used are: Heavy Attack-->Daedric Curse (which doesn't show up since it doesn't do damage for six seconds)-->Heavy Attack-->Force Pulse-->Heavy Attack-->Force Pulse-->Crystal Fragments-->Mages Wrath-->Force Pulse.
Nothing involving the weapon or any gear I had provided extra attacks. They were all either skills which show multiple sources of damage, or light/heavy attack weaving.
But the point is they where all skills crafted into your weapon. Not something you where casting on your own through your own skills. Its fine that you can make stuff like that. Thats great. But I am not going to be making anything like that for a long time and that is fine with me. Progression and something to look forward to is the only reason I am playing the game. If I am everything I can ever be right from the start. What the point of playing. I want to start small and build myself up to that 1 man wrecking crew. At that point I will probably stop playing that character and start a new one.
The fun for me is in the journey...not the destination.
You are completely wrong. Every single one of those is something I casted myself... Every single skill you saw casted resulted from me, in real life, pressing a button on my mouse. They are all skills that every single sorcerer has access to inherently. Crafting skills into weapons isn't a thing in this game.
@hedna123b14_ESO thanks for the gift man! I really appreciate it!
Fine I understand that now. Butl then if your crafted weapon had nothing to do with those damages why did not you simply grab a basic weapon out of your inventory and do it again. And I would have said your right. That would not work though would it because your weapon infact provides that very important base number that makes the most difference of any number doesn't it. Your weapon has alot to do with those damages infact its the number that everything multiplies off of.
Like I said earlier take a base of 40 and a base of 50 multiply them by a million. Even thought the base is only 10 apart the results are 10 million apart..
ColoursYouHave wrote: »ColoursYouHave wrote: »ColoursYouHave wrote: »And colors that thing had multiple effect I am counting it all together . It had 1 attack that did very close to 30k and then a seperate attack that did 4 times abouut 4.5K and it might even have had a 3rd attack I did not watch it long enough. Those are all going to proc off 1 attack with it. Or did I see it wrong.
There are a couple things you're probably seeing here:
- Light attack weaving- This is a bit of a more complicated technique than you need to worry about right now, but basically it allows you to use a light or heavy attack at nearly the same time as you cast a skill. Most of the skills I cast had a light or heavy attack weaved in, which accounts for some of the extra sources of damage.
- Force Pulse- This skill deals x fire damage, x lighting damage, and x frost damage. Even though it boils down to one skill doing x amount of damage, it still shows the three different types of damage separately.
- Mages Fury- Deals x amount of damage, and then additional damage when the enemy falls below 20% health.
What I believe you're referring to is Force Pulse with a heavy attack weaved in. You see 3 damage values around 4.5k from the fire, lightning, and frost damage, then a fourth damage value from the heavy attack.
There is also a point where a damage value of around 22k goes off, plus a damage value of around 6k. That is from Mages Fury, with the 6k being the initial damage of the ability, and the 22k being the additional damage from the enemy falling below 20% health.
On the bottom right of my screen there is a box that shows all sources of outgoing damage. You might need to pause the video, but you can follow along to see exactly which attacks I used.
The exact order of skills I used are: Heavy Attack-->Daedric Curse (which doesn't show up since it doesn't do damage for six seconds)-->Heavy Attack-->Force Pulse-->Heavy Attack-->Force Pulse-->Crystal Fragments-->Mages Wrath-->Force Pulse.
Nothing involving the weapon or any gear I had provided extra attacks. They were all either skills which show multiple sources of damage, or light/heavy attack weaving.
But the point is they where all skills crafted into your weapon. Not something you where casting on your own through your own skills. Its fine that you can make stuff like that. Thats great. But I am not going to be making anything like that for a long time and that is fine with me. Progression and something to look forward to is the only reason I am playing the game. If I am everything I can ever be right from the start. What the point of playing. I want to start small and build myself up to that 1 man wrecking crew. At that point I will probably stop playing that character and start a new one.
The fun for me is in the journey...not the destination.
You are completely wrong. Every single one of those is something I casted myself... Every single skill you saw casted resulted from me, in real life, pressing a button on my mouse. They are all skills that every single sorcerer has access to inherently. Crafting skills into weapons isn't a thing in this game.
@hedna123b14_ESO thanks for the gift man! I really appreciate it!
Fine I understand that now. Butl then if your crafted weapon had nothing to do with those damages why did not you simply grab a basic weapon out of your inventory and do it again. And I would have said your right. That would not work though would it because your weapon infact provides that very important base number that makes the most difference of any number doesn't it. Your weapon has alot to do with those damages infact its the number that everything multiplies off of.
Like I said earlier take a base of 40 and a base of 50 multiply them by a million. Even thought the base is only 10 apart the results are 10 million apart..
I didn't say it had nothing to do with my damage. I said there were far more other important things than my weapon that contributed to my damage. And crafting a set is much quicker than finding a dropped set. If I had to bother to find dropped gear, I wouldn't have taken the time to make the video in the first place. And as has been said multiple times already, dropped weapons have the same base damage as crafted weapons. Plus, virtually all spell damage buffs in the game add to your base damage rather than multiply it, so you analogy doesn't really work.
Ep1kMalware wrote: »KochDerDamonen wrote: »ColoursYouHave wrote: »What did you do . Make that with a top skilled crafter and give it to your new guy. This was supposed to be a new character with a weapon picked up in Glenumbra. Give a guy a great weapon that does 5-10 times more damage than anything you could find around there and kills him before he can even get off one spell and of course its easyville. But that is not what was claimed. my entire debate was that the initial claim was not possible.
More infact i just looked at it closely . That thing is doing more than 30k damage a hit to him..even more infact cause it seems to have multiple effects..lol. Come on ..Jeez.... So don't act like you proved something to me. Thats not what was being talked about.
It took you 47 seconds. Like I said BS you did not kill him in 6 seconds. That was my only comment. And you just proved my point. Thank you. I asked for a video proving you killed him in 6 seconds and you provided a video proving you did not. My comment is just stating what I see is everybody thinks this can be done in 6 seconds. I mean I would think you guys are veterans of the game. I have only played like a week. And I say its impossible. Just nevermind. You guys will never admit I am right . It cannot be done in 6 seconds. I know I a m though. Have a good day... When exactly did I say that would you like to point out where I dared people to fight the boss with low level toons. Good luck with that. Read the thread again..You don't even know what the debate was about . It was about defeating the boss in 6 seconds with any toon. Your just trying to find something to validate your comments. Well making stuff up doesn't work...Sorry. Anway the boss is beaten and your not going to beat it in 6 seconds.So your just rehashing. Its time for this thread to die...
The fact that you think you need to be a skilled crafter to make good crafted sets, or that crafted weapons do 5x more damage than dropped weapons, or are even better than dropped weapons, for that matter, is just your lack of experience showing. Some of the best sets in the game are overland dropped sets.
And now you're trying to say skills with multiple effects aren't allowed either? That just because you don't know how to do decent damage other new character shouldn't be able to either? How do you know that the other guy didn't find a good dropped set, and have a good dps rotation with all the proper buffs?
You're right, I may not have proved anything to you, but that's okay, because I have proved to anybody that will ever read this thread that you have absolutely no idea what you're talking about, nor do you have the willingness to actually learn what is going on.
And they all apply to the initial debate you don't have to repeat it word for word for it to be what you are debating.
Well if that 50k damage staff is available as a drop in Glenumbra get it. Thing is its not...Very doubtful anything like that is going to be dropped.
And then you try to come at me like am stating something that is not true when your the one trying to put one over on me. Stick to the challenge if you can do that I will admit I am wrong.
You barely did it with a 50k damge weapon..
I don't recommend continuing that discussion unless you want to be seen as a troll, a golden, same-level weapon offers 1335 weapon/spell damage.
And, just for some cheek, you imply that it was not done and then say that it was "barely" done in the next line.
And your point it what since the boss has like 70-80k Hitpoints..and where talking abouut a 6 second battle. I don't understand how 1335 equates to 80000 is 6 seconds. I am not trying to be snotty or anything . But explain please.
Most trials dps players must do a test to show their sustained damage output. The generally accepted 'low' value is 25k sustained dps with self buffs. extremely good players can do 30-35k dps. Even at 25k dps, the fight would be over with in 3 seconds.
You understand there is alot of content in this game where basic enemies can have up to 3m healtn. Right?
Yoyr weapon's damage isn't gow much danage you do, it's just a factoring number that helps determine how much damage each of yoyr skills do.
Any halfway competent player is going to us3 skills that do damage over time like arrow barrage and poison arow so they can use spammable attacks while doing more damage. Obviously the more of these yoy use the more damage you cause.
That is not the parameters of this fight we are considering.
New character..
Glenumbra
Picked up weapon from the environment
ColoursYouHave wrote: »ColoursYouHave wrote: »ColoursYouHave wrote: »And colors that thing had multiple effect I am counting it all together . It had 1 attack that did very close to 30k and then a seperate attack that did 4 times abouut 4.5K and it might even have had a 3rd attack I did not watch it long enough. Those are all going to proc off 1 attack with it. Or did I see it wrong.
There are a couple things you're probably seeing here:
- Light attack weaving- This is a bit of a more complicated technique than you need to worry about right now, but basically it allows you to use a light or heavy attack at nearly the same time as you cast a skill. Most of the skills I cast had a light or heavy attack weaved in, which accounts for some of the extra sources of damage.
- Force Pulse- This skill deals x fire damage, x lighting damage, and x frost damage. Even though it boils down to one skill doing x amount of damage, it still shows the three different types of damage separately.
- Mages Fury- Deals x amount of damage, and then additional damage when the enemy falls below 20% health.
What I believe you're referring to is Force Pulse with a heavy attack weaved in. You see 3 damage values around 4.5k from the fire, lightning, and frost damage, then a fourth damage value from the heavy attack.
There is also a point where a damage value of around 22k goes off, plus a damage value of around 6k. That is from Mages Fury, with the 6k being the initial damage of the ability, and the 22k being the additional damage from the enemy falling below 20% health.
On the bottom right of my screen there is a box that shows all sources of outgoing damage. You might need to pause the video, but you can follow along to see exactly which attacks I used.
The exact order of skills I used are: Heavy Attack-->Daedric Curse (which doesn't show up since it doesn't do damage for six seconds)-->Heavy Attack-->Force Pulse-->Heavy Attack-->Force Pulse-->Crystal Fragments-->Mages Wrath-->Force Pulse.
Nothing involving the weapon or any gear I had provided extra attacks. They were all either skills which show multiple sources of damage, or light/heavy attack weaving.
But the point is they where all skills crafted into your weapon. Not something you where casting on your own through your own skills. Its fine that you can make stuff like that. Thats great. But I am not going to be making anything like that for a long time and that is fine with me. Progression and something to look forward to is the only reason I am playing the game. If I am everything I can ever be right from the start. What the point of playing. I want to start small and build myself up to that 1 man wrecking crew. At that point I will probably stop playing that character and start a new one.
The fun for me is in the journey...not the destination.
You are completely wrong. Every single one of those is something I casted myself... Every single skill you saw casted resulted from me, in real life, pressing a button on my mouse. They are all skills that every single sorcerer has access to inherently. Crafting skills into weapons isn't a thing in this game.
@hedna123b14_ESO thanks for the gift man! I really appreciate it!
Fine I understand that now. Butl then if your crafted weapon had nothing to do with those damages why did not you simply grab a basic weapon out of your inventory and do it again. And I would have said your right. That would not work though would it because your weapon infact provides that very important base number that makes the most difference of any number doesn't it. Your weapon has alot to do with those damages infact its the number that everything multiplies off of.
Like I said earlier take a base of 40 and a base of 50 multiply them by a million. Even thought the base is only 10 apart the results are 10 million apart..
I didn't say it had nothing to do with my damage. I said there were far more other important things than my weapon that contributed to my damage. And crafting a set is much quicker than finding a dropped set. If I had to bother to find dropped gear, I wouldn't have taken the time to make the video in the first place. And as has been said multiple times already, dropped weapons have the same base damage as crafted weapons. Plus, virtually all spell damage buffs in the game add to your base damage rather than multiply it, so you analogy doesn't really work.
well 30 k has to be a whole lot of adding. I looked on my level 7 sorcerer. That spell does like 4.5k damage. Your defintelly sporting a lot of modifiers in your equipment that is not available to me. And stop telling me it is or tell me exactly how my guy can do it right now. I do have a sorcerer ..with out any crafting. With my basic picked up equipment. I think its still the starting stuff.And thats my argument. You guys are still trying to put one over on me. i prefer to listen to the guy who gave it to me on the level.
ColoursYouHave wrote: »All my question is can I pick something up around Glenumbra and instantly be able to do a 50+k attack on something. I was called an idiot for questioning that and if that true, Then I apoligize. I just want to know from someone who is not obviously mad at me if its true. If its not true please stop giving me false information.
First of all, rewatch the video. I never hit anything for 50k. My hardest hit was just under 30k.
And no, you can't just put on a piece of gear and hit for 50k. As I've said for probably the dozenth time, GEAR IS ONLY ONE OF MANY FACTORS THAT DETERMINES DAMAGE.
See the bold italicized statement in all caps, OP? Read it a couple times. I don't mean to sound mean, but you've been told this multiple times, and you still keep asking the same question.KochDerDamonen wrote: »KochDerDamonen wrote: »KochDerDamonen wrote: »ColoursYouHave wrote: »What did you do . Make that with a top skilled crafter and give it to your new guy. This was supposed to be a new character with a weapon picked up in Glenumbra. Give a guy a great weapon that does 5-10 times more damage than anything you could find around there and kills him before he can even get off one spell and of course its easyville. But that is not what was claimed. my entire debate was that the initial claim was not possible.
More infact i just looked at it closely . That thing is doing more than 30k damage a hit to him..even more infact cause it seems to have multiple effects..lol. Come on ..Jeez.... So don't act like you proved something to me. Thats not what was being talked about.
It took you 47 seconds. Like I said BS you did not kill him in 6 seconds. That was my only comment. And you just proved my point. Thank you. I asked for a video proving you killed him in 6 seconds and you provided a video proving you did not. My comment is just stating what I see is everybody thinks this can be done in 6 seconds. I mean I would think you guys are veterans of the game. I have only played like a week. And I say its impossible. Just nevermind. You guys will never admit I am right . It cannot be done in 6 seconds. I know I a m though. Have a good day... When exactly did I say that would you like to point out where I dared people to fight the boss with low level toons. Good luck with that. Read the thread again..You don't even know what the debate was about . It was about defeating the boss in 6 seconds with any toon. Your just trying to find something to validate your comments. Well making stuff up doesn't work...Sorry. Anway the boss is beaten and your not going to beat it in 6 seconds.So your just rehashing. Its time for this thread to die...
The fact that you think you need to be a skilled crafter to make good crafted sets, or that crafted weapons do 5x more damage than dropped weapons, or are even better than dropped weapons, for that matter, is just your lack of experience showing. Some of the best sets in the game are overland dropped sets.
And now you're trying to say skills with multiple effects aren't allowed either? That just because you don't know how to do decent damage other new character shouldn't be able to either? How do you know that the other guy didn't find a good dropped set, and have a good dps rotation with all the proper buffs?
You're right, I may not have proved anything to you, but that's okay, because I have proved to anybody that will ever read this thread that you have absolutely no idea what you're talking about, nor do you have the willingness to actually learn what is going on.
And they all apply to the initial debate you don't have to repeat it word for word for it to be what you are debating.
Well if that 50k damage staff is available as a drop in Glenumbra get it. Thing is its not...Very doubtful anything like that is going to be dropped.
And then you try to come at me like am stating something that is not true when your the one trying to put one over on me. Stick to the challenge if you can do that I will admit I am wrong.
You barely did it with a 50k damge weapon..
I don't recommend continuing that discussion unless you want to be seen as a troll, a golden, same-level weapon offers 1335 weapon/spell damage.
And, just for some cheek, you imply that it was not done and then say that it was "barely" done in the next line.
And your point it what since the boss has like 70-80k Hitpoints..and where talking abouut a 6 second battle. I don't understand how 1335 equates to 80000 is 6 seconds. I am not trying to be snotty or anything . But explain please.
The 1335 is the damage value of the weapon itself, statistical points like Maximum Stamina or Weapon Damage. It's used in formulae to calculate the damage of all of your attacks, or rather that number counts as both Weapon and Spell Damage stats. if you drop all equipment except for your weapon, these values would align in your Character menu, unless you have some passive skill slotted that increases Weapon Damage.
To summarize, a 1335 damage weapon does not make your attacks deal 1335 damage ^^
I see that . But a level 15 character with no other characters crafting for him on his own with the skills he can aquire in 15 levels is not going to make that 1335 in to 50+ k in 1 hit. ANd that is my question.
The person who posted the video probably could have done it in 4 seconds with a good collection of looted gear, or maybe even 2 or 1 with a PvP-like stealth oriented gank build.
Yeah, I have no doubt that a well built gankblade could one-shot him.
Nothing makes a difference in the fight but doing exactly what the fight requires at exactly the right time. Rotation, equipment set, even skills for that matter are not what win it for you . The only thing that matters is positioning and hand eye coordination. Thats why i said its arcadey. And it is hectic because you only have like a second or 2 at the most to do these things. Plus the guy spams adds. And it is also a single player instance. I imagine at some point maybe I will get past it and my frustration level will go down. If veteran group bosses are like this why even have any skills. They don't count for anything in this kind of battle.
I see that . I understand it modified by all the buffs through skills and equipment. I get that. But a level 15 character with no other characters crafting for him on his own with the skills he can aquire in 15 levels is not going to make that 1335 in to 50+ k in 1 hit. ANd that is my question.
I really appreciatet reading this rather entertaining thread. But as it isn't really nice to just enjoy the show I decided to add something on my own:I see that . I understand it modified by all the buffs through skills and equipment. I get that. But a level 15 character with no other characters crafting for him on his own with the skills he can aquire in 15 levels is not going to make that 1335 in to 50+ k in 1 hit. ANd that is my question.
First off, all the parameters I use are determined through trial and error and approximation, so they aren't the numbers actually used by the game. However the accuracy is usually within 1-2%. ZOS unfortunately does not publish these numbers.
Disclaimer: people with arithmophobia please look away.As you already know there are multiple variables and multipliers that determine the final damage of a skill used.
At the bottom of this post you can find a list with all buffs and what they do. The list is a bit outdated but it should give you a good idea of what is possible.
https://forums.elderscrollsonline.com/en/discussion/comment/1596911/#Comment_1596911
Since you are using a bow I will use the parameters of one of the bow skills. I do not have the date for snipe, so I will just use Endless Hail.
First I will show you how the tooltip, i.e. the number you see on your UI gets calculated. However, this isn't the damage number you will actually do in the game, since this number only includes weapon damage, max stamina and champion points.
I assumed that each skill has a base value, a stamina multiplier and a weapon damage multiplier.
For Endless Hail these are the following:
Base Damage: 1.84548469
Stamina Multiplier: 0.015475561
Weapon Damage Multiplier: 0.16192283
Assuming you have 3.000 weapon damage and 30.000 max stamina and zero champion points, Endless Hail will approximately do the following damage per tic:
1.84548469 + (30.000 * 0.015475561) + (3.000 * 0.16192283) = 951.8808189
After that you have to consider multipliers such as critical damage, chamption points, Major and Minor Berserk, Armor and Armor Penetration, etc., etc..
So if you use 200 champion points into increased DOT damage and increased physical damage, as well as a sharpend weapon, and do a critical hit on top you end up with the following numbers:
Physical Damage CP (Your physical attacks deal 25% additional damage):
951.8808189 * 1.25 = 1189.85102
Sidenote: I'm not entirely sure that they get added up multiplicatively put that's what makes most sense to me.
DOT Damage CP (Your damage over time abilities deal 25% additional damage):
1189.85102 * 1.25 = 1487.31378
Critical Hit (50% additional damage)
1487.31378 * 1.5 = 2230.97067
Sharpend Weapon (Ignore 5160 of the targets Armor and Spell Resistance):
First some background information:
The armor cap for monsters is at 32.000, which coresponds to 50% damage mitigation, therefore, assuming the monster has at least 5160 Armor and that armor mitigation is linear (which is the case), a weapon with a sharpend trait increases your final damage by 8.0625%.
2230.97067 * (1 + 8.0625) = 2410.84268
As you can see the weapon only plays part of the role when it comes to determining the final damage of a single attack.
I hope this post helps you understand how the game works and makes it easier for you to continue to playing the game in a way you enjoy.
hedna123b14_ESO wrote: »Stovahkiin wrote: ».I think its been so long since you guys did these fights you don't remember them. And you have not done them since 1T. I suggest your try them again..Then maybe you will see what I am referring to..
The quest boss fights in this game are a piece of cake. Either you're new or you're spamming light bow attacks, hoping it will be enough.
Try the battle now. Since the boss requires going completelly through the Glenumbra quest line . Probably at least 30-40 quests . You probably have not even fought this battle in several years. Certainly not since 1T was released. When was the last time you fought Angof or have you ever fought him.
Just did it on a new toon 3 weeks ago with pickup gear...i think he dropped in 6 seconds
ColoursYouHave wrote: »Stovahkiin wrote: ».I think its been so long since you guys did these fights you don't remember them. And you have not done them since 1T. I suggest your try them again..Then maybe you will see what I am referring to..
The quest boss fights in this game are a piece of cake. Either you're new or you're spamming light bow attacks, hoping it will be enough.
Try the battle now. Since the boss requires going completelly through the Glenumbra quest line . Probably at least 30-40 quests . You probably have not even fought this battle in several years. Certainly not since 1T was released. When was the last time you fought Angof or have you ever fought him.
For your viewing pleasure, OP:https://www.youtube.com/watch?v=SC9KCdIFBvg&feature=youtu.be
This is me killing Angof about 15 minutes ago, naked on a level 12 character, with nothing but my sword, shield, food buff, and 200-something CP. I only needed to do like 5-6 quests to get there, not "at least 30-40", and as others have said, this boss is incredibly easy. Wearing any other gear at all and I would've been able to kill him quickly enough to bypass the mechanics altogether. As you should also be able to see in the video, you can get off far more than 1 attack in 6 seconds. In fact, not including DOT ticks, I got off 8 attacks in the first 6 seconds of the fight (medium attack, burning embers, choking talons, flame lash, flame lash, light attack, flame lash, flame lash, to be exact).
If you need help, ask for help and I'm sure others will be able to help you. But if you're going to come to the forums complaining about what is literally the easiest content in the game, and then try to argue about mechanics with people who are much more experienced than you (continually trying to argue that you can only get off 1-2 skills in 6 seconds, for instance), don't expect to get any sympathy.
That being said, if you'd like to post your build (gear and skills) I'd be more than happy to give you tips that'll not only help you get through this boss, but also help you become a better player in general. I'll even craft you some free gear if you need it.
TheTraveler wrote: »hedna123b14_ESO wrote: »Stovahkiin wrote: ».I think its been so long since you guys did these fights you don't remember them. And you have not done them since 1T. I suggest your try them again..Then maybe you will see what I am referring to..
The quest boss fights in this game are a piece of cake. Either you're new or you're spamming light bow attacks, hoping it will be enough.
Try the battle now. Since the boss requires going completelly through the Glenumbra quest line . Probably at least 30-40 quests . You probably have not even fought this battle in several years. Certainly not since 1T was released. When was the last time you fought Angof or have you ever fought him.
Just did it on a new toon 3 weeks ago with pickup gear...i think he dropped in 6 seconds
I know I am necro-ing an old thread here, but I just can't help pointing out that playing a low-level alt with max CP is light-years easier than playing as a complete newbie. Playing with CP points really makes an amazing difference.... I started playing on the EU server with no friends, CP points or guilds to back me up, just for fun, and it made me realize that there were so many things that I was simply taking for granted on the NA server, things that took you a long time to eventually acquire and figure out.
Granted, the game has been massively skewed towards buffing new players, but even so, bear in mind that experienced players know a lot of mechanics, so the OP should rather be asking "how do you guys do it?" or "let's find out how this is done" than simply dissing the game, which is now actually a lot easier for newbies and easier for newbies to progress in than it was at the beginning .