I love everything about the Bosmer changes EXCEPT Hunter’s Eye which is a swing and huge miss for me. I don’t like how the bulk of the passive (movespeed/pen boost) is contingent upon a player action (roll dodge) and therefore not really a passive...
That one Bosmer change. It's just mind-blowingly... wrong.
I can live with the rest of the changes, but that one just... UGH.
I voted other - as I think the changes are not too shabby. That said, I sorta dislike the emo level of responses, and think the sky is falling mentality is a bit over the top here after these changes. i am glad they are shaking things up a bit.
SpiderCultist wrote: »I voted other - as I think the changes are not too shabby. That said, I sorta dislike the emo level of responses, and think the sky is falling mentality is a bit over the top here after these changes. i am glad they are shaking things up a bit.
I will post an emo picture of my woodelf as soon as we go live, just to annoy you
Some of these changes are going against lore and I don't like that.
Vulsahdaal wrote: »Sorry, but these changes to me feel like trolling because I can not understand what other sort of reasoning they are using here..
GaunterODim wrote: »Khajiit because they ditched their crit chance passive.
barney2525 wrote: »GaunterODim wrote: »Khajiit because they ditched their crit chance passive.
Khajiit
• Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
• Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
• Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
• Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
This one sees we still have crit passives
barney2525 wrote: »GaunterODim wrote: »Khajiit because they ditched their crit chance passive.
Khajiit
• Increases Experience gain in Medium Armor Skill Line by 15%, 5% bonus change to successfully pickpocket → No changes
• Nimble: 20% Health Recovery and 10% Stamina Recovery → Robustness: Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 75.
• Stealthy: Reduce detection radius by 3m and Increase damage from Stealth by 10% → Lunar Blessings: Increases your Max Health, Magicka, and Stamina by 750.
• Carnage: Increase Weapon Critical Chance by 8% → Feline Ambush: Increases your Weapon and Spell Critical Chance by 8%. Reduces your detection radius in Stealth by 5m.
This one sees we still have crit passives