Kidgangster101 wrote: »Kidgangster101 wrote: »No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
Of course, what is true in real life doesn't necessarily make for a good gameplay, but 2-4 hits is what a real fight feel like. If you need to hit more, it means you came with the wrong weapon or you're not effective with it. And I mean a real fight, not a fake hollywood fight or a martial art tournament. A real fight do not end when the oponent is dead, but when he can't fight back. Included in gameplay, it would make blocking much more important as being concussed would mean your character will /sleep for a few minutes, giving plenty of time for an enemy to whistle and kill you.
And don't think heavy armor would be such an advantage. Warhammers were designed to stun you or break your bones through it.
Bruh what are you talking about? You do know this is a video game with elves cats that talk and magic right? Lol take your real life stuff out of here you must be a NB trying to change the subject here to sound like you do or maybe you are just drunk lol. Nothing about this game is like real life because we can't do things or be a race like this game lol.
Remember there are 2 other roles besides DPS. Tanks and healers and if you bring damage up more classes die and we are basically playing call of duty with weapons..........
Stamblades are crazy OP in pvp.
Running just 2 sustain sets: Bone Pirate + Shackle
More then 2.4k stam recovery and easy 4k weapon damage.
Surprise attack gets a 13k tooltip with this setup and also applies major fracture increasing the damage even more.
Incap with a stun at 120 ult, major defile and another damage boost.
Assassin's Will has a higher tooltip then any instant damage ultimate in the game and comes with 2 really strong buffs on top of it (minor endurance, minor beserk? These 8 % more damage)
And when this is not enough, they also have cloak wich is one of the best defensive and offensive skills in the game wich also passively grants major armor buffs and opens a skill slot for another skill.
Compared to a Stamsorc or StamDK running ransack as their spammable its a joke. Ransack tooltip will be like 8k. Really great Balance.
... There are lots of stamblades in pvp because the TTK is crazy low right now, players spec half tank and have to play defensively. It’s tough to learn in pvp when you get blown up in a couple seconds so a lot of players try with cloak. Truth is nightblades, stamina and magicka, are pretty weak right now but players play them anyways because of cloak.
Cloak is a really fun skill to use obviously, and it is sometimes fun to duel against without counters. Sure you're at a deep deep disadvantage but there are still ways to play optimally. (Block attacks out of stealth, then also end up with interesting stam management battles with CCs and dodges.) Cloak vs Cloak is genuinely fun, and the play pattern is truly unique.
That said nightblade would be much better off in the current meta if cloak was nerfed and survivability and group utility were buffed. This would help PVE Nightblade tanks and healers, this would help Nightblades be better than F- Tier in Battlegrounds (only surviving true small scale with population), and would lessen the feel bads of that getting ganked from nowhere moment for lowbies.
That said one of the most satisfying play patterns would be clearly toast, solo tether bombs would nigh totally disappear (baring adding reagent with spell power and invisibility), and one of the best ways for people to dip their toes into solo pvp would be gone.
... There are lots of stamblades in pvp because the TTK is crazy low right now, players spec half tank and have to play defensively. It’s tough to learn in pvp when you get blown up in a couple seconds so a lot of players try with cloak. Truth is nightblades, stamina and magicka, are pretty weak right now but players play them anyways because of cloak.
Cloak is a really fun skill to use obviously, and it is sometimes fun to duel against without counters. Sure you're at a deep deep disadvantage but there are still ways to play optimally. (Block attacks out of stealth, then also end up with interesting stam management battles with CCs and dodges.) Cloak vs Cloak is genuinely fun, and the play pattern is truly unique.
That said nightblade would be much better off in the current meta if cloak was nerfed and survivability and group utility were buffed. This would help PVE Nightblade tanks and healers, this would help Nightblades be better than F- Tier in Battlegrounds (only surviving true small scale with population), and would lessen the feel bads of that getting ganked from nowhere moment for lowbies.
That said one of the most satisfying play patterns would be clearly toast, solo tether bombs would nigh totally disappear (baring adding reagent with spell power and invisibility), and one of the best ways for people to dip their toes into solo pvp would be gone.
This completely. ^^^
Nerfing cloak (and buffing other classes) would help even out the playing field when it comes to solo open world PvP (which is basically dead in sotha) and buffing group utility would make NB actually useful in groups outside of mag nb bombing.
Honestly some of the people in the thread who want SA nerfed because it's better than other spammables, incap nerfed because it's the best single target ulti and grim focus nerfed because it deals high dmg / gives a good buff probably haven't realised these are the reasons to pick NB and is what people build around. You don't see people calling out templar's cleanse to get nerfed because it's better than purge or for igneous to have major mending nerfed because it's better than heavy restro major mending do you?
John_Falstaff wrote: »@Kidgangster101 , oh, so magicka warden is not viable, stamina warden -is- viable and parses same as stamblade, and therefore, we need to nerf -stamblade- to match -magicka- warden, that's the logic? Mmmkay. ^^
John_Falstaff wrote: »@Kidgangster101 , oh, so magicka warden is not viable, stamina warden -is- viable and parses same as stamblade, and therefore, we need to nerf -stamblade- to match -magicka- warden, that's the logic? Mmmkay. ^^
Yeah. There is one good class left. Let's ruin it rather than making other classes better.
I love how people complain how ZOS handle the balance yet their balance suggestions are far worse than ZOS's.
John_Falstaff wrote: »@KhajiitFelix , nope. Sorry to break it to you, but Liko's parses are on first page of this thread, feel free to get acquainted with them. Stamden, stamplar and stamblade are parsing the same this patch.
@Kidgangster101 , not in my experience, even though I was targeted by snipes from stealth many times. If you're a sitting duck in open world without any defense, without detection, posing a target for any snipe spammer, it's on you.
Kidgangster101 wrote: »And I'm not talking about pve as pve doesn't matter there is always builds to face the ai that allows you.to murder them.
I'm talking about pvp. That is where stamblade is a problem. Of course beating up on a target dummy anyone can get good DPS numbers, but when that dummy becomes a human player that is a problem
My Stam Warden has tons of upfront burst damage but the mag Warden has even more. Mag Sorcs have crazy burst potential as well so why is it a problem on Nightblade. Why does my Warden have crazy up front burst damage and the best survivability and I feel like my Nightblade is at such a disadvantage when I PVP because his survivability is ass tier in this game without cloak.Kidgangster101 wrote: »John_Falstaff wrote: »@KhajiitFelix , nope. Sorry to break it to you, but Liko's parses are on first page of this thread, feel free to get acquainted with them. Stamden, stamplar and stamblade are parsing the same this patch.
@Kidgangster101 , not in my experience, even though I was targeted by snipes from stealth many times. If you're a sitting duck in open world without any defense, without detection, posing a target for any snipe spammer, it's on you.
@John_Falstaff when you run a lot of armor pen it doesn't matter what def someone has. You can argue for your broken class all you want but when I can que up to pvp as a newb NB and murder a lot of people before they even know I'm around is an issue lol.
Seriously tell me another class that has so much up front burst damage like night blade? And I'm not talking about pve as pve doesn't matter there is always builds to face the ai that allows you.to murder them.
I'm talking about pvp. That is where stamblade is a problem. Of course beating up on a target dummy anyone can get good DPS numbers, but when that dummy becomes a human player that is a problem
For this reason alone is why things get nerfed in pve because pvp is busted. You don't need all those perks in pve to cause debuffs because healers/tanks do that. So your parse numbers would go down on dummy but they would go right back up in group play which is what pve is.
Kidgangster101 wrote: »[...]
For this reason alone is why things get nerfed in pve because pvp is busted. You don't need all those perks in pve to cause debuffs because healers/tanks do that. So your parse numbers would go down on dummy but they would go right back up in group play which is what pve is.
LittlePinkDot wrote: »I dont find stamblade OP. Theyre too squishy. Ive had more success with my magdk and stamwarden in under 50 BGs than my stamblade in level 50 BG or vivec.
Haashhtaag wrote: »LittlePinkDot wrote: »I dont find stamblade OP. Theyre too squishy. Ive had more success with my magdk and stamwarden in under 50 BGs than my stamblade in level 50 BG or vivec.
Please don't use BG's as a system where you think balance should be. This game SHOULD NOT EVER be balanced around BG's until there is actually a system in place that is worth a crap and competitive.
Kidgangster101 wrote: »[...]
For this reason alone is why things get nerfed in pve because pvp is busted. You don't need all those perks in pve to cause debuffs because healers/tanks do that. So your parse numbers would go down on dummy but they would go right back up in group play which is what pve is.
This thread is useless. ESO will NEVER be balanced as long as they do not separate the numbers, because the way it is currently implemented makes balancing IMPOSSIBLE. Deal with it.
seventyfive wrote: »I would just like to say that I as well agree about nightblades, more specifically stamblades, are overperforming in multiple areas of the game.
universal_wrath wrote: »I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know
Give invisibilty cloak the same treatment as you did with streak, its too easily sustainable for stamblades these days, just run shackle or 1 magicka recovery on jewelry and you can cloak 4-5 times in a row, combined with shadow image you can just juke out anyone without too much effort.
Heavy Bleedblades are a different story for another time.
One issue I see is that nightblade doesn't offer any group support or utility. I mean literally what do they have? Refreshing path?
I tank on my nightblade but I do t play him anymore because he doesn't boost the group in any way other than his gear sets.
I dont think it's good that NB has higher damage than other classes but they have no good tools for other roles so you dont want them to suck across the board.
As for pvp I don't have much experience but nightblades dont bother me much on average as a stamplar. I usually die to mag sorcs or dks but I'm a noob.