So everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Also a paywall technicallySo everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Ah Warrior Poet?
But the issue here is giving it to your teammates, no ones going to wear the set on its own lol
LukosCreyden wrote: »Anyone who is serious enough to care about Minor Toughness already got Warden at Morrowind launch.
Smh people are just looking for reasons to grab them pitchforks.
MLGProPlayer wrote: »The paywall thing isn't an issue as every single endgame player has the warden. The problem is that rather than buffing them to increase their usage, they gave them a unique buff to artificially force people to use them. Wardens are still hot trash, except now they have a unique buff.
The game itself is pay to win... Without the game, you cannot win.
-keevil111
RedVyperOfDorne wrote: »Also a paywall technicallySo everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Ah Warrior Poet?
But the issue here is giving it to your teammates, no ones going to wear the set on its own lol
They really should just make warrior poet apply to the group. Similar to ebon, done.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
MLGProPlayer wrote: »Warden is the worst class in the game. Rather than buffing them to increase their usage, they gave them a unique buff to artifically force people to use them.
They already had the buff. It is that they removed the buff from where it can be obtained by anyone. Not a very sound move.
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
Ebon isn't the same buff ...RavenSworn wrote: »Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
If he wants to start tanking, then he can start with ebon which is in base game. He doesn't need alkosh nor does he need anything else. Ebon is good for all situations (though I will argue that learning your role is much more important than the class or having the gear itself). You can even pair it with torug or hist bark for additional survivability.
You do not *need* toughness as it's a buff that can also be given by sets that are BoE in morrowind, it's cheap, it's not a popular set. (as to why, it's another whole can of worms.)
Now, do I agree that wardens should have exclusivity on this buff? Hell no, but do I think it's pay to win? Hell effing no. Wardens are already on the lower end of the dps spectrum but even then, you don't need 50k dps onwards to even finish any of the other trails, even in vet.
I understand that you just can't please everyone but geez, this is getting ridiculous.
Ebon isn't the same buff ...RavenSworn wrote: »Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
If he wants to start tanking, then he can start with ebon which is in base game. He doesn't need alkosh nor does he need anything else. Ebon is good for all situations (though I will argue that learning your role is much more important than the class or having the gear itself). You can even pair it with torug or hist bark for additional survivability.
You do not *need* toughness as it's a buff that can also be given by sets that are BoE in morrowind, it's cheap, it's not a popular set. (as to why, it's another whole can of worms.)
Now, do I agree that wardens should have exclusivity on this buff? Hell no, but do I think it's pay to win? Hell effing no. Wardens are already on the lower end of the dps spectrum but even then, you don't need 50k dps onwards to even finish any of the other trails, even in vet.
I understand that you just can't please everyone but geez, this is getting ridiculous.
There is no other set that gives toughness to your group members ...
Warhorn used to give toughness to group members
Wardens healing you now give you toughness
For the record, you do need toughness for a few pve trial situations
Minor Toughness is 10% of your max health, and it's required for most situations so you'll need a support on Warden, which will either be a Tank or Healer, probably the Tank.
If you do not use toughness, you need to spec points into health and lose out on damage vs a group that will use a warden and gain extra damage.
So everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
They are base game are they not? That's the differenceDocFrost72 wrote: »Ebon isn't the same buff ...RavenSworn wrote: »Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
If he wants to start tanking, then he can start with ebon which is in base game. He doesn't need alkosh nor does he need anything else. Ebon is good for all situations (though I will argue that learning your role is much more important than the class or having the gear itself). You can even pair it with torug or hist bark for additional survivability.
You do not *need* toughness as it's a buff that can also be given by sets that are BoE in morrowind, it's cheap, it's not a popular set. (as to why, it's another whole can of worms.)
Now, do I agree that wardens should have exclusivity on this buff? Hell no, but do I think it's pay to win? Hell effing no. Wardens are already on the lower end of the dps spectrum but even then, you don't need 50k dps onwards to even finish any of the other trails, even in vet.
I understand that you just can't please everyone but geez, this is getting ridiculous.
There is no other set that gives toughness to your group members ...
Warhorn used to give toughness to group members
Wardens healing you now give you toughness
For the record, you do need toughness for a few pve trial situations
Minor Toughness is 10% of your max health, and it's required for most situations so you'll need a support on Warden, which will either be a Tank or Healer, probably the Tank.
If you do not use toughness, you need to spec points into health and lose out on damage vs a group that will use a warden and gain extra damage.
No you don't, and no it isn't. Don't hurt your argument with easily debunked exaggeration.
Your own last sentence debunks the bolded premise. A group without a nightblade and sorc loses crit, a group without a dk and templar loses damage. Now, a group without a warden loses total health value. By the by, what sets (at all) give any of the class specific minor values? To you or your group? And how would one get all minor values in 4 man content?
They are base game are they not? That's the differenceDocFrost72 wrote: »Ebon isn't the same buff ...RavenSworn wrote: »Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
If he wants to start tanking, then he can start with ebon which is in base game. He doesn't need alkosh nor does he need anything else. Ebon is good for all situations (though I will argue that learning your role is much more important than the class or having the gear itself). You can even pair it with torug or hist bark for additional survivability.
You do not *need* toughness as it's a buff that can also be given by sets that are BoE in morrowind, it's cheap, it's not a popular set. (as to why, it's another whole can of worms.)
Now, do I agree that wardens should have exclusivity on this buff? Hell no, but do I think it's pay to win? Hell effing no. Wardens are already on the lower end of the dps spectrum but even then, you don't need 50k dps onwards to even finish any of the other trails, even in vet.
I understand that you just can't please everyone but geez, this is getting ridiculous.
There is no other set that gives toughness to your group members ...
Warhorn used to give toughness to group members
Wardens healing you now give you toughness
For the record, you do need toughness for a few pve trial situations
Minor Toughness is 10% of your max health, and it's required for most situations so you'll need a support on Warden, which will either be a Tank or Healer, probably the Tank.
If you do not use toughness, you need to spec points into health and lose out on damage vs a group that will use a warden and gain extra damage.
No you don't, and no it isn't. Don't hurt your argument with easily debunked exaggeration.
Your own last sentence debunks the bolded premise. A group without a nightblade and sorc loses crit, a group without a dk and templar loses damage. Now, a group without a warden loses total health value. By the by, what sets (at all) give any of the class specific minor values? To you or your group? And how would one get all minor values in 4 man content?