Mystrius_Archaion wrote: »It's not "necessary", but even if it isn't necessary it is still a bad precedent putting a buff exclusively behind a pay wall for how to get it.
Isn't the only item set that grants Minor Toughness also in Vvardenfell so behind a pay wall also?
The game itself is pay to win... Without the game, you cannot win.
-keevil111
MLGProPlayer wrote: »The paywall thing isn't an issue as every single endgame player has the warden. The problem is that rather than buffing them to increase their usage, they gave them a unique buff to artificially force people to use them. Wardens are still hot trash, except now they have a unique buff.
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
You're all acting like having a warden in your team is costing you money... There are TONS of existing wardens out there, go bring one in the group, let them play, problem solved.
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
I don't think that was the original intent, but it is the result.
You're all acting like having a warden in your team is costing you money... There are TONS of existing wardens out there, go bring one in the group, let them play, problem solved.
AhPook_Is_Here wrote: »You're all acting like having a warden in your team is costing you money... There are TONS of existing wardens out there, go bring one in the group, let them play, problem solved.
I think the point is more that they suck and a group shouldn't have to carry one; a warden should be able to bring more to a group than one buff while riding on the back seat of the bus.
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.
With the exception of vma weapons, no sets you listed have a unique buff. Slayer and stat boosts are available in base game sets.
Major slayer is only available from War Machine and Master Architect. Alkosh provides a unique source of penetration. Jorvulds guidance? An entirely unique effect. Blood Moon? One of the most unique buffs that increases light attacks speed. Should I keep going?
So you think it is OK?
Let's say there's a guy out there who wants to start playing ESO as a tank. Let's say he is done with WoW and comes here to tank. Now, how would you explain that guy that if he wants to play the game at full he needs to buy not only he base game, but also each patch?
You know, ZoS is worried about the decreasing community and wants to bring new blood into the game. It is a fair concern.. But how could be possible that a studio worried about that problem forces new players to buy not only the base game but every single patch to give them the "full experience" they are looking for?
And how do they justiy that paywall when you see the conditions of the servers? Because people PAY and do not RECEIVE what they are paying for (just some gambreaking sets each in a blue moon)
It is a major issue. And it should be addressed.
So we are not allowed to have any new sets, skills and even passives after base game? Cause it's p2w? Every single MMO has expansions and new content drops that add new items and often even higher level cap. Saying that every DLC is p2w is just dumb. Every multiplayer game adds new weapons and skills over time. Often behind a payed DLC. This is not p2w.
And yes, new palyer has to buy them. Often older DLCs get packaged and sold at a discounted price. Or even added to a first time package with the newes expansion. That's how you solve that problem. Not by screaming p2w and not giving players anything new in DLCs.
DocFrost72 wrote: »AhPook_Is_Here wrote: »You're all acting like having a warden in your team is costing you money... There are TONS of existing wardens out there, go bring one in the group, let them play, problem solved.
I think the point is more that they suck and a group shouldn't have to carry one; a warden should be able to bring more to a group than one buff while riding on the back seat of the bus.
So which is it, are they p2w or awful?
Anyone screaming P2W don't really know asian games lofl VMA bow been carrying stam dps for years now and guess what it is locked behind a paywall. We can say Imperial today isn't that powerful but at launch it was locked behind a paywall, an entire race. Whatever your fears are that they will "start bit by bit on pay to win" really makes no sense, that ship already sailed a long, long time ago.
Anyone screaming P2W don't really know asian games lofl VMA bow been carrying stam dps for years now and guess what it is locked behind a paywall. We can say Imperial today isn't that powerful but at launch it was locked behind a paywall, an entire race. Whatever your fears are that they will "start bit by bit on pay to win" really makes no sense, that ship already sailed a long, long time ago.
You know, I came to play here because there was a promise they made: "Play as you want"
Yes, Imperial was behind a paywall, but that was the game at launch, it is obvious a new game tries to sell that kind of stuff to recover some money. Putting a paywall 4 years after launch is too much.
Regarding weapons like VMA, even though they help a lot, they are not mandatory in any group. No group ask you if you are using VMA bow, that's a decision each player has to do.
Comparing that with the buff that was available to everyone and that is now exclusive to one (paid) class makes no sense. Why not giving that buff to DKs for example?
And I insist, minor toughness is not going to solve Warden problems. The class will have the exact the same problems it has now. It is just a band aid they have throw to warden at the price of making Horn a less relevant skill.
MLGProPlayer wrote: »The paywall thing isn't an issue as every single endgame player has the warden. The problem is that rather than buffing them to increase their usage, they gave them a unique buff to artificially force people to use them. Wardens are still hot trash, except now they have a unique buff.
Lol what damage buffs? Bear lost 30% and your main magicka dot got a massive cost increase.
Darkenarlol wrote: »yep your HP buff sits behing that huge unbearable paywall of 3k gold to respec and put some stats into hp
which gonna lead you to insane loss of ~500dps without warden in your party. yeah it is the end of the world
and absolutely untolerable.
WrathOfInnos wrote: »Agree, Wardens should not have exclusive access to Minor Toughness. The change doesn't even make sense, since Warden healers were already a good option with unique buffs. The main complaint I saw was that Warden DPS did not bring anything to the group optimization (like Sorc's Minor Prophecy and Templar's Minor Sorcery), and this change does nothing to solve that.
The_Outsider wrote: »It's not a god-tier weapon or a super-potion, it's a class. One that everyone already has (like actually, who doesn't?). I consider a craft bag far more required than a Warden.