War Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.
Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
MLGProPlayer wrote: »Warden is the worst class in the game. Rather than buffing them to increase their usage, they gave them a unique buff to artifically force people to use them.
Mystrius_Archaion wrote: »It's not "necessary", but even if it isn't necessary it is still a bad precedent putting a buff exclusively behind a pay wall for how to get it.
Isn't the only item set that grants Minor Toughness also in Vvardenfell so behind a pay wall also?
So everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Also a paywall technicallySo everyone is all occupied over the shield changes, but ZOS sneaked in this little change that seems like no one noticedWar Horn: This ability and its morphs no longer grant Minor Toughness.
Developer Comment:This change was made to give Wardens the ability to provide a unique buff (Minor Toughness) to groups.Maturation: The Minor Toughness granted by this passive now applies even if the target was completely over-healed, and its duration has been increased to 10/20 seconds from 5/10 seconds.
So, why, Toughness is necessary in a lot of situations for PvE and now it's requiring a Warden to be in group to get it? Putting a buff category behind a paywall doesn't seem like the best route to go, all buff categories should be widely accessible. Maybe find something else for wardens to have that isn't so important that people need to buy one.
Just a suggestion to probably not go this route with this sort of change and to find something else to give wardens that'll help utility more. @ZOS_GinaBruno @ZOS_Finn
Ah Warrior Poet?
Mystrius_Archaion wrote: »It's not "necessary", but even if it isn't necessary it is still a bad precedent putting a buff exclusively behind a pay wall for how to get it.
Isn't the only item set that grants Minor Toughness also in Vvardenfell so behind a pay wall also?
Well it is BoE so not really, anyone can access it by buying it from guild store
How isn't this a problem? They're starting to actually bring p2w in, most raids are going to require a warden for toughness in some situations otherwise the health will be too low.The_Outsider wrote: »ESO got 99 prolems, dis ain't one
Some people in some situations is not quite pay to win IMO. It's not a god-tier weapon or a super-potion, it's a class. One that everyone already has (like actually, who doesn't?). I consider a craft bag far more required than a Warden. We got bigger fish to fry.How isn't this a problem? They're starting to actually bring p2w in, most raids are going to require a warden for toughness in some situations otherwise the health will be too low.The_Outsider wrote: »ESO got 99 prolems, dis ain't one
Smart move on ZOS I guess, but it should be something else
What are you talking about, it gives you an advantage in those situations, that's what p2w is...The_Outsider wrote: »Some people in some situations is not quite pay to win IMO. It's not a god-tier weapon or a super-potion, it's a class. One that everyone already has (like actually, who doesn't?). I consider a craft bag far more required than a Warden. We got bigger fish to fry.How isn't this a problem? They're starting to actually bring p2w in, most raids are going to require a warden for toughness in some situations otherwise the health will be too low.The_Outsider wrote: »ESO got 99 prolems, dis ain't one
Smart move on ZOS I guess, but it should be something else
I thought I said all that in my first comment.
Still think they should've made Minor Toughness 10% health and kept it on warhorn, then given Wardens Major Toughness at 15% health. That way they're not necessary, but nice to have.
Still think they should've made Minor Toughness 10% health and kept it on warhorn, then given Wardens Major Toughness at 15% health. That way they're not necessary, but nice to have.
leepalmer95 wrote: »Still think they should've made Minor Toughness 10% health and kept it on warhorn, then given Wardens Major Toughness at 15% health. That way they're not necessary, but nice to have.
Yes buff my warden in pvp more, it's not like it's already the strongest pvp class on live at the moment and because of pve it's getting dmg lots of dmg buffs and lots of sustain buffs.
I too feel like just having a flat 10% hp for you and everyone around you in pvp already isn't strong enough, lets buff that.
Oh come on now. Under the same logic we can say that Relequen and Siroria are pay to win. Mechanical acuity? p2w. Master Architect? p2w. Maelstrom weapons? How dare they?! Even Julianos is pay to win under this logic.