Lightspeedflashb14_ESO wrote: »How about giving sturdy horn major toughness, 15% more health that stack with the minor version. Then everyone wins.
or give it to both because:
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
zos has already given us the reason this is stupid. If wardens were viable, it would still hurt grp optimization in the even that grp were unable to find a warden healer or tank or a replacement in the event a previously found one was unable to attend or complete a raid.
ZOS when we were talking about group inclusion we mainly meant we want ALL DPS capable of similar dps lvls so one class *cough nb* is not pulling an average of 10-15k over their even next highest competition (magsorc which is now crippled so thanks for the grp inclusion there) for trial grp dps slots. So that one class is not clearly the best choice for those dps slots
or give it to both because:
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
zos has already given us the reason this is stupid. If wardens were viable, it would still hurt grp optimization in the even that grp were unable to find a warden healer or tank or a replacement in the event a previously found one was unable to attend or complete a raid.
ZOS when we were talking about group inclusion we mainly meant we want ALL DPS capable of similar dps lvls so one class *cough nb* is not pulling an average of 10-15k over their even next highest competition (magsorc which is now crippled so thanks for the grp inclusion there) for trial grp dps slots. So that one class is not clearly the best choice for those dps slots
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
First of all, I am not a huge fan of the changes to War Horn, and the push for a warden healer especially. If they really want a warden to be the only source of this buff, they should make it in a way that non healer wardens aren't gimping themselves by trying to keep this buff up. It is a class that has to be bought seperatly, after all, so some form of getting it is not too much to ask in my opinion. But I am getting off-topic.
As far as I know nobody uses this morph of War Horn, at least in pve. The minor resistance buffs are overshadowed vastly by Major Force of the Aggressive Horn morph, + there are multiple ways to gain those resistance buffs. But by giving Minor Toughness to the Stury War Horn morph only, at least non warden groups can have access to this buff. However they need to make a choice between more damage and more survivability, which is what the dev team wants according to their statements(https://forums.elderscrollsonline.com/en/discussion/comment/5469409#Comment_5469409). Having a warden applying this buff on a reliable basis will be more desirable nonetheless.
And it would make the Sturdy Horn morph deserve it's name. Finally.
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
That is so not true. Since day 1, Wardens have been capable of performing both roles efficiently: they have access to all the necessary tanking tools in their class skills as well as strong heals and buffs that allow them to be good healers too. They are good alternatives to the DK as a tank and to the Templar as a healer, generally regarded as the 2nd best in both roles.First of all, I am not a huge fan of the changes to War Horn, and the push for a warden healer especially. If they really want a warden to be the only source of this buff, they should make it in a way that non healer wardens aren't gimping themselves by trying to keep this buff up. It is a class that has to be bought seperatly, after all, so some form of getting it is not too much to ask in my opinion. But I am getting off-topic.
As far as I know nobody uses this morph of War Horn, at least in pve. The minor resistance buffs are overshadowed vastly by Major Force of the Aggressive Horn morph, + there are multiple ways to gain those resistance buffs. But by giving Minor Toughness to the Stury War Horn morph only, at least non warden groups can have access to this buff. However they need to make a choice between more damage and more survivability, which is what the dev team wants according to their statements(https://forums.elderscrollsonline.com/en/discussion/comment/5469409#Comment_5469409). Having a warden applying this buff on a reliable basis will be more desirable nonetheless.
And it would make the Sturdy Horn morph deserve it's name. Finally.
The thing is tho that each class brings their own unique buff to the group that can't be gotten anywhere else. If you want Minor Sorcery for instance, you need a Templar in the group. For Wardens this was a very important pain point since they provided a buff that has another source: War Horn.
Tbh, from a Warden's pov, this was a very good move: it allows Warden healers to provide Minor Toughness to the entire group efficiently while keeping the HP increase intact for Warden tanks
Ofc, it was rather cheesy to completely remove the HP increase from War Horn entirely
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
That is so not true. Since day 1, Wardens have been capable of performing both roles efficiently: they have access to all the necessary tanking tools in their class skills as well as strong heals and buffs that allow them to be good healers too. They are good alternatives to the DK as a tank and to the Templar as a healer, generally regarded as the 2nd best in both roles.First of all, I am not a huge fan of the changes to War Horn, and the push for a warden healer especially. If they really want a warden to be the only source of this buff, they should make it in a way that non healer wardens aren't gimping themselves by trying to keep this buff up. It is a class that has to be bought seperatly, after all, so some form of getting it is not too much to ask in my opinion. But I am getting off-topic.
As far as I know nobody uses this morph of War Horn, at least in pve. The minor resistance buffs are overshadowed vastly by Major Force of the Aggressive Horn morph, + there are multiple ways to gain those resistance buffs. But by giving Minor Toughness to the Stury War Horn morph only, at least non warden groups can have access to this buff. However they need to make a choice between more damage and more survivability, which is what the dev team wants according to their statements(https://forums.elderscrollsonline.com/en/discussion/comment/5469409#Comment_5469409). Having a warden applying this buff on a reliable basis will be more desirable nonetheless.
And it would make the Sturdy Horn morph deserve it's name. Finally.
The thing is tho that each class brings their own unique buff to the group that can't be gotten anywhere else. If you want Minor Sorcery for instance, you need a Templar in the group. For Wardens this was a very important pain point since they provided a buff that has another source: War Horn.
Tbh, from a Warden's pov, this was a very good move: it allows Warden healers to provide Minor Toughness to the entire group efficiently while keeping the HP increase intact for Warden tanks
Ofc, it was rather cheesy to completely remove the HP increase from War Horn entirely
I know, and if it worked like the minor buffs of the other classes, I would be all pro for this change. However, any other class brings their minor buffs more or less naturally. The following is from a pve perspective, but I guess in pvp it comes even more naturally.
Templars in any spec can use a Dawn's Wrath ability, either bc most dmg skills are there or because they want to contribute power of the light.
Nightblades simply need to deal critically damage while having an assassination ability slotted, again it doesn't matter if you are a healer, tank or dd, one crit every 20 seconds requires no effort, and that tree offers something for every spec (even if you only use shuffle for a defensive buff).
Magsorcs and Magdk have their abilities they need to activate in more utility oriented trees, however also one damage option they usually use, so mag, heal and tank don't need to worry. They stam counterparts suffer in that regard, but even they could slot lackluster but not useless skills (dark deal/ignious comes to mind) for the sake of the buff. They can simply activate it every 20 seconds and don't need to worry about anything else.
Wardens though have to heal every single target they want to apply that buff on, every 20 seconds at least once. Rather than needing to activate an ability of their green balance tree (which would be easy enough), or simply needing to critically heal ANYTHING in similarity to nbs (again, easy enough) every 20 seconds, they need to perform an specific action. That means you need to worry about positioning of your group members, and how to reach each and everybody of your group with a heal, at least once every 20 seconds. In trials especially, this comes only naturally to one certain role: Healer. So there is no incentive in taking a warden dd or tank just because of this change there.
Lightspeedflashb14_ESO wrote: »
Toughness is not a viable reason to have a warden occupy a healer or off tank role when they are incapable of preforming that role effectively
That is so not true. Since day 1, Wardens have been capable of performing both roles efficiently: they have access to all the necessary tanking tools in their class skills as well as strong heals and buffs that allow them to be good healers too. They are good alternatives to the DK as a tank and to the Templar as a healer, generally regarded as the 2nd best in both roles.First of all, I am not a huge fan of the changes to War Horn, and the push for a warden healer especially. If they really want a warden to be the only source of this buff, they should make it in a way that non healer wardens aren't gimping themselves by trying to keep this buff up. It is a class that has to be bought seperatly, after all, so some form of getting it is not too much to ask in my opinion. But I am getting off-topic.
As far as I know nobody uses this morph of War Horn, at least in pve. The minor resistance buffs are overshadowed vastly by Major Force of the Aggressive Horn morph, + there are multiple ways to gain those resistance buffs. But by giving Minor Toughness to the Stury War Horn morph only, at least non warden groups can have access to this buff. However they need to make a choice between more damage and more survivability, which is what the dev team wants according to their statements(https://forums.elderscrollsonline.com/en/discussion/comment/5469409#Comment_5469409). Having a warden applying this buff on a reliable basis will be more desirable nonetheless.
And it would make the Sturdy Horn morph deserve it's name. Finally.
The thing is tho that each class brings their own unique buff to the group that can't be gotten anywhere else. If you want Minor Sorcery for instance, you need a Templar in the group. For Wardens this was a very important pain point since they provided a buff that has another source: War Horn.
Tbh, from a Warden's pov, this was a very good move: it allows Warden healers to provide Minor Toughness to the entire group efficiently while keeping the HP increase intact for Warden tanks
Ofc, it was rather cheesy to completely remove the HP increase from War Horn entirely
I know, and if it worked like the minor buffs of the other classes, I would be all pro for this change. However, any other class brings their minor buffs more or less naturally. The following is from a pve perspective, but I guess in pvp it comes even more naturally.
Templars in any spec can use a Dawn's Wrath ability, either bc most dmg skills are there or because they want to contribute power of the light.
Nightblades simply need to deal critically damage while having an assassination ability slotted, again it doesn't matter if you are a healer, tank or dd, one crit every 20 seconds requires no effort, and that tree offers something for every spec (even if you only use shuffle for a defensive buff).
Magsorcs and Magdk have their abilities they need to activate in more utility oriented trees, however also one damage option they usually use, so mag, heal and tank don't need to worry. They stam counterparts suffer in that regard, but even they could slot lackluster but not useless skills (dark deal/ignious comes to mind) for the sake of the buff. They can simply activate it every 20 seconds and don't need to worry about anything else.
Wardens though have to heal every single target they want to apply that buff on, every 20 seconds at least once. Rather than needing to activate an ability of their green balance tree (which would be easy enough), or simply needing to critically heal ANYTHING in similarity to nbs (again, easy enough) every 20 seconds, they need to perform an specific action. That means you need to worry about positioning of your group members, and how to reach each and everybody of your group with a heal, at least once every 20 seconds. In trials especially, this comes only naturally to one certain role: Healer. So there is no incentive in taking a warden dd or tank just because of this change there.
Warden healers have large aoe heals as well as a good number of hots they will be keeping on people throughout a fight. healing 12 people once every 20 seconds happens naturally. 4 people even more so.
Lightspeedflashb14_ESO wrote: »
I tested it on pts, and I took care only to debuff the target with lifesteal. Somebody else attacked it, and there was no maturation procced. Maybe it was glitched, but that was what happened
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I tested it on pts, and I took care only to debuff the target with lifesteal. Somebody else attacked it, and there was no maturation procced. Maybe it was glitched, but that was what happened
That really sucks, the wardens have minor health steal in class, so it is wierd that it won't proc that passive. Maybe have to actually heal them? I know that the patch notes say it works on over healing now but worth testing.
I think so aswell, it is considered a debuff you apply, and that debuff causes the target to self-heal. And if you self heal as warden, you will proc toughness on yourself of course. However so many people I spoke to claim "are you sure, bc I think it proccs it" that I will retest it.i think it might be due to the way the heal from Lifesteal is coded and not classifying as a heal you provided. As the lifesteal doesnt proc Natures Gift either (even tho its a heal that comes from a Green balance skill) its a 'debuff' heal.
again, I am all pro for more health/nice things for everybody, but I think if they would like that, they would have done it by now. I don't think they want to give us more free healthBut before the warden came along Warhorn wasnt a minor buff it just gave a 10% increase. it should go back to that and stack with Minor Toughness from the warden. Or better yet. Give Minor Toughness back to Warhorn, make Maturation a generic 10% buff and give the warden a new group buff in the Animal Companion skill tree
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
I tested it on pts, and I took care only to debuff the target with lifesteal. Somebody else attacked it, and there was no maturation procced. Maybe it was glitched, but that was what happened
That really sucks, the wardens have minor health steal in class, so it is wierd that it won't proc that passive. Maybe have to actually heal them? I know that the patch notes say it works on over healing now but worth testing.
i think it might be due to the way the heal from Lifesteal is coded and not classifying as a heal you provided. As the lifesteal doesnt proc Natures Gift either (even tho its a heal that comes from a Green balance skill) its a 'debuff' heal.
But before the warden came along Warhorn wasnt a minor buff it just gave a 10% increase. it should go back to that and stack with Minor Toughness from the warden. Or better yet. Give Minor Toughness back to Warhorn, make Maturation a generic 10% buff and give the warden a new group buff in the Animal Companion skill tree
Might actually be enough to help some people consider taking that morph.Lightspeedflashb14_ESO wrote: »How about giving sturdy horn major toughness, 15% more health that stack with the minor version. Then everyone wins.
Ok, so I sincerely appologize, I have no clue what went wrong the first time I tested this with my buddy. This time it procced with no problem -.-.
So while I really don't like the idea of wardens being pidgeonholed into using this skill if no tank or heal is around, it is at least something to work with.
EDIT: One reason why I don't like this is the fact that I have no clue what happens if you have overlapping sources of minor lifesteal at the same time active (for example, you play magwarden, and your templar healer puts down an altar).
Lightspeedflashb14_ESO wrote: »How about giving sturdy horn major toughness, 15% more health that stack with the minor version. Then everyone wins.
Lightspeedflashb14_ESO wrote: »@Namarkas thanks again for testing, what about dps running lotus blossom or green lotus, 20 seconds is a long time, the passive will proc on overheals too. light attack every second, other players are bound to get hit.