VaranisArano wrote: »MaleAmazon wrote: »No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.
I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.
But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.
Only if your overall issue was cost.
My overall issue, the main thing preventing me from respeccing even though I had substandard skill choices, wasted points, and crafting passive I didn't need anymore was that I was going to have to reset my entire build in order to change those few things. that was annoying AF!
ZOS promised convenience. I got the convenience I wanted.
By all means, continue to advocate for your issue. I hope for your sake it gets changed to how you want it. My issue was fixed. ZOS came through with exactly what was promised for this paying customer.
VaranisArano wrote: »MaleAmazon wrote: »No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.
I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.
But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.
Only if your overall issue was cost.
My overall issue, the main thing preventing me from respeccing even though I had substandard skill choices, wasted points, and crafting passive I didn't need anymore was that I was going to have to reset my entire build in order to change those few things. that was annoying AF!
ZOS promised convenience. I got the convenience I wanted.
By all means, continue to advocate for your issue. I hope for your sake it gets changed to how you want it. My issue was fixed. ZOS came through with exactly what was promised for this paying customer.
if this is truely how u feel then
Why are u impeding the masses who are advocating the issue that we have then?
VaranisArano wrote: »VaranisArano wrote: »MaleAmazon wrote: »No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.
I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.
But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.
Only if your overall issue was cost.
My overall issue, the main thing preventing me from respeccing even though I had substandard skill choices, wasted points, and crafting passive I didn't need anymore was that I was going to have to reset my entire build in order to change those few things. that was annoying AF!
ZOS promised convenience. I got the convenience I wanted.
By all means, continue to advocate for your issue. I hope for your sake it gets changed to how you want it. My issue was fixed. ZOS came through with exactly what was promised for this paying customer.
if this is truely how u feel then
Why are u impeding the masses who are advocating the issue that we have then?
By all means, advocate for your issue.
I'm tired of people misrepresenting this particular update, the cost now vs before, or acting shocked and appalled that ZOS implemented it in exactly the way they said they would on the PTS. I appreciate the new convenience for the same cost, which is all ZOS promised us this update.
If you want a totally different system, go for it!
DaveMoeDee wrote: »Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.
The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth
So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.
Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?
Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..
Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..
And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..
SMH. It made respeccing better they way they said all along it would make it better. It just didn't make it cheaper.
For some reason, you assumed they would do something they never said they would do and are surprised they only did what they said what they were going to do.
And perhaps your meaning is getting distorted translating from whatever your native language is, but the price is "accurate" so long as you get charged what it is supposed to cost. Perhaps you mean something like "get the prices reasonable," which is itself a useless statement since what is reasonable is very subjective.
the convenience is great but it doesn't matter if the game is punishing dedicated players who have more skill points. why should anyone skyshard/skill point hunt if it's gonna make it super expensive to modify our builds/skill bars or w.e
DaveMoeDee wrote: »Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.
The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth
So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.
Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?
Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..
Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..
And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..
SMH. It made respeccing better they way they said all along it would make it better. It just didn't make it cheaper.
For some reason, you assumed they would do something they never said they would do and are surprised they only did what they said what they were going to do.
And perhaps your meaning is getting distorted translating from whatever your native language is, but the price is "accurate" so long as you get charged what it is supposed to cost. Perhaps you mean something like "get the prices reasonable," which is itself a useless statement since what is reasonable is very subjective.
It maybe accurate to you and Zos.. Thats fine, i'm just never going to use it.
Its all or nothing for 20k so i'll wait till i need a build refresh with whatever errors i've made till i bite the 20k bullet and respec all like i did before.
DaveMoeDee wrote: »DaveMoeDee wrote: »Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.
The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth
So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.
Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?
Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..
Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..
And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..
SMH. It made respeccing better they way they said all along it would make it better. It just didn't make it cheaper.
For some reason, you assumed they would do something they never said they would do and are surprised they only did what they said what they were going to do.
And perhaps your meaning is getting distorted translating from whatever your native language is, but the price is "accurate" so long as you get charged what it is supposed to cost. Perhaps you mean something like "get the prices reasonable," which is itself a useless statement since what is reasonable is very subjective.
It maybe accurate to you and Zos.. Thats fine, i'm just never going to use it.
Its all or nothing for 20k so i'll wait till i need a build refresh with whatever errors i've made till i bite the 20k bullet and respec all like i did before.
I don't know what your native language is, but you are misunderstanding what "accurate" means. If they say it will cost 50g per and when you respec, it costs 50g per, that is accurate. It was also accurate when it was 100g. They just decided 100g was too expensive.
But all points you wrote there make little to no sense at all.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
Let's focus on this analogy because it perfectly represents this entire illogical thread.
Pre-Wolfhunter - You're hungry and want some toast. You go to the store and buy a loaf of bread. The store manager blocks your exit and forces you to eat the entire loaf of bread before you can leave, even though you only wanted two slices of toast.
Post-Wolfhunter - You're hungry again for toast. You go to the store and buy the same loaf of bread. The store manager waves as you walk out the door to enjoy your two pieces of toast. You feed the rest of the loaf to the birds.
Same loaf of bread, same price. The only thing that's changed is the reduced amount of inconvenience.
At no point in my life have I ever been able to walk into a store and open a loaf of bread and pay by the slice. You buy the loaf, consume what you want, throw the rest away. Imagine being forced to eat it all, every time, before you could leave the store. That's how skill respec was prior to this update.
Of course it is possible to buy a pre-made sandwich, consisting of only two slices of bread and some meat in the middle, for a slightly cheaper cost, but still more expensive than the per-slice cost of an entire loaf of bread. This would be the morph equivalent in ESO. Pre-WH you bought the sandwich and were forced to eat everything on it - (pickles, onions, tomatoes, mustard, etc) Post-WH you still pay the same price for the sandwich, but you only have to eat what you want and can throw the other stuff away (ie - move/reset the morphs you want, and ignore the rest).
I'm not sure how things work in other parts of the world, but where I'm from, you don't see people complaining about not being able to buy bread by the slice to the grocery store clerks.
But all points you wrote there make little to no sense at all.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
Let's focus on this analogy because it perfectly represents this entire illogical thread.
Pre-Wolfhunter - You're hungry and want some toast. You go to the store and buy a loaf of bread. The store manager blocks your exit and forces you to eat the entire loaf of bread before you can leave, even though you only wanted two slices of toast.
Post-Wolfhunter - You're hungry again for toast. You go to the store and buy the same loaf of bread. The store manager waves as you walk out the door to enjoy your two pieces of toast. You feed the rest of the loaf to the birds.
Same loaf of bread, same price. The only thing that's changed is the reduced amount of inconvenience.
At no point in my life have I ever been able to walk into a store and open a loaf of bread and pay by the slice. You buy the loaf, consume what you want, throw the rest away. Imagine being forced to eat it all, every time, before you could leave the store. That's how skill respec was prior to this update.
Of course it is possible to buy a pre-made sandwich, consisting of only two slices of bread and some meat in the middle, for a slightly cheaper cost, but still more expensive than the per-slice cost of an entire loaf of bread. This would be the morph equivalent in ESO. Pre-WH you bought the sandwich and were forced to eat everything on it - (pickles, onions, tomatoes, mustard, etc) Post-WH you still pay the same price for the sandwich, but you only have to eat what you want and can throw the other stuff away (ie - move/reset the morphs you want, and ignore the rest).
I'm not sure how things work in other parts of the world, but where I'm from, you don't see people complaining about not being able to buy bread by the slice to the grocery store clerks.
But all points you wrote there make little to no sense at all.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
Let's focus on this analogy because it perfectly represents this entire illogical thread.
Pre-Wolfhunter - You're hungry and want some toast. You go to the store and buy a loaf of bread. The store manager blocks your exit and forces you to eat the entire loaf of bread before you can leave, even though you only wanted two slices of toast.
Post-Wolfhunter - You're hungry again for toast. You go to the store and buy the same loaf of bread. The store manager waves as you walk out the door to enjoy your two pieces of toast. You feed the rest of the loaf to the birds.
Same loaf of bread, same price. The only thing that's changed is the reduced amount of inconvenience.
At no point in my life have I ever been able to walk into a store and open a loaf of bread and pay by the slice. You buy the loaf, consume what you want, throw the rest away. Imagine being forced to eat it all, every time, before you could leave the store. That's how skill respec was prior to this update.
Of course it is possible to buy a pre-made sandwich, consisting of only two slices of bread and some meat in the middle, for a slightly cheaper cost, but still more expensive than the per-slice cost of an entire loaf of bread. This would be the morph equivalent in ESO. Pre-WH you bought the sandwich and were forced to eat everything on it - (pickles, onions, tomatoes, mustard, etc) Post-WH you still pay the same price for the sandwich, but you only have to eat what you want and can throw the other stuff away (ie - move/reset the morphs you want, and ignore the rest).
I'm not sure how things work in other parts of the world, but where I'm from, you don't see people complaining about not being able to buy bread by the slice to the grocery store clerks.
But you have store managers forcing you to eat food u bought or u cant leave the store? Sounds like very bad place to me. Especially if you pay the same full price for entire bread and only one slice.
xxthir13enxx wrote: »
But all points you wrote there make little to no sense at all.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
Let's focus on this analogy because it perfectly represents this entire illogical thread.
Pre-Wolfhunter - You're hungry and want some toast. You go to the store and buy a loaf of bread. The store manager blocks your exit and forces you to eat the entire loaf of bread before you can leave, even though you only wanted two slices of toast.
Post-Wolfhunter - You're hungry again for toast. You go to the store and buy the same loaf of bread. The store manager waves as you walk out the door to enjoy your two pieces of toast. You feed the rest of the loaf to the birds.
Same loaf of bread, same price. The only thing that's changed is the reduced amount of inconvenience.
At no point in my life have I ever been able to walk into a store and open a loaf of bread and pay by the slice. You buy the loaf, consume what you want, throw the rest away. Imagine being forced to eat it all, every time, before you could leave the store. That's how skill respec was prior to this update.
Of course it is possible to buy a pre-made sandwich, consisting of only two slices of bread and some meat in the middle, for a slightly cheaper cost, but still more expensive than the per-slice cost of an entire loaf of bread. This would be the morph equivalent in ESO. Pre-WH you bought the sandwich and were forced to eat everything on it - (pickles, onions, tomatoes, mustard, etc) Post-WH you still pay the same price for the sandwich, but you only have to eat what you want and can throw the other stuff away (ie - move/reset the morphs you want, and ignore the rest).
I'm not sure how things work in other parts of the world, but where I'm from, you don't see people complaining about not being able to buy bread by the slice to the grocery store clerks.
Wow...that was long...and interesting...
Except, y’know...the whole part where that loaf of bread...had one price...that Everyone paid. The price of your loaf of bread wasn’t determined by the amount of money you had in your bank account...or how many slices of bread you’ve eaten in your lifetime.
...You feed the rest of the loaf to the birds.
...You buy the loaf, consume what you want, throw the rest away.
Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Less value, more cost. Sorry, but no, the cost makes sense if your going to change all skills but not one or two. Otherwise it's just insane.
Scaling cost or bust. Dunno why you're dying on this particular hill.
I see. You are arguing about the current system vs your ideal system that didn't actually get implemented by the devs. Gotcha.
I'm arguing that the current system is the same cost, just more convenient than the old system. Which is all ZOS advertised this update as.
I'm saying if your gonna go ahed and revamp the system, dont go with half measures. Do it right, or dont.
If the aim was convenience, not having it be a friggin' gold-sucker would have been convenient. Am I happy that I dont have to redo -everything-? Yes. But am I going to say I'm not disappointed? No.
People are too content to settle for second best. For all the 'git gud' and tryhardism people spew nobody wants to shoot for the friggin' stars anymore. People are content, to be given something half finished. Ya'll act like whipped and beaten dogs lmao.
Dragonnord wrote: »...You feed the rest of the loaf to the birds.
...You buy the loaf, consume what you want, throw the rest away.
Adding to the other user that mentioned the amount of money in your bank account, you don't necessarily throw away the bread, you can save it and consume it later for the same price you already paid.
So if I paid for the whole loaf of bread (ZOS charges me for the whole amount of used skill points), then, at least, let me save the remaining slices of bread I didn't eat (remaining amount of skill points I didn't respec but ZOS still charged me for) so I can eat them (respect them) when I want later.
Example: I have 300 skill points allocated and I pay 15k to respec, then I respec/change/use 10 skill points to modify morphs and skills, so I should then have 290 as credit (because I paid 15k for 300 skill points).
I shouldn't be forced to throw away the remaining slices of the bread I bought.
serrintine wrote: »That being said, I think the next step to improving respec would be to introduce a small fixed amount payment just like champion points (as people have already mentioned earlier in this thread). For now, we got what was advertised so I'm not complaining yet.
Let me laugh,

Let me laugh,
well this is worse...
Edit: well I was reading the wrong patch notes. Actually it is a visual bug (but you still have to have that amount of gold in your bagpack, but I tested it.. even when it asks you to confirm the amount, its not the amount shown, but only one gold per point, thank the divines.. )