MaleAmazon wrote: »
2. The game needs gold sinks.
Sheezabeast wrote: »Zos thought they were doing us a favor...
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Less value, more cost. Sorry, but no, the cost makes sense if your going to change all skills but not one or two. Otherwise it's just insane.
Scaling cost or bust. Dunno why you're dying on this particular hill.
I see. You are arguing about the current system vs your ideal system that didn't actually get implemented by the devs. Gotcha.
I'm arguing that the current system is the same cost, just more convenient than the old system. Which is all ZOS advertised this update as.
Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.
The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth
So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.
Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?
Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.
The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth
So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.
Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?
Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..
Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..
And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..
They do have a point, like the user below pointed outI never saw so many ppl defend poor design choice before.
True crusaders of zos.
Not that I defend that design. Zos is probably satisfied with the result and intends for it to be a gold sink.I gathered it was only supposed to make respec easier, not cheaper.
Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
This will also apply retroactively.
Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.
starkerealm wrote: »
Problem is, a lot of people looked at this and saw what they wanted, rather than trying to figure out what was coming.
So, yeah, the system didn't really change, it just got slightly less tedious.
Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
This will also apply retroactively.
Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.
Please tell me where they said they would reduce the price of respecs. I'll wait...
starkerealm wrote: »
Problem is, a lot of people looked at this and saw what they wanted, rather than trying to figure out what was coming.
So, yeah, the system didn't really change, it just got slightly less tedious.
Problem is, they kinda upsold it and didn’t even care or realize most people would have a completely different expectation.
Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.
Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.
The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.
I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.
method__01 wrote: »lmao,another glorious-game breaking-improvement
Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.
Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.
The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.
I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.
I gotta say I hold some grudge against ZOS on few things but not on this one.
People seem to be exagerating here. 32k? That is 640 spent skill points! I don’t think that most of the toons have over 200 skill point so a full reset is more in the 10k ballpark.
Also, full skill reset is not a frequent thing. Surely noone in the right mind will reset just to rearrange 4 points, unless your toon ran out of free points. And that is the thing - once a toon hits 200, 300+ points you should have enough to go around for a while without resetting. That includes enough points to experiment with different builds. Word of advice, if you are in an experimenting mood and don’t want to pay on respec then try not to leave over 100 skill points on crafts.
With low amount of points, for example for characters still in development you may reset more frequently, but then the price is much lower.
method__01 wrote: »lmao,another glorious-game breaking-improvement
Oh. My. God.
Please explain to me how a skill respec system that allows you to respec your skills for the same cost as respecs pre-update, but without the inconvenience of having to reallocate every single point, is “game-breaking.”
I’ll wait.
That's because you're scaled to level Cap from Day one, so why would it give more gold? I don't know of any other game that basically has only two, three max, tiers of difficulty.Sevalaricgirl wrote: »MaleAmazon wrote: »
2. The game needs gold sinks.
Speak for yourself. When the vet level quests pay you the same amount of gold as the low level quests, there is a problem. I don't know of any other game that does that. No wonder I have no gold. Trading guilds suck by the way. There should have always been a global auction house. So everyone could make money equally.
method__01 wrote: »method__01 wrote: »lmao,another glorious-game breaking-improvement
Oh. My. God.
Please explain to me how a skill respec system that allows you to respec your skills for the same cost as respecs pre-update, but without the inconvenience of having to reallocate every single point, is “game-breaking.”
I’ll wait.
Oh. My. God.
plz expain to me why a single skill respec should cost as much as all together