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Single Skill Respec Costs The Same As A Full Respec

  • Sheezabeast
    Sheezabeast
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    Zos thought they were doing us a favor...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sevalaricgirl
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    MaleAmazon wrote: »

    2. The game needs gold sinks.

    Speak for yourself. When the vet level quests pay you the same amount of gold as the low level quests, there is a problem. I don't know of any other game that does that. No wonder I have no gold. Trading guilds suck by the way. There should have always been a global auction house. So everyone could make money equally.
  • Jhalin
    Jhalin
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    They didn’t add a single skill respec, they just changed how the respecs function.

    That being said, respecs should have a flat cost similar to CP and attributes. It’s just strange to have increasing costs for skill points when the cost for CP changes is much lower and there are more points in CP to allocate than skill points.
  • VaranisArano
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    Zos thought they were doing us a favor...

    They were, at least for those of us who appreciate not having to remake our entire build because we wanted to change a skill or three, even though the cost is still the same.
  • Mirelurk
    Mirelurk
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    The change is an improvement.

    I've re-specced three toons since it came out and it took a minute or two for each, as opposed to probably half an hour beforehand.

    Would I like to pay less for respecs? Sure, but the change makes it better than it was, there's no valid argument otherwise.
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  • EvilAutoTech
    EvilAutoTech
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    This thread is like:

    We have changed skill respec to save you time

    I want it to cost less

    It does not

    But I want it to

    It does not

    But I want it to

    It does not

    But I want it to

    It does not

    You all stink

  • Doctordarkspawn
    Doctordarkspawn
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    Srsly, let the gold scale, that's just painfull.

    Its exactly as painful as it was before the Wolfhunter DLC.

    Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.

    Like others have put it, it is now officially less value.

    Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.

    Because if that's your argument, that's false. Plain wrong.

    Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.

    After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!

    The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.

    Less value, more cost. Sorry, but no, the cost makes sense if your going to change all skills but not one or two. Otherwise it's just insane.

    Scaling cost or bust. Dunno why you're dying on this particular hill.

    I see. You are arguing about the current system vs your ideal system that didn't actually get implemented by the devs. Gotcha.

    I'm arguing that the current system is the same cost, just more convenient than the old system. Which is all ZOS advertised this update as.

    I'm saying if your gonna go ahed and revamp the system, dont go with half measures. Do it right, or dont.

    If the aim was convenience, not having it be a friggin' gold-sucker would have been convenient. Am I happy that I dont have to redo -everything-? Yes. But am I going to say I'm not disappointed? No.

    People are too content to settle for second best. For all the 'git gud' and tryhardism people spew nobody wants to shoot for the friggin' stars anymore. People are content, to be given something half finished. Ya'll act like whipped and beaten dogs lmao.
    Edited by Doctordarkspawn on August 16, 2018 1:18AM
  • DanteYoda
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    Aurielle wrote: »
    DanteYoda wrote: »
    Aurielle wrote: »
    Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.

    The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth

    So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.

    Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?


    Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..

    Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..

    And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..
    Edited by DanteYoda on August 16, 2018 4:32AM
  • cheops
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    The respec system is not intended to be an alternative to different builds on different alts
  • DaveMoeDee
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    DanteYoda wrote: »
    Aurielle wrote: »
    DanteYoda wrote: »
    Aurielle wrote: »
    Some of the arguments in this thread are inane. Not having to remorph EVERY SINGLE SKILL if you want to swap out the PVE morph of the destro ult for the PVP morph is a HUGE improvement. Who cares if it costs the same as remorphing every skill? At the most, you’re looking at around 1-2k gold, which is nothing. If you’re struggling for gold to the point where 1-2k hurts, sell a few stacks of Alkahest every now and then (you will have thousands upon thousands if you have the crafting bag, even if you craft poisons regularly). Or, y’know, run a normal dungeon or two and vendor the ornate gear you get.

    The thing is a lot of us do care, and think the new design is inane.. Why pay the same to change one skill when i can pay to change them all, i will change them all either way because i'm paying a insane sum i want my monies worth

    So where are all your complaints about the way CP respeccing works, then? If you’re respeccing a few skills for PVP/PVE, then you’re definitely respeccing a few CP constellations as well, and paying the same amount each time — even if you only want to make minor changes.

    Also, “I will change them all either way because I’m paying a insane sum I want my monies worth” — are you seriously saying that you will deliberately waste your time out of spite to get your “money’s worth”?


    Uhh right here because silly me i thought the new respec would actually make respeccing better, but it didn't so here are my complaints..

    Yes i changed my cps a fair few times as well and you'd be surprised i think that is over priced as well.. Honestly why is respeccing 24/7 considered a bad thing, isn't choice a good thing..

    And apparently a lot of us assumed they get the prices accurate as well as the skill system but hoping on that from Zos was a pipe dream.. as usual..

    SMH. It made respeccing better they way they said all along it would make it better. It just didn't make it cheaper.

    For some reason, you assumed they would do something they never said they would do and are surprised they only did what they said what they were going to do.

    And perhaps your meaning is getting distorted translating from whatever your native language is, but the price is "accurate" so long as you get charged what it is supposed to cost. Perhaps you mean something like "get the prices reasonable," which is itself a useless statement since what is reasonable is very subjective.
  • Enslaved
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    I never saw so many ppl defend poor design choice before.
    True crusaders of zos.
  • Aliyavana
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    Enslaved wrote: »
    I never saw so many ppl defend poor design choice before.
    True crusaders of zos.
    They do have a point, like the user below pointed out
    Aeslief wrote: »
    I gathered it was only supposed to make respec easier, not cheaper.
    Not that I defend that design. Zos is probably satisfied with the result and intends for it to be a gold sink.
  • PlagueSD
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    Respec System Updates
    We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.

    Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
    This will also apply retroactively.
    Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
    All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

    Please tell me where they said they would reduce the price of respecs. I'll wait...
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    You should pay even more to avoid having to push the button more than 300 times.
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  • Naughty_Ryder
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    Where do I find this ‘single skill respecification’?
    Edited by Naughty_Ryder on August 16, 2018 7:34AM
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  • weg0
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    Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.

    Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.

    The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.

    I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.
  • weg0
    weg0
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    Problem is, a lot of people looked at this and saw what they wanted, rather than trying to figure out what was coming.

    So, yeah, the system didn't really change, it just got slightly less tedious.

    Problem is, they kinda upsold it and didn’t even care or realize most people would have a completely different expectation.
  • weg0
    weg0
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    PlagueSD wrote: »
    Respec System Updates
    We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.

    Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
    This will also apply retroactively.
    Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
    All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

    Please tell me where they said they would reduce the price of respecs. I'll wait...

    The cost of respeccing was always tied to how many skills/morphs you had to clear, right? So by saying you don’t have to clear all your skill points it is implied that you aren’t going to incur the whole cost. The onus really was on ZOS to explicitly say otherwise. Since they didn’t I’m going to assume that was intentional and, in this case, get on the “shame on you greedy marketing department” bandwagon.
    Edited by weg0 on August 16, 2018 8:36AM
  • witchdoctor
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    weg0 wrote: »
    The onus really was on ZOS to explicitly say otherwise ...

    If only there was a place where you could take a look at the changes before they go live. Or, even just a forum where you could see others talking about changes ...
  • witchdoctor
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    weg0 wrote: »

    Problem is, a lot of people looked at this and saw what they wanted, rather than trying to figure out what was coming.

    So, yeah, the system didn't really change, it just got slightly less tedious.

    Problem is, they kinda upsold it and didn’t even care or realize most people would have a completely different expectation.

    Can you please provide a quote of ZOS 'upselling' this?
  • weg0
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    @witchdoctor, you got me there. They never specifically said “guys you’re gonna love this new respec system, you can change one or two skills for the exact same cost as when you cleared them all.” I’ll go place my foot in my mouth.
  • witchdoctor
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    My point is only that it was never 'sold' as anything other than, you will no longer have to reset every single morph and/or skill.

    Elements of the community took that and ... well, here we are.
    Edited by witchdoctor on August 16, 2018 9:42AM
  • Lieblingsjunge
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    This is fair.

    Last patch if you spent 20k gold => All your SP got removed.
    Now you can choose which ones you want to remove.

    And respeccing Morphs seem *CHEAP* af atm. 1,3k gold(OP's pic) for changing morphs... It's almost free, given that e.g. CP costs 3k gold to respec.

    I think they should keep this system \o/
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  • SickDuck
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    weg0 wrote: »
    Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.

    Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.

    The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.

    I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.

    I gotta say I hold some grudge against ZOS on few things but not on this one.

    People seem to be exagerating here. 32k? That is 640 spent skill points! I don’t think that most of the toons have over 200 skill point so a full reset is more in the 10k ballpark.

    Also, full skill reset is not a frequent thing. Surely noone in the right mind will reset just to rearrange 4 points, unless your toon ran out of free points. And that is the thing - once a toon hits 200, 300+ points you should have enough to go around for a while without resetting. That includes enough points to experiment with different builds. Word of advice, if you are in an experimenting mood and don’t want to pay on respec then try not to leave over 100 skill points on crafts.

    With low amount of points, for example for characters still in development you may reset more frequently, but then the price is much lower.
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  • method__01
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    lmao,another glorious-game breaking-improvement
    PC EU/NA /// PS4 EU/NA

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  • Aurielle
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    method__01 wrote: »
    lmao,another glorious-game breaking-improvement

    Oh. My. God.

    Please explain to me how a skill respec system that allows you to respec your skills for the same cost as respecs pre-update, but without the inconvenience of having to reallocate every single point, is “game-breaking.”

    I’ll wait.

  • Aurielle
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    SickDuck wrote: »
    weg0 wrote: »
    Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.

    Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.

    The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.

    I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.

    I gotta say I hold some grudge against ZOS on few things but not on this one.

    People seem to be exagerating here. 32k? That is 640 spent skill points! I don’t think that most of the toons have over 200 skill point so a full reset is more in the 10k ballpark.

    Also, full skill reset is not a frequent thing. Surely noone in the right mind will reset just to rearrange 4 points, unless your toon ran out of free points. And that is the thing - once a toon hits 200, 300+ points you should have enough to go around for a while without resetting. That includes enough points to experiment with different builds. Word of advice, if you are in an experimenting mood and don’t want to pay on respec then try not to leave over 100 skill points on crafts.

    With low amount of points, for example for characters still in development you may reset more frequently, but then the price is much lower.

    Precisely. So much exaggeration. Anyone with 32k’s worth of skill points has more than enough skill points to simply remorph when they want to experiment — no need to reset ALL skill points.
  • method__01
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    Aurielle wrote: »
    method__01 wrote: »
    lmao,another glorious-game breaking-improvement

    Oh. My. God.

    Please explain to me how a skill respec system that allows you to respec your skills for the same cost as respecs pre-update, but without the inconvenience of having to reallocate every single point, is “game-breaking.”

    I’ll wait.

    Oh. My. God.

    plz expain to me why a single skill respec should cost as much as all together
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  • Merlin13KAGL
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    I don't think it's the cost that has people irritated, honestly. I think it's the fact that this is the system that should have been in place since Beta. Since cost is determined before hand, it's not like it would have been a complex change.
    MaleAmazon wrote: »

    2. The game needs gold sinks.

    Speak for yourself. When the vet level quests pay you the same amount of gold as the low level quests, there is a problem. I don't know of any other game that does that. No wonder I have no gold. Trading guilds suck by the way. There should have always been a global auction house. So everyone could make money equally.
    That's because you're scaled to level Cap from Day one, so why would it give more gold? I don't know of any other game that basically has only two, three max, tiers of difficulty.


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Aurielle
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    method__01 wrote: »
    Aurielle wrote: »
    method__01 wrote: »
    lmao,another glorious-game breaking-improvement

    Oh. My. God.

    Please explain to me how a skill respec system that allows you to respec your skills for the same cost as respecs pre-update, but without the inconvenience of having to reallocate every single point, is “game-breaking.”

    I’ll wait.

    Oh. My. God.

    plz expain to me why a single skill respec should cost as much as all together

    It’s called a gold sink. It’s not game-breaking.

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