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Single Skill Respec Costs The Same As A Full Respec

  • MaleAmazon
    MaleAmazon
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    plz expain to me why a single skill respec should cost as much as all together

    Go hate on the CP system then since it works the same way.

    Or, you know, get 3 skyshards.

    Or switch out a morph.

    You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.

    <3
    Edited by MaleAmazon on August 16, 2018 10:49AM
  • method__01
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    MaleAmazon wrote: »
    plz expain to me why a single skill respec should cost as much as all together

    Go hate on the CP system then since it works the same way.

    Or, you know, get 3 skyshards.

    Or switch out a morph.

    You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.

    <3

    trouble understanding what we talking about here?
    maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
    and no1 is whining
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • DarkAedin
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    I love how zos effed the pooch royally here.

    I love all the fanbois thinking they have the answer too, yet dont understand that zos screwed up.
  • Aurielle
    Aurielle
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    method__01 wrote: »
    MaleAmazon wrote: »
    plz expain to me why a single skill respec should cost as much as all together

    Go hate on the CP system then since it works the same way.

    Or, you know, get 3 skyshards.

    Or switch out a morph.

    You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.

    <3

    trouble understanding what we talking about here?
    maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
    and no1 is whining

    No one forced you to make 15 characters. I used to have lots of alts, too, until I realized how much work they were. Now I have six characters total. They all do very specific things, so I rarely have to respec anything on them. In future, when I do have to respec, it’ll be without the hassle of reallocating all my passives.

    The purpose of this update was to make it more convenient to respec, not cheaper. The fact that it’s not cheaper is hardly “game-breaking”.
  • Ranger209
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    They didn't do anything to the skill respec only the morph respec. The skill respec is the same as it always was, unchanged. This change was only for the morph respec. Now, should they do the same for the skill respec? At which point the cost could be looked at or not. I think a total skill respec, passives and all is done far less than respeccing morphs, but it is a fair question. Edit - Or can you change just one actual skill now too? Haven't tried nor wasn't expecting that.
    Edited by Ranger209 on August 16, 2018 11:30AM
  • Aurielle
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    DarkAedin wrote: »
    I love how zos effed the pooch royally here.

    I love all the fanbois thinking they have the answer too, yet dont understand that zos screwed up.

    If you’ve read any of my posts here, you’ll know that I’m not a “fanboi.”

    ZOS did not “eff the pooch.” The purpose of the update was to make skill respecs more convenient, not cheaper. They’ve achieved just that. The developers have always wanted your choices to matter. Also, all MMOs have gold sinks, and this is one of them.
  • Oathunbound
    Oathunbound
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    on one hand i get that's its a qol thing but the main thing tho is that it is still a pain to swap from pve skills to pvp. You have to go to a shrine, undo morphs and redo them and if you play cp pvp (i don't but a lot of others do) redo cp as well for maximum efficiency. i think no one would complain if they added at least one other "set" of cp and skills they can swap to on the fly and just hop into pvp/pve with little to no effort. Problem is tho is that since all the skills (combat, crafting, and misc skills) it makes things difficult since one could just swap to their hirelings, get the mail and swap the SP into more relevant things. So this qol speeds up the swapping of skills and morphs but overall it doesn't do anything about the need to swap skills for pve and pvp and making it less of a pain and i think that's where much of the complaints are coming from.

    But i do see where people are upset they have to shill out 20k just to undo 1 whole skill (morph and the base skill) when its the only thing they need to do. Yes it now save alot of time, but it also makes it feel more silly when its only a matter of a few skills
  • DarkAedin
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    Aurielle wrote: »
    DarkAedin wrote: »
    I love how zos effed the pooch royally here.

    I love all the fanbois thinking they have the answer too, yet dont understand that zos screwed up.

    If you’ve read any of my posts here, you’ll know that I’m not a “fanboi.”

    ZOS did not “eff the pooch.” The purpose of the update was to make skill respecs more convenient, not cheaper. They’ve achieved just that. The developers have always wanted your choices to matter. Also, all MMOs have gold sinks, and this is one of them.

    This change did not assist theorycrafters, dual speccers, players who swap from pvp to pve, etc.

    its obvious that most of us arent happy with this change, as only the morph respec became quicker to complete, we believe the developers wasted thier time with our money.
    This isnt what we wanted, and dev time was used to make yet another change that missed the mark completely.
  • MaleAmazon
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    trouble understanding what we talking about here?
    maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
    and no1 is whining
    This change did not assist theorycrafters,

    PTS then? No it didn´t assist theorycrafters, however it is not in any way worse than when the game came out years ago.
    players who swap from pvp to pve, etc.

    Switch morphs.


    It is whining and entitlement to think that a game where the business model is to some degree about forcing inconvenience on people for functions that are normally often simply available (name change) should cater to whim. It is not like ZOS put in the cost they did, before, because they expected people to redistribute ALL their skills... it was kind of obviously a gold sink and a deliberate hurdle to prevent constant respecing. They could have been more open with exactly how the change worked, yes, but this is not something you were promised and didn´t get.

    Disagree with that design if you want, but it is permeating ESO as a whole, and skill respec is among the LEAST troublesome design choices.
    Edited by MaleAmazon on August 16, 2018 12:15PM
  • Cr4p0w3
    Cr4p0w3
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    Why reset only 1 skill?

    Just reset the morph and it's a lot cheaper. If you lack that ONE skill point, go find some skyshards...

    I have no problem with the respec system.

    EDIT:

    BUT if they wanted to make an improvement IMO they should alow us to buy both morphs of the skills we want, and once we bought both morphs we should be allowed to switch from one to another for free (similar to Diablo 3 Skill Runes).
    Edited by Cr4p0w3 on August 16, 2018 12:24PM
  • Enslaved
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    MaleAmazon wrote: »
    trouble understanding what we talking about here?
    maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
    and no1 is whining
    This change did not assist theorycrafters,

    PTS then? No it didn´t assist theorycrafters, however it is not in any way worse than when the game came out years ago.
    players who swap from pvp to pve, etc.

    Switch morphs.


    It is whining and entitlement to think that a game where the business model is to some degree about forcing inconvenience on people for functions that are normally often simply available (name change) should cater to whim. It is not like ZOS put in the cost they did, before, because they expected people to redistribute ALL their skills... it was kind of obviously a gold sink and a deliberate hurdle to prevent constant respecing. They could have been more open with exactly how the change worked, yes, but this is not something you were promised and didn´t get.

    Disagree with that design if you want, but it is permeating ESO as a whole, and skill respec is among the LEAST troublesome design choices.

    Ok, we get it, you are here to whiteknight every zos decision, no matter if it is good or bad. Good job, well done, amazing skills.
  • DarkAedin
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    Enslaved wrote: »
    MaleAmazon wrote: »
    trouble understanding what we talking about here?
    maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
    and no1 is whining
    This change did not assist theorycrafters,

    PTS then? No it didn´t assist theorycrafters, however it is not in any way worse than when the game came out years ago.
    players who swap from pvp to pve, etc.

    Switch morphs.


    It is whining and entitlement to think that a game where the business model is to some degree about forcing inconvenience on people for functions that are normally often simply available (name change) should cater to whim. It is not like ZOS put in the cost they did, before, because they expected people to redistribute ALL their skills... it was kind of obviously a gold sink and a deliberate hurdle to prevent constant respecing. They could have been more open with exactly how the change worked, yes, but this is not something you were promised and didn´t get.

    Disagree with that design if you want, but it is permeating ESO as a whole, and skill respec is among the LEAST troublesome design choices.

    Ok, we get it, you are here to whiteknight every zos decision, no matter if it is good or bad. Good job, well done, amazing skills.

    Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
  • MaleAmazon
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    No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.

    I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.

    But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.
    Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.

    Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
    Edited by MaleAmazon on August 16, 2018 12:47PM
  • Falhael
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    weg0 wrote: »
    Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.

    Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.

    The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.

    I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.

    MMOs need golds sinks. Sure, most players would be happy without them, but that would probably be bad for ingame economy. In this case there is also the crown store respec option which ZOS probably doesn't want to devalue. I can't imagine many people buying that one but if its just a few now, it would be close to noone with price-per-skill-resets. Mind you, I'm not a fan of that reasoning, but it's just the way it is.

    I personnally don't get people like you that complain about the price. Before this update noone ever complained that vocally about in on the forums (not that I saw it at least).

    Claiming 32k is just stupid, because you can't even get that many skillpoints. My main sits at nearly the max (just missing one from not being a Summerset/Morrowind char, 2 because I chose to bring back Valaste, so no Folium Discognitum, and 6 from Alliance War) and the cost to reset all is about 20k. And I gladly paid those to get my 4 skillpoints out of the jewelry research passive. Without the new system those would have been stuck there for a lot longer time. You know why? Because for someone that really has to pay the max amount for a full respec putting all the skillpoints back into the same passives is annoying and time consuming. Whenever I have done that in the past, I always missed some passives, just forgot something here and there. Or even put them where I didn't actually want them just because I was in this putting-points-back-in-motion and muscle memory was stronger than my brain :smiley:

    People claiming they need to respec passives to switch between builds just need to go out an get some more skillpoints. My main has points in basically all crafting passives (no research anymore), all class skills/passives, alliance war, guilds, 4 weapon skill lines, vampire, full light/heavy armor, all but the 5piece medium armor ones and probably more things that I'm forgetting now. And on top of that I still have about 20 unassigned skillpoints I could spend. Respeccing between PVE/PVP is under 2k for the morphs and that's it. People that cry for a flat fee of up to 5k are basically crying for a cost INCREASE.
  • DarkAedin
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    MaleAmazon wrote: »
    No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.

    I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.

    But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.
    Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.

    Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.

    Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.
  • MaleAmazon
    MaleAmazon
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    its about zos devs not coming through for their paying customers.

    Respecing is working better than it has been in 4 years. Maybe you should stop paying for ESO, hell I´m half thinking about paying to make you go away.

    Yeah yeah, enough with the internetz silly argumentation. OFC I write these posts when alttabbed in the game when waiting for groups / loading screens. Doing quests, getting skyshards... and you know, skillpoints.

    Play the game if you think you get something out of it, like some other of us do. Or quit.

    Done with this thread.
  • DarkAedin
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    MaleAmazon wrote: »
    its about zos devs not coming through for their paying customers.

    Respecing is working better than it has been in 4 years. Maybe you should stop paying for ESO, hell I´m half thinking about paying to make you go away.

    Yeah yeah, enough with the internetz silly argumentation. OFC I write these posts when alttabbed in the game when waiting for groups / loading screens. Doing quests, getting skyshards... and you know, skillpoints.

    Play the game if you think you get something out of it, like some other of us do. Or quit.

    Done with this thread.

    ^ still doesnt get it
  • VaranisArano
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    DarkAedin wrote: »
    MaleAmazon wrote: »
    No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.

    I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.

    But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.
    Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.

    Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.

    Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.

    Only if your overall issue was cost.

    My overall issue, the main thing preventing me from respeccing even though I had substandard skill choices, wasted points, and crafting passive I didn't need anymore was that I was going to have to reset my entire build in order to change those few things. that was annoying AF!

    ZOS promised convenience. I got the convenience I wanted.

    By all means, continue to advocate for your issue. I hope for your sake it gets changed to how you want it. My issue was fixed. ZOS came through with exactly what was promised for this paying customer.
  • xxthir13enxx
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    MaleAmazon wrote: »
    plz expain to me why a single skill respec should cost as much as all together

    Go hate on the CP system then since it works the same way.

    Or, you know, get 3 skyshards.

    Or switch out a morph.

    You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.

    <3

    Except, y’know...the whole flat rate charge...that is exactly what we wanted for Respec.... instead of being charged per CP....
  • wookiefriseur
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    It's an improvement. So much salt because of broken dreams and expectations. :*
  • Feric51
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    Enslaved wrote: »

    But all points you wrote there make little to no sense at all.
    If you go and but a bread it should not cost same as if you bought one slice of it.
    Game has enough gold sinks already, no need for more.
    respec scroll is something they maybe slod to 0.001% of population
    Why on Nirn would respecing skills be a cheat?

    Let's focus on this analogy because it perfectly represents this entire illogical thread.

    Pre-Wolfhunter - You're hungry and want some toast. You go to the store and buy a loaf of bread. The store manager blocks your exit and forces you to eat the entire loaf of bread before you can leave, even though you only wanted two slices of toast.

    Post-Wolfhunter - You're hungry again for toast. You go to the store and buy the same loaf of bread. The store manager waves as you walk out the door to enjoy your two pieces of toast. You feed the rest of the loaf to the birds.

    Same loaf of bread, same price. The only thing that's changed is the reduced amount of inconvenience.


    At no point in my life have I ever been able to walk into a store and open a loaf of bread and pay by the slice. You buy the loaf, consume what you want, throw the rest away. Imagine being forced to eat it all, every time, before you could leave the store. That's how skill respec was prior to this update.

    Of course it is possible to buy a pre-made sandwich, consisting of only two slices of bread and some meat in the middle, for a slightly cheaper cost, but still more expensive than the per-slice cost of an entire loaf of bread. This would be the morph equivalent in ESO. Pre-WH you bought the sandwich and were forced to eat everything on it - (pickles, onions, tomatoes, mustard, etc) Post-WH you still pay the same price for the sandwich, but you only have to eat what you want and can throw the other stuff away (ie - move/reset the morphs you want, and ignore the rest).


    I'm not sure how things work in other parts of the world, but where I'm from, you don't see people complaining about not being able to buy bread by the slice to the grocery store clerks.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • AlnilamE
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    weg0 wrote: »
    Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.

    Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.

    The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.

    I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.

    I will probably not bother taking out the 3 points in jewelry research, just because I don't actually need them for anything. I have long before organized my crafting in an efficient manner.

    I most definitely find the new system more convenient than the old one. And short of changing someone to Tank that was a DPS and not having enough point for both LA and HA passives, I don't foresee many occasions where I will need to change more than just the morphs, which are averaging under 2000g per character for me. That is not a bad price tag for the convenience.

    In any case, this is what ZOS said they would do:
    Respec 2.0

    With Update 19, you are able to make smaller, more precise changes to your Skills thanks to the updated respec system. With this update, when you reset your Skill Points, you are able to remove Skills individually and are not forced to re-add all of them from scratch, much like how you respec your Champion Points. You can clear all your Skill Points like normal if desired, but this new system will mean that if you only want to make a small change to your character's Abilities, you can!

    https://www.elderscrollsonline.com/en-us/news/post/26439

    This was from their preview in July.

    The way they worded it made me think it would work like Champion Points, where I have to pay the full fee even if I am just changing 5 points out of one star and putting it into another.

    As for convenient respeccing, I highly recommend Elden Root or Vivec as the shrines are very close to the wayshrines and you don't need to go through any doors.
    The Moot Councillor
  • weg0
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    It doesn’t work the same as the cp system though and never did. CP resets are a flat cost. Skill point resets a variable cost.

    Before, a full reset was based on how many skill points you had allocated, so the cost varied. If you had spent more skill points, it cost more to reset, if you had spent less, less to reset. Champion points work differently, no matter if you spend one or 750, you have to pay 3k.

    When they discussed it, they said they were making it so you didn’t have to reset all your skill points, so without clarifying that they were also changing the rules on how much it costs to reset the total number of skill points you are resetting, they created confusion. I argue this was, at least in part, deliberate. And imho we don’t really need the gold sync.

    So I am a little bothered by how this was advertised and implemented.
  • VaranisArano
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    weg0 wrote: »
    It doesn’t work the same as the cp system though and never did. CP resets are a flat cost. Skill point resets a variable cost.

    Before, a full reset was based on how many skill points you had allocated, so the cost varied. If you had spent more skill points, it cost more to reset, if you had spent less, less to reset. Champion points work differently, no matter if you spend one or 750, you have to pay 3k.

    When they discussed it, they said they were making it so you didn’t have to reset all your skill points, so without clarifying that they were also changing the rules on how much it costs to reset the total number of skill points you are resetting, they created confusion. I argue this was, at least in part, deliberate. And imho we don’t really need the gold sync.

    So I am a little bothered by how this was advertised and implemented.

    Except they didn't change the rules on how much it costs...

    Before Wolfhunter, it cost me 10,100 gold to change anything, one skill or all of them. I just had to reset all my skills, even if I put almost all of them back in exactly the same place.

    After Wolfhunter, it cost me 10,100 gold to change anything, whether I change one skill or all of them. Its just a lot more convenient to only change one skill.

    Nothing changed about the cost, which is the complaint all the "charge-per-skill-changed" folks have about it. You can't have it both ways.
  • weg0
    weg0
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    At least it isn’t a broken gold sync like the buggy outfits that you can’t take off without paying the same cost as you did to put them on. Fix that then I’ll be fine with “just another gold sync” that everybody needs so we don’t break the economy.
    Edited by weg0 on August 16, 2018 4:27PM
  • Giraffon
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    I want it both ways. I don't want to pay for a bunch of crap I already paid for.


    This is a customer request that they should pay attention to. It doesn't affect their bottom line and it makes at least some of their customers unhappy. Seems pretty straight forward to me.
    Giraffon - Beta Lizard - For the Pact!
  • weg0
    weg0
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    Except they didn't change the rules on how much it costs...

    Before Wolfhunter, it cost me 10,100 gold to change anything, one skill or all of them. I just had to reset all my skills, even if I put almost all of them back in exactly the same place.

    After Wolfhunter, it cost me 10,100 gold to change anything, whether I change one skill or all of them. Its just a lot more convenient to only change one skill.

    Nothing changed about the cost, which is the complaint all the "charge-per-skill-changed" folks have about it. You can't have it both ways.

    Dude, we are here posting our complaints exactly because the total cost didn’t change. You miss the gist. And your own post explains clearly how the cost structure very much did change.

    The fact that we are still paying full price for the loaf of bread and having to “feed the rest to the birds” as @Feric51 so eloquently put it (the analogy was spot on, but why should I care about the birds that are just gonna try and poop on my head) is why we are up in arms and why this thread is as heated as the threads to nerf sload’s and buff cloak.
  • wookiefriseur
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    Off topic: Please don't feed birds with bread.
  • PlagueSD
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    weg0 wrote: »
    PlagueSD wrote: »
    Respec System Updates
    We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.

    Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
    This will also apply retroactively.
    Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
    All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.

    Please tell me where they said they would reduce the price of respecs. I'll wait...

    The cost of respeccing was always tied to how many skills/morphs you had to clear, right? So by saying you don’t have to clear all your skill points it is implied that you aren’t going to incur the whole cost. The onus really was on ZOS to explicitly say otherwise. Since they didn’t I’m going to assume that was intentional and, in this case, get on the “shame on you greedy marketing department” bandwagon.


    Nope...Tied to how many you have DISTRIBUTED. That way, it's lower price for lower level characters.

  • VaranisArano
    VaranisArano
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    weg0 wrote: »

    Except they didn't change the rules on how much it costs...

    Before Wolfhunter, it cost me 10,100 gold to change anything, one skill or all of them. I just had to reset all my skills, even if I put almost all of them back in exactly the same place.

    After Wolfhunter, it cost me 10,100 gold to change anything, whether I change one skill or all of them. Its just a lot more convenient to only change one skill.

    Nothing changed about the cost, which is the complaint all the "charge-per-skill-changed" folks have about it. You can't have it both ways.

    Dude, we are here posting our complaints exactly because the total cost didn’t change. You miss the gist. And your own post explains clearly how the cost structure very much did change.

    The fact that we are still paying full price for the loaf of bread and having to “feed the rest to the birds” as @Feric51 so eloquently put it (the analogy was spot on, but why should I care about the birds that are just gonna try and poop on my head) is why we are up in arms and why this thread is as heated as the threads to nerf sload’s and buff cloak.

    Sigh, I'll try again.

    You think there's a difference in how the cost is structured. There's not. It just seems different because before, you were forced to reset all our skill points. Now you arent.

    Lets break it down.

    Before Wolfhunter, lets say you want to change just 3 skills. Everything else is fine, except for those 3 skills. You pay your cost, all your skill points get refunded, you put everything back exactly the way it was except for the 3 points you change. If you wanted to, you could change more than 3 skills up to all of them.

    After Wolfhunter, you want to change 3 skill points. You pay the same cost, you change just those 3 skill points. No fussing with the other skill points needed. If you wanted to, you could chabge more up to all of them.

    You see? Same cost, same skills changed, same opportunity to change all your skills if that's what you want. Tell me how ZOS changed the cost structure?

    The only thing that changed is the convenience, now that you don't have to reset your whole build when you only want to change a few skills. (And the fact that its super obvious that you only changed 3 skills instead of buried in the annoyance of resetting your whole build)


    But that's your problem with it, isn't it? Now, its very apparent that you are paying a bunch for the opportunity to change all your skills even if you only change a few. And that's why plenty of people want charge-per-skills-changed instead. Which is a fine thing to want, but its not was ZOS said they were giving.

    I just want you to be clear. ZOS didn't change the cost at all, whether you change one skill or all of them. ZOS marketed this accurately for what it was.

    Complain about the current system if its not what you want and next time pay attention to the PTS. But seriously, ZOS was pretty clear about what we were and weren't getting for those of us who were paying attention.
    Edited by VaranisArano on August 16, 2018 6:58PM
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