MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Altmers spell recharge as is aka means orc would get mag regen. And you didn’t change any rules?
Of course they would, but you're comparing the wrong passives.
The core passives are:
+1000 max health
+300 health regen
vs.
+215 stamina regen
The "fluff" passives are:
+12% sprint cost reduction
+10% movement speed
vs.
+5% damage reduction while channeling
By original set up comparing all passives and I successfully did that and here you want specific comparison to 2 separate parts of the same passive and I used 2 entirely different orc passives In The original comparison
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Altmers spell recharge as is aka means orc would get mag regen. And you didn’t change any rules?
Of course they would, but you're comparing the wrong passives.
The core passives are:
+1000 max health
+300 health regen
vs.
+215 stamina regen
The "fluff" passives are:
+12% sprint cost reduction
+10% movement speed
vs.
+5% damage reduction while channeling
By original set up comparing all passives and I successfully did that and here you want specific comparison to 2 separate parts of the same passive and I used 2 entirely different orc passives In The original comparison
I assumed you were talking about 215 stamina regen because that's what the discussion has been about this entire time.
Now that I know your argument is "any orc would exchange 12% sprint cost reduction and 300 health regen for 215 magicka regen", my question to you is why do you think that? How would 215 magicka regen be more useful to an orc than 12% sprint cost reduction and 300 health regen?
Seraphayel wrote: »Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
The scenarios where Bretons are better than Altmer right now are only virtual. They do not exist yet. Breton outperforming Altmer is an assumption backed by no facts at the moment.
Uhm and I totally agree with you on your desired outcome with all those changes but... as I already said... Magicka races are balanced very well right now. Khajiit might lack a bit but that's negligible. You made so many suggestions when in fact all of them are not necessary because we already have maybe the "best" achievable balance for Magicka races.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Altmers spell recharge as is aka means orc would get mag regen. And you didn’t change any rules?
Of course they would, but you're comparing the wrong passives.
The core passives are:
+1000 max health
+300 health regen
vs.
+215 stamina regen
The "fluff" passives are:
+12% sprint cost reduction
+10% movement speed
vs.
+5% damage reduction while channeling
By original set up comparing all passives and I successfully did that and here you want specific comparison to 2 separate parts of the same passive and I used 2 entirely different orc passives In The original comparison
Now that I know your argument is "any orc would exchange 12% sprint cost reduction and 300 health regen for 215 magicka regen", my question to you is why do you think that? How would 215 magicka regen be more useful to an orc than 12% sprint cost reduction and 300 health regen? I'd love to hear how you get out of this nonsensical argument.
Seraphayel wrote: »Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
The scenarios where Bretons are better than Altmer right now are only virtual. They do not exist yet. Breton outperforming Altmer is an assumption backed by no facts at the moment.
Uhm and I totally agree with you on your desired outcome with all those changes but... as I already said... Magicka races are balanced very well right now. Khajiit might lack a bit but that's negligible. You made so many suggestions when in fact all of them are not necessary because we already have maybe the "best" achievable balance for Magicka races.
Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
I get wut u wanna do here but ZoS already stated they don’t want a race who is considered a damage race to have sustain and vice versa
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Altmers spell recharge as is aka means orc would get mag regen. And you didn’t change any rules?
Of course they would, but you're comparing the wrong passives.
The core passives are:
+1000 max health
+300 health regen
vs.
+215 stamina regen
The "fluff" passives are:
+12% sprint cost reduction
+10% movement speed
vs.
+5% damage reduction while channeling
By original set up comparing all passives and I successfully did that and here you want specific comparison to 2 separate parts of the same passive and I used 2 entirely different orc passives In The original comparison
Now that I know your argument is "any orc would exchange 12% sprint cost reduction and 300 health regen for 215 magicka regen", my question to you is why do you think that? How would 215 magicka regen be more useful to an orc than 12% sprint cost reduction and 300 health regen? I'd love to hear how you get out of this nonsensical argument.
Talons, Wings, Chains, Streak, Dark Deal, Encase, Ritual, Cloak, Blur, Cripple, Impaling Shards, Shimmering Shield, Lotus. That's just off the top of my head I know I missed some buffs from some classes.
Silver_Strider wrote: »Seraphayel wrote: »Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
The scenarios where Bretons are better than Altmer right now are only virtual. They do not exist yet. Breton outperforming Altmer is an assumption backed by no facts at the moment.
Uhm and I totally agree with you on your desired outcome with all those changes but... as I already said... Magicka races are balanced very well right now. Khajiit might lack a bit but that's negligible. You made so many suggestions when in fact all of them are not necessary because we already have maybe the "best" achievable balance for Magicka races.
I have yet to see optimized parses for Altmer/Dunmer/Breton so I'm only speaking in terms of what has been previously established. Keyword being optimized as most parses I've seen have had Altmer/Dunmer using Blue Food instead of Purple/Gold sustain food, or Breton using Purple/Gold Sustain food instead of Blue Food and the same enchantments being utilitzed. Also, I don't see Khajiit being on the wayside in terms of Magic DPS as balanced, which is something I'm trying to correct with my suggestion, as well as grant some inclusion for Stamina based options to at least open the door for these races in that department as well, even if its not as huge as Dunmer or Khajiit's introduction, like the 110 Stamina regen I suggested for Breton.Silver_Strider wrote: »Seraphayel wrote: »Why even nerf Breton and buff Altmer when both are on par and this is backed up by several parses from different testers?
Both are on par in raid buff settings but Breton beats Altmer in more settings outside of that. My proposal was made with the mindset of balancing out the races in a way that is both as Lore Friendly as humanly possible while maintaining trade offs between the races. In 4.3.0 Khajiit and Breton were on par, if not out parsing, Altmer by small amounts but I had nerfed Altmer's Spell Damage buff with only taking into account Khajiit's DPS advantage and not taking into consideration Breton's (which I technincally made worse because I increased Breton's Magic regen). A nerf to Breton would be needed in order to offset the changes I made to Altmer while still keeping it the best at Magic sustain, which was why I had originally increased their Magic Regen to be better than Khajiit's suggested Magic Regen. It's all very intricate in order to achieve balance. You have to think in 20 different directions at once in order to really get it.
I get wut u wanna do here but ZoS already stated they don’t want a race who is considered a damage race to have sustain and vice versa
I know and I hate it. Doesn't mean I can't explain my thought process for others to pick at and help me better my arguments, should ZOS ever decide to take another swing at racial balance in the future.
Silver_Strider wrote: »should ZOS ever decide to take another swing at racial balance in the future.
SidewalkChalk5 wrote: »Silver_Strider wrote: »should ZOS ever decide to take another swing at racial balance in the future.
They'd be better off hiring a drunken kindergartner than the people who brought you stam regen on Altmer, penetration after roll dodge, insanely OP Orc, and wrecked every Argonian tank on live. The number of mistakes here can only be one of two things: it's either an embarrassing level of incompetence or it's an unethical cash grab. Neither interpretation is favorable for the company and neither one inspires me to continue financial transactions with them.
Silver_Strider wrote: »I understand why ZOS wouldn't want to actually balance racial passives from a marketing perspective, I just don't like it is all.
MLGProPlayer wrote: »MLGProPlayer wrote: »SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.
honestly enough of this. im tired of altmer players complaining all day because "'muh altmer isnt the best race in the game"
Pre-nerf altmer was the most busted sh**. It was overwhelmingly the best mag race. Altmers still parse the best, they just have a utility passive that helps alot for pvp. Enough. all the races are pretty balanced, some are definitely better than others, but we can't just have every single race be exactly the same and do everything the same, whats the purpose of races then?
Even if they removed racial passives and only left each races flavor default passives people will still find a reason to say one race is better
How does that make any sense?
About as much sense as you changing rules for comparing altmer and orsimer passives.
I didn't change any rules. I'm quoting you here:I think just about any player on an orc would gladly trade high elves the sprint and health for spell recharge as is.
Which Orc player wouldn't trade fluff passives for stamina regen? Yes, stamina regen is useful on a STAMINA race. The reason it isn't useful on an Altmer is because Altmer is a MAGICKA race. The two are not directly comparable at all. It would be like asking if Altmer players would trade their 5% damage mitigation while channeling for 215 magicka regen.
If you meant magicka regen, then that's a different story. But you need to be clear. And no orc would exchange sprint cost reduction and health regen for magicka regen.
that's not entirely true. My magicka characters invest CP into stam recovery, my stam characters invest CP into Magicka recovery. you need to dodge roll/break free and for stam characters more cloaks more runes more Rituals. i really don't think that passive is the end of the world.
SidewalkChalk5 wrote: »No one except maybe the top like 1% of DPS in the game will be required to change their race. No race is being nerfed that hard. I do understand why people are losing it in theory, but very little is going to change for most people and again, aside from the top percent of DPS roles everyone else will do fine with the races they currently have.
Man, I'm just saying they should try to soften the blow a little. If mag regen had us too far ahead of the pack, fine, but off-stat regen is the worst possible passive in this game. That's an incredibly niche thing to need, and even if you did need it you'd need more than this and other hybrid stats to be worth it.
SidewalkChalk5 wrote: »No one except maybe the top like 1% of DPS in the game will be required to change their race. No race is being nerfed that hard. I do understand why people are losing it in theory, but very little is going to change for most people and again, aside from the top percent of DPS roles everyone else will do fine with the races they currently have.
Man, I'm just saying they should try to soften the blow a little. If mag regen had us too far ahead of the pack, fine, but off-stat regen is the worst possible passive in this game. That's an incredibly niche thing to need, and even if you did need it you'd need more than this and other hybrid stats to be worth it.
Bro, it’s not off stat regen, that’s misleading. It’s whichever is lowest and it amounts to 258 regen of your lowest stat. Is this absolutely ideal for PvE? No. But think about it. Let’s say you had 1500 magicka regen on live. 9% of that equates to 135. I’m not sure how things stack up and in which order but that’s not all that much. At the worst one recovery glyph will offset the difference if you need it. And let’s say you have like 10k Stam in PvE? As soon as your magicka dips below that even if it’s just 9.8k, that regen will kick in to help you bring your stars back up. And you do roll dodge in PvE to avoid damage so it’s not entirely useless. And again in PvP it’s pretty great, so if you’re hoping for them to just slap on something that makes you 100% satisfied then I wouldn’t hold your breath. Altmers have still been shown to be very viable. Are you in the top 1% of DPS that goes for worlds first completions and fastest runs? If so ok, maybe you you’ve got something to complain about, otherwise just chill. It’s really not that bad of a passive.
SidewalkChalk5 wrote: »No one except maybe the top like 1% of DPS in the game will be required to change their race. No race is being nerfed that hard. I do understand why people are losing it in theory, but very little is going to change for most people and again, aside from the top percent of DPS roles everyone else will do fine with the races they currently have.
Man, I'm just saying they should try to soften the blow a little. If mag regen had us too far ahead of the pack, fine, but off-stat regen is the worst possible passive in this game. That's an incredibly niche thing to need, and even if you did need it you'd need more than this and other hybrid stats to be worth it.
Bro, it’s not off stat regen, that’s misleading. It’s whichever is lowest and it amounts to 258 regen of your lowest stat. Is this absolutely ideal for PvE? No. But think about it. Let’s say you had 1500 magicka regen on live. 9% of that equates to 135. I’m not sure how things stack up and in which order but that’s not all that much.
At the worst one recovery glyph will offset the difference if you need it. And let’s say you have like 10k Stam in PvE? As soon as your magicka dips below that even if it’s just 9.8k, that regen will kick in to help you bring your stars back up.
MLGProPlayer wrote: »SidewalkChalk5 wrote: »No one except maybe the top like 1% of DPS in the game will be required to change their race. No race is being nerfed that hard. I do understand why people are losing it in theory, but very little is going to change for most people and again, aside from the top percent of DPS roles everyone else will do fine with the races they currently have.
Man, I'm just saying they should try to soften the blow a little. If mag regen had us too far ahead of the pack, fine, but off-stat regen is the worst possible passive in this game. That's an incredibly niche thing to need, and even if you did need it you'd need more than this and other hybrid stats to be worth it.
Bro, it’s not off stat regen, that’s misleading. It’s whichever is lowest and it amounts to 258 regen of your lowest stat. Is this absolutely ideal for PvE? No. But think about it. Let’s say you had 1500 magicka regen on live. 9% of that equates to 135. I’m not sure how things stack up and in which order but that’s not all that much. At the worst one recovery glyph will offset the difference if you need it. And let’s say you have like 10k Stam in PvE? As soon as your magicka dips below that even if it’s just 9.8k, that regen will kick in to help you bring your stars back up. And you do roll dodge in PvE to avoid damage so it’s not entirely useless. And again in PvP it’s pretty great, so if you’re hoping for them to just slap on something that makes you 100% satisfied then I wouldn’t hold your breath. Altmers have still been shown to be very viable. Are you in the top 1% of DPS that goes for worlds first completions and fastest runs? If so ok, maybe you you’ve got something to complain about, otherwise just chill. It’s really not that bad of a passive.
It absolutely is off-stat regen...
"The return for this passive will now restore your lowest MAXIMUM resource, rather than your highest. We also increased the value to 645 from 525"
If that wasn't clear enough, this has been confirmed via testing as well. It only restores stamina on a magicka build.
MLGProPlayer wrote: »SidewalkChalk5 wrote: »No one except maybe the top like 1% of DPS in the game will be required to change their race. No race is being nerfed that hard. I do understand why people are losing it in theory, but very little is going to change for most people and again, aside from the top percent of DPS roles everyone else will do fine with the races they currently have.
Man, I'm just saying they should try to soften the blow a little. If mag regen had us too far ahead of the pack, fine, but off-stat regen is the worst possible passive in this game. That's an incredibly niche thing to need, and even if you did need it you'd need more than this and other hybrid stats to be worth it.
Bro, it’s not off stat regen, that’s misleading. It’s whichever is lowest and it amounts to 258 regen of your lowest stat. Is this absolutely ideal for PvE? No. But think about it. Let’s say you had 1500 magicka regen on live. 9% of that equates to 135. I’m not sure how things stack up and in which order but that’s not all that much. At the worst one recovery glyph will offset the difference if you need it. And let’s say you have like 10k Stam in PvE? As soon as your magicka dips below that even if it’s just 9.8k, that regen will kick in to help you bring your stars back up. And you do roll dodge in PvE to avoid damage so it’s not entirely useless. And again in PvP it’s pretty great, so if you’re hoping for them to just slap on something that makes you 100% satisfied then I wouldn’t hold your breath. Altmers have still been shown to be very viable. Are you in the top 1% of DPS that goes for worlds first completions and fastest runs? If so ok, maybe you you’ve got something to complain about, otherwise just chill. It’s really not that bad of a passive.
It absolutely is off-stat regen...
"The return for this passive will now restore your lowest MAXIMUM resource, rather than your highest. We also increased the value to 645 from 525"
If that wasn't clear enough, this has been confirmed via testing as well. It only restores stamina on a magicka build.
When did that change? It was worded as lowest resource after using a class abilty. They changed it to just do Stamina? I did not read that into the new wording but if it’s been tested I can’t argue with that. Should have just left it. Well at any rate its still very useful for PvP and Altmers are still in a fine place in PvE. Imo though, having it return whichever is lowest would be an ok change.
Bro, it’s not off stat regen, that’s misleading. It’s whichever is lowest
validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
MLGProPlayer wrote: »validifyedneb18_ESO wrote: »People thinking stamina is "useless", please try to do vMoS HM without rolling. Or sprinting, blocking or interrupting, if you want an extra bit of spice. But I assure you just doing it without rolling will suffice.
No one ever said you don't need to roll. You just don't need to spam it, not that this passive lets you spam it (it's just 215 stamina regen). Mechanics are spaced out far apart enough in dungeons and trials that you don't need anything more than base stamina regen. I've never once thought to myself while doing vMoS "I wish I had more stamina". And again, if I ever ran into a scenario where I needed more stamina, 215 stamina regen wouldn't alleviate that (it's not an immediate injection of stamina when you run out, it's just regen).
SidewalkChalk5 wrote: »I mean, why should High Elves have a monopoly on the worst utility passive in the game?
When you're conducting the post-mortem on Wrathstone, trying to explain the sudden wave of unsubs, this is why: absolutely awful decisions that should've never made it to PTS in the first place look like they're actually going to make it to live servers. If 4.3.4 is the end, then Wrathstone racial changes are an abject failure that cast the company's intentions in the worst possible light.
Orc - Orc is stupidly OP, with 2k Max Stam, 258 WD, 1k Health, and several universally useful utility passives. Completely overshadows Redguard.
Altmer - Altmer's Magicka generalist identity is destroyed by niche passives. All other mag races pull nearly identical DPS, but all of them offer superior universal utility. Off-stat regen is trash, and does not fairly compensate for what was taken away. "Increased chance to apply status effects" or a dozen other clearly superior alternatives have been suggested. The only explanation for refusing to offer better utility is an actual dev intent to drive players away from Altmer characters, a change that would give many of them actual utility with no statistical change in DPS.
Argonian - These guys got hit way too hard with the nerf hammer. Now they're not really good for anything. I guess that's one way of ending the Murkmire era, but damn though. Kinda brutal.
Bosmer - Penetration after dodge roll is awkward and pointless. Penetration based on range is just one of 1000 obvious alternatives that would actually suit the archer playstyle better. The stealth bonus nerf is senseless and should be reverted.
Frankly, these changes should not go live. If there's anything that can be done internally to remedy this cluster$#%^ before launch it is in the company's best interests to do it. I've already unsubbed and I'm sure many, many more will follow when they find out that >3 characters are affected and you want to charge people money if they want to fix >3 characters you've messed up. There's no surprise here that video games have to make updates and change things. Cool. But it is an unethical business practice to change things in such a way that intentionally dissatisfies customers so that you can profit on selling them fixes. It is absolutely transparent that this is happening here. All mag DPS parse nearly identical, yet you gimped the most popular Magicka DD race with no utility in PvE content to sell race change tokens. And there's a similar situation for Argonian tanks and Redguard DPS. You didn't just create equal alternatives - you created superior alternatives and nerfed the old meta. Players are smart enough to see that and are not going to keep paying your bills. I don't blame anyone in particular because I have no idea what internal factors cause companies to do stupid things like this, but somebody needs to take note and fix it. Many existing characters are being disadvantaged in this update in ways that are easily avoidable if ZOS would only put a little effort into ensuring that our concerns are given a serious look before going live.