BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
Chilly-McFreeze wrote: »BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
Exactly. People are so on about nerfing DW, even after enchant changes, that it doesn't even dawn on them that not every class has the freedom to build to their heart's content. Nerf bleeds, nerf rending, nerf tornado. Dizzy is a monstrosity in the current lag fest and the ol' SnB Puncture/LA/bash isn't really what I consider fun either.
Sypherioth wrote: »Chilly-McFreeze wrote: »BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
Exactly. People are so on about nerfing DW, even after enchant changes, that it doesn't even dawn on them that not every class has the freedom to build to their heart's content. Nerf bleeds, nerf rending, nerf tornado. Dizzy is a monstrosity in the current lag fest and the ol' SnB Puncture/LA/bash isn't really what I consider fun either.
My opinion is to give all aoe same dmges etc. They should stop the variety in damage and all that if they want to balance things out with the power creep. Also aoe skills should be no finishers. Give every aoe certain debuffs and then its alot more balanced. Also all finishers should have same dmges same mechanics. And single player only.
same as that they should put all resistances equal. dmg between magicka and stamina also equal. I realy don't understand how games still try to balance things with loads of diferent skills. different dmges. different mechanics etc etc. it gets harder with every extra unique skil to make balance. espeically with a power creep.
Haashhtaag wrote: »BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
stamwhip?
Chilly-McFreeze wrote: »TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
1 move to counter everything is a bad idea as well.
Haashhtaag wrote: »Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
TheBonesXXX wrote: »Haashhtaag wrote: »Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
If it's ground targeted, sure. But it's not.
TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
1 move to counter everything is a bad idea as well.
There isn't a legit martial artist in the world who would spin with two weapons though. Let alone perfectly fan 20 knifes in a pattern.
Now it's an MMO, but it reaches beyond silly. If it was a cone execute that could be justified. Three sixty execute tho...
Haashhtaag wrote: »TheBonesXXX wrote: »Haashhtaag wrote: »Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
If it's ground targeted, sure. But it's not.
Area of effect = area of effect
Do you think sap essence(NB) and draw essence(DK) should be dodgeable as well?
Well, maybe this thread can be now closed, and considered a success,
because ZOS fixed the Steel Tornado problem by deleting its most enthusiastic users, the StamSorcs, from PvP.
Haashhtaag wrote: »TheBonesXXX wrote: »Haashhtaag wrote: »Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
If it's ground targeted, sure. But it's not.
Area of effect = area of effect
Do you think sap essence(NB) and draw essence(DK) should be dodgeable as well?
Sypherioth wrote: »Well, maybe this thread can be now closed, and considered a success,
because ZOS fixed the Steel Tornado problem by deleting its most enthusiastic users, the StamSorcs, from PvP.
You mean they fixed a class that can contieusly do major aoe dmg. then use an aoe finisher with another finisher on top. not forgetting the heal on crits paired with it. in my opinion stamsorc will still be very viable.
Sypherioth wrote: »Well, maybe this thread can be now closed, and considered a success,
because ZOS fixed the Steel Tornado problem by deleting its most enthusiastic users, the StamSorcs, from PvP.
You mean they fixed a class that can contieusly do major aoe dmg. then use an aoe finisher with another finisher on top. not forgetting the heal on crits paired with it. in my opinion stamsorc will still be very viable.
1) The Heal on crits thing is no longer class exclusive, it´s compensated by a set many good players use.
2) Implosion is going to be changed next week. It becomes a poor man´s minor brutality (from a solo or small scale perspective).
3) After the Implosion change, I would consider Stamblades and StamDKs as equal or better Steel Tornado users in PvP (In PvE, StamSorc still rule the AoE department due to hurricane): The new implosion actively works against the skill. Frostnados are FAR better anyways.
In short: the main culprits (Frostnados) will continue to frustrate players, and a marginalized class becomes even more marginalized. That´s not the way Steel Tornado should have been "balanced".
Haashhtaag wrote: »TheBonesXXX wrote: »Haashhtaag wrote: »Imagine the definition of area of effectTheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
If it's ground targeted, sure. But it's not.
Area of effect = area of effect
Do you think sap essence(NB) and draw essence(DK) should be dodgeable as well?
Chilly-McFreeze wrote: »TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
1 move to counter everything is a bad idea as well.
There isn't a legit martial artist in the world who would spin with two weapons though. Let alone perfectly fan 20 knifes in a pattern.
Now it's an MMO, but it reaches beyond silly. If it was a cone execute that could be justified. Three sixty execute tho...
Probably just as silly as a legit martial artist continually dodging lightning strikes. Or as your helm calling a reptile to bite the opponent that you just taunted. Fantasy stuff. However, I'd probably be fine with an undodgeable conal execute.
Haashhtaag wrote: »Sypherioth wrote: »Well, maybe this thread can be now closed, and considered a success,
because ZOS fixed the Steel Tornado problem by deleting its most enthusiastic users, the StamSorcs, from PvP.
You mean they fixed a class that can contieusly do major aoe dmg. then use an aoe finisher with another finisher on top. not forgetting the heal on crits paired with it. in my opinion stamsorc will still be very viable.
1) The Heal on crits thing is no longer class exclusive, it´s compensated by a set many good players use.
2) Implosion is going to be changed next week. It becomes a poor man´s minor brutality (from a solo or small scale perspective).
3) After the Implosion change, I would consider Stamblades and StamDKs as equal or better Steel Tornado users in PvP (In PvE, StamSorc still rule the AoE department due to hurricane): The new implosion actively works against the skill. Frostnados are FAR better anyways.
In short: the main culprits (Frostnados) will continue to frustrate players, and a marginalized class becomes even more marginalized. That´s not the way Steel Tornado should have been "balanced".
Stamsorc still very useful in small scale because negates
TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
1 move to counter everything is a bad idea as well.
There isn't a legit martial artist in the world who would spin with two weapons though. Let alone perfectly fan 20 knifes in a pattern.
Now it's an MMO, but it reaches beyond silly. If it was a cone execute that could be justified. Three sixty execute tho...
Probably just as silly as a legit martial artist continually dodging lightning strikes. Or as your helm calling a reptile to bite the opponent that you just taunted. Fantasy stuff. However, I'd probably be fine with an undodgeable conal execute.
I don't care if it's 270 degrees, 360 is the prob. Executes being undodgable are dumb.
IlCanis_LupuslI wrote: »I play a stamsorc snb /2h in heavy, 25k hp, 23k resistances. Yeah I'm squishy af. But I can't remember the last time dying to spin 2 win.
How I do it you ask?
a) situational awareness if I see a 6 man group buffing up I can usually predict where they are going and avoid standing there, and if I'm unfortunate to stand there I
b) Block'n'Vigor go forward not backwards reduce your time in the aoe dump
c) if you have a aoe cc(Streak, mass hysteria, etc use it, taking 3 dbos is still better then 6 expecially if stamden are involved
Your welcome.
P. S. The main point is to overcome your instinkt to dodge roll block instead and start vigor shortly before the dawny hits you if possible not after if Stam wardens are involved.
First time seeing someone say 'squishy' next to 'snb heavy stamsorc'. You are at peak tankiness. There is no way up but building tank and majority of people are below you in tankiness. I am not even attacking or disagreeing with your point, but there is some line where saying "i dont die to something" stops meaning anything and I think you went over it
Toc de Malsvi wrote: »IlCanis_LupuslI wrote: »I play a stamsorc snb /2h in heavy, 25k hp, 23k resistances. Yeah I'm squishy af. But I can't remember the last time dying to spin 2 win.
How I do it you ask?
a) situational awareness if I see a 6 man group buffing up I can usually predict where they are going and avoid standing there, and if I'm unfortunate to stand there I
b) Block'n'Vigor go forward not backwards reduce your time in the aoe dump
c) if you have a aoe cc(Streak, mass hysteria, etc use it, taking 3 dbos is still better then 6 expecially if stamden are involved
Your welcome.
P. S. The main point is to overcome your instinkt to dodge roll block instead and start vigor shortly before the dawny hits you if possible not after if Stam wardens are involved.
First time seeing someone say 'squishy' next to 'snb heavy stamsorc'. You are at peak tankiness. There is no way up but building tank and majority of people are below you in tankiness. I am not even attacking or disagreeing with your point, but there is some line where saying "i dont die to something" stops meaning anything and I think you went over it
Well someone clearly doesn't understand the advantages of their particular setup when it comes to just "block and start vigor".
BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
BaylorCorvette wrote: »Deleting the execution is not the answer. It would then further force certain classes into having to use 2H. I play a StamSorc and I absolutely hate Dizzying Swing, I haven't run 2H in a long time. Now if ZoS made wrecking blow an instant cast ability the 2H line would be much more appealing. Either that or give StamSorc and StamDK some love in their tool kit in terms of damage abilities.
What if one morph was a proper execute that was single target and another morph that an AOE that was not an execute. This way you do not have to change any play style and it allows people to use the skill the way they want.
Steal Tornado that has no execute and does not require a target is still very powerful in a game that can be very laggy.
Chilly-McFreeze wrote: »Haashhtaag wrote: »Sypherioth wrote: »Well, maybe this thread can be now closed, and considered a success,
because ZOS fixed the Steel Tornado problem by deleting its most enthusiastic users, the StamSorcs, from PvP.
You mean they fixed a class that can contieusly do major aoe dmg. then use an aoe finisher with another finisher on top. not forgetting the heal on crits paired with it. in my opinion stamsorc will still be very viable.
1) The Heal on crits thing is no longer class exclusive, it´s compensated by a set many good players use.
2) Implosion is going to be changed next week. It becomes a poor man´s minor brutality (from a solo or small scale perspective).
3) After the Implosion change, I would consider Stamblades and StamDKs as equal or better Steel Tornado users in PvP (In PvE, StamSorc still rule the AoE department due to hurricane): The new implosion actively works against the skill. Frostnados are FAR better anyways.
In short: the main culprits (Frostnados) will continue to frustrate players, and a marginalized class becomes even more marginalized. That´s not the way Steel Tornado should have been "balanced".
Stamsorc still very useful in small scale because negates
Amazing. That's the sole and only reason why I choose this class. So I can drop a 1 *** ultimate every here and there that is useless on everything stam. Good thing I didn't choose a warden or nightblade over this.
Really, you mentioned the only thing a stam sorc brings to the table after next patch. Sure that's enough?TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Chilly-McFreeze wrote: »TheBonesXXX wrote: »Undodgable skills are a bad idea, in any game.
1 move to counter everything is a bad idea as well.
There isn't a legit martial artist in the world who would spin with two weapons though. Let alone perfectly fan 20 knifes in a pattern.
Now it's an MMO, but it reaches beyond silly. If it was a cone execute that could be justified. Three sixty execute tho...
Probably just as silly as a legit martial artist continually dodging lightning strikes. Or as your helm calling a reptile to bite the opponent that you just taunted. Fantasy stuff. However, I'd probably be fine with an undodgeable conal execute.
I don't care if it's 270 degrees, 360 is the prob. Executes being undodgable are dumb.
Right. Darn, I forgot there is only one way to mitigate damage in this game. I would elaborate this but I've got to hop back on my dodge tank and my dodge healer.