What would inspire more people to pick tank role?

  • Tan9oSuccka
    Tan9oSuccka
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    I like tanking but most players love to be yolo swag “damage”.

    I don’t think much would sway that crowd.

    A gear hotswap option may help some. But the hot mess that is CP allocation still remains. :(
  • Jierdanit
    Jierdanit
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    Only reason why i play tank are faster pledge queues....
    PC/EU, StamSorc Main
  • Alpheu5
    Alpheu5
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    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.

    I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Verbal_Earthworm
    Verbal_Earthworm
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    Alpheu5 wrote: »
    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.

    I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.

    which is something i didnt say

    you seem to want to seperate my original sentence into two halves, one of which you are ignoring

    so you are attacking me in a sense

    just stop now
  • JadonSky
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    I mainly DPS but I do love my tank. Its fun to sit their and see how much I can take on and watch my health bar never move with the build I have for vet dung and trials. Also to be the first to jump into the battle and learn the mechanics. Last is you never have to worry about queue. Literally never wait more then 10 seconds with my tank even during events, my DPS takes 15-30 minutes.

    Only thing I hate is the judgement put on the tank when all does not go well. I was tanking for one group and the three pugs kept dying because they would not get out of a 1 shot AOE attack from the boss. I would survive, take on all the adds, and revive them (uber tank). I just tell them I'm here to have to fun and can teach you the mechanics but if your going to be a *** then either leave or i'll leave.
  • DaveMoeDee
    DaveMoeDee
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    I don't want to see more tanks. Tanking slots get filled fast in trials groups because the ratio is different (2/12).

    But it is obvious what the problem is with tanking, as others have said. Overland content gets to be tedious compared to melting things as a DPS.

    Another problem is that a lot players don't do roles. They just do whatever and get defaulted into DD. Even when they didn't build for high DPS, but actually prioritized survivability. I rarely run PUG normals, but now and then you come across a "DD" running s&b. I don't check armor, but how many DDs pugging normals aren't running at least 5 of medium or light? People are just doing whatever and spamming attacks. Even if their gear and weapons are clearly tank, they don't know what that entails so they just keep the default -- I will just attack things.

    I really only became confident in doing group content in June and my main has been a tank since the game launched. I have never had to deal with being low CP, as I was already close to max at that time. I was also quite knowledgeable and had the ability to get decent gear and gold it all if I wanted. When I decided to commit to doing group content, I found it was much easier than I expected. My point is that it can be intimidating to do group content, especially in a role that seems to require special group play knowledge.
  • siddique
    siddique
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    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P
    Edited by siddique on February 20, 2019 3:10PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Alpheu5
    Alpheu5
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    Alpheu5 wrote: »
    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.

    I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.

    which is something i didnt say

    you seem to want to seperate my original sentence into two halves, one of which you are ignoring

    so you are attacking me in a sense

    just stop now

    Is what I said incorrect?
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Tan9oSuccka
    Tan9oSuccka
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    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P

    You had a WW “Tank” wearing Hundings and.....Morkuldin?

    For normal dungeons? (Hopefully) :)
  • LordTareq
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    My 2 cents. First of all I always enjoyed tanking in other MMO's. I tanked in WoW (Paladin) Warhammer Online (blackguard), SWTOR (Powertech) . Especially the Powertech was fun.
    In all those games you had threat mechanics to cope with, which you don't really have in ESO. All these games also had a good guard mechanic, where you guard a nearby player and take half the damage they suffer and in the case of SWTOR half the threat they cause.
    Taunts in those games are unlike in ESO where you use them exclusively to gain agro, emergency buttons with a hefty cooldown, to help you rescue the group when you loose agro in the first place. Maintaining agro is a combination of the tank using a good rotation of high threat abilities, and the DPS having some restraint not going 'all out' . The more skilled the tank, the higher the DPS can go. In addition to that, heals generate a lot of threat, so a tank with insufficient gear will need too much heals to stay alive, causing the boss to agro the healer. So there is actually a significant deal of complexity to manage just this threat aspect, and its not just the tank's job to manage threat, all participants need to pay attention to the threat they are generating.

    ESO doesn't have this. You taunt, then after 10 seconds you taunt again. In the meantime you use abilities to survive/debuff the boss. Honestly its fairly braindead in that regards.

    The complexity comes from having to actively dodge & block certain attacks. Missing a critical block means you can get one-shotted in certain cases. Pretty intimidating.
    Then you have a ton of veteran dungeons, most using different boss mechanics, many of which you need to know or you make it very hard for yourself.
    Case in point, I never rally enjoyed tanking in ESO at launch (2014) as it was so simple, so never tanked since 2015 or so. Last week I decided to give it another go, I did the random veteran dungeon finder, and ended up in Veteran White Gold Tower. I had never done that dungeon, and afterwards I read its one of the hardest. Yay.
    So I tanked that dungeon without knowing any of the mechanics. We wiped at the second last boss, as I didn't know it would turn into a blue flame and insta-kill me. After that learning experience we did it and finished the dungeon no problem, but I still felt bad because we wiped due to me not knowing what the heck I was doing (I quickly read up on the dungeon while loading, but there is only so much you can read/remember in 2 minutes).
    The most annoying part of tanking however is that you only have a limited number of skills available, and different bosses sometimes require different abilities. Against some I really want major evasion slotted, others summon powerful adds that you really need a ranged taunt for. In other MMO's you can pretty much have all your abilities ready on one bar or another.

    Another annoyance, is that many dungeons are like mazes. Since I don't do them so often, half the time I'm puzzled were to go, leaving me to run after my group who are usually all very impatient people who want their monster mask asap and have no problems with sprinting ahead and agro'ing groups of mobs.

    Overall, its alot easier to join as a Healer or DPS when you are not yet a veteran in doing dungeons, as you can just follow group, when you don't know a certain mechanic its usualyl not critical since there is at least one other DPS who hopefully does know what is going on, and most fights for DPS just involve DPS'ing, stepping out of the clearly announced AOE, and kill any adds first when they spawn.
  • Inarre
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    I can't say what makes tanks happy not being anything more than a vet pledge tank, but I can say what holds me back from tanking, and that is difficult mechanics.

    In my opinion tanking is the highest skill ceiling in the game, one that's only met with a lot of experience in each encounter. Half the battle is deciphering the puzzle of how to most efficiently get adds stacked. Using vMoL as an example it takes more than just running into a group of adds and stabbing them, you need to know your priority target, which to range taunt, which to melee taunt, and where to run and stand in each add pull.

    I think one thing that could make this simpler for new tanks is a sort of icon above each add, so you could know at a glance which add is a caster, archer, two hand etc. Rather than wasting time inspecting the mosh pit for gear types before you solve the "puzzle" of the perfect stack.

    Another wish would be tab targeting causing taunts to ONLY hit that target, no matter if you're getting mauled by 50 different adds.

    I think single target taunting does make eso more interesting for tanks, but the unfriendly taunt mechanics (that is, tabbing one add and taunting another with an exceptionally robust hitbox by mistake) and lack of descriptive UI causes too much room for fatal error... and a huge and stressful learning curve.
    Edited by Inarre on February 20, 2019 3:22PM
  • siddique
    siddique
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    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P

    You had a WW “Tank” wearing Hundings and.....Morkuldin?

    For normal dungeons? (Hopefully) :)

    Maybe you should reread my post. :) The key word was I "CHANGED to WW with Morkuldin and Hundings eventually."

    It was a Tank prior to that.
    Edited by siddique on February 20, 2019 3:30PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Alpheu5
    Alpheu5
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    Inarre wrote: »
    Using vMoL as an example it takes more than just running into a group of adds and stabbing them, you need to know your priority target, which to range taunt, which to melee taunt, and where to run and stand in each add pull.

    And let's not forget having to dodge roll an animation that has basically zero telegraph.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • BejaProphet
    BejaProphet
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    Alpheu5 wrote: »
    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.

    I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.

    Yeah this. A tank standing triumphantly over a pile of team member corpses is what failure looks like. (Though on occasion it’s their own fault.)

  • Tan9oSuccka
    Tan9oSuccka
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    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment mysel
    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P

    You had a WW “Tank” wearing Hundings and.....Morkuldin?

    For normal dungeons? (Hopefully) :)

    Maybe you should reread my post. :) The key word was I "CHANGED to WW with Morkuldin and Hundings eventually."

    It was a Tank prior to that.

    I sure wouldn’t have gathered that, but I get what you mean.

    I’ve seen so many terrible Tank builds in action. I thought you were running one of them.
  • siddique
    siddique
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    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment mysel
    siddique wrote: »
    Tasear wrote: »
    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?

    Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.

    I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P

    You had a WW “Tank” wearing Hundings and.....Morkuldin?

    For normal dungeons? (Hopefully) :)

    Maybe you should reread my post. :) The key word was I "CHANGED to WW with Morkuldin and Hundings eventually."

    It was a Tank prior to that.

    I sure wouldn’t have gathered that, but I get what you mean.

    I’ve seen so many terrible Tank builds in action. I thought you were running one of them.

    Lol I feel you. I cringed the other day when our tank turned into a WW on the first boss of vMoS. And then he kept dying, poor thing. Eventually had to get rid of him and get a proper tank to clear it.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • max_only
    max_only
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    First serious: when I lift my shield there needs to be a cone of protection immediately behind me. That’s one of the things Tera got right about tanking. The lance and shield class was my fav.

    I love to tank. But this game...
    Stop it with the “can’t taunt this” bs.
    Or the “this phase is random targeting” bs.

    I can’t stand it when I’m all set to mitigate damage and position bosses and none of it matters. Just deeps. Dps fry the whole thing, no tank needed. The first time I encountered this was years ago in Darkshade Caverns 2 and its only gotten progressively worse since. I tank because I don’t dps. I’m not a dd with a taunt. A healer contributing to damage when everyone is topped up is fine, but a tank is different.

    Now less serious:

    I’m a tank because I’m the hero!
    Me me me!! I want the boss’ attention!! Pay no attention to the mage behind the curtain!

    Also I like to flash my tankiness by running by the Undaunted Enclave with my Ebon balls out and not queuing for pledges :trollface:

    So in that vein, I need bigger shields and Knight Commander Pantius type “back flag” aka sashimono. Like in Hel Ra Citadel.

    Make a new “must have tank” set to replace Ebon with the back flag. (Just please put it in a 4 man like Ebon is)

    Sponsor “stickers” on my shield! “This crowd control brought to you by Lone Wolf Guild”


    My previous ideas on this subject:
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Suddwrath
    Suddwrath
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    Tanking would be more enjoyable if it felt more like tanking rather than just boosting the DPS of the group.
  • BloodStorm
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    In my opinion go werewolf as tank for damage/ fun for end of fight dungeons or pvp/ pve. 60k health werewolf with maw of infernal pet or a dps monster set do some damage / light attack spam still. Hircines fortitude is huge and pretty much makes you immortal 1 vs 1 and takes several people to kill you while your damage is enough to be a threat that they can't completely ignore you :).
    Edited by BloodStorm on February 20, 2019 4:14PM
  • FierceSam
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    I think you need to look at the difficulties around tanking.

    Once you commit a player to tanking you're pretty much saying they've given up on any solo questing or game playing. It's a pain killing things when your dps is in the low three figures. So first off you probably need an 'extra' character, which you have to build from scratch

    You need totally separate gear, weapons and skills, which is a total pain unless you have add ons, and even if it was easy you still have to carry 2 x the number of sets to allow you to switch between tanking and soloing - so there are many similarities with PvP vs PvE

    And there are no in-game tutorials, explanations or help-systems.

    And you often get other group members rushing through the dungeons without waiting for the tank, which makes them feel like "what's the point of doing this?"

    What could be done to encourage tanking?

    1. make it easier/possible to switch your character from a dps to a tank (instant resetting of attributes, skills and gear)
    2. show the tanks some love by not blitzing the dungeon before they actually get to the first boss.
  • TankHealz2015
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    Love to see more content that requires all team members to be self sufficient: tanky-dps-with self heal ability slotted.
    Less extreme specialists and more full group of balance/hybrid builds.

    Like the motto: every soldier is a warrior/survivalist first and then specialist second.

    PvP in Cyridil is kinda like this... I/we tend to run around a bit more tanky to withstand a burst attack and you gotta slot at least one self heal.

  • Odovacar
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    I don't think the role of tank is for everyone, IMO. The tank is the unwritten leader of any group content. Some have the nact for leadership and direction and some don't, and for that reason I feel many shy away from tank responsibilities. Lastly, I feel if more proper tanks provided their insight to others on how they operate it could bring more interest for others to try it out, but at the end of the day its not for everyone.
  • Tasear
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    driosketch wrote: »
    I wish I knew because there's never anyone that wants to when you need one. I stopped leading weekly trial runs partially because it would take an hour to fill the non-dps roles. It also meant we could never run trials that needed 2 tanks for certain bosses. Seriously, the last time I got recruited to a nMoL run it turned out the second tank didn't even have a taunt. I was able to help salvage the run because my stam DK, who is also my crafter, had tank gear in his inventory and both taunt skills unlocked.

    Which is a second thing. 90% of tanking is just knowing the mechanics. Anyone who knows how can tank bormal modes on most characters. I have handled the role for a normal dungeon run on my sorc with just a basic non-set Ice staff I crafted before the run. If no one want to dedicate themselves to tanking, at least they can take turns shouldering the role.

    If you want a place to lead trials and people for them. PM me we have 4 raid leads but could always make room for another on PC NA
  • Tasear
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    DaveMoeDee wrote: »
    I don't want to see more tanks. Tanking slots get filled fast in trials groups because the ratio is different (2/12).

    But it is obvious what the problem is with tanking, as others have said. Overland content gets to be tedious compared to melting things as a DPS.

    Another problem is that a lot players don't do roles. They just do whatever and get defaulted into DD. Even when they didn't build for high DPS, but actually prioritized survivability. I rarely run PUG normals, but now and then you come across a "DD" running s&b. I don't check armor, but how many DDs pugging normals aren't running at least 5 of medium or light? People are just doing whatever and spamming attacks. Even if their gear and weapons are clearly tank, they don't know what that entails so they just keep the default -- I will just attack things.

    I really only became confident in doing group content in June and my main has been a tank since the game launched. I have never had to deal with being low CP, as I was already close to max at that time. I was also quite knowledgeable and had the ability to get decent gear and gold it all if I wanted. When I decided to commit to doing group content, I found it was much easier than I expected. My point is that it can be intimidating to do group content, especially in a role that seems to require special group play knowledge.

    Maybe we need sets for tanks to use while doing overland content?
  • Wildberryjack
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    I am messing with a tank now and what I find the most annoying is not having an AOE taunt to drag in all the trash. Instead it zergs everywhere chasing everyone and I have to pretty much chase it all down to round it up. Ugh. Not fun at all.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Loves_guars
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    Well I don't get it... Some say tanking is boring but for me is the opposite. Dps in pve is boring you repeat your rotation almost no matter what..
    Tank has more different task that make it more dynamic and specially in this game.
    And you have to respond to the enemy better too, you can't just do a default rotation. Sometimes you have multiple choices and you have to decide: use this synergy or reapply buff?
    In top of that you sort of "lead" and decide what to pull so you have to be aware of your team ability and boss mechanics.
    All this make me think that peeps are just not well informed, never tried it, tried it in a bad team, or just intimidated or lazy to learn about mechanics.
    Edited by Loves_guars on February 20, 2019 5:33PM
  • Browiseth
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    I guess if they didn't keep nerfing it more people might give it a try

    Zing!
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Starlock
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    I couldn't tell you what would motivate other players, but I'll tell you want inspired me to have most of my characters capable of tanking in some capacity.

    My first character was my lightning mage. I was under the impression that he was pretty awesome. He could wade through group dungeons in Craglorn, solo world bosses, and take on various 4-person dungeons without much trouble. He was confident and capable. Then these things called target dummies came out. I made the mistake of using one, and then made the mistake of measuring myself against internet nobodies and what they said was "good" for a value on those. It was soul crushing. For a while I decided to learn more about what it would take to be what these internet nobodies said was "good." I would have use these exact skills in this exact order with this exact timing over and over in a boring, mechanical fashion. I would have to have better internet than I actually did because any delays would mean screwing everything up. And worst of all, I would have to basically destroy the identity of my character and be some cookie cutter clone.

    It didn't take long for me to slap myself and go "that's stupid - why the hell are you even thinking about playing this game on someone else's terms? Screw being some number-chasing damage dealer!" Consequently, all of my characters are hybrids... mostly on the tanky side of the spectrum. And I found I liked doing that more anyway. I have one character whose primary role is straight tanking, and he's probably my favorite.

    All that said, over the past year Zenimax has also been doing things that make me NOT want to tank anymore. Those things are called DLC dungeons. I like tanking. I really do. My primary tank is pretty darned solid. But when they start making all this crap in DLC dungeons that one-shots you regardless? Screw it. That's not fun. This tank largely refuses to set foot in those dungeons because they've got too many mechanics and they're punishingly unforgiving even on normal. I miss normal dungeons actually being normal, and vet dungeons not being super hard mode.
  • Starlock
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    Tasear wrote: »
    Maybe we need sets for tanks to use while doing overland content?

    That already exists, though. Swap out your tanking sets for damage dealing sets and overland is fine. I do this all the time on my character who is mainly set up to tank and not be a damage dealer.

    On the other hand, I have to wonder if the folks who find overland tedious really just have their standards set oddly. Like, maybe they forget it isn't normal to kill a mob in one hit? That it really is okay for it to take three or four? XD
  • Loves_guars
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    Starlock wrote: »
    All that said, over the past year Zenimax has also been doing things that make me NOT want to tank anymore. Those things are called DLC dungeons. I like tanking. I really do. My primary tank is pretty darned solid. But when they start making all this crap in DLC dungeons that one-shots you regardless? Screw it. That's not fun. This tank largely refuses to set foot in those dungeons because they've got too many mechanics and they're punishingly unforgiving even on normal. I miss normal dungeons actually being normal, and vet dungeons not being super hard mode.

    What about the joy of some bosses like Planar Inhibitor and many more untauntable where your tank is completely useless and you are expected to "switch to dps"? Yes, sometimes I feel like ZoS hates tanks.
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