Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.
I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.
which is something i didnt say
you seem to want to seperate my original sentence into two halves, one of which you are ignoring
so you are attacking me in a sense
just stop now
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P
Tan9oSuccka wrote: »I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P
You had a WW “Tank” wearing Hundings and.....Morkuldin?
For normal dungeons? (Hopefully)
Using vMoL as an example it takes more than just running into a group of adds and stabbing them, you need to know your priority target, which to range taunt, which to melee taunt, and where to run and stand in each add pull.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
I wasn't attacking you, but there's a ton of tanks out there that think the fact that they're always the last one still standing is a sign they're doing a good job when a bunch of them bring nothing to the table beyond a taunt and a shield. It's a bad standard to judge someone's ability to tank. How self-sufficient they are once everyone else is dead is a totally different testament to their abilities, but the simple act of being alive the longest isn't something to write home about.
I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment myselTan9oSuccka wrote: »I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P
You had a WW “Tank” wearing Hundings and.....Morkuldin?
For normal dungeons? (Hopefully)
Maybe you should reread my post.The key word was I "CHANGED to WW with Morkuldin and Hundings eventually."
It was a Tank prior to that.
Tan9oSuccka wrote: »I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment myselTan9oSuccka wrote: »I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
Does skill advisor help guide you?
Oh I never really look at it. I had a tank build on PC some years ago which I changed to WW with Morkuldin and Hundings eventually.
I like to experiment so when I'm confused I just ask anyone and everyone for ideas and then decide myself. :P
You had a WW “Tank” wearing Hundings and.....Morkuldin?
For normal dungeons? (Hopefully)
Maybe you should reread my post.The key word was I "CHANGED to WW with Morkuldin and Hundings eventually."
It was a Tank prior to that.
I sure wouldn’t have gathered that, but I get what you mean.
I’ve seen so many terrible Tank builds in action. I thought you were running one of them.
driosketch wrote: »I wish I knew because there's never anyone that wants to when you need one. I stopped leading weekly trial runs partially because it would take an hour to fill the non-dps roles. It also meant we could never run trials that needed 2 tanks for certain bosses. Seriously, the last time I got recruited to a nMoL run it turned out the second tank didn't even have a taunt. I was able to help salvage the run because my stam DK, who is also my crafter, had tank gear in his inventory and both taunt skills unlocked.
Which is a second thing. 90% of tanking is just knowing the mechanics. Anyone who knows how can tank bormal modes on most characters. I have handled the role for a normal dungeon run on my sorc with just a basic non-set Ice staff I crafted before the run. If no one want to dedicate themselves to tanking, at least they can take turns shouldering the role.
DaveMoeDee wrote: »I don't want to see more tanks. Tanking slots get filled fast in trials groups because the ratio is different (2/12).
But it is obvious what the problem is with tanking, as others have said. Overland content gets to be tedious compared to melting things as a DPS.
Another problem is that a lot players don't do roles. They just do whatever and get defaulted into DD. Even when they didn't build for high DPS, but actually prioritized survivability. I rarely run PUG normals, but now and then you come across a "DD" running s&b. I don't check armor, but how many DDs pugging normals aren't running at least 5 of medium or light? People are just doing whatever and spamming attacks. Even if their gear and weapons are clearly tank, they don't know what that entails so they just keep the default -- I will just attack things.
I really only became confident in doing group content in June and my main has been a tank since the game launched. I have never had to deal with being low CP, as I was already close to max at that time. I was also quite knowledgeable and had the ability to get decent gear and gold it all if I wanted. When I decided to commit to doing group content, I found it was much easier than I expected. My point is that it can be intimidating to do group content, especially in a role that seems to require special group play knowledge.
Maybe we need sets for tanks to use while doing overland content?
All that said, over the past year Zenimax has also been doing things that make me NOT want to tank anymore. Those things are called DLC dungeons. I like tanking. I really do. My primary tank is pretty darned solid. But when they start making all this crap in DLC dungeons that one-shots you regardless? Screw it. That's not fun. This tank largely refuses to set foot in those dungeons because they've got too many mechanics and they're punishingly unforgiving even on normal. I miss normal dungeons actually being normal, and vet dungeons not being super hard mode.