ZarkingFrued wrote: »Well they also gave your friend about 3 race change tokens so have them change it for free lol
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Sheezabeast wrote: »
https://www.youtube.com/watch?v=yCC_b5WHLX0 MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You see, here's the thing. If not everyone cares about 0.1-5% DPS difference, then why would they care about the Altmer changes?ZarkingFrued wrote: »Well they also gave your friend about 3 race change tokens so have them change it for free lol
not everyone want to change they played races..not everyone is high min/max endgamer so every 0.1% is counting to anything
there is more players who dont care even about 5% of dps difference untill they playstyle is still viable and fine
but this patch? even when difference between races is dps is really small now...it is destroyinig remains of build diversity between races and their uniqenes why people was playing them for years
(not how high dps we had from races but how we could have use of their race passives and just fact we was building our character around these passives as we have there adapted to our played race which we wanted to play, not it is screwed)
tl;dr: many players was choos races which they wanted to play and they adapted their playstyle to their race to be effective at, now most of these is just *** up
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Shield strength isn't lore-breaking, so I assume it's the health you mean.
Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...
Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Shield strength isn't lore-breaking, so I assume it's the health you mean.
Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.
Considering that according to lore they are supposed to be vulnerable to elemental dmg while bretons are supposed to resistant to magic then its of course lore breaking in every way to give altmers either hp or shield strength.
If you are just going to ignore how the game balance is affected overall and give altmers hp or shield strength because "it makes sense since they have superior physical bodies" then anyone can use the exact same argument for bretons being competitive or even top in various roles.
Kalle_Demos wrote: »
Altmer are naturally the most powerful and skilled Mages throughout the games and Lore. Period. This is not a debate, only a distraction from the massively glaring failure of lore comprehension by ZOS which is part of their job. This is embarrassing.
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Kalle_Demos wrote: »
Altmer are naturally the most powerful and skilled Mages throughout the games and Lore. Period. This is not a debate, only a distraction from the massively glaring failure of lore comprehension by ZOS which is part of their job. This is embarrassing.
and altmer have the highest DPS. Period.
seems kind of weird to put two periods in between the word period, but I dig the emphasis
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...
Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.
This is all good but you never share you builds, or from where you get those numbers ;D
MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Shield strength isn't lore-breaking, so I assume it's the health you mean.
Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.
Considering that according to lore they are supposed to be vulnerable to elemental dmg while bretons are supposed to resistant to magic then its of course lore breaking in every way to give altmers either hp or shield strength.
If you are just going to ignore how the game balance is affected overall and give altmers hp or shield strength because "it makes sense since they have superior physical bodies" then anyone can use the exact same argument for bretons being competitive or even top in various roles.
Oh, god.
1. Altmer are not necessarily vulnerable to the elements. That was only a Morrowind and Oblivion thing and not mentioned outside of those games. On that basis, I could also ask for complete stun immunity from Daggerfall. Also, the elemental weakness was balanced by HUGE additional magicka. Bretons and Altmer have the same magicka in ESO now, so...
2. Bretons can have more spell resistance. That would be the lore. ZOS are already breaking it by giving them physical resists on top of that.
3. HP are not resists. You still take more damage than Bretons.
4. More powerful shields on the canonically strongest magic race would make a lot of sense. Not to mention logic-wise, it would make sense for Altmer to focus on shields to make up for the additional damage they take in comparison to Bretons. Bretons on the other hand, would focus more on healing - which they are known for in the lore.
5. I am specifically discussing the details with Seraph here to get to a satisfying, non-balance-breaking solution. YOU waltz in here and shoot with rockets because you just can't accept that other people have been in this longer and might know a thing or two more. Forcing me to waste my energy on you. Ask the Horker dude about it.
@validifyedneb18_ESO
Here. That's what we had to deal with. That's why we couldn't make more progress.
MLGProPlayer wrote: »MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Both of those suggestions are 100% lore-approrpiate.
Altmer have the longest lives in Tamriel, so having the most health makes sense.
Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.
MLGProPlayer wrote: »MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Both of those suggestions are 100% lore-approrpiate.
Altmer have the longest lives in Tamriel, so having the most health makes sense.
Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.
Having the most health makes sense because they have the longest lives? What the hell did i just read. Ignoring how ludicrous this statement is and actually addressing it, there is literally no mention in lore what so ever about altmers having the largest hp. If anything its the exact opposite that applies with some games even giving altmers a -10 in endurance which basically means how large ur hp is. Altmers getting an hp boost is arguably lore breaking. Altmers having the largest hp pool is probably the most lore breaking passive in the entire series.
Altmer are the strongest mages in Tamriel so it makes sense to have bigger shields even tho they are supposed to be susceptible to magic? So let me get this straight. Altmers are supposed to be vulnerable to magic but according to you its lore friendly for altmers to be more resistant to magic than other races that are generally tanky by lore because reasons.
As always, not biased and absolutely correct with multiple evidence to back up ur statements.
Ogouc-5835363 wrote:The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
Seraphayel wrote: »Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.
At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.
Ogouc-5835363 wrote:The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
LIES!
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.
Instead, they gave us a passive that is only useful, and barely at that, in PvP.
You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.
So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
Both of those suggestions are 100% lore-approrpiate.
Altmer have the longest lives in Tamriel, so having the most health makes sense.
Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.
Having the most health makes sense because they have the longest lives? What the hell did i just read. Ignoring how ludicrous this statement is and actually addressing it, there is literally no mention in lore what so ever about altmers having the largest hp. If anything its the exact opposite that applies with some games even giving altmers a -10 in endurance which basically means how large ur hp is. Altmers getting an hp boost is arguably lore breaking. Altmers having the largest hp pool is probably the most lore breaking passive in the entire series.
Altmer are the strongest mages in Tamriel so it makes sense to have bigger shields even tho they are supposed to be susceptible to magic? So let me get this straight. Altmers are supposed to be vulnerable to magic but according to you its lore friendly for altmers to be more resistant to magic than other races that are generally tanky by lore because reasons.
As always, not biased and absolutely correct with multiple evidence to back up ur statements.
Health = vitality. It's how you represent "life force" in a video game.
And Altmer are physically weak, not magically weak. Shields are a magical conjuration.
I'm not saying either of these changes are perfect, but they are MUCH more lore-appropriate than stamina regen. They also have actual UTILITY.
SaucyMcSauceface wrote: »Sheezabeast wrote: »
Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...https://www.youtube.com/watch?v=yCC_b5WHLX0
MLGProPlayer wrote: »Seraphayel wrote: »Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.
At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.
If a large portion of the player base is complaining about something, is it not possible that there is a problem with the change?
When a company *** on 20+ years of lore and gives a race an objectively useless passive, yes, players of that race will be angry.
Holycannoli wrote: »SaucyMcSauceface wrote: »Sheezabeast wrote: »
Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...https://www.youtube.com/watch?v=yCC_b5WHLX0
You posted Roxette before I couldThe remake is really good but it's always Roxette for me.
I think these racial changes are only step 1. They are going to revamp the CP system. The power of our characters will be further modified and so for now we should just accept what they're doing. The alter changes aren't that bad. None are.
SaucyMcSauceface wrote: »Sheezabeast wrote: »
Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...https://www.youtube.com/watch?v=yCC_b5WHLX0
MLGProPlayer wrote: »Seraphayel wrote: »Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.
At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.
If a large portion of the player base is complaining about something, is it not possible that there is a problem with the change?
When a company *** on 20+ years of lore and gives a race an objectively useless passive, yes, players of that race will be angry.
Stamina sustain is objectively useless in ESO?