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Please ZOS listen to your heart...

WeerW3ir
WeerW3ir
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...and not to your bank account. Change the altmer race back to as it was. or atleast give back the magicka reco. :(

personaly i not want to lose a good friend from the game because of this change. this is just not fair against him, me, or 90% of the playerbase who actually using altmer as magicka. hybrid altmer is a joke. add back as it was. why doing this?
  • Banana
    Banana
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    Change to a breton. You'll look nicer to.
  • Ogou
    Ogou
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    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.
  • Sheezabeast
    Sheezabeast
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    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • soynegroyque
    soynegroyque
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    I don't have a Highelf but that new passive is trash all things considered.

    Meanwhile I don't think the trade for fire damage to weapon damage is worth it on my dunmer magdk.
    But I guess that remaining trap will hit for 2more damage kek
  • Kaliki
    Kaliki
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    It would have been easier for me to accept a racial overhaul where every race is only given "flavor" racials.
    Playing almost only an Altmer main I'm feeling sad about the loss of all magicka regen (reducing the suitable roles from heal/dps to dps only) and that Dunmers get basically the same but for both mag and stam.

    Time to cancel my subscription until I get over it. Will use the free race changes to make all my dps chars Dunmer so as to never have to buy a race change token.
    - Templars: Slower by Design® -
  • PardusMelas
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    eso is trying everything to lose more players with every update.
  • ZarkingFrued
    ZarkingFrued
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    Well they also gave your friend about 3 race change tokens so have them change it for free lol
  • Tasear
    Tasear
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    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.
  • Ratzkifal
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    I don't get why they said that they were going to keep the new racials lore friendly and then dish out several changes that are in direct conflict with what was established by other games.

    Altmer were the race with the most unconditional magicka regen.
    Bosmer used to be sneaky (sneakier than even Khajiit in 2/3 TES games!)
    Orcs were slower than other races.

    Fortunately some of the other lore breaking changes were scrapped, like Khajiit being the best Wizards.
    This Bosmer was tortured to death. There is nothing left to be done.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Priyasekarssk
    Priyasekarssk
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    WeerW3ir wrote: »
    ...and not to your bank account. Change the altmer race back to as it was. or atleast give back the magicka reco. :(

    personaly i not want to lose a good friend from the game because of this change. this is just not fair against him, me, or 90% of the playerbase who actually using altmer as magicka. hybrid altmer is a joke. add back as it was. why doing this?

    Lol. Are AD cowboy or what ? I love to see AD low pop all the time. Just play 1 hour a day, you will get gold rings. :D We have other games to play and other work to do.
  • Lord-Otto
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    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.

    Speak for yourself. YOU are the one not getting it.
  • Tasear
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    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.

    Fair enough if only power creep then outdo many mechs in pve.
  • Ogou
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    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
    Edited by Ogou on February 19, 2019 12:10AM
  • Ranger209
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    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.

    Fully raid buffed for the top 1%ers yes. Do they still pull top DPS for the average player running a 4 man or open world soloing? Will the regen be a problem for those players thus limiting their damage to something beneath the other magicka classes? Will it still be close? Stay tuned..
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Ranger209 wrote: »
    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.

    Fully raid buffed for the top 1%ers yes. Do they still pull top DPS for the average player running a 4 man or open world soloing? Will the regen be a problem for those players thus limiting their damage to something beneath the other magicka classes? Will it still be close? Stay tuned..

    Since when did you need to pull top DPS when out in the world, in a casual 4man, or soloing? If you dont do content that doesnt call for max dps just slot a regen ring.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Masel
    Masel
    Class Representative
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
    Edited by Masel on February 19, 2019 12:31AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Ranger209
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    Ranger209 wrote: »
    this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.

    Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.

    Fully raid buffed for the top 1%ers yes. Do they still pull top DPS for the average player running a 4 man or open world soloing? Will the regen be a problem for those players thus limiting their damage to something beneath the other magicka classes? Will it still be close? Stay tuned..

    Since when did you need to pull top DPS when out in the world, in a casual 4man, or soloing? If you dont do content that doesnt call for max dps just slot a regen ring.

    You don't need it to do anything in this game, or are you saying all other races won't be able to complete the content. It's a want not a need. It's something that makes things easier, not doable. Anyone level 1 to cp 810 wants it, none need it.
  • Ratzkifal
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    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Masel
    Masel
    Class Representative
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...

    Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.
    Edited by Masel on February 19, 2019 1:25AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Royaji
    Royaji
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    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    I'm going to stretch it pretty thin and say Altmer uses his spell with such eagerness and joy that it gives him more stamina to keep going. Although I'm not opposed to changing this passive to something maybe a bit more lore fitting I do not see it beign balanced as another magicka related passive in any form.

    Btw, @Masel you are doing God's work on the forums today. The Altmer whining army maybe loud but rational thinking may still win...
  • Kalle_Demos
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    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..

    Altmer are naturally the most powerful and skilled Mages throughout the games and Lore. Period. This is not a debate, only a distraction from the massively glaring failure of lore comprehension by ZOS which is part of their job. This is embarrassing.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Ratzkifal
    Ratzkifal
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    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.


    Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...

    Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.
    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..

    @Masel Alright, I'll trust you on those numbers having been insignificant before (which is sad in a completely different way), but I found nothing that supports Altmer being great warriors.
    That is beyond their superior intellect allowing them to come up with good strategies as well as their tendency to practice everything to perfection (which says nothing about their actual strength and stamina). Similarly their strong navy doesn't rely on muscle as much either as it does on balistas and navigation.
    If we look at the Altmer history, the warriors among them (followers of Trinimac) were turned into Orcs after his defeat at the hands of Boethia. Which I speculate may have ended a tradition of intense physical training among them.
    Their societal hierarchy of classes clearly puts intellect before strength too as teachers, priests and artists are of higher status than warriors. It should be noted that magic users are not mentioned separately on that list taken from the Pocket Guide to the Empire - 3rd Edition, possibly and probably because magic is found in every aspect of Altmer life including their "warriors", which should be called military in this context to avoid confusion with the trope of the traditional warrior.

    When ZOS said they would respect the lore, it was to my understanding that they would not make up nonsensical boni that disregard established lore in an attempt of making races unique.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ragnarock41
    Ragnarock41
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    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..

    People should stop being childish and realize already that a multiplayer game can not be balanced like a singleplayer one does. TES lore is a mess and taking lore as a primary balancing factor would be a disaster. I'm glad they took a more mathematical approach instead of pleasing the vocal ''muh lore'' minority.
  • Ratzkifal
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    Royaji wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Although I'm not opposed to changing this passive to something maybe a bit more lore fitting I do not see it beign balanced as another magicka related passive in any form.

    @Royaji How about "reduce the cost of healing abilities by 3%"? Up to you if healing abilities are all abilities that restore health to any target or if that only applies to skills that heal targets other than yourself.
    This Bosmer was tortured to death. There is nothing left to be done.
  • MLGProPlayer
    MLGProPlayer
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    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.
    Edited by MLGProPlayer on February 19, 2019 6:40AM
  • pieratsos
    pieratsos
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    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    No they wouldn't. They were already complaining before this passive was introduced because even the idea of other races being able to compete with them was increasing their blood pressure.
  • martijnlv40
    martijnlv40
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    pieratsos wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    No they wouldn't. They were already complaining before this passive was introduced because even the idea of other races being able to compete with them was increasing their blood pressure.

    This is why zos *** up with the racial changes. Now we get this...
    Forum is split 50/50 and I hate it.
    On the one hand you have people who say that Bosmer and Argonian are underperforming, Orc is a bit too strong and High Elf has an useless passive in PvE, and on the other hand you have people who just say the others are wrong and whining.
  • Eso101rus
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    Adapt and accept things change. I’m sure Altmer will feel fine, if not change and adapt.
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