Please ZOS listen to your heart...

  • Edziu
    Edziu
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    Well they also gave your friend about 3 race change tokens so have them change it for free lol

    not everyone want to change they played races..not everyone is high min/max endgamer so every 0.1% is counting to anything

    there is more players who dont care even about 5% of dps difference untill they playstyle is still viable and fine

    but this patch? even when difference between races is dps is really small now...it is destroyinig remains of build diversity between races and their uniqenes why people was playing them for years
    (not how high dps we had from races but how we could have use of their race passives and just fact we was building our character around these passives as we have there adapted to our played race which we wanted to play, not it is screwed)

    tl;dr: many players was choos races which they wanted to play and they adapted their playstyle to their race to be effective at, now most of these is just *** up
    Edited by Edziu on February 19, 2019 9:06AM
  • pieratsos
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    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.
  • Lord-Otto
    Lord-Otto
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    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Shield strength isn't lore-breaking, so I assume it's the health you mean.

    Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
    I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.
  • SaucyMcSauceface
    SaucyMcSauceface
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    Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...

    https://www.youtube.com/watch?v=yCC_b5WHLX0
    Edited by SaucyMcSauceface on February 19, 2019 1:04PM
  • Ogou
    Ogou
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    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You created a thread claiming Altmer were going to be the lowest magicka DPS race as soon as ZOS announced they were going to change Spell Recharge (before we even knew what they were changing it to).
    I agree these changes would probably fit Altmer better than the current Spell Recharge but those are still buffs. So I don't think ZOS would do that either (just look at the complaints about orcs).
  • Valrien
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    Edziu wrote: »
    Well they also gave your friend about 3 race change tokens so have them change it for free lol

    not everyone want to change they played races..not everyone is high min/max endgamer so every 0.1% is counting to anything

    there is more players who dont care even about 5% of dps difference untill they playstyle is still viable and fine

    but this patch? even when difference between races is dps is really small now...it is destroyinig remains of build diversity between races and their uniqenes why people was playing them for years
    (not how high dps we had from races but how we could have use of their race passives and just fact we was building our character around these passives as we have there adapted to our played race which we wanted to play, not it is screwed)

    tl;dr: many players was choos races which they wanted to play and they adapted their playstyle to their race to be effective at, now most of these is just *** up
    You see, here's the thing. If not everyone cares about 0.1-5% DPS difference, then why would they care about the Altmer changes?

    They either do or don't care. You can't say "I don't care about such a small DPS difference" and complain that Breton is 5% more DPS in the same breath. Those two just don't add up.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • pieratsos
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    Lord-Otto wrote: »
    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Shield strength isn't lore-breaking, so I assume it's the health you mean.

    Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
    I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.

    Considering that according to lore they are supposed to be vulnerable to elemental dmg while bretons are supposed to resistant to magic then its of course lore breaking in every way to give altmers either hp or shield strength.

    If you are just going to ignore how the game balance is affected overall and give altmers hp or shield strength because "it makes sense since they have superior physical bodies" then anyone can use the exact same argument for bretons being competitive or even top in various roles.
  • ezio45
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    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    Ok I understand that. Problem is darkelf has basically the exact same passives but get 1.8k + Stam upfront while highelf doesn't start seeing a benefit from it until 24-32s into a fight. The regen for Stam is "useful" but the darkelf being upfront makes it better. The also get 2k fire resist again with 100% uptime while highelf gets it's damage mitigation from basically heavy attacking on everything but a Templar. They should at least change the mitigation to be something like with a class ability active that way highelf gets to use the passive actually instead of having virtually no uptime on it during a fight
  • WeerW3ir
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    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...

    Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.

    This is all good but you never share you builds, or from where you get those numbers ;D
  • Lord-Otto
    Lord-Otto
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    pieratsos wrote: »
    Lord-Otto wrote: »
    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Shield strength isn't lore-breaking, so I assume it's the health you mean.

    Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
    I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.

    Considering that according to lore they are supposed to be vulnerable to elemental dmg while bretons are supposed to resistant to magic then its of course lore breaking in every way to give altmers either hp or shield strength.

    If you are just going to ignore how the game balance is affected overall and give altmers hp or shield strength because "it makes sense since they have superior physical bodies" then anyone can use the exact same argument for bretons being competitive or even top in various roles.

    Oh, god.

    1. Altmer are not necessarily vulnerable to the elements. That was only a Morrowind and Oblivion thing and not mentioned outside of those games. On that basis, I could also ask for complete stun immunity from Daggerfall. Also, the elemental weakness was balanced by HUGE additional magicka. Bretons and Altmer have the same magicka in ESO now, so...
    2. Bretons can have more spell resistance. That would be the lore. ZOS are already breaking it by giving them physical resists on top of that.
    3. HP are not resists. You still take more damage than Bretons.
    4. More powerful shields on the canonically strongest magic race would make a lot of sense. Not to mention logic-wise, it would make sense for Altmer to focus on shields to make up for the additional damage they take in comparison to Bretons. Bretons on the other hand, would focus more on healing - which they are known for in the lore.
    5. I am specifically discussing the details with Seraph here to get to a satisfying, non-balance-breaking solution. YOU waltz in here and shoot with rockets because you just can't accept that other people have been in this longer and might know a thing or two more. Forcing me to waste my energy on you. Ask the Horker dude about it.

    @validifyedneb18_ESO
    Here. That's what we had to deal with. That's why we couldn't make more progress.
    Edited by Lord-Otto on February 19, 2019 3:38PM
  • Noisivid
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    While I agree about the Altmer passive changes it's good to remember that ZOSes heart sounds like a room full of slot machines in a casino... not to be cynical or anything.
    Vogon Poet Laureate
  • FrankonPC
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    Altmer are naturally the most powerful and skilled Mages throughout the games and Lore. Period. This is not a debate, only a distraction from the massively glaring failure of lore comprehension by ZOS which is part of their job. This is embarrassing.

    and altmer have the highest DPS. Period.

    seems kind of weird to put two periods in between the word period, but I dig the emphasis
  • MLGProPlayer
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    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Both of those suggestions are 100% lore-approrpiate.

    Altmer have the longest lives in Tamriel, so having the most health makes sense.

    Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.
    Edited by MLGProPlayer on February 19, 2019 4:06PM
  • MLGProPlayer
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    FrankonPC wrote: »



    Altmer are naturally the most powerful and skilled Mages throughout the games and Lore. Period. This is not a debate, only a distraction from the massively glaring failure of lore comprehension by ZOS which is part of their job. This is embarrassing.

    and altmer have the highest DPS. Period.

    seems kind of weird to put two periods in between the word period, but I dig the emphasis

    Except that's debatable. They parse slightly higher than Breton with gold food and pull identical numbers with an absorb glyph.
    Edited by MLGProPlayer on February 19, 2019 4:02PM
  • Masel
    Masel
    Class Representative
    WeerW3ir wrote: »
    Masel wrote: »
    Ratzkifal wrote: »
    Masel wrote: »
    1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.


    2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.

    @Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
    It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.

    Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...

    Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.

    This is all good but you never share you builds, or from where you get those numbers ;D

    I get them from UESP. I do personal calculations and build optimisation, but I didn't post anything as of now, because I have had very bad experiences with the forum crowd here. Many times i have put myself out there, but it always lead to people accusing me of being a representative of ZoS basically, even though i just usee the ingame math to show stuff.if you want to see something, i can send the current racial calculations to you.

    These numbers are taken from the games' core. The UESP build editor has all you need to know in it. The numbers they have are taken from ingame through an add-on they developed, and it's the only source I trust in terms of that.
    Edited by Masel on February 19, 2019 4:19PM
    PC EU

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  • pieratsos
    pieratsos
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    Lord-Otto wrote: »
    pieratsos wrote: »
    Lord-Otto wrote: »
    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Shield strength isn't lore-breaking, so I assume it's the health you mean.

    Well, it's a bit of a stretch. Altmer are said to have superior physical bodies. That used to be paralysis or disease resistance. Extra health is a bit off, but it works better for ESO mechanics. It's... somewhat acceptable.
    I initially expected that when ZOS hinted at the Spell Recharge rework. Would have made a lot more sense and required minimal effort.

    Considering that according to lore they are supposed to be vulnerable to elemental dmg while bretons are supposed to resistant to magic then its of course lore breaking in every way to give altmers either hp or shield strength.

    If you are just going to ignore how the game balance is affected overall and give altmers hp or shield strength because "it makes sense since they have superior physical bodies" then anyone can use the exact same argument for bretons being competitive or even top in various roles.

    Oh, god.

    1. Altmer are not necessarily vulnerable to the elements. That was only a Morrowind and Oblivion thing and not mentioned outside of those games. On that basis, I could also ask for complete stun immunity from Daggerfall. Also, the elemental weakness was balanced by HUGE additional magicka. Bretons and Altmer have the same magicka in ESO now, so...
    2. Bretons can have more spell resistance. That would be the lore. ZOS are already breaking it by giving them physical resists on top of that.
    3. HP are not resists. You still take more damage than Bretons.
    4. More powerful shields on the canonically strongest magic race would make a lot of sense. Not to mention logic-wise, it would make sense for Altmer to focus on shields to make up for the additional damage they take in comparison to Bretons. Bretons on the other hand, would focus more on healing - which they are known for in the lore.
    5. I am specifically discussing the details with Seraph here to get to a satisfying, non-balance-breaking solution. YOU waltz in here and shoot with rockets because you just can't accept that other people have been in this longer and might know a thing or two more. Forcing me to waste my energy on you. Ask the Horker dude about it.

    @validifyedneb18_ESO
    Here. That's what we had to deal with. That's why we couldn't make more progress.


    Considering that ive played the game since beta with a couple of small breaks here and there, ud have to be playing for a very very very long time to be playing for much longer than i did and even then you wouldnt even be actually playing the game much longer cause there wasnt really much of a game to play. Nice try, better luck next time.

    And im not waltzing with rockets or anything. You are the one who quoted me genius. You werent having a discussion with anyone, you just made a random post that no one bothered to answer and then quoted me to start a discussion and now for whatever reason you decided to turn it to a personal argument with statements completely irrelevant with the discussion and accusing me of waltzing into ur discussion. What the heck? You sound like an angry dude waltzing in arguments shouting and making no sense that other people see with a *rollseyes* look on their face and wondering "what the hell is this guy's problem". If you cant waste ur energy into having a discussion then dont quote me to start the discussion in the first place. And yes please tag more people in it to read what a fool you made out of urself. lmao.

    Back to topic.

    1)So basically we are only gonna cherry pick the lore that suits our agenda and ignore some of it because "its only part of two games". Of course those 2 games are like what, 20-30% of the series if not more depending on which games you count? Thats a prety large portion to ignore.

    2) Im not much of a lore guy but from a quick look i havent seen any mention of superior physical bodies. The only thing i see is the exact opposite. Tall slender guys that are not actually strong with susceptible to magic mentions here and there. Where is this physical superiority you see? Where is any form of boost to defence for that matter apart from that disease resistance which is even less useful than stamina regen is. What i see in lore is probably a description of glass cannons.

    3) Yes altmers have huge magicka in lore. And altmers are exactly that in the game and are only rivalled by bretons which is prety much what the lore says. Just viewing it from my own perspective here.

    4)Again im not much of a lore guy so i may be wrong but i dont really see any mentions of stun immunity. Just resistant to paralysis and as far im concerned paralysis doesnt really exist in ESO as a specific status effect. Of course you can generalise it as stuns in general but then again you see the point im making right? Cherry picking lore and translate it the way we see fit.

    5) HP are not resists but they sure as hell make you tanky. In fact its the most universal stat that relates to tankiness and there are games giving altmer actually less hp than other races. So yeah, lore breaking. Again, translating lore the way we see fit. Same applies for shields.

    I could go on forever but its prety obvious what is happening here. Just viewing lore from our own perspective here and listing things that "make sense" because of lore without actually looking their correlation with the actual game. Its just an opinion based argument. You are not right, you are not wrong. Its just how you see lore.

    Oh and btw, if you are so hell bent on superior physical bodies then stamina regen is one of the most lore friendly passives you could have. Stamina literally defines physicality in ESO. I mean it makes no sense to me for altmers to be physically superior but if they are according to lore, then stamina regen makes perfect sense.

    Edited by pieratsos on February 19, 2019 5:37PM
  • pieratsos
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    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Both of those suggestions are 100% lore-approrpiate.

    Altmer have the longest lives in Tamriel, so having the most health makes sense.

    Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.

    Having the most health makes sense because they have the longest lives? What the hell did i just read. Ignoring how ludicrous this statement is and actually addressing it, there is literally no mention in lore what so ever about altmers having the largest hp. If anything its the exact opposite that applies with some games even giving altmers a -10 in endurance which basically means how large ur hp is. Altmers getting an hp boost is arguably lore breaking. Altmers having the largest hp pool is probably the most lore breaking passive in the entire series.

    Altmer are the strongest mages in Tamriel so it makes sense to have bigger shields even tho they are supposed to be susceptible to magic? So let me get this straight. Altmers are supposed to be vulnerable to magic but according to you its lore friendly for altmers to be more resistant to magic than other races that are generally tanky by lore because reasons.

    As always, not biased and absolutely correct with multiple evidence to back up ur statements.
  • Rehdaun
    Rehdaun
    ✭✭✭✭✭
    Just reposing this from another thread. We were promised this back in November.

    hv1zrlizpaho.png
    Reference

    Is Zos holding true to their word? Hmmm


  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Both of those suggestions are 100% lore-approrpiate.

    Altmer have the longest lives in Tamriel, so having the most health makes sense.

    Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.

    Having the most health makes sense because they have the longest lives? What the hell did i just read. Ignoring how ludicrous this statement is and actually addressing it, there is literally no mention in lore what so ever about altmers having the largest hp. If anything its the exact opposite that applies with some games even giving altmers a -10 in endurance which basically means how large ur hp is. Altmers getting an hp boost is arguably lore breaking. Altmers having the largest hp pool is probably the most lore breaking passive in the entire series.

    Altmer are the strongest mages in Tamriel so it makes sense to have bigger shields even tho they are supposed to be susceptible to magic? So let me get this straight. Altmers are supposed to be vulnerable to magic but according to you its lore friendly for altmers to be more resistant to magic than other races that are generally tanky by lore because reasons.

    As always, not biased and absolutely correct with multiple evidence to back up ur statements.

    Health = vitality. It's how you represent "life force" in a video game.

    And Altmer are physically weak, not magically weak. Shields are a magical conjuration.

    I'm not saying either of these changes are perfect, but they are MUCH more lore-appropriate than stamina regen. They also have actual UTILITY.
    Edited by MLGProPlayer on February 19, 2019 5:30PM
  • Mintaka5
    Mintaka5
    ✭✭✭✭✭
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    LIES!

    Edited by Mintaka5 on February 19, 2019 5:31PM
  • MLGProPlayer
    MLGProPlayer
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    ✭✭✭✭✭
    Rehdaun wrote: »
    Just reposing this from another thread. We were promised this back in November.

    hv1zrlizpaho.png
    Reference

    Is Zos holding true to their word? Hmmm


    ZOS, breaking a promise and making changes that violate lore and break balance? I am shocked. :lol:
  • Seraphayel
    Seraphayel
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    ✭✭✭✭✭
    Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.

    At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.
    Edited by Seraphayel on February 19, 2019 5:40PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • MLGProPlayer
    MLGProPlayer
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    ✭✭✭✭✭
    Seraphayel wrote: »
    Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.

    At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.

    If a large portion of the player base is complaining about something, is it not possible that there is a problem with the change?

    When a company *** on 20+ years of lore and gives a race an objectively useless passive, yes, players of that race will be angry.
    Edited by MLGProPlayer on February 19, 2019 5:47PM
  • Ogou
    Ogou
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    Mintaka5 wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    LIES!

    ZOS said it. Not me.
  • pieratsos
    pieratsos
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    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    Ogou wrote: »
    Tasear wrote: »
    Ogou wrote: »
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    Just gonna leave this here.

    They could of added anything else and pve high elf players would be happy.

    Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.

    They don't want to give them a DPS buff. That doesn't mean the passive needs to be useless. +1000 health or +20% shield strength are two extremely useful changes they coild have made that also don't impact DPS in any way.

    Instead, they gave us a passive that is only useful, and barely at that, in PvP.

    You are complaining about a lore breaking passive and you suggest to be replaced with another lore breaking passive.

    So the issue isn't really about a lore breaking passive. The issue is that the lore breaking passive doesn't fit ur agenda.

    Both of those suggestions are 100% lore-approrpiate.

    Altmer have the longest lives in Tamriel, so having the most health makes sense.

    Altmer are also the strongest mages in Tamriel, so having stronger shields, to make up for their frail dispositions, makes sense.

    Having the most health makes sense because they have the longest lives? What the hell did i just read. Ignoring how ludicrous this statement is and actually addressing it, there is literally no mention in lore what so ever about altmers having the largest hp. If anything its the exact opposite that applies with some games even giving altmers a -10 in endurance which basically means how large ur hp is. Altmers getting an hp boost is arguably lore breaking. Altmers having the largest hp pool is probably the most lore breaking passive in the entire series.

    Altmer are the strongest mages in Tamriel so it makes sense to have bigger shields even tho they are supposed to be susceptible to magic? So let me get this straight. Altmers are supposed to be vulnerable to magic but according to you its lore friendly for altmers to be more resistant to magic than other races that are generally tanky by lore because reasons.

    As always, not biased and absolutely correct with multiple evidence to back up ur statements.

    Health = vitality. It's how you represent "life force" in a video game.

    And Altmer are physically weak, not magically weak. Shields are a magical conjuration.

    I'm not saying either of these changes are perfect, but they are MUCH more lore-appropriate than stamina regen. They also have actual UTILITY.

    Health = vitality. Great. Its their effective health pool in a video game. Again, there are games giving them a minus 10 in edurance which governs their health = vitality = health pool. Meaning no bonus to ur health. Actually the opposite. How old the race is completely irrelevant with their effective health pool. Apples and oranges mate. You are grasping at straws here.

    Altmer are physically weak now? That other guy is arguing about altmers being physically superior. Which one is it? Seems like everyone have their own definition of lore.

    Altmers in lore have mentions of magic weaknesses. In both oblivion and morrowind they have weaknesses to magic across the board.

    Yes, shields are a magical conjuration thing. According to lore, this is screaming Bretons, both in terms of conjuration and resistant to magic.

    Continue to spread misinformation. Maybe one day you'll actually believe what you are saying.
    Edited by pieratsos on February 19, 2019 6:00PM
  • Holycannoli
    Holycannoli
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    ✭✭

    Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...

    https://www.youtube.com/watch?v=yCC_b5WHLX0

    You posted Roxette before I could :) The remake is really good but it's always Roxette for me.

    I think these racial changes are only step 1. They are going to revamp the CP system. The power of our characters will be further modified and so for now we should just accept what they're doing. The alter changes aren't that bad. None are.
    Edited by Holycannoli on February 19, 2019 6:02PM
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.

    At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.

    If a large portion of the player base is complaining about something, is it not possible that there is a problem with the change?

    When a company *** on 20+ years of lore and gives a race an objectively useless passive, yes, players of that race will be angry.

    Stamina sustain is objectively useless in ESO?
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭

    Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...

    https://www.youtube.com/watch?v=yCC_b5WHLX0

    You posted Roxette before I could :) The remake is really good but it's always Roxette for me.

    I think these racial changes are only step 1. They are going to revamp the CP system. The power of our characters will be further modified and so for now we should just accept what they're doing. The alter changes aren't that bad. None are.

    Wouldn't it be great if they communicated that to us?

    If these changes are part of a bigger picture, then let us know.

    But I'm not going to infer that, especially when the developer in question is ZOS. If there is one thing ZOS has shown us over all these years, it's that they can't see beyond their noses. They have a history of making terrible, short-sighted changes.
  • TerraDewBerry
    TerraDewBerry
    ✭✭✭✭✭

    Glad someone else had the same response to the title. Although in my mind it was Roxette I heard...

    https://www.youtube.com/watch?v=yCC_b5WHLX0

    Oh man.. you beat me to it. Good call. Sometimes, old school is best school. No cover will ever surpass the original in my mind. <3

    I recall the racial changes from a few years back and people were fairly unhappy about those changes as well. I guess my point is that, ZOS has shown over and over that you shouldn't consider anything written in stone. Just wait a couple of years and they will be messing with racial passives yet again. My guess is that people won't be happy about those changes either...
    Edited by TerraDewBerry on February 19, 2019 6:35PM
  • Seraphayel
    Seraphayel
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    ✭✭✭✭✭
    pieratsos wrote: »
    Seraphayel wrote: »
    Oh look, another Altmer whine thread. Haven't seen like several dozens already on that topic.

    At this point I just hope ZOS gets through with the changes just to read more Altmer complaints for the next months / years. Bet all the complainers will still be around when Elsweyr hits.

    If a large portion of the player base is complaining about something, is it not possible that there is a problem with the change?

    When a company *** on 20+ years of lore and gives a race an objectively useless passive, yes, players of that race will be angry.

    Stamina sustain is objectively useless in ESO?

    Yes it is. Because of [reasons].
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
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