The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
...and not to your bank account. Change the altmer race back to as it was. or atleast give back the magicka reco.
personaly i not want to lose a good friend from the game because of this change. this is just not fair against him, me, or 90% of the playerbase who actually using altmer as magicka. hybrid altmer is a joke. add back as it was. why doing this?
validifyedneb18_ESO wrote: »this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.
Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
validifyedneb18_ESO wrote: »this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.
Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
validifyedneb18_ESO wrote: »this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.
Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
validifyedneb18_ESO wrote: »this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.
Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
Fully raid buffed for the top 1%ers yes. Do they still pull top DPS for the average player running a 4 man or open world soloing? Will the regen be a problem for those players thus limiting their damage to something beneath the other magicka classes? Will it still be close? Stay tuned..
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »this just in; Altmer still pull top DPS, they now ALSO get a bunch of stamina to more easily do mechanics in dungeons.
Oh wait, thats old news. Apparently altmers natural intelligence doesn't translate into the real world, which is sad, because I play altmer, lol.
Fully raid buffed for the top 1%ers yes. Do they still pull top DPS for the average player running a 4 man or open world soloing? Will the regen be a problem for those players thus limiting their damage to something beneath the other magicka classes? Will it still be close? Stay tuned..
Since when did you need to pull top DPS when out in the world, in a casual 4man, or soloing? If you dont do content that doesnt call for max dps just slot a regen ring.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Also, the 9% wont be applied to 2100. They are applied to the base recovery, which is probably around 1300 in that case. So 9% will be around 110 recovery, which is 55 magicka per second. Not that noticable is it...
Altmer healers just got a huge buff to them. 258 spell damage boosts your healing, while the old elemental damage done did not. So it allows you to go for more sustain than you had before while reaching the same healing output.
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
@Masel As great as the stamina might be for dodgerolling in pvp and pve, It just doesn't fit the lore. Altmer were never ever known for their stamina and it makes no sense for a race that is known to strive for perfection in everything they do to get a bonus in something other than their specialty.
It doesn't even have to be a passive that can "help you on a dummy" but something that feels actually useful for the thing you are doing. Meanwhile Altmer healers are sad, because sustain is what makes and breaks a healer while spell damage is not nearly as needed. My Breton healer on live has 2100 magicka recovery, so 9% are not "basically nothing" to them and while Bretons got their reduction buffed to 7%, Altmer got their sustain removed. It would have been better if that passive was changed to make Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Actually, when I look up altmeri lore I find that they are great magicians and warriors in close combat. I'm no expert on lore, but that's what i can find on wikis..
1. 9% magicka recovery was basically nothing in pve. At best 50 magicka per second. The stamrec on the other hand can be very nice. Sure on a dummy it won't help you at all, unless you use rearming trap for minor force for example. In actual raid scenarios where you have to sprint, dodge, block, this thing came be a lifesaver.
2. Altmer still has arguably the best damage, out right. As long as pure damage is more important than sustain, it is the way to go. And with clockwork food you can get similar sustain+damage as a breton too, so what on earth are you even complaining about... the 258 spell damage alone is a huge buff from live.
Altmer better healers instead of giving them stamina that does not really fit the lore unless someone actually releases an in-lore explanation.
Although I'm not opposed to changing this passive to something maybe a bit more lore fitting I do not see it beign balanced as another magicka related passive in any form.
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
Not sure about that TBH. If we go by the dev comment they would have added something that is "useless" anyways as to not give Altmer a buff. Which you would still have people complaining about Altmer being worse than Breton.
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
Just gonna leave this here.
They could of added anything else and pve high elf players would be happy.
No they wouldn't. They were already complaining before this passive was introduced because even the idea of other races being able to compete with them was increasing their blood pressure.