Great work with these tests!
So here's proof that Orc is is completely and consistently outparsing everything else for Stam, while also having more HP than most races at the same time. Oh boy... I thought this was pretty obvious just from lookin at the numbers, but now heres actual proof... I really hope ZOS takes another look at this, seems like a massive oversight.
Orc are nice, they tank it while us other scrams for buffsGreat work with these tests!
So here's proof that Orc is is completely and consistently outparsing everything else for Stam, while also having more HP than most races at the same time. Oh boy... I thought this was pretty obvious just from lookin at the numbers, but now heres actual proof... I really hope ZOS takes another look at this, seems like a massive oversight.
Lol, we still doing this? Yeah I’m sure ZOS didn’t realize. Uh oh there’s a new BiS Stam race in the house everyone yell and scream and abandon the game. Comes in a whole 50-100 dps above the next best race and like max 1k above the worst lol. Get over it. Basically all races have damn near equal DPS and Orc gets 1k health more. It’s only going to matter to the absolute min maxers. And if that’s how you want to play then don’t complain about it. I bet the difference will lessen/other races might come out on top once people start adjusting builds/coming up with new ones.
Great work with these tests!
So here's proof that Orc is is completely and consistently outparsing everything else for Stam, while also having more HP than most races at the same time. Oh boy... I thought this was pretty obvious just from lookin at the numbers, but now heres actual proof... I really hope ZOS takes another look at this, seems like a massive oversight.
Lol, we still doing this? Yeah I’m sure ZOS didn’t realize. Uh oh there’s a new BiS Stam race in the house everyone yell and scream and abandon the game. Comes in a whole 50-100 dps above the next best race and like max 1k above the worst lol. Get over it. Basically all races have damn near equal DPS and Orc gets 1k health more. It’s only going to matter to the absolute min maxers. And if that’s how you want to play then don’t complain about it. I bet the difference will lessen/other races might come out on top once people start adjusting builds/coming up with new ones.
Seraphayel wrote: »
Meta Race for Magicka is not Breton. It is Altmer. The players who care about DPS are all Dunmer on live who does not have a single sustain bonus. Breton is the easy mode for Magicka while Altmer is the harder and more rewarding.
MLGProPlayer wrote: »No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
This is what ZOS does every time. They always go with the sledgehammer instead of the chisel.
DonkeyJote wrote: »MLGProPlayer wrote: »No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
This is what ZOS does every time. They always go with the sledgehammer instead of the chisel.
A sledgehammer? Seriously? The Khajit are literally like 1.5% behind the top in all 10 dps classes. Is it perfect? No. Is it pretty damn good? Yup.
I'd love to see Khajit brought up a smidge, but truth is Breton, Altmer, Dunmer, and Khajit are all perfectly viable in any content, and Orc, Dunmer, Redguard, Bosmer, and Khajit are all perfectly fine for Stam. We're talking about 1.5% damage for most of these.
joaaocaampos wrote: »joaaocaampos wrote: »Magicka Races
- High Elf: 59,695
- Dark Elf: 59,508
- Breton: 59,495
- Khajiit: 58,581
- Argonian: 58,098
@susmitds Ideal balancingjoaaocaampos wrote: »Stamina Races.
- Orc: 63,424
- Dark Elf: 63,307
- Redguard: 62,613
- Khajiit: 62,466
- Wood Elf: 62,448
- Imperial: 62,334
- Magicka
- 1º: Breton and High Elf.
- 2º: Dark Elf and Khajiit.
- 3º: Argonian.
That is,
- Stamina
- 1º: Redguard and Wood Elf.
- 2º: Dark Elf and Khajiit.
- 3º: Orc.
- 4º: Imperial.
With this, the races will be well balanced.
- Breton and High Elf are well balanced.
- Argonian and Imperial will be ignored here.
- Dark Elf: -400 DPS
- Khajiit: +500 DPS
- Orc: -600 DPS
- Redguard: +400 DPS
- Wood Elf: +550 DPS
In other words,
- Dark Elf => Dynamic: Increases your Max Stamina and Magicka by 1875 1500.
- Khajiit => Go back with the old Feline Ambush. "Increases your Weapon and Spell Critical Chance by 8%."
- Orc => Brawny: Increases your Max Stamina by 2000 1500.
- Redguard => Adrenaline Rush: When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 4 seconds.
- Wood Elf => Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 6 seconds, add a bonus to Physical and Spell Penetration of 1500 1980 for the duration.
Feedback/Observations
Redguard vs Bosmer Sustain
These tests do not do justice to Bosmer sustain compared to Redguard sustain. We specifically tested sustain by using a potion and then draining all stamina on Redguard and Bosmer StamNB, then waiting 8 secs, followed by solo parsing a 3M Skeleton without Potions three times. Bosmer came out 17.5% faster on average. From this, we can deduce that in fights with breaks, Bosmer sustain is around 17.5% better than Redguard (not really an issue as both their sustain is very good)
Imperial
These changes are feeling great for Imperial. Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit. The parses show how much their DPS improved. Though I specifically did not test this, I think based on the rest that using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS. They should be at least Argonian level on Magicka DPS too.
The ultimate cost reduction, great sustain and huge resources would put them on the level of Nord easily for tanking, if not higher.
The Khajiit Dilemma
Starting on something positive, I felt virtually no difference in Solo Buffed DPS for Khajiit. I did not test all races in solo buffed DPS though. It was somewhat different for raid-buffed DPS scenario, where Khajiit is performing not to the point of what other DD races are capable of. To explain this, I will elaborate a bit on what exactly is happening.
The more Critical Hit Damage Modifier you have, it slowly but steadily get more and more redundant, decreasing overall gain from it. To use it efficiently, we will need higher Critical Hit Chances as raw damage from Resources+Weapon/Spell Damage.
Here, where the primary issue lies. Between base CHD, class passives, CP and Minor Force, we already have very high CHD. Khajiit 0.1 CHD is already somewhat reduntant if you have below 75.2% critical hit chance (Thanks for correcting me, guys). StamNB Critical Hit Chance is around 78% and this is lesser for classes like Templar.
Adding to this is the fact that Shadow being a pure Damage Mundus is the new BiS Magicka Mundus but Khajiit is not gaining the required DPS gain from it compared to Thief due to redundancy.
Now, in raids, a huge part of the Damage Done is dealt during the Major Force uptime. This is when the situation goes south. Addition of 0.15 CHD gives less benefit to Khajiit compared to other races, a race, which till now somewhat relied on additional bonus from Major Force to compete with other races, which is a complete 180 turn. Compounding to this fact is that Khajiit has all lowest primary damage resources of all races, meaning they get the least damage from 10% extra resources part.
This also increases the Khajiit's reliance on RNG more as non-crits don't affect Khajiit DPS at all and they happen lesser now.
A few days ago, I saw a post on Dunmer getting higher critical hit damage compared to Khajiit based on rumors. @LiquidPony did a great job at breaking it down.
However, LiquidPony used an edge case of scenario of testing it with builds with very high Weapon Damage 6-9K weapon damage as that point adding Weapon Damage is reduntant and critical hit chance of those builds tend to be quite low in the first place. This is not relevant for the entire picture so I used a more PvP standard setup to test it.
Using Shacklebreaker(Prismatic on big pieces/Stamina on small pieces)+Spriggan+Velidreth/Kraagh as base, I used Snipe as the skill to test damage by. I raised CHD by 0.01 using CP after every test to find the point where Khajiit and Dunmer deals equal critical damage. I used Lover Mundus to stop Mundus from affecting the test intially. The point came at 1.97 non-racial CHD for my particular build.
Khajiit (2.07 CHD) - 41684 Snipe Crit
Dunmer (1.97 CHD) - 41677 Snipe Crit
At this point, I replaced Lover with Shadow.
Shadow Khajiit (2.20 CHD) - 42193 Snipe Crit
Shadow Dunmer (2.10 CHD) - 42311 Snipe Crit
As we see, critical damage beyond the sweet point is coming out higher for Dunmer. Now to be fair, having this high critical damage is another edge case.
But one thing is true that Dunmer+Shadow (254 Weapon Damage+0.13 CHD) will always deal more damage(crit and non crit) compared Khajiit+Warrior(232 Weapon Damage+0.10 CHD).
For PvP situations, the critical change will be buff to builds that can crit on will(namely gankers) and any build that has significant critical hit chance. However on the opposite end of the spectrum, Khajiit builds that depended on the Khajiit Passive to maintain a significant Critical Hit Chance such as Heavy Armor builds (especially build that don't use Fury/Veiled Heritance/Ravager/Seventh Levion) will suffer significantly.
I believe that splitting the passive in Half(5/5 or 4/6 or even 4/5) in between Critical Hit Chance and Critical Hit Damage&Healing will be a fair move, then potential gain from addition CHD modifiers like Shadow, Major Force due to CHC will be countered by redundancy from Critical Hit Damage, balancing it out. Otherwise, there is a fair chance that Khajiit will lag behind significantly once the Crit Meta passes.
DonkeyJote wrote: »MLGProPlayer wrote: »No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
This is what ZOS does every time. They always go with the sledgehammer instead of the chisel.
A sledgehammer? Seriously? The Khajit are literally like 1.5% behind the top in all 10 dps classes. Is it perfect? No. Is it pretty damn good? Yup.
I'd love to see Khajit brought up a smidge, but truth is Breton, Altmer, Dunmer, and Khajit are all perfectly viable in any content, and Orc, Dunmer, Redguard, Bosmer, and Khajit are all perfectly fine for Stam. We're talking about 1.5% damage for most of these.
MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Meta Race for Magicka is not Breton. It is Altmer. The players who care about DPS are all Dunmer on live who does not have a single sustain bonus. Breton is the easy mode for Magicka while Altmer is the harder and more rewarding.
Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
Olupajmibanan wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
You don't understand how statistical significance works right?
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »There is no reason to pick any race other than Breton in PvE right now. That's a problem.
I don't want to be rude but this problem exists solely in your (and a few others') head(s).
Then explain to me a single endgame scenario where it is advantageous to pick Altmer over Breton.
Seraphayel wrote: »Olupajmibanan wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
You don't understand how statistical significance works right?
Enough to see that it doesn't matter. I find it funny that statistical insignificance is brought up now after all the other arguments haven't resulted in the desired effect. What's next? This discussion is absurd on so many levels and the most important that is that it's an absolutely pointless discussion.
MLGProPlayer wrote: »
Because they do more damage than Breton.
MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they do more damage than Breton.
But they don't?
MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they do more damage than Breton.
But they don't?
Altmer have higher DPS on every class except Dragonknights. Can't ignore the facts in the original post bud.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they do more damage than Breton.
But they don't?
Altmer have higher DPS on every class except Dragonknights. Can't ignore the facts in the original post bud.
Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences.
MLGProPlayer wrote: »Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences
MLGProPlayer wrote: »Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences
Higher average DPS = Higher DPS
Statistically insignificant = Top 3 is well balanced, still top on 4 classes
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they do more damage than Breton.
But they don't?
Altmer have higher DPS on every class except Dragonknights. Can't ignore the facts in the original post bud.
Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences.
3/4
MLGProPlayer wrote: »Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences
Higher average DPS = Higher DPS
Statistically insignificant = Top 3 is well balanced, still top on 4 classes
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »
Because they do more damage than Breton.
But they don't?
Altmer have higher DPS on every class except Dragonknights. Can't ignore the facts in the original post bud.
Again, they don't.
They have higher average DPS in 2/4 classes. And neither of those are statistically significant differences.
3/4
DK: Breton > Altmer
NB: Breton < Altmer
Sorc: Breton < Altmer
Temp: Breton = Altmer
I didn't think basic counting was that tough.