MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Yes, lets also think about Bosmer, Redguards, Khajiit and Argonians who have far larger problems than beeing bis with a weak passive.
Not saying Altmer should not have something more useful, it would however have to be something who help survival rather than dps as Breton, Altmer and Dunmer is very close.
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Sustain is not everything. There are short fights where Bretons don't make any use of their sustain (and obviously won't totally change their setup) and there are longer fights were their sustain matters. In shorter fights where "power" matters Altmer pull ahead (that's not up for a debate), in longer fights Bretons might pull ahead. Both races are otherwise on par. That's almost perfect balance. Complaining has to stop as there is no point towards it anymore. Breton is not universally better as some want it to make.
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Sustain is not everything. There are short fights where Bretons don't make any use of their sustain (and obviously won't totally change their setup) and there are longer fights were their sustain matters. In shorter fights where "power" matters Altmer pull ahead (that's not up for a debate), in longer fights Bretons might pull ahead. Both races are otherwise on par. That's almost perfect balance. Complaining has to stop as there is no point towards it anymore. Breton is not universally better as some want it to make.
Where does one find a short fight in endgame PvE?
And in one fell swoop Khajiit isn’t even in a single top two spot for any class in stam OR mag
This needs to get reverted with the next patch
Most races aren’t. And most people won’t even notice the gap because these tests are from the top end of dps range. You need better logic to revert this than “it needs to be reverted”.
I’m not saying don’t revert it, but my goal is balance. There are a lot of tunnel visioned fur lovers on this forum who want khajiit to be top dps for no reason other than they like them.
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Sustain is not everything. There are short fights where Bretons don't make any use of their sustain (and obviously won't totally change their setup) and there are longer fights were their sustain matters. In shorter fights where "power" matters Altmer pull ahead (that's not up for a debate), in longer fights Bretons might pull ahead. Both races are otherwise on par. That's almost perfect balance. Complaining has to stop as there is no point towards it anymore. Breton is not universally better as some want it to make.
Where does one find a short fight in endgame PvE?
Breton is 100% universally better in PvE. There is not a single scenario where Altmer outperform them.
The only scenario where Altmer is better is in PvP ganking where they can load up on more upfront damage (but die if the attack fails).
Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »So Altmer and Breton are virtually identical:
DK: +433 (0.7%)
NB: -449 (0.7%)
Sorc: -219 (0.36%)
Temp: -6 (0.001%)
It seems that variance in the data is greater than any real difference between them.
I can't see any scenario where Altmer would be the preferred race under those margins. Breton gives you virtually identical DPS in addition to superior sustain and survivability. Altmer need to have a bigger reason to pick them. It doesn't need to be more DPS, but something like more health or stronger shields.
Confirmation that there is no significant difference between the two samples:
That means Breton is the clear-cut BiS race for magicka DD as they get extra sustain at no DPS loss.
Actually it means nothing besides that Altmer and Breton are almost on par due to your insignificant differences. When on paper the differences are so tiny, they won't be bigger in a real scenario due to the ton of other variables that come into play and are not affected by racials - at all.
If DPS is the same and Breton has superior sustain, Breton is the better race.
Sustain is not everything. There are short fights where Bretons don't make any use of their sustain (and obviously won't totally change their setup) and there are longer fights were their sustain matters. In shorter fights where "power" matters Altmer pull ahead (that's not up for a debate), in longer fights Bretons might pull ahead. Both races are otherwise on par. That's almost perfect balance. Complaining has to stop as there is no point towards it anymore. Breton is not universally better as some want it to make.
Where does one find a short fight in endgame PvE?
Short lived add fights, bosses with transition phases etc. - and why has it always to be about PvE? In PvP short term burst might be sometimes more important than sustain. As I said, they are on par and both peak under different circumstances. There is no need to buff either of them, they are fine as they are now. We have bigger issues on other races that the devs should focus on, not this marginal differences.
MLGProPlayer wrote: »There is no reason to pick any race other than Breton in PvE right now. That's a problem.
Seraphayel wrote: »MLGProPlayer wrote: »There is no reason to pick any race other than Breton in PvE right now. That's a problem.
I don't want to be rude but this problem exists solely in your (and a few others') head(s).
MLGProPlayer wrote: »Seraphayel wrote: »MLGProPlayer wrote: »There is no reason to pick any race other than Breton in PvE right now. That's a problem.
I don't want to be rude but this problem exists solely in your (and a few others') head(s).
Then explain to me a single endgame scenario where it is advantageous to pick Altmer over Breton.
You said Altmer are better in trash fights. How many people have duplicates of their vMA or other set staves and can just carry 2 around (1 with a berserker glyph and 1 with an absorb glyph) to swap out between trash fights and boss fights?
No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
It is quite close on stamina on solo parses if you optimize CP. Major Force (and Shadow) is where the issues begin as they have very high values to optimize with CP.
No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.
It is quite close on stamina on solo parses if you optimize CP. Major Force (and Shadow) is where the issues begin as they have very high values to optimize with CP.
It’s also difficult to reallocate cp away from maximising crit damage. I thought this might be an option for khajiit and I tried it on pts yesterday. It doesn’t work. At max cp there are so many cp in each tree that diminishing returns kick in. Moving cp out of crit damage to take the shadow isn’t really an option.
No idea that ZoS was thinking, note that the theory crafting before this change showed it to be much the same as before but more equal over classes and an small nerf to magic and buff to stamina because of gear.People cried Khajiit was Overperforming because of a +300 to 500 DPS in Trial setting, while being 2º or 3º on 4 men, solo content.
But now that Khajiit is behind by 1kk DPS, everything is suddenly "balanced"???
And it's not even about the numbers, who cares about the numbers.
It's about FUN.
They took a passive that was FUN to build around (high build diversity) and turned it into something dull and boring that shoehorns Khajiit into building for high critical chance, while making it a very poor choice for 2 classes! (one of which is thematically suited for thief and stealh playstyle - Nightblade, for PvE of course, for PvP there's gankstyle still).
They could have nerfed the passive to +7% critical chance (from 8%), the numbers would have been brought in line and the FUN would have been preserved.
Kind of suspect ZoS used the same calculations without good testing.