Flame_of_Hades wrote: »Maura_Neysa wrote: »Flame_of_Hades wrote: »And see, we have the heart of the problem in many of these comments. WW, is a "class" (not really, but unless your going to semantics me you get the point). You build to be a WW, and it pays off. On the other hand, vampire has been so weak that it is considered a buff to other classes, leading to people talking about its appearance. When people talk about balancing with vampire, they include the class it is on, when people talk about WW, they talk about WW.
Let's be honest, Vampire, in order to not just be a buff for pve characters and a death sentence for pve characters, needs a total rework. NB has a life steal skill line, why not expand upon that and make vampires the blood mages they are supposed to be instead of the blood fiends from riven spire that we currently have.
WW is completely useless in PvE. I do not want Vampire to be the same. I love the fact that I get the benefits (and drawbacks) of being a Vampire all the time, and not limited to once every 250 Ulti.
The reason the only conversation about Vampires, is because its nearly perfect. Appearance is the only thing to talk about.
Especially if ZoS would actually balance Fire & Lighting like it was before Dragon Bones Off Balance nerf. When the risk of being a Vampire wasn't 100% uptime on bonus Fire damage because Everyone and there mothers was running Fire Staves
WW is *fairly* brain dead and easy dps in Pve, and while I had an idea a few days ago that might work here. Give us a vampired themed dlc that brings in vampire lords. This way those that just want the buffs (and de-buffs) that vampire brings can still have them, but those that want to actually play a vampire....
Yes please... make vampire actually play and feel more like a vampire rather than a sustain / mobility buff for mag... needs more than two skills and morphs like baleful mist and clouding swarm needs to be reworked
Betty_Booms wrote: »I will list more then 2 as there are serious issues in comparison to wolf. However they are in what i deem as order of priority.
1.... The stage system. Trying to maintain at a certain vamp level is tedious and frustrating. I genetally want level 2 or level 4 depending on the content. But i feel the stages as a whole needs an entire rework.
2..... Vulnerability. Fire and other specific skills that increase the damage against undead etc. Far more sources then a wolfs vulnerability...perhaps if the were bigger rewards for being stage 4 that coincidewith the massive damage you will take.
3.....Overall drawbacks outweigh the incentive to be a vampire. Vulnerability and health recovery loss make it not viable.
4......Lack of skills woth using. Mist form is the only one for me.
5......Appearance options. I think you should have more options or skins. Perhaps questlines to obtain said skins. Looking like a corpse grows old.
Maura_Neysa wrote: »Flame_of_Hades wrote: »WW is *fairly* brain dead and easy dps in Pve, and while I had an idea a few days ago that might work here. Give us a vampired themed dlc that brings in vampire lords. This way those that just want the buffs (and de-buffs) that vampire brings can still have them, but those that want to actually play a vampire....
I could get behind that idea.
NordSwordnBoard wrote: »Part of the vampire quest should be a drunk Nord Vampire at the end half-finishing your mandatory tattoo removal ritual.
ProbablePaul wrote: »1. I want to behave like a vampire more often... I might come to regret saying this, but I wish I had a reason to be feeding on things more often. As it is I.. essentially avoid being a vampire, as a vampire, because the higher vampirism stages are simply better than the lower ones.
2. Why don't vampires have more night/day mechanics? It would be fun and interesting if we were stronger at night, and weaker during the day, if in direct sunlight. As an example, at night remove the health recovery debuff, and maybe even allow vampires to acquire health recovery stacks, from feeding on things at night, which decay over time, and simply vanish at sunrise. Why not have all of their abilities change due to night day? c_c
I know you said two! but for the love of god, please focus on mechanics more than appearance... some of us don't mind, or we even like the appearance of the vampire! But most of all, I enjoy playing the game just as much, if not more than I enjoy swooning over my characters appearance.
InvictusApollo wrote: »Just give us the "Mortal's Mask" skin to hide vampirism and most vampires will be ecstatic.
Maura_Neysa wrote: »InvictusApollo wrote: »Just give us the "Mortal's Mask" skin to hide vampirism and most vampires will be ecstatic.
No we wont. Because Skins already exist. The trouble with them, is thats all you get. None (or few) of the other customization. No tattoo except Psijic and Vevic's,
For the forking love of gawd, no. Do not turn Vampire into WW. WW is so niche. If I wanted something like WW, then just make it a class and WW/Vampire form all the time.TankHealz2015 wrote: »1. Make Vampire an ultimate with its own skill bar just like Werewolf ( I love the re-fresh WW got)
a. in vampire form you
1a. take +10% damage from fighter guild skills (RP undead hunters)
2a. take +20% fire damage
3a. immune to frost, lightening, disease, poison status effects
4a. smaller NPC aggro radius ((both normal and when sneaking)
Already is a WW skin, but yeah I could support this. Along with more effects, like WW Forced Transition on the New Moons, so you better make sure you do it before going in the city. And maybe Stage 4 Vampires have a bounty, or a separate bounty mechanic like maybe Stage 5 with a once a day feed requirement to stay out of.2. Improve the RP aspect between Vampire, WW, and Fighter Guild (undead hunter)
3. Add achievement/crown store skins for each (Vampire, WW, Fighter Guild (undead hunter )
Maura_Neysa wrote: »For the forking love of gawd, no. Do not turn Vampire into WW. WW is so niche. If I wanted something like WW, then just make it a class and WW/Vampire form all the time.TankHealz2015 wrote: »1. Make Vampire an ultimate with its own skill bar just like Werewolf ( I love the re-fresh WW got)
a. in vampire form you
1a. take +10% damage from fighter guild skills (RP undead hunters)
2a. take +20% fire damage
3a. immune to frost, lightening, disease, poison status effects
4a. smaller NPC aggro radius ((both normal and when sneaking)Already is a WW skin, but yeah I could support this. Along with more effects, like WW Forced Transition on the New Moons, so you better make sure you do it before going in the city. And maybe Stage 4 Vampires have a bounty, or a separate bounty mechanic like maybe Stage 5 with a once a day feed requirement to stay out of.2. Improve the RP aspect between Vampire, WW, and Fighter Guild (undead hunter)
3. Add achievement/crown store skins for each (Vampire, WW, Fighter Guild (undead hunter )
Flame_of_Hades wrote: »Maura_Neysa wrote: »For the forking love of gawd, no. Do not turn Vampire into WW. WW is so niche. If I wanted something like WW, then just make it a class and WW/Vampire form all the time.TankHealz2015 wrote: »1. Make Vampire an ultimate with its own skill bar just like Werewolf ( I love the re-fresh WW got)
a. in vampire form you
1a. take +10% damage from fighter guild skills (RP undead hunters)
2a. take +20% fire damage
3a. immune to frost, lightening, disease, poison status effects
4a. smaller NPC aggro radius ((both normal and when sneaking)Already is a WW skin, but yeah I could support this. Along with more effects, like WW Forced Transition on the New Moons, so you better make sure you do it before going in the city. And maybe Stage 4 Vampires have a bounty, or a separate bounty mechanic like maybe Stage 5 with a once a day feed requirement to stay out of.2. Improve the RP aspect between Vampire, WW, and Fighter Guild (undead hunter)
3. Add achievement/crown store skins for each (Vampire, WW, Fighter Guild (undead hunter )
you seem to be forgetting pvp... vampire is USELESS in pvp on every class BUT mag templar. you take FAR to much fire damage for it to even come close to balancing it out with buffs from the passives.
Although I stated "IRL" Vampire myth/lore, I would not suggest that vampires take damage from the sun, unless of course we get an option to craft and SPF 1000 or so potion/lotion or something...lol