I think the move to flat bonuses over % is to relieve some of the server stress, so in that case I’m all for it. As with the first round of changes I assume this one will also show that classes are within a very small percentage of each other. Some adjustments to builds will be made, you’ll have three race changes to use, and life will go on.
Character building is an essential component to an RPG. Even though I don't RP, I enjoy character building and am attached to several of my characters. I don't want to feel compelled to change their race because ZOS decide to change what they are good at. Even if the race change was free, it would still be disappointing to change the race of a character I've played for almost 5 years.
validifyedneb18_ESO wrote: »Games change.
Racial identities are mostly intact, major concerns like the Bosmer stealth angle have been talked about in the ambassador meeting notes.
Get over yourselves. You just want to be unhappy.
And the Bosmer are no longer Bosmer. I don't want to be unhappy. I want to play a game set in the Elder Scrolls universe. That means Bosmer are stealthy f'n archers.
Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
Is it yours? Players have been protesting contentious decisions by admins since text based muds. Raph Koster and others have for years discussed the need of players/avatar rights in virtual worlds.
Changing content players have already paid for is one of the topics commonly discussed. It is very relevant in this case because ZOS stands to profit from retroactively changing player characters for reasons that are not necessitated by gameplay issues.
Agree. It is very wrong that the races were so imbalanced for 5 years before they get to fixing. Tho better late than never.
SidewalkChalk5 wrote: »Agree. It is very wrong that the races were so imbalanced for 5 years before they get to fixing. Tho better late than never.
A good general rule-of-thumb is to understand a topic before commenting on it. It helps keep your own foot out of your mouth, which would be embarrassing if you informed enough to be aware of it. The topic of discussion here is not that ZOS has fixed racial imbalance. That hasn't happened. What happened is that they made imbalance worse. They had everything fairly close in the initial round of changes, then they nerfed High Elf while buffing the others. High Elf was already very nicely situated, very well in-line with the other races before Monday, but now they're stuck us with a very niche passive that contributes nothing to PvE Magicka DPS, the number one race/role combo in the game.
"PvE Magicka DPS" is High Elf's identity and it should remain in the very top group of contenders for that role. It's fine if we're not #1 (we were #3 before Monday, behind Khajiit and Breton - which was fine because the margins were close), but nerfing us under the floor with a useless passive is an absolute no-go and if it makes it to live it'll be a relationship-ending blunder between this game and a lot of players.
Lord_Dexter wrote: »Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
Is it yours? Players have been protesting contentious decisions by admins since text based muds. Raph Koster and others have for years discussed the need of players/avatar rights in virtual worlds.
Changing content players have already paid for is one of the topics commonly discussed. It is very relevant in this case because ZOS stands to profit from retroactively changing player characters for reasons that are not necessitated by gameplay issues.
Seems like Learn 2 Play issue.
I have spent more time than you in ESO, starter from PS4 (1035CP) went to PC NA (935 CP) and now playing in EU (700CP)
I can understand MMORPG changes overtime and not crying for blah blah
Sabbathius wrote: »They have to make money somehow. Wrecking peoples' characters (up to 15 of them currently), giving away 3 free race changes, and having people fork over 3,500 Crowns per remaining character that now needs a race change to function properly? That's a pretty nice chunk of change. Not everyone will do it, but I'm guessing enough will. Heck, some guildmates race changed last week...TO ALTMER. I think one of them may have suffered a psychotic break when he saw today's PTS patch notes, he was on Discord, mic is open, but there's just weird noise coming in, and an occasional F-bomb.
MLGProPlayer wrote: »This whole thing is a cash grab. They took the top-2 magicka DPS races and nerfed them so they aren't useful anymore, knowing full well that 95% of players use them. Now they're going to be swimming in money from race change tokens and Adventurer Pack sales. They can *** right off with this. Absolutely disgusting behavior.
I think the move to flat bonuses over % is to relieve some of the server stress, so in that case I’m all for it. As with the first round of changes I assume this one will also show that classes are within a very small percentage of each other. Some adjustments to builds will be made, you’ll have three race changes to use, and life will go on.
Lord_Dexter wrote: »Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
Is it yours? Players have been protesting contentious decisions by admins since text based muds. Raph Koster and others have for years discussed the need of players/avatar rights in virtual worlds.
Changing content players have already paid for is one of the topics commonly discussed. It is very relevant in this case because ZOS stands to profit from retroactively changing player characters for reasons that are not necessitated by gameplay issues.
Seems like Learn 2 Play issue.
I have spent more time than you in ESO, starter from PS4 (1035CP) went to PC NA (935 CP) and now playing in EU (700CP)
I can understand MMORPG changes overtime and not crying for blah blah
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
This.LizardThixvim wrote: »

No one has even tried any of this on the PTS.
Yet, you all are freaking.
I think the move to flat bonuses over % is to relieve some of the server stress, so in that case I’m all for it. As with the first round of changes I assume this one will also show that classes are within a very small percentage of each other. Some adjustments to builds will be made, you’ll have three race changes to use, and life will go on.
If your servers can't even handle % changes, then we have a really big problem on our hands.
And i don;t think that they are more intensive for the server to process anyway, but honestly this should be the last thing that worries you, the first things, should be, zos servers cannot even handle % modifiers, if that were the case.
Lord_Dexter wrote: »Lord_Dexter wrote: »Time change, game change this happened across MMORPG.
Is ESO your first MMORPG?
#StopWheening all the time
Is it yours? Players have been protesting contentious decisions by admins since text based muds. Raph Koster and others have for years discussed the need of players/avatar rights in virtual worlds.
Changing content players have already paid for is one of the topics commonly discussed. It is very relevant in this case because ZOS stands to profit from retroactively changing player characters for reasons that are not necessitated by gameplay issues.
Seems like Learn 2 Play issue.
I have spent more time than you in ESO, starter from PS4 (1035CP) went to PC NA (935 CP) and now playing in EU (700CP)
I can understand MMORPG changes overtime and not crying for blah blah
I think the move to flat bonuses over % is to relieve some of the server stress, so in that case I’m all for it. As with the first round of changes I assume this one will also show that classes are within a very small percentage of each other. Some adjustments to builds will be made, you’ll have three race changes to use, and life will go on.
If your servers can't even handle % changes, then we have a really big problem on our hands.
And i don;t think that they are more intensive for the server to process anyway, but honestly this should be the last thing that worries you, the first things, should be, zos servers cannot even handle % modifiers, if that were the case.
CPUs add and subtract faster than multiply and divide. Times many stats on hundreds of players per instance and multiple instances per server. Their coding might be so horrible that the most modern hardware cannot handle the load adequately. I still blame the microcode patches for spectre and meltdown vulnerabilities.
It is a problem.