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ZOS: Changing Racial identities 5 years in is wrong

  • idk
    idk
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    While I understand the aversion to change, overall this change is probably good for many aspects of the game.

    1. flat bonuses are probably easier to work with when working to balance aspects of the game.
    2. As Vapirko has stated it will quite possible reduce stress on the server, but only part of the stress.

    Anyone who has played MMOs for any period of time knows change is inevitable. Hopefully the changes this year smooth out changes in the long run.
  • zaria
    zaria
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    Seraphayel wrote: »
    Oh by the way...

    Races with 2000 or similar boost to stamina/magicka will see a comparatively significant boost to their damage in that particular aspect. The multiplicative nature of the resource boost will magnify the effect of these boost and will have effectively increase the DPS output of the races. This damage increase will boost the damage of builds having higher spell/weapon damage to compliment the increased resource boost more. All races will benefit from this, with Orc, Altmer and Dunmer benefiting the most, due to their innately higher spell/weapon damage and Argonian, Khajiit benefiting the least, as they don't have any stat boost of that magnitude.

    Warhorn Stat boost will give a minor advantage to races with 2000 or similar boost to stamina/magicka, due to the same reason as above. This in return, means all races, except Argonian will benefit from Warhorn in fairly equal measure. Most races get a high boost of their primary damage stat during Warhorn, while Khajiit will get a relatively lesser boost but make up for it with their higher damage boost during the Initial 9.5 secs of Major Force.


    https://forums.elderscrollsonline.com/en/discussion/457800/breakdown-of-change-in-cp-scaling-and-flattening-of-resources-stats-and-effects-on-races-foods-etc#latest

    So don't worry, Feline Overlords won't be better Mages than Altmer / Dunmer. The changes to CP benefit Khajiit and Argonians the least of all races.

    The Shadow mundus buffs are arguably even more impactful, and will be especially powerful on a Khajiit.
    How long does you think the Shadow buff will last after everybody has used their race change tokens :#

    https://elderscrollsonline.wiki.fextralife.com/Symphony+of+Blades+Set
    Should almost be used in raid parses as i'm pretty sure this will be default on one trial healer.
    775 resource /s on average.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ApostateHobo
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    I personally have no problem with them making changes, but I do have a problem with them making STUPID changes that throw 20+ years of established lore under the bus. This is first and foremost an Elder Scrolls game. This means Altmer and Dunmer are strong magic wise, Bosmer are sneaky archers, etc. When they try to take race's long established identies away despite all the feedback against it, is when you know there's something wrong with whoever is in charge of making these decisions.

    I'm not going to be changing the race of any of my characters because I like those characters as that race specifically, and don't really care about all that min maxing stuff. If my characters aren't the strongest then so be it. Not going to ruin my characters I've grown attached to just because zos decided to make some idiotic money grabbing decisions.

    They should know that this will likely drive some people away though. Especially because they never seem to listen to any feedback that's given to them. If zos wants to retain their playerbase/customers they're going to need to start making smarter decisions.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I personally have no problem with them making changes, but I do have a problem with them making STUPID changes that throw 20+ years of established lore under the bus. This is first and foremost an Elder Scrolls game. This means Altmer and Dunmer are strong magic wise, Bosmer are sneaky archers, etc. When they try to take race's long established identies away despite all the feedback against it, is when you know there's something wrong with whoever is in charge of making these decisions.

    I'm not going to be changing the race of any of my characters because I like those characters as that race specifically, and don't really care about all that min maxing stuff. If my characters aren't the strongest then so be it. Not going to ruin my characters I've grown attached to just because zos decided to make some idiotic money grabbing decisions.

    They should know that this will likely drive some people away though. Especially because they never seem to listen to any feedback that's given to them. If zos wants to retain their playerbase/customers they're going to need to start making smarter decisions.

    When have the Imperial Attributes ever fit their Lucky theme?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ApostateHobo
    ApostateHobo
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    I personally have no problem with them making changes, but I do have a problem with them making STUPID changes that throw 20+ years of established lore under the bus. This is first and foremost an Elder Scrolls game. This means Altmer and Dunmer are strong magic wise, Bosmer are sneaky archers, etc. When they try to take race's long established identies away despite all the feedback against it, is when you know there's something wrong with whoever is in charge of making these decisions.

    I'm not going to be changing the race of any of my characters because I like those characters as that race specifically, and don't really care about all that min maxing stuff. If my characters aren't the strongest then so be it. Not going to ruin my characters I've grown attached to just because zos decided to make some idiotic money grabbing decisions.

    They should know that this will likely drive some people away though. Especially because they never seem to listen to any feedback that's given to them. If zos wants to retain their playerbase/customers they're going to need to start making smarter decisions.

    When have the Imperial Attributes ever fit their Lucky theme?

    I don't really remember them ever having a lucky theme? Even read the wikis to make sure, and I didn't see anything saying they're particularly lucky. I might be totally blind though and missed it lol.
  • zyk
    zyk
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    idk wrote: »
    While I understand the aversion to change, overall this change is probably good for many aspects of the game.

    1. flat bonuses are probably easier to work with when working to balance aspects of the game.
    2. As Vapirko has stated it will quite possible reduce stress on the server, but only part of the stress.

    Anyone who has played MMOs for any period of time knows change is inevitable. Hopefully the changes this year smooth out changes in the long run.

    It's not that the new system is better/worse than the old one, nor is it about an irrational aversion to change. In my OP, I supported the change to flat resource values. That could have been accomplished without revamping the system entirely.

    Devs need to be very careful when making changes that retroactively change significant outcomes of decisions players have made in the past.

    ZOS failed to be careful about that in this case. Yes, adjustments were necessary. Redefining racial identities was not.

    Someone upset because stealth has been removed from a race they chose for stealth does not merely have an "aversion to change". They are rightfully upset that ZOS changed something significant about their character that did not need to be changed.

    Dunmer did not lose fire damage to correct an overt issue with the race or for performance purposes; flat bonuses could have been added for fire damage. Dunmer lost fire damage only because ZOS whimsically decided they should be equally good at Magicka and Stamina builds. That would have been a fine decision to make in 2014, but not in 2019 after players have spent the last 5 years choosing Dunmer for a completely different reason.

    The same is true of Altmer and Bosmer in different ways.
    Edited by zyk on February 7, 2019 4:08PM
  • anadandy
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    Seraphayel wrote: »
    2. They were given a passive that deviates from the lore and is of no use in PvE content

    There are a lot of racial passive that don't have a use in PvE content. That's totally fine.

    [citation needed]

    Show me a racial passive that is as useless in PVE as Stealth Detection.
    Edited by anadandy on February 7, 2019 7:03PM
  • eso_nya
    eso_nya
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    Their primary goal should have been "How do we balance w/o p***ing off the community?"

    things that po ppl since 2014:
    - lame excuses
    - random u-turns of direction/vision
    - getting nerfed
    - not getting buffed
    - someone/-thing else getting buffed more

    If done perfectly, there would be no need to hand out race changers, as every race would be the same or better in the area the player picked it for and additionaly all the races would be equally good.
  • Seraphayel
    Seraphayel
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    anadandy wrote: »
    Seraphayel wrote: »
    2. They were given a passive that deviates from the lore and is of no use in PvE content

    There are a lot of racial passive that don't have a use in PvE content. That's totally fine.

    [citation needed]

    Show me a racial passive that is as useless in PVE as Stealth Detection.

    Well, for some the new Altmer passive. You are proving my point with your example.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • anadandy
    anadandy
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    Seraphayel wrote: »
    anadandy wrote: »
    Seraphayel wrote: »
    2. They were given a passive that deviates from the lore and is of no use in PvE content

    There are a lot of racial passive that don't have a use in PvE content. That's totally fine.

    [citation needed]

    Show me a racial passive that is as useless in PVE as Stealth Detection.

    Well, for some the new Altmer passive. You are proving my point with your example.

    I'm not talking about feeling useless - I'm talking actually having zero utility in PVE - stealth detection has zero utility in PVE. NPCs don't stealth.

    I don't know what point you think I proved other than Bosmer has the only passive that has no use in PVE.
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