How long does you think the Shadow buff will last after everybody has used their race change tokensMLGProPlayer wrote: »Seraphayel wrote: »Oh by the way...
Races with 2000 or similar boost to stamina/magicka will see a comparatively significant boost to their damage in that particular aspect. The multiplicative nature of the resource boost will magnify the effect of these boost and will have effectively increase the DPS output of the races. This damage increase will boost the damage of builds having higher spell/weapon damage to compliment the increased resource boost more. All races will benefit from this, with Orc, Altmer and Dunmer benefiting the most, due to their innately higher spell/weapon damage and Argonian, Khajiit benefiting the least, as they don't have any stat boost of that magnitude.
Warhorn Stat boost will give a minor advantage to races with 2000 or similar boost to stamina/magicka, due to the same reason as above. This in return, means all races, except Argonian will benefit from Warhorn in fairly equal measure. Most races get a high boost of their primary damage stat during Warhorn, while Khajiit will get a relatively lesser boost but make up for it with their higher damage boost during the Initial 9.5 secs of Major Force.
https://forums.elderscrollsonline.com/en/discussion/457800/breakdown-of-change-in-cp-scaling-and-flattening-of-resources-stats-and-effects-on-races-foods-etc#latest
So don't worry, Feline Overlords won't be better Mages than Altmer / Dunmer. The changes to CP benefit Khajiit and Argonians the least of all races.
The Shadow mundus buffs are arguably even more impactful, and will be especially powerful on a Khajiit.
ApostateHobo wrote: »I personally have no problem with them making changes, but I do have a problem with them making STUPID changes that throw 20+ years of established lore under the bus. This is first and foremost an Elder Scrolls game. This means Altmer and Dunmer are strong magic wise, Bosmer are sneaky archers, etc. When they try to take race's long established identies away despite all the feedback against it, is when you know there's something wrong with whoever is in charge of making these decisions.
I'm not going to be changing the race of any of my characters because I like those characters as that race specifically, and don't really care about all that min maxing stuff. If my characters aren't the strongest then so be it. Not going to ruin my characters I've grown attached to just because zos decided to make some idiotic money grabbing decisions.
They should know that this will likely drive some people away though. Especially because they never seem to listen to any feedback that's given to them. If zos wants to retain their playerbase/customers they're going to need to start making smarter decisions.
dodgehopper_ESO wrote: »ApostateHobo wrote: »I personally have no problem with them making changes, but I do have a problem with them making STUPID changes that throw 20+ years of established lore under the bus. This is first and foremost an Elder Scrolls game. This means Altmer and Dunmer are strong magic wise, Bosmer are sneaky archers, etc. When they try to take race's long established identies away despite all the feedback against it, is when you know there's something wrong with whoever is in charge of making these decisions.
I'm not going to be changing the race of any of my characters because I like those characters as that race specifically, and don't really care about all that min maxing stuff. If my characters aren't the strongest then so be it. Not going to ruin my characters I've grown attached to just because zos decided to make some idiotic money grabbing decisions.
They should know that this will likely drive some people away though. Especially because they never seem to listen to any feedback that's given to them. If zos wants to retain their playerbase/customers they're going to need to start making smarter decisions.
When have the Imperial Attributes ever fit their Lucky theme?
While I understand the aversion to change, overall this change is probably good for many aspects of the game.
1. flat bonuses are probably easier to work with when working to balance aspects of the game.
2. As Vapirko has stated it will quite possible reduce stress on the server, but only part of the stress.
Anyone who has played MMOs for any period of time knows change is inevitable. Hopefully the changes this year smooth out changes in the long run.
Seraphayel wrote: »MLGProPlayer wrote: »2. They were given a passive that deviates from the lore and is of no use in PvE content
There are a lot of racial passive that don't have a use in PvE content. That's totally fine.
Seraphayel wrote: »MLGProPlayer wrote: »2. They were given a passive that deviates from the lore and is of no use in PvE content
There are a lot of racial passive that don't have a use in PvE content. That's totally fine.
[citation needed]
Show me a racial passive that is as useless in PVE as Stealth Detection.
Seraphayel wrote: »Seraphayel wrote: »MLGProPlayer wrote: »2. They were given a passive that deviates from the lore and is of no use in PvE content
There are a lot of racial passive that don't have a use in PvE content. That's totally fine.
[citation needed]
Show me a racial passive that is as useless in PVE as Stealth Detection.
Well, for some the new Altmer passive. You are proving my point with your example.