KhajiitFelix wrote: »what
Personally I think the best solution would be to make all snares ground based AOE only. Dont make any skills or sets that snare a player unless its a AOE, the moment or a brief moment after leaving the AOE removes the snare.
Another thread ignoring the main issue; snare availability is easier than speed yet speed was overnerfed.
But snares are still needed (melee builds needing a way to catch up and control ranged specs).
The only changes that need to happen:
- snares removed from a few select over-performing abilities (like rending or the SNB skill)
- snare values dropped but compensated. All 70% become 60%, 60% become 40%, 40% become 30% and each have 5% speed = 840 max/stam worth of buffs returned.
- light armor/shuffle buffed to add more snare reduction/speed accordingly
Either that or nerf all snares by adding a 60% cost increase
Another thread ignoring the main issue; snare availability is easier than speed yet speed was overnerfed.
But snares are still needed (melee builds needing a way to catch up and control ranged specs).
The only changes that need to happen:
- snares removed from a few select over-performing abilities (like rending or the SNB skill)
- snare values dropped but compensated. All 70% become 60%, 60% become 40%, 40% become 30% and each have 5% speed = 840 max/stam worth of buffs returned.
- light armor/shuffle buffed to add more snare reduction/speed accordingly
Either that or nerf all snares by adding a 60% cost increase
I would keep snares on SB/Ice staff while providing something in compensation to other weapon skills. I think tanks should be able to snare enemies in PvE , while in PvP it makes both a desirable option (considering 1h weapons got a nerf in their enchantments)
Another thread ignoring the main issue; snare availability is easier than speed yet speed was overnerfed.
But snares are still needed (melee builds needing a way to catch up and control ranged specs).
The only changes that need to happen:
- snares removed from a few select over-performing abilities (like rending or the SNB skill)
- snare values dropped but compensated. All 70% become 60%, 60% become 40%, 40% become 30% and each have 5% speed = 840 max/stam worth of buffs returned.
- light armor/shuffle buffed to add more snare reduction/speed accordingly
Either that or nerf all snares by adding a 60% cost increase
Another thread ignoring the main issue; snare availability is easier than speed yet speed was overnerfed.
But snares are still needed (melee builds needing a way to catch up and control ranged specs).
The only changes that need to happen:
- snares removed from a few select over-performing abilities (like rending or the SNB skill)
- snare values dropped but compensated. All 70% become 60%, 60% become 40%, 40% become 30% and each have 5% speed = 840 max/stam worth of buffs returned.
- light armor/shuffle buffed to add more snare reduction/speed accordingly
Either that or nerf all snares by adding a 60% cost increase
I dont think the quality of snares need to be reduced. 70% snares are pretty rare, so I dont really see them as an issue. 30% snares feel somewhat weak, but 40% seems to be the sweet spot. 60% snares are maybe a little too common and a little too powerful. Snares such as these and the 70% ones should probably be relegated to ground based aoes.
In my opinion, snares need to be additive with movement speed buffs instead of multiplicative. So a 40% snare is just a little bit stronger than a major expedition buff, and would only make the player move 10% slower than normal movement speed (excluding any other buffs or debuffs in this category). Whether people like them or not, snares do serve a purpose, and as such should be somewhat stronger than their buff counterparts since snares also have hardcounters in the form of snare immunity. I also believe that the game needs more passives/skills that provide snare resistance, and a few more skills that provide full immunity.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.