MooseKnuckles88 wrote: »The magicka warden has now become a bit boring for me as not matter the build it always includes the only 4 damage skills the class has. We need more variety, please!
But please make it a dps increase, if they're gonna give us more damage skills at the cost of reducing our overall damage then please leave it as it is. I do think magdens are getting a buff by default with the upcoming changes to destro skill line and some of the class abilities in some regards.
It would be nice if they'd just make fletcher infection just an even damage skill, not that 50% increase every other cast. Maybe take the execute off the bear and put it on deep fissure? Also, increase the bears damage by 15% OR reduce the bears ultimate cost to 65 OR remove the bear as an ultimate and let us double bar it like a pet sorc perhaps give us a sharknado ultimate or something? 🤔
This is actually a really good idea. A nice PvE buff that doesn't make magdens any more overbearing in PvP than they already are right now.MooseKnuckles88 wrote: »reduce the bears ultimate cost to 65
This is actually a really good idea. A nice PvE buff that doesn't make magdens any more overbearing in PvP than they already are right now.MooseKnuckles88 wrote: »reduce the bears ultimate cost to 65
But this will also buff stamwardens, which is the last thing this game needs....Can we just delete stamwardens from the game so magdens can have nice things?
This is actually a really good idea. A nice PvE buff that doesn't make magdens any more overbearing in PvP than they already are right now.MooseKnuckles88 wrote: »reduce the bears ultimate cost to 65
But this will also buff stamwardens, which is the last thing this game needs....Can we just delete stamwardens from the game so magdens can have nice things?
This is actually a really good idea. A nice PvE buff that doesn't make magdens any more overbearing in PvP than they already are right now.MooseKnuckles88 wrote: »reduce the bears ultimate cost to 65
But this will also buff stamwardens, which is the last thing this game needs....Can we just delete stamwardens from the game so magdens can have nice things?
Wait Northern Storm needs help? In what way? It's an ult that gives you 8% max magicka, Major Protection, a huge snare and decent damage.
They'll never make it do as much DPS as destro ult, if that's what you're suggesting.
Not that I'm opposed to ZOS buffing my favorite PvP ult.
Wait Northern Storm needs help? In what way? It's an ult that gives you 8% max magicka, Major Protection, a huge snare and decent damage.
They'll never make it do as much DPS as destro ult, if that's what you're suggesting.
Not that I'm opposed to ZOS buffing my favorite PvP ult.
ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
ESO_Nightingale wrote: »Wait Northern Storm needs help? In what way? It's an ult that gives you 8% max magicka, Major Protection, a huge snare and decent damage.
They'll never make it do as much DPS as destro ult, if that's what you're suggesting.
Not that I'm opposed to ZOS buffing my favorite PvP ult.
Northern storm is our other DPS ultimate. We need more of a reason to cast it and to chose it over bear in pve. Its also really janky. It would be better to slot if it was straight spell damage max magicka was nerfed partially anyway. Because thats essentially what it is. Increasing the bar size for no reason just means we are left with the amount of max magicka present on our backbar. Why should we double slot both of our ultimates?
Maura_Neysa wrote: »ESO_Nightingale wrote: »Wait Northern Storm needs help? In what way? It's an ult that gives you 8% max magicka, Major Protection, a huge snare and decent damage.
They'll never make it do as much DPS as destro ult, if that's what you're suggesting.
Not that I'm opposed to ZOS buffing my favorite PvP ult.
Northern storm is our other DPS ultimate. We need more of a reason to cast it and to chose it over bear in pve. Its also really janky. It would be better to slot if it was straight spell damage max magicka was nerfed partially anyway. Because thats essentially what it is. Increasing the bar size for no reason just means we are left with the amount of max magicka present on our backbar. Why should we double slot both of our ultimates?
Max Mag wasn't nerfed at all. Max Mag is still 10:1 the worth of Spell Damage.
So on my 40k MagDen (Live is 45k) Then 8% is worth 3,200 Max Mag or 320 Spell Damge.
Since there is no % increase Spell Damage in the game, and there is still % Increase Max Mag, than stacking Max Mag is still the better option. As long as you are getting more than 10 mag per 1 spell damage.
1. "Every-2nd-cast" mechanism on flies is weird. Rather just give it a damage boost or maybe make it execute DoT?
2. The bear morph that is supposed to summon itself back once it dies only forces you to do the long cast animation, interrupting what ever you were trying to do (eg. ressing people). Furthermore, this morph lost its main function when pets were made immortal in PvE (Not that it was helping really. The interrupting mechanism was still causing more harm than good).
ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
Because we have another execute. Granted it has a condition too. Its an ultimate. But it might be a little much if we had bear and another really easy to acess execute. This way it's unique and not overpowered. We are trying to make it fair for other classes while boosting warden's performance. This skill idea would be different if bear didn't have an execute.
Maura_Neysa wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
Because we have another execute. Granted it has a condition too. Its an ultimate. But it might be a little much if we had bear and another really easy to acess execute. This way it's unique and not overpowered. We are trying to make it fair for other classes while boosting warden's performance. This skill idea would be different if bear didn't have an execute.
Stamblade get Killers Blade and Poison Injection, Sorc Poison Injection and Implosion... just saying.
PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
I can understand that, but why is 8% buff to max magicka a bad thing in pve though?
ESO_Nightingale wrote: »ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
I can understand that, but why is 8% buff to max magicka a bad thing in pve though?
because it's not as good as bear. also feels janky to use when single slotting it which is not really how it should be anyways
ESO_Nightingale wrote: »ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
I can understand that, but why is 8% buff to max magicka a bad thing in pve though?
because it's not as good as bear.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
I can understand that, but why is 8% buff to max magicka a bad thing in pve though?
because it's not as good as bear.
Right, i guess the low cost and passive damage outdoes it in pve, if thats the case then maybe it would be a good idea to have the bear 1 barred so that you can still have that 8% buff on your dps bar?
Maura_Neysa wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »PVP-BG perspective for both stam and mag.. neither needs a buff, they both feel perfect where they are.. i do not understand people saying that northernstorm/permafrost need a buff because let me tell you, both morphs are OP.
mag keep it on your main dps bar, stam, backbar, pop, switch bars, dps.. next group
To be honest the most chatter i hear about wardens is that we are too strong, i personally have stopped playing every other class in pvp because these 2 are outrageous compared with other potential burst damage builds.(i do not like gameplay of NB).
I just can't understand any need to increase either wardens ability to kill you, just my honest opinion.
it's mainly from a PvE perspective. but that doesn't mean magden can't use some more power in PvP. the changes we focus on are more towards the PvE side (again) you can pull some decent dps with magden and they are "strong" but northern storm and arctic blast aren't the most amazing. northern is definitely better by a significant amount. there are some people who use it for more DPS but there are those of us who want to make the it more effective for the area in which the class really really lacks. magden pve. as Bear is the only viable ultimate for it.
I can understand that, but why is 8% buff to max magicka a bad thing in pve though?
because it's not as good as bear. also feels janky to use when single slotting it which is not really how it should be anyways
At the same time. the Bear gets so much hate, if it wasn't the better option, than no one would use it. It is a core skill of the Warden, ffs it was in the Morrowind Trialer
Maura_Neysa wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
Because we have another execute. Granted it has a condition too. Its an ultimate. But it might be a little much if we had bear and another really easy to acess execute. This way it's unique and not overpowered. We are trying to make it fair for other classes while boosting warden's performance. This skill idea would be different if bear didn't have an execute.
Stamblade get Killers Blade and Poison Injection, Sorc Poison Injection and Implosion... just saying.
Seraphayel wrote: »Maura_Neysa wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
Because we have another execute. Granted it has a condition too. Its an ultimate. But it might be a little much if we had bear and another really easy to acess execute. This way it's unique and not overpowered. We are trying to make it fair for other classes while boosting warden's performance. This skill idea would be different if bear didn't have an execute.
Stamblade get Killers Blade and Poison Injection, Sorc Poison Injection and Implosion... just saying.
Sorcs are losing Implosion and the reverse execute it turns into is no execute anymore.
Magicka DPS just should have a weapon execute like Bow, DW and 2h all have. I don't get it why Destruction Staff hasn't one. MagDK is missing an execute as well (I hardly consider the Warden execute as that).
I don't know which skill they could rework, maybe Destructive Reach morphs.
ESO_Nightingale wrote: »Seraphayel wrote: »Maura_Neysa wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »ESO_Nightingale wrote: »NoMoreChillies wrote: »1. Please can we have a ranged execute? Something like Icicles or shards of ice from the roof.
2. Please can we have an ice spammable skill?.
We had an idea very similar to this. It's a rework of Crystallised slab. there are 2 versions of it. i'll give you v2. but v1 doesn't have the minor courage.
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 21 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
The idea is a delayed burst skill similar to deep fissure and nightblade's grim focus skill. it's a proc skill. It works in rotation with warden's other skills. Essentially you have to build it up after minimum 9 seconds(max damage) to release the damage and then time it with your fissure burst. the execute isn't very big and neither is the individual sword's damage, it deals a decent amount of damage in a burst if all projectiles hit. Courage was placed there to give group utility to magden and to have it do something while you build it up. it's duration fits with other magden skills and is on the 3 second timer.
these base numbers are perhaps a little too low. but they are a reference point. and this skill will absolutely work better in pve. but it may see use in pvp, that is. if it was ever implemented.
seems like a lot of hoops to jump through just for an execute, and then it only works once until you jump through more hoops to build it again.
we don't want to make warden #1 dps. we just want to give them more skills to play around with while making chilled actually useful to a DD. this skill is there to activate around every 10 seconds for a nice bit of burst damage. and it should give magden just a little more juice in the damage dealing tank along with group viability to make magden worth using. if you're using Elemental weapon, or other frost skills which we are trying to make more appealing, it won't really be too bad of a hoop to jump through like you say.
no other class has conditions to their execute, why gimp warden?
a simple ice spammable and any kind of execute. 2 skills that would make magdens worthwhile. no conditions on using certain skills/buffs, just plain skills like other classes have.
Because we have another execute. Granted it has a condition too. Its an ultimate. But it might be a little much if we had bear and another really easy to acess execute. This way it's unique and not overpowered. We are trying to make it fair for other classes while boosting warden's performance. This skill idea would be different if bear didn't have an execute.
Stamblade get Killers Blade and Poison Injection, Sorc Poison Injection and Implosion... just saying.
Sorcs are losing Implosion and the reverse execute it turns into is no execute anymore.
Magicka DPS just should have a weapon execute like Bow, DW and 2h all have. I don't get it why Destruction Staff hasn't one. MagDK is missing an execute as well (I hardly consider the Warden execute as that).
I don't know which skill they could rework, maybe Destructive Reach morphs.
true, i think we could use some form of execute on the destro staff. maybe impulse? i have no idea if that would even be remotely balanced.