GrumpyDuckling wrote: »ESO_Nightingale wrote: »GrumpyDuckling wrote: »It would be nice to have an OPTION to toggle certain skills/buffs -- especially on the Warden because Wardens have such an exhausting buff rotation. For example, Lotus Flower and Living Vines are perfect candidates for skills that a player might consider toggling, if they so choose. The decision to toggle comes at a cost, as a skill would need to be double barred (see: Sorcerer pets) to remain active at all times, but on certain builds, especially heavy rotation builds like Wardens often have, it would be nice to have the OPTION to make that sacrifice.
"Toggling" a skill could be as simple as pressing the "lock" button on a skill that qualifies as one that could be toggled (the same way we "lock" items that we don't want to sell or deconstruct).
warden doesn't need more "slotted" skills. PLEASE NO.
It's an "option," meaning you don't have to change anything about your current build if you don't want to.
Second is how the DPS skills are designed for the Magicka Warden use-
Deep fissue has good damage but i have to wait 3 seconds for it to pop, in that time both in PvP and
PvE the damage potential is loss, where a Class like sorcerer has a similarly damaging skill that gives you an option to cast it instantly
Cliff Racer is simply to slow and to be something that people refer as the spammable, its basically too slow to serve that purpose and not strong enough, this in comparison with other class skills that are spammable
Second is how the DPS skills are designed for the Magicka Warden use-
Deep fissue has good damage but i have to wait 3 seconds for it to pop, in that time both in PvP and
PvE the damage potential is loss, where a Class like sorcerer has a similarly damaging skill that gives you an option to cast it instantly
Personally I don't have any problems with Warden damage output. I dish out a tonne.
And I can't speak to PvP but Deep Fissure is great in PvE. You can fire it off while still approaching mobs to effectively hit them instantly. Immediately fire again. Execute a few other abilities while it charges up. Etc. etc.
It's a different style of play to other classes but I love it.
All by itself it also does considerable damage. If I'm overwhelmed sometimes I just alternate between firing it and blocking while it charges etc. etc.Cliff Racer is simply to slow and to be something that people refer as the spammable, its basically too slow to serve that purpose and not strong enough, this in comparison with other class skills that are spammable
I just find spamming too tedious to engage in so rarely slotting. Has been effective when I have though.
ESO_Nightingale wrote: »Second is how the DPS skills are designed for the Magicka Warden use-
Deep fissue has good damage but i have to wait 3 seconds for it to pop, in that time both in PvP and
PvE the damage potential is loss, where a Class like sorcerer has a similarly damaging skill that gives you an option to cast it instantly
Personally I don't have any problems with Warden damage output. I dish out a tonne.
And I can't speak to PvP but Deep Fissure is great in PvE. You can fire it off while still approaching mobs to effectively hit them instantly. Immediately fire again. Execute a few other abilities while it charges up. Etc. etc.
It's a different style of play to other classes but I love it.
All by itself it also does considerable damage. If I'm overwhelmed sometimes I just alternate between firing it and blocking while it charges etc. etc.Cliff Racer is simply to slow and to be something that people refer as the spammable, its basically too slow to serve that purpose and not strong enough, this in comparison with other class skills that are spammable
I just find spamming too tedious to engage in so rarely slotting. Has been effective when I have though.
It does parse the lowest of any class while having the least group viability, so I'm glad that you're happy with it!
However I (and many others) are upset about the state of warden. Its not what it was at launch anymore and we just have such a lack off everything including sense of uniqueness. I've said before we lack quantity and quality of skills with most of our only 4 skills (once 3!) being raw damage and very generic and Scorch being the only one that isn't. Our skills worked much better together before with the scorch, bird, force shock combo being insane burst. Not anymore. We need help.
ESO_Nightingale wrote: »It does parse the lowest of any class while having the least group viability, so I'm glad that you're happy with it!
ESO_Nightingale wrote: »However I (and many others) are upset about the state of warden.
ESO_Nightingale wrote: »Its not what it was at launch anymore and we just have such a lack off everything including sense of uniqueness.
ESO_Nightingale wrote: »I've said before we lack quantity and quality of skills with most of our only 4 skills (once 3!) being raw damage and very generic and Scorch being the only one that isn't. Our skills worked much better together before with the scorch, bird, force shock combo being insane burst. Not anymore. We need help.
ESO_Nightingale wrote: »It does parse the lowest of any class while having the least group viability, so I'm glad that you're happy with it!
With their damage output, yes. Just that though.
Group content in this game doesn't interest me.
a) My preference is to play healer but as I've detailed previously in this thread, the reasons I enjoy that don't apply to ESO.
b) The sets tend to be total rubbish.
x% of shooting a daedra out of your butt to bite your opponent, with a 20 second cooldown? Smeg off!
One of the game's biggest appeal's is that abilities don't have cooldowns. Creating a crap tonne of "uber" gear rewards with random procs and cooldowns was an odd choice.
c) Wearing said gear means I sacrifice control of my character's appearance.
Granted, the new outfit system potentially addresses that. But at $15 per outfit slot per character, it may as well not exist for me. Even with crown store / gold trading and them occasionally going on sale (like now) for half price, that's still a bit pricey.
I have a LOT of inventory / bank upgrades to go. There's motifs and furniture plans.
And I'm not even sure presently which of my characters I'll main. I wouldn't waste outfit slots on alts. There shouldn't be classes in this game but if it had to have them, warden was the only one that interested me. So I stopped playing my sorc and delayed playing my wardens - apart from getting one some skyshards and mage books - while I got the awful horse feeding grind done. And then started on traits. Approaching readiness but then there's these upcoming major racial passive changes.
So bottom line, group content hasn't much appeal. I just do dungeons during the end of year event.ESO_Nightingale wrote: »However I (and many others) are upset about the state of warden.
I'm upset about the state of warden. Very. Scroll back a page or two.
Our heals are largely vastly inferior to resto staff heals or those of other classes for this game's PvE. Just for the sake of argument I actually slotted them all yesterday for a Vvardenfell world boss. It didn't not go well. Switched to resto staff. No problems.
Nature's Grasp was even worse than I'd remembered. A lot of the time there were other people or pets between me and the person who needed healing so many were wasted and there were lots of unnecessary deaths.
I'm madly in love their appearance but their functionality ain't great for healers.ESO_Nightingale wrote: »Its not what it was at launch anymore and we just have such a lack off everything including sense of uniqueness.
With the possible exception of Templars, all of the classes have all experienced major changes.
And you can't be serious about lack of uniqueness.
Visually they're obviously unique. And gorgeous.
Their style of play is totally different to other classes. This is something people actually complain about.
No execute ability. I love that. Not everyone does.
We have an ultimate which is always at work rather than what is effectively an uber ability on a cooldown. I don't love ultimates. I play this game because it doesn't use cooldowns. The warden bear is great! And even the heal ultimate isn't too bad because compared to many ultimate's its cost is quite low. So it's less unavailable. Same goes for the bear ultimate special attack.
While I personally despise that we have an entire useless line for tanking, no other class has tanking and heals covered like warden does.
And yes it is useless. The game punishes you - gold cost and time - to respec. Damage, healing and tanking each require different stats and CP to be optimal. Damage and healing at least both rely on magicka so I can cover those. But tanking is out and those skills are useless to me.ESO_Nightingale wrote: »I've said before we lack quantity and quality of skills with most of our only 4 skills (once 3!) being raw damage and very generic and Scorch being the only one that isn't. Our skills worked much better together before with the scorch, bird, force shock combo being insane burst. Not anymore. We need help.
I'm totally with you on the dire lack of magicka damage abilities. It's my biggest beef. With a whole line for tanking and a whole line for healing and 2 out of the 5 damage line abilities being buffs, it's really awful.
Though I find the damage abilities we have are perfectly functional if used properly, which requires a different approach to other classes.
I solo'ed the Nchuleftingth public dungeon yesterday - including the group event - first time ever inside, in not terribly great gear. All purple light armor and jewellery with yellow enchants - Julianos, Imperial Wrath, Torug's Pact. Yellow weapons but without enchants. No points in any passive skills except for the light armour magicka cost reduction and crit ones.
Then I decided to try on some purple heavy armor - which I've never used before - and do the other public dungeon. No enchants and no HA passives. Bit slower but easier. Especially the group event.
MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
ESO_Nightingale wrote: »MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
Magden is far from overpowered. "poison injection swarm" is universally accepted as a "good idea"
MinarasLaure wrote: »ESO_Nightingale wrote: »MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
Magden is far from overpowered. "poison injection swarm" is universally accepted as a "good idea"
Correct, but at the same time it'll be really hard to buff magden without breaking stamden.
MinarasLaure wrote: »ESO_Nightingale wrote: »MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
Magden is far from overpowered. "poison injection swarm" is universally accepted as a "good idea"
Correct, but at the same time it'll be really hard to buff magden without breaking stamden.
ESO_Nightingale wrote: »we are very visually unique, sure but we are punished for what we bring especially in pve. in pvp a stamden can do our job better even though it's down to preference of what we like to look at. but you can argue that stamden looks the same as us just with a sword instead of a staff. our burst is so much worse than other classes in pvp not because it hits bad numbers but because it's just so easy to see coming. our skills are mostly raw damage! we absolutely need more help. we are punished with a lack of skills because of ZOS'S "UGHUGHUH DPS/HEAL/TANK line" idea which they broke by rightfully (i might add) giving us winter's revenge as a good dps skill rather than:
Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
^ this.... thing?
my warden ideas are based around giving magden more dps skills to work with, group viability in pve and a bit of passive help in winter's embrace.
alexj4596b14_ESO wrote: »Frozen Gate & Morphs: I do not understand the point of this skill for PvP or PvE. It's just useless. It's the person who made daedric mine for scroc was just like "lets make Telaporting mines and makem stun!" I don't really know what to put here instead. Just something else. How about a spamable something for damage?
alexj4596b14_ESO wrote: »So I am new to Warden but I feel like i need to put my 2 cents into this. I use to main NB Ice staff tank. I love that I don't have 5 CDs to worry about. I am running mag Warden Ice/lighting staff.
In my early experience In PVP I am incredibly tanky, while I built for straight damage. I enjoy this very aspect of Warden. I have pretty poor reaction time due to some issues. I love that this class allows for that reaction time compared to the other classes. I'd really prefer this not change otherwise I will end up being a tank in PvP which does not sound fun. Onto the skills!
Artic Wind: It's ok for a stun otherwise useless. The healing is junk compared to other skills in game, it's morphs are just as trash. I would prefer this be turned into a single target spamable or a passive damage similar to voltile armor.
Gripping Shards: this need a secondary effect that only effects NPCs as a actual group CC for PvE. The radial area of effect should be increased by a few meters. 2-3 should be sufficient.
Deep Fissure & Morphs: This skill is great but I has a few issues. The first one is unless you can see the bugs go off in a mass group it's hard to see if they have actually gone off. Another visual cue would be helpful. The second thing that if a NPC or Player is not sitting within Z access of the move they aren't hit by it. Example terrain is not flat or very close to flat the bugs mis. Floating NPS can't be hot by this move. Z hit detection need to be increased by like half a meter or so. I also wouldn't mind if they gave made the other version of the skill be able to be similar to Scorc Telaport but in this case casting once starts the timer and the second time increased cost but cause it to activate instantly. A second set would cause an been more increased cost. A slight Damage decrease would be acceptable in this case.
Enchanted Forest & Morphs: this ult does not always fire if the animation is unable to go off. Which sucks in a pinch. Especially considering how cheep it is.
Falcon Swiftness & Morphs: make both buffs last equal amount even if you reduce the overall time of the of the buff. Just kinda weird to me.
Frozen Gate & Morphs: I do not understand the point of this skill for PvP or PvE. It's just useless. It's the person who made daedric mine for scroc was just like "lets make Telaporting mines and makem stun!" I don't really know what to put here instead. Just something else. How about a spamable something for damage?
ESO_Nightingale wrote: »we are very visually unique, sure but we are punished for what we bring especially in pve. in pvp a stamden can do our job better even though it's down to preference of what we like to look at. but you can argue that stamden looks the same as us just with a sword instead of a staff. our burst is so much worse than other classes in pvp not because it hits bad numbers but because it's just so easy to see coming. our skills are mostly raw damage! we absolutely need more help. we are punished with a lack of skills because of ZOS'S "UGHUGHUH DPS/HEAL/TANK line" idea which they broke by rightfully (i might add) giving us winter's revenge as a good dps skill rather than:
Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
^ this.... thing?
my warden ideas are based around giving magden more dps skills to work with, group viability in pve and a bit of passive help in winter's embrace.
You keep saying PvE sucks and you want better for PvE but in terms of concrete examples you only speak of PvP.
In PvE mag wardens are functionally magnificent - see my previous example about soloing a virgin public dungeon in crappy light armor and without many passives - albeit boring as hell courtesy of their pitifully low number of damage abilities and the similarly pitiful low number of non class magic damage abilities.
They need to be played differently from other classes but if you play them right they are gods in PvE.
Deep Fissure + Elemental Blockade + Winter's Revenge is very effective. Even without any associated passives. Which is what I'm running at the moment because I'm playing one of my wardens with not many skill points collected and a lot of those in crafting because that's what I'm working on atm.
Daedric Tomb + Lightning Splash + Volatile Familiar Pulse is the equivalent on my sorc and they're comparably effective. The difference is that my sorc h
I am honest-to-Azura seriously considering throwing in the towel on wardens (even though I have 9!) so added up the number of class abilities with some damage (on at least one morph) recently.
Dragonknight - 12
Nightblade - 9
Sorcerer - 11
Templar - 11
Warden - 6
Warden's 6 is effectively 4 though. Like with DK one of the damage abilities - Crystallized Slab - is a ranged attack reflect. Not every mob has ranged attacks and even if they do, they might target other players or your bear rather than you. Frozen Gate is something you could reliably use for damage but when I'm in light armour I typically don't want to teleport mobs right on top of me. Impractical / suicidal.
ESO_Nightingale wrote: »we are very visually unique, sure but we are punished for what we bring especially in pve. in pvp a stamden can do our job better even though it's down to preference of what we like to look at. but you can argue that stamden looks the same as us just with a sword instead of a staff. our burst is so much worse than other classes in pvp not because it hits bad numbers but because it's just so easy to see coming. our skills are mostly raw damage! we absolutely need more help. we are punished with a lack of skills because of ZOS'S "UGHUGHUH DPS/HEAL/TANK line" idea which they broke by rightfully (i might add) giving us winter's revenge as a good dps skill rather than:
Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
^ this.... thing?
my warden ideas are based around giving magden more dps skills to work with, group viability in pve and a bit of passive help in winter's embrace.
You keep saying PvE sucks and you want better for PvE but in terms of concrete examples you only speak of PvP.
In PvE mag wardens are functionally magnificent - see my previous example about soloing a virgin public dungeon in crappy light armor and without many passives - albeit boring as hell courtesy of their pitifully low number of damage abilities and the similarly pitiful low number of non class magic damage abilities.
They need to be played differently from other classes but if you play them right they are gods in PvE.
Deep Fissure + Elemental Blockade + Winter's Revenge is very effective. Even without any associated passives. Which is what I'm running at the moment because I'm playing one of my wardens with not many skill points collected and a lot of those in crafting because that's what I'm working on atm.
Daedric Tomb + Lightning Splash + Volatile Familiar Pulse is the equivalent on my sorc and they're comparably effective. The difference is that my sorc h
I am honest-to-Azura seriously considering throwing in the towel on wardens (even though I have 9!) so added up the number of class abilities with some damage (on at least one morph) recently.
Dragonknight - 12
Nightblade - 9
Sorcerer - 11
Templar - 11
Warden - 6
Warden's 6 is effectively 4 though. Like with DK one of the damage abilities - Crystallized Slab - is a ranged attack reflect. Not every mob has ranged attacks and even if they do, they might target other players or your bear rather than you. Frozen Gate is something you could reliably use for damage but when I'm in light armour I typically don't want to teleport mobs right on top of me. Impractical / suicidal.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »we are very visually unique, sure but we are punished for what we bring especially in pve. in pvp a stamden can do our job better even though it's down to preference of what we like to look at. but you can argue that stamden looks the same as us just with a sword instead of a staff. our burst is so much worse than other classes in pvp not because it hits bad numbers but because it's just so easy to see coming. our skills are mostly raw damage! we absolutely need more help. we are punished with a lack of skills because of ZOS'S "UGHUGHUH DPS/HEAL/TANK line" idea which they broke by rightfully (i might add) giving us winter's revenge as a good dps skill rather than:
Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
^ this.... thing?
my warden ideas are based around giving magden more dps skills to work with, group viability in pve and a bit of passive help in winter's embrace.
You keep saying PvE sucks and you want better for PvE but in terms of concrete examples you only speak of PvP.
In PvE mag wardens are functionally magnificent - see my previous example about soloing a virgin public dungeon in crappy light armor and without many passives - albeit boring as hell courtesy of their pitifully low number of damage abilities and the similarly pitiful low number of non class magic damage abilities.
They need to be played differently from other classes but if you play them right they are gods in PvE.
Deep Fissure + Elemental Blockade + Winter's Revenge is very effective. Even without any associated passives. Which is what I'm running at the moment because I'm playing one of my wardens with not many skill points collected and a lot of those in crafting because that's what I'm working on atm.
Daedric Tomb + Lightning Splash + Volatile Familiar Pulse is the equivalent on my sorc and they're comparably effective. The difference is that my sorc h
I am honest-to-Azura seriously considering throwing in the towel on wardens (even though I have 9!) so added up the number of class abilities with some damage (on at least one morph) recently.
Dragonknight - 12
Nightblade - 9
Sorcerer - 11
Templar - 11
Warden - 6
Warden's 6 is effectively 4 though. Like with DK one of the damage abilities - Crystallized Slab - is a ranged attack reflect. Not every mob has ranged attacks and even if they do, they might target other players or your bear rather than you. Frozen Gate is something you could reliably use for damage but when I'm in light armour I typically don't want to teleport mobs right on top of me. Impractical / suicidal.
They aren't as good as other classes in PvE. They don't offer much in the terms of group viability. toughness can be brought by all wardens and other classes make better use of master architect. They also hit the lowest of all mag classes in PvE. Our rotation is noted as not being very easy as well. There is very little reason to bring one apart from "i like it".
Crystallised Slab is *** useless. people try to argue that it has infinite range but that really doesn't matter. Because It doesn't hit hard whatsoever (less than half of a spammable) and the other morph provides major heroism. Frozen Gate is a tank skill for pulling enemies towards you like silver leash. But it doesn't need 2 morphs for it. A burst trap rework idea for Frozen Retreat that keeps the synergy is something we are working on.
I'll list our finalised frost specific idea changes that benefit PvE (please note that numbers here are placeholders and may be too low/high):
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 15 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
this is a rework for a delayed burst/proc skill that deals frost damage. it also provides another execute to help us (if poison injection swarm doesn't work out) and it also provides minor courage for the group which is a really helpful skill to use. while relying on chilled like DK relies on burning/poisoned. Magden will be the only one to make real use out of this skill.
Glacial Presence rework idea:
---Rank I
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 100%.
Your critical damage against Chilled enemies is increased by 5%
---Rank II
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Your critical damage against Chilled enemies is increased by 10%
This was a passive buff idea to make chilled actually useful for the DD. and to make chilled really something buffed by the ICE class. also see above idea for a skill that relies on Warden's chilled proc. Wardens spoken to about this liked passive idea more than anything else we suggested as it fit with a "frost should be the dagger of the elemental magic" mentality.
Arctic Wind + Morphs were meant to recieve a PvE focused buff idea but this was ruined when the morph was destroyed in Murkmire. we may be able to salvage it with the Arctic Wind Master Plan.
We also intend Expansive Frost Cloak to gain a frost damage benefit of some sort. but we don't know how just yet. we've talked about a Flames Of Oblivion-like rework and about it inheriting old blast's AoE but mag scaling. But we just don't know yet.
MinarasLaure wrote: »ESO_Nightingale wrote: »MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
Magden is far from overpowered. "poison injection swarm" is universally accepted as a "good idea"
Correct, but at the same time it'll be really hard to buff magden without breaking stamden.
MLGProPlayer wrote: »MinarasLaure wrote: »ESO_Nightingale wrote: »MinarasLaure wrote: »I don't know much about stamden as I only play magden, but for what I see in pvp, and what I hear from pve, doesn't seem like they need buffs, which is probably why it'll be very hard to buff magden.
Under a pvp pov stamden is perfectly fine or maybe a bit op, while magdens need an execute, but that skill must be appealing only to magdens, so a magicka morph of a class skill maybe?
I was thinking of fetcher infection, raise the cost, leave the dmg over time the way it is (low) but make it trigger a x points of dmg explosion while the enemy is under x% of health
Magden is far from overpowered. "poison injection swarm" is universally accepted as a "good idea"
Correct, but at the same time it'll be really hard to buff magden without breaking stamden.
That's why we have morphs.
ESO_Nightingale wrote: »They aren't as good as other classes in PvE.
ESO_Nightingale wrote: »They aren't as good as other classes in PvE.
I'll say it again.
In PvE they're not worse than other classes in terms of damage.
Admittedly I've mostly just been playing just sorc other than warden recently, but warden is if anything slightly better / easier. And my sorc has points in his passives. My warden doesn't other than for a few of the light armor ones.
They are just worse than other classes in terms of lack of DPS options.
alexj4596b14_ESO wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »we are very visually unique, sure but we are punished for what we bring especially in pve. in pvp a stamden can do our job better even though it's down to preference of what we like to look at. but you can argue that stamden looks the same as us just with a sword instead of a staff. our burst is so much worse than other classes in pvp not because it hits bad numbers but because it's just so easy to see coming. our skills are mostly raw damage! we absolutely need more help. we are punished with a lack of skills because of ZOS'S "UGHUGHUH DPS/HEAL/TANK line" idea which they broke by rightfully (i might add) giving us winter's revenge as a good dps skill rather than:
Winter's Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.
^ this.... thing?
my warden ideas are based around giving magden more dps skills to work with, group viability in pve and a bit of passive help in winter's embrace.
You keep saying PvE sucks and you want better for PvE but in terms of concrete examples you only speak of PvP.
In PvE mag wardens are functionally magnificent - see my previous example about soloing a virgin public dungeon in crappy light armor and without many passives - albeit boring as hell courtesy of their pitifully low number of damage abilities and the similarly pitiful low number of non class magic damage abilities.
They need to be played differently from other classes but if you play them right they are gods in PvE.
Deep Fissure + Elemental Blockade + Winter's Revenge is very effective. Even without any associated passives. Which is what I'm running at the moment because I'm playing one of my wardens with not many skill points collected and a lot of those in crafting because that's what I'm working on atm.
Daedric Tomb + Lightning Splash + Volatile Familiar Pulse is the equivalent on my sorc and they're comparably effective. The difference is that my sorc h
I am honest-to-Azura seriously considering throwing in the towel on wardens (even though I have 9!) so added up the number of class abilities with some damage (on at least one morph) recently.
Dragonknight - 12
Nightblade - 9
Sorcerer - 11
Templar - 11
Warden - 6
Warden's 6 is effectively 4 though. Like with DK one of the damage abilities - Crystallized Slab - is a ranged attack reflect. Not every mob has ranged attacks and even if they do, they might target other players or your bear rather than you. Frozen Gate is something you could reliably use for damage but when I'm in light armour I typically don't want to teleport mobs right on top of me. Impractical / suicidal.
They aren't as good as other classes in PvE. They don't offer much in the terms of group viability. toughness can be brought by all wardens and other classes make better use of master architect. They also hit the lowest of all mag classes in PvE. Our rotation is noted as not being very easy as well. There is very little reason to bring one apart from "i like it".
Crystallised Slab is *** useless. people try to argue that it has infinite range but that really doesn't matter. Because It doesn't hit hard whatsoever (less than half of a spammable) and the other morph provides major heroism. Frozen Gate is a tank skill for pulling enemies towards you like silver leash. But it doesn't need 2 morphs for it. A burst trap rework idea for Frozen Retreat that keeps the synergy is something we are working on.
I'll list our finalised frost specific idea changes that benefit PvE (please note that numbers here are placeholders and may be too low/high):
Crystallized Swords:
Embrace Atmora's Power giving you and nearby allies minor courage for 15 seconds. While active, Applying chilled on an enemy summons an ice sword around you. This can occur once every 3 seconds. You can have up to 3 swords at a time.
At any time after 1 sword is summoned, you can fire the swords to bombard an enemy. The first sword deals 230 frost damage. The second sword deals 330 frost damage. The final sword deals 410 frost damage and up to +150% more damage to targets below 50% health
this is a rework for a delayed burst/proc skill that deals frost damage. it also provides another execute to help us (if poison injection swarm doesn't work out) and it also provides minor courage for the group which is a really helpful skill to use. while relying on chilled like DK relies on burning/poisoned. Magden will be the only one to make real use out of this skill.
Glacial Presence rework idea:
---Rank I
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 100%.
Your critical damage against Chilled enemies is increased by 5%
---Rank II
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by 200%
Your critical damage against Chilled enemies is increased by 10%
This was a passive buff idea to make chilled actually useful for the DD. and to make chilled really something buffed by the ICE class. also see above idea for a skill that relies on Warden's chilled proc. Wardens spoken to about this liked passive idea more than anything else we suggested as it fit with a "frost should be the dagger of the elemental magic" mentality.
Arctic Wind + Morphs were meant to recieve a PvE focused buff idea but this was ruined when the morph was destroyed in Murkmire. we may be able to salvage it with the Arctic Wind Master Plan.
We also intend Expansive Frost Cloak to gain a frost damage benefit of some sort. but we don't know how just yet. we've talked about a Flames Of Oblivion-like rework and about it inheriting old blast's AoE but mag scaling. But we just don't know yet.
I really like all these changes, the sword idea really cool. My only complaint is that the beetles need their z access raised by half meter to meter. If you are fighting on uneven ground it's not very effective and can be avoidable quite easy.
ESO_Nightingale wrote: »They aren't as good as other classes in PvE.
I'll say it again.
In PvE they're not worse than other classes in terms of damage.
Admittedly I've mostly just been playing just sorc other than warden recently, but warden is if anything slightly better / easier. And my sorc has points in his passives. My warden doesn't other than for a few of the light armor ones.
They are just worse than other classes in terms of lack of DPS options.
ESO_Nightingale wrote: »They aren't as good as other classes in PvE.
I'll say it again.
In PvE they're not worse than other classes in terms of damage.
Admittedly I've mostly just been playing just sorc other than warden recently, but warden is if anything slightly better / easier. And my sorc has points in his passives. My warden doesn't other than for a few of the light armor ones.
They are just worse than other classes in terms of lack of DPS options.
ESO_Nightingale wrote: »Tell that to other people
MLGProPlayer wrote: »Magden is objectively worse than the other classes.
MLGProPlayer wrote: »They simply can't reach the same DPS numbers. They're closer than they were in the past, but still not there.