A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.
If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.
Thoughts?
That's actually an intresting idea. I certainly don't think it would be needed, but it's better than what we have now.
TequilaFire wrote: »GeneralSezme wrote: »OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
Nightblade takes more skill than an Earthgore user tho
So what? You push the same buttons and just cloak away.
enzoisadog wrote: »wheres the earthgore nerf?
Earthgore does not need to be nerfed. It needs to be deleted. It makes bad players and groups mediocre, mediocre players good, and so on. It's such a large crutch, players will never need to learn how to actually survive without it.
Facing a large group of players using n number of this sets is one of the most frustrating experiences. To do everything right to win (multiple times) and still not kill the other players is not right. Proc sets should be additive to your damage/healing and not your primary source of it.
OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
Haashhtaag wrote: »Pretty much go 3 dps with a tank wearing earthgore and you can complete roughly 90% of 4 man content including DSAOMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
And vBRP. You don’t even need a tank in DSA it’s 4 DPSable.
You can complete 100% of 4 man content with 3 dps and tank.
enzoisadog wrote: »wheres the earthgore nerf?
We don't want earthgore nerf in pve, its already been nerfed once and to be honest I've seen people in pvp kill healers wearing earthgore just fine.
OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
Uh no that is not the case at all, especailly for the Vet endgame and hardmodes.
Earthgore does not need to be nerfed. It needs to be deleted. It makes bad players and groups mediocre, mediocre players good, and so on. It's such a large crutch, players will never need to learn how to actually survive without it.
Facing a large group of players using n number of this sets is one of the most frustrating experiences. To do everything right to win (multiple times) and still not kill the other players is not right. Proc sets should be additive to your damage/healing and not your primary source of it.
Problem is your only thinking of pvp, your not thinking of end game pve trials etc. Its not your fault or mine the problem is that PVE and PVP gear and skills are not seperated int his game so it was always going to be a fail. But please try to keep in mind people in this game don't just play PVP.
Agree. ZOS really needs to separate sets with two different uses and explanation of what it does in PVE and PVP and stop nerfing it together.GeneralSezme wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
Found a zergling
Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.
Haashhtaag wrote: »Earthgore does not need to be nerfed. It needs to be deleted. It makes bad players and groups mediocre, mediocre players good, and so on. It's such a large crutch, players will never need to learn how to actually survive without it.
Facing a large group of players using n number of this sets is one of the most frustrating experiences. To do everything right to win (multiple times) and still not kill the other players is not right. Proc sets should be additive to your damage/healing and not your primary source of it.
Problem is your only thinking of pvp, your not thinking of end game pve trials etc. Its not your fault or mine the problem is that PVE and PVP gear and skills are not seperated int his game so it was always going to be a fail. But please try to keep in mind people in this game don't just play PVP.
Earthgore is not need in any end game content. It is a crutch. 90% of 4 man content can be completed without a healer. All you have to do is throw this over performing set on your tank and you’re good to go. This includes vBRP and vDSA.
Trial healers would get more effective healing running bogdan for their raids than earthgore.
This is why I believe that @ZOS_BrianWheeler should take a look at making this set not remove ground based ultimates, the heal should be tied to 1 person and not an AOE heal that does the work of a healer. I think reducing the effectiveness of this set will create a larger want for healers and not provide such a crutch in pvp.
TequilaFire wrote: »Sure and change caltrops to player only damage.
TequilaFire wrote: »I was just hinting at what exists as a "crutch" for healing also exists in DPS "crutch" sets.
TequilaFire wrote: »I was just hinting at what exists as a "crutch" for healing also exists in DPS "crutch" sets.
I knew what you were saying, I just disagree that there are dps monster sets that can carry a group as much as earthgore can, and that's the point. There's nothing wrong with having strong sets that help a build or help the group, but this set literally makes your character unkillable in a lot of situations in pve and pvp(for its duration). The reason I brought up a "dps" version of this set is because if that actually existed it would get shouted off of the forums through 10,000 forum posts complaining about how op it is...and they'd be absolutely right.
In my opinion, the game needs to start looking at survival sets in the same way they have looked at dps sets. They added reaction times to sets like selenes and tremorscale, they need to look at how they can introduce some counterplay to a set like earthgore. Whether it's reduce the healing done, increase the cool down, or something else, it currently works like an aoe healing ultimate. That function is stronger than every other healing monster set in the game.
Currently what it does in pvp is reset a fight, and fight resets are killers for the outnumbered group that have to defend themselves against a group that has the advantage of having more damage/healing/ultimates etc. The other issue with fight resets is that it bogs down the servers, hurting server performance.
The bigger group can and will win more often than not(because they're bigger), but there are plenty of times this saves players that wouldn't have been saved with any other monster set. The game has made it clear through the changes to AP gains for large groups(not providing more AP for bigger groups just because), and AOE caps that they are making steps to not just benefit large groups. A change to earthgore would be in line with these other changes that have already been implemented.
And of course, as a mostly PvPer, I would just prefer for there to be a disconnect with how monster sets function in PVE and PVP, but I don't think that will happen any time soon.
I actually wish these pve players could experience earthgore in pvp, without their bias. They would realise that earthgore has literally been destroying pvp since its been released.
exeeter702 wrote: »TequilaFire wrote: »I was just hinting at what exists as a "crutch" for healing also exists in DPS "crutch" sets.
I knew what you were saying, I just disagree that there are dps monster sets that can carry a group as much as earthgore can, and that's the point. There's nothing wrong with having strong sets that help a build or help the group, but this set literally makes your character unkillable in a lot of situations in pve and pvp(for its duration). The reason I brought up a "dps" version of this set is because if that actually existed it would get shouted off of the forums through 10,000 forum posts complaining about how op it is...and they'd be absolutely right.
In my opinion, the game needs to start looking at survival sets in the same way they have looked at dps sets. They added reaction times to sets like selenes and tremorscale, they need to look at how they can introduce some counterplay to a set like earthgore. Whether it's reduce the healing done, increase the cool down, or something else, it currently works like an aoe healing ultimate. That function is stronger than every other healing monster set in the game.
Currently what it does in pvp is reset a fight, and fight resets are killers for the outnumbered group that have to defend themselves against a group that has the advantage of having more damage/healing/ultimates etc. The other issue with fight resets is that it bogs down the servers, hurting server performance.
The bigger group can and will win more often than not(because they're bigger), but there are plenty of times this saves players that wouldn't have been saved with any other monster set. The game has made it clear through the changes to AP gains for large groups(not providing more AP for bigger groups just because), and AOE caps that they are making steps to not just benefit large groups. A change to earthgore would be in line with these other changes that have already been implemented.
And of course, as a mostly PvPer, I would just prefer for there to be a disconnect with how monster sets function in PVE and PVP, but I don't think that will happen any time soon.
Reducing the healing done or increasing the CD is not comparable to the nerfs to the various proc sets such as selenes. Introducing counterplay simply means that the result of the items effect is reactable by the recipient, ie seeing the telegraph and dodging accordingly.
Nerfing the potency or CD if earthgore wont acheive the same level of "counterplay". As has been mentioned before, the best option imo is to have the effect of earthgore become a massive healing received boost (independant from major and minor vit) for those standing in the rain by YOUR healing spells, wherein the counterplay becomes disabling or pressuring the healer whos earthgore triggers. And the healer has to actually make use and react to their own EG procs to benefit from it fully.
[...]
Still i think its a bit too strong, but it should not be nerfed into shear mediocrity like almost every other uninteresting healing monster set in the game. Chokethorn is wack, bogdan is wack and sentinel is wack. Shrug*
I actually wish these pve players could experience earthgore in pvp, without their bias. They would realise that earthgore has literally been destroying pvp since its been released.
It was released in August 2017.
So why the complaints if PvP, apparently, has been destroyed now? I mean, if Earthgore's singlehandedly destroying PvP (literally!) isn't done by now, it's doing a pretty poor job at it.
I still can't believe that this set exists in game in its current state. So sad that devs do nothing.
I can't count how many situation we would have won fights in a 4v20+ situations where their whole group earthgore procs saved them.
And against large organized groups, you have one shot to win, not two. Earthgore just negates our chances.
exeeter702 wrote: »