Haashhtaag wrote: »Even worse you refuse to reduce your group size and become a better player on two platforms. And you wonder why anyone in these discussions refuse to take you serious.TequilaFire wrote: »Haashhtaag wrote: »TequilaFire wrote: »Haashhtaag wrote: »moving goal post and making strawman arguments is tequilas entire posting history.
Troll comments make up yours.
Yet when it comes time to actual discussion I indulge in those instead of taking the easy way out of a debate with whataboutism, strawman, and moving the goal post. You know why? Because actual discussion is relevant and your lack of relevance and knowledge of the game doesn’t allow to actually discussion. So carry on console zergling.
LOL, always the same insult fall back zergling which doesn't even insult me.
Oh by the way I am also a PC zergling. lmao
This may be unpopular, but I have been saying this for years. Disable proc damage and proc healing sets in PVP. Let then crit again in PVE. Stat boost only sets for PVP.
What counts as what then? Is Lich a proc set, Armor Master, Fasalla's Guile, Necropotence, Transmutation, Shalk Exoskeleton, Reactive Armor, Trial by Fire?
Just because I think you’re wrong doesn’t mean I don’t understand.RighteousBacon wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
I don’t think you understand. In pvp, when ur trying to burst down a group of people who outnumber you 4 to 1, one proc of earth gore will save them all. It takes at least 30 more seconds to regain the required ultimate and positioning to hit all of those enemies again with your full burst potential.
Especially with all the 30k heath heavy armor players we have running around these days in cyrodil, it’s almost impossible to kill a group that has ONE earthgore.
It’s too much of a carry set to remain as powerful as it is. I can’t count the number of times I’ve gotten a bowtard into execute range right before he gets an earthgore proc from stepping in his daddy magplar’s purifying ring. It’s these kinds of players that don’t have a heal on their bar besides draining shot, that I see benefiting from it the most. But that’s just how zergs work nowadays anyway.
I still can't believe that this set exists in game in its current state. So sad that devs do nothing.
I can't count how many situation we would have won fights in a 4v20+ situations where their whole group earthgore procs saved them.
And against large organized groups, you have one shot to win, not two. Earthgore just negates our chances.
Haashhtaag wrote: »Pretty much go 3 dps with a tank wearing earthgore and you can complete roughly 90% of 4 man content including DSAOMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
IzzyStardust wrote: »Just because I think you’re wrong doesn’t mean I don’t understand.
I just honestly think PVPers complain far FAR too much.
I joke constantly about crutching on EG; but I still think people need to just stop going from thing to thing asking for more nerfs.
To be honest - I’d be happiest if they’d just ban all monster sets from PVP full stop and stop selling them on golden vendor and there you go.
Pve stuff no longer wrecked over pvper complaining.
Just don’t allow them in PvP at all.
What will people moan about then?
IzzyStardust wrote: »
I don’t know why 4 people should ever beat 20 people. When you 4v20 - you should die.
IzzyStardust wrote: »Just because I think you’re wrong doesn’t mean I don’t understand.
I just honestly think PVPers complain far FAR too much.
I joke constantly about crutching on EG; but I still think people need to just stop going from thing to thing asking for more nerfs.
To be honest - I’d be happiest if they’d just ban all monster sets from PVP full stop and stop selling them on golden vendor and there you go.
Pve stuff no longer wrecked over pvper complaining.
Just don’t allow them in PvP at all.
What will people moan about then?
I think this would be one of the best things for them to do tbh, have a straight division between pve and pvp sets.
It's fun when PVE'ers come in and talk about a pvp discussion considering that they don't know what fights are like dealing with this set, and then they complain that pvp'ers are complaining. The game is striving for balance in PVE, PVP should be no different. Murkmire has been one of the worst pvp patches, so a lot of sets, skills etc are being brought up.
AlienatedGoat wrote: »
PvPers consist of maybe 5% of the game but make up an overwhelming majority of the whining, bitching and demanding for nerfs.
Not only that, but the nerfs that they pitch tantrums for almost always make the skill, gear, etc completely gutted for PvE use.
And you wonder why PvE'ers are upset.
Earthgore performs fine in PvE. It's not OP, it's already been adjusted, and it's fine.
It doesn't need any more adjustments in the tooltip. If you want ZOS to make adjustments so that procs can't stack in PvP, that's a different discussion.
AlienatedGoat wrote: »
PvPers consist of maybe 5% of the game but make up an overwhelming majority of the whining, bitching and demanding for nerfs.
Not only that, but the nerfs that they pitch tantrums for almost always make the skill, gear, etc completely gutted for PvE use.
And you wonder why PvE'ers are upset.
Earthgore performs fine in PvE. It's not OP, it's already been adjusted, and it's fine.
It doesn't need any more adjustments in the tooltip. If you want ZOS to make adjustments so that procs can't stack in PvP, that's a different discussion.
1. It's not the fault of a pvp'er or a pve'er when imbalance is called out correctly and zenimax messes it up. As an example, nobody wanted the change to proc sets. Pvp'ers wanted a global cool down so that more than one set couldn't proc at the same time. Zenimax made it so they don't crit. That fixed nobody's issues.
2. The nerfs that pvp'ers "pitch tantrums for" break pvp. Zenimax introduced the game as a pve and large scale pvp based game. The size of the population in PVP is indicative of its current performance and balance, which is why it's being called out and addressed, because even a year ago the population was much larger than what it currently is.
3. Most of the content in the game has been completed on hard mode before earth gore was even introduced as a set. I know PVE'ers love their strong burst heal. I get it, it makes it so you don't have to run with a good healer(or even any healer for that matter). Who needs to run with the trinity when you can just rock 3 dps and a tank that has a set that can heal you to full in case you mess up? Doesn't sound like imbalance at all to me!
enzoisadog wrote: »enzoisadog wrote: »wheres the earthgore nerf?
We don't want earthgore nerf in pve, its already been nerfed once and to be honest I've seen people in pvp kill healers wearing earthgore just fine.
Nerf it in pvp, I don't care about pve.
OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
Uh no that is not the case at all, especailly for the Vet endgame and hardmodes.
I wonder how on Tamriel people were clearing hard content without a set that bails them out every 45 seconds...
Kuramas9tails wrote: »Agree. ZOS really needs to separate sets with two different uses and explanation of what it does in PVE and PVP and stop nerfing it together.GeneralSezme wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
Found a zergling
Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.
Haashhtaag wrote: »TequilaFire wrote: »
I actually play everyday in a good group in Cyrodiil and don't find any of this to be the case, maybe one or 2 players have Earthgore in a group. I tried Earthgore on my magplar but decided I like Troll King better.
If everyone wore Earthgore in the group there would be weak DPS against other groups.
What I do see is a handful of elite smallscale PvP players on the forum making the same nerf threads over and over again trying to tailor a game that wasn't exactly designed just for their playstyle. If you can't target and take out the healers in a group that is on you.
If you don't see it that's fine, but trying to dismiss everyone else's viable issues with a set is silly. You can look at all of the healing sets in the game and there is one that stands out more than the rest and that's earthgore.
Not being able to take out a healer in a group would be on me if it was the healer providing the heals and not a monster set, which once again is my point.
Of when you focus the healer in a group, purposely negate healer, then earthgore procs, removes the negate, and healer just hits resto ult or remembrance this saving 5 clearly outplayed people from death because of one set
AlienatedGoat wrote: »
1. It's the fault of the PvP community for demanding nerfs without any regard for the rest of the game.
It's the fault of ZOS for giving nerfs for PvP without any regard for the rest of the game.
2. PvP has been broken since its inception. There has never been a period when there hasn't been an overperforming build, set, or skill. At some point, ZOS is going to have to think about this, realize that PvP balance is not achievable while trying to also achieve PvE balance, and recognize that the endless pursuit of such is detrimental to the rest of the game.
3. This point isn't true at all. Vet endgame is already balanced at each new release around the top performing sets and skills used by top players. The difficulty of vet endgame scales with the release cascade of the content. Hence, when the new trial drops, it will be the hardest content in the game, and it will be balanced around Earthgore and its usage. Any change to Earthgore throws that balance off.
Man I wish they would do this, because its not this way its also creating a rift between the PVP and PVE community.
GeneralSezme wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
Found a zergling
Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.
Bodgan the nightflame is vastly superior to earthgore.
TequilaFire wrote: »TequilaFire wrote: »
So basically it messes up your noob farming, I understand.
I know you're trying to troll, but you're just confirming everyone's point. Bad players are getting saved by a strong set. So, thanks!
But why are small scalers not going after other good small scalers?
Too even of a fight? Seems to me all I hear is whining about not being able to easily take down a large group with only a few players.
Players in a group with dedicated healers always will do better.
You do realize Earthgore has to is proc'd by healing a target under 50% health right?
So it takes slotting heals and using them at the right time, the very reason small scalers don't like it as the have to waste DPS slots on heals.