Haashhtaag wrote: »Pretty much go 3 dps with a tank wearing earthgore and you can complete roughly 90% of 4 man content including DSAOMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
This is so grossly misinformed.
And to the PvErs I can’t say really, I don’t PvE that seriously. But people survived all the hardest PvE content without it. Also people are always saying how healers are barely needed anymore. Isn’t Earthgore a set that starts to lessen the need for healers in certain content.
GeneralSezme wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
Found a zergling
Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.
Bodgan the nightflame is vastly superior to earthgore.
Except it isn’t because earthgore removes a negative effect (potentially an ultimate)
And is on demand when low
GeneralSezme wrote: »OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
Nightblade takes more skill than an Earthgore user tho
Synapsis123 wrote: »
TequilaFire wrote: »
So what? You push the same buttons and just cloak away.
TequilaFire wrote: »Synapsis123 wrote: »
Delete smallscale - see that can work two ways.
Go ahead call me a zergling IDGAF.
It shows that "benefitting large groups and diminishing small scale" is not an argument, it is a preference.
Why is "diminishing small scale" a bad thing? That is taken for granted but why would it be?
I don't entirely agree with the thought but the statement is not without merit.
(And while I follow PvP debates only now and then, complaining that "I/our small group can't kill a larger group" is quite common, and I'm not sure why anyone would listen to that. Of course many players will kill few players. Why is that in doubt?)
Why nerf? I have killed plenty of good players while their earthgore was procced. These "nerf everything that I don't like" threads are out of control.
GeneralSezme wrote: »IzzyStardust wrote: »It’s been nerfed already once, and it’s every 35 seconds. Give it a rest.
Found a zergling
Its been nerfed twice actually and its the only decent healing monster set for pve so let us keep this one, please? We already lost our proc sets to you guys don't take our healers down too.
Earthgore i rarely see in Bgs, or even in Cyro. IDK what is this fuzz about. However Bloodspawn is like 40% of the Monster sets equipped ^^
Earthgore is overused by zerglings and raids which abuse it
Bloodspawn is used by the majority of good players becouse it's versatile and not overpowered like a 30k heal on command for your entire group
OMG this AGAIN?
It doesn't need a nerf. All you kill bill nightblades need to quit your bitching about it already. Just because someone can outheal your excessive amount of DD, doesn't make it overpowered. You just need to learn to adapt, and stop the QQ.
When "excessive" dd meets a monster set that doesn't at all need a nerf and is completely balanced because it out heals "excessive" dd.
Just give people an aoe monster set that does 40k damage when a player drops below 50% health that has a 45 second cooldown. Problem solved.
Oh, also let it negate all healing in the area.
A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.
If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.
Thoughts?
WreckfulAbandon wrote: »Cool so we can all agree that the new Curse Eater needs to be nerfed into the ground. Feel free to make it completely useless ZOS.
Haashhtaag wrote: »A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.
If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.
Thoughts?
Healing is already so easy in this game compared to other MMOs please don’t make it easier.
And it’s not a “must” in any content in this game.
Wolf_Watching wrote: »
SHH!!! Don't say stuff like that. They will actually make it happen. They have ZERO concept of balance.
A fix I was thinking of that would reward gameplay and still make it powerful would be to provide a lot of healing received for those inside of the proc. So it doesn't heal the group, but if it procs the healers get an added benefit. It makes good healers more valuable while also buffing the group and keeping the set useful.
If it's a must in some trials, that increased healing received should help for healers to keep the tanks up as well.
Thoughts?