StarOfElyon wrote: »Please just let the geodes stack or something!
It's 8 characters. Besides, using multiple characters as substitute for limited inventory space is the dumbest counter-argument. Whenever someone says "inventory's fine, use mules", they're proving the inventory is not fine.Taleof2Cities wrote: »dodgehopper_ESO wrote: »Merlin13KAGL wrote: »It's self regulating the way it is. You get to choose between whether the stones or the space is worth more to you.
It's enough to transmute 4 items, and not like stones are hard to come by. So use them, store them, delete them, or whatever you need to do.
If you're capped, it means you don't have anything you want to transmute right now, so I fail to see the issue.
(100 sucks a bit, but that's intended to be incentive to have ESO+)
This game doesn't have enough space as is.
Ahh ... another fallacy that's lazily put out in the forums for consumption.
Here's how much inventory space players actually have without the crafting bag:
- 15 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 2,100 slots
- Mount bag space upgrades (15 mounts x 60) = 900 slots
- Personal bank space (with upgrades & ESO+) = 480 slots
- Home storage bins = 360 slots
Total: 3,840
Narvuntien wrote: »Just start transmuting things... I only have a 100 cap and I am just constantly transmuting things.
I transmuted a full set of Ebon Armor even though CoH1 is really easy to farm just because I hit cap. Then transmuted all the random monster set pieces I have lying around.
It's 8 characters. Besides, using multiple characters as substitute for limited inventory space is the dumbest counter-argument. Whenever someone says "inventory's fine, use mules", they're proving the inventory is not fine.
Taleof2Cities wrote: »It's 8 characters. Besides, using multiple characters as substitute for limited inventory space is the dumbest counter-argument. Whenever someone says "inventory's fine, use mules", they're proving the inventory is not fine.
How you choose to play your characters isn't anyone else's problem ... especially not ZOS's.
Don't want to use characters as mules? No problem. You don't have to.
Just don't come to the forums saying you need more inventory space when that option is available.
Taleof2Cities wrote: »LiquidPony wrote: »[
I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.
A Potent Nirncrux costs, what, maybe 10k?
How long does it take to earn 50 transmute crystals?
How long does it take to earn 10k gold?
I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.
The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.
I have yet to see a solid argument in this thread on why the cap should be raised or lifted.
I only see two forms of whining:
a. “I don’t have enough inventory slots to bank geodes after the cap.”
b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”
Whining huh? I layed out a perfectly valid reason why the cap should go away. Jewelry Crafting. The only way to get overland gear in the new trait is to transmute. What possible reason could it be necessary to make this needlessly tedius to junp around between characters or take up inventory. Jewelry crafting makes Transmute Stone 100% necessary as a crafting material. Every 100% mandatory crafting material outside of transmute stones has no cap on it.
All your counter arguments are nonsense because all you are doing is trolling. A change to the cap has zero negatove effects on you or anyone else.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Twohothardware wrote: »Setting the cap at 200 doesn't mean we're deleting and not keeping all the other Transmute Crystals we constantly get when we've already got 200. It just means they are taking up our precious inventory space for no good reason. I have 10+ slots on each Character holding uncracked Transmute Geodes. Can we get rid of this artificial cap at 200 altogether or at least increase it to 500?
+1 to limit removal
Just checked. Sitting on 300+ geodes. The system is not "encouraging me to run different content" - just creates unnecessary inventory management headaches :-(
Or just make crystals tradable. If not to players, at least for something useful, maybe things like hakeijos, or maybe make it a currency for those who mostly PVP (since that seems to be where most of their supply comes from) and have no interest in things like trials, arenas, etc. to buy imperfect versions of those weapons for some ridiculous amounts (1000+ crystals).
Synapsis123 wrote: »IF they didn't want us to stockpile they wouldn't allow us to hold onto geodes. As it stands I have over 75 geodes of the 50 stone kind taking up inventory space. Originally they said they didn't want transmutation to be the primary route for people gaining the right traited gear. The only thing the current stone cap is doing is limiting my inventory space, which probably wasn't their intent.