Mystrius_Archaion wrote: »Taleof2Cities wrote: »
I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.
@baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.
What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!
Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.
And unless things have changed since the first or second Clockwork City PTS, you can't decon a transmuted item to get the new style stone out, so it's not a source of free Potent Nirncrux either. (Although an Xbox One player says that he's done it, so I'll have to try it on the current PTS, which is the only place I'll have spare Transmutation Crystals.)
profundidob16_ESO wrote: »THEY SHOULD STACK UP IN THE CRAFTING BAG INSTEAD OF TAKING UP INVENTORY SLOTS !
Remove the geodes and pay the crystals directly. Make them character bound and not bankable. Reduce cap to 50/100 (double for eso plus). Remove chance to get trait stone from deconned transmuted gear. Nerf sorc.
Everyone is happy.
victory.immortalb16_ESO wrote: »As I'm relatively new to transmuting, the limit for me does seem really low. I need 50 per piece, and have two sets I'd like to transmute so I can use them, for a total of 700, not to mention more for the weapons and jewellery.
No idea why there is an artificial cap on the total you can hold, but a more sensible cap would be 700 which would be enough to transmute an entire toon's gear, jewellery and weapons.
Or just not have a cap at all, which would be fine with me and would free up some space!
profundidob16_ESO wrote: »THEY SHOULD STACK UP IN THE CRAFTING BAG INSTEAD OF TAKING UP INVENTORY SLOTS !
profundidob16_ESO wrote: »THEY SHOULD STACK UP IN THE CRAFTING BAG INSTEAD OF TAKING UP INVENTORY SLOTS !
This is what I was going to say but without capitals
Just have them in the crafting bag the 200 limit isn’t helpful because of how easy to get at the end of campaigns
SaintSubwayy wrote: »The cap is just there to look bad
Honestly you can stack up to 10k crystalls on one char (200slots with 50 er geodes) and the never bother to gain more...
Kind afunny really...having a cap thats so easyily avoided
Twohothardware wrote: »SaintSubwayy wrote: »The cap is just there to look bad
Honestly you can stack up to 10k crystalls on one char (200slots with 50 er geodes) and the never bother to gain more...
Kind afunny really...having a cap thats so easyily avoided
Cap serves no purpose for game balance.
30 slots tied up right now on my main character with uncracked Geodes.
Taleof2Cities wrote: »Twohothardware wrote: »SaintSubwayy wrote: »The cap is just there to look bad
Honestly you can stack up to 10k crystalls on one char (200slots with 50 er geodes) and the never bother to gain more...
Kind afunny really...having a cap thats so easyily avoided
Cap serves no purpose for game balance.
30 slots tied up right now on my main character with uncracked Geodes.
Are you maxed out on bank, character bag, mount inventory, and home storage bins on all 15 characters?
If the answer is "no", then you don't have 30 slots "tied up". You have 30 slots you've yet to unlock.
Taleof2Cities wrote: »Twohothardware wrote: »SaintSubwayy wrote: »The cap is just there to look bad
Honestly you can stack up to 10k crystalls on one char (200slots with 50 er geodes) and the never bother to gain more...
Kind afunny really...having a cap thats so easyily avoided
Cap serves no purpose for game balance.
30 slots tied up right now on my main character with uncracked Geodes.
Are you maxed out on bank, character bag, mount inventory, and home storage bins on all 15 characters?
If the answer is "no", then you don't have 30 slots "tied up". You have 30 slots you've yet to unlock.
Twohothardware wrote: »Setting the cap at 200 doesn't mean we're deleting and not keeping all the other Transmute Crystals we constantly get when we've already got 200. It just means they are taking up our precious inventory space for no good reason. I have 10+ slots on each Character holding uncracked Transmute Geodes. Can we get rid of this artificial cap at 200 altogether or at least increase it to 500?
profundidob16_ESO wrote: »THEY SHOULD STACK UP IN THE CRAFTING BAG INSTEAD OF TAKING UP INVENTORY SLOTS !
Nerf the crafting bag too
Twohothardware wrote: »
I don't get it why people would be against having more crystals. What is it to you?
I have 200 crystals plus around 200 more in geodes (gold ones with 10-50 each) spread across 3 chars. So I don't have as many as some players here, but since I can keep these geodes for ever (I keep the 50 crystals geodes as backup), I do not see how the system prevents me from having more than 200. It is just annoying that several inv slots are taken by these items.
I only see this limit as an other reason to sub, so you can have 200, but 200 is not that much since we have jewelcrafting, and people tend to play with JC traits quite often (infused, swift, protective, etc)
You would argue saying this is a reason to reach the cap less, but many people, like me, want to have more crystals for times when new gear.
I would increase it to 200/300 or more