Taleof2Cities wrote: »The-Baconator wrote: »What bothers me the most is I really don't see why ZOS would have a problem with people holding more than 200 crystals at once. You can already hold thousands if you stash them in alts, it just makes it more painful to do so.
It's been said plenty of times in other threads (and by ZOS) ... so I'll repeat it:
The transmute system (and stone cap) exists to provide a "finish line" for players running content. For players not getting gear in their desired trait during said content runs.
The transmute system does not exist as a substitute for players running content.
Personally, I've never had issues with excess geodes clogging inventory ... because I've always found a use for transmute stones.
In fact, I'm pretty stone starved right now due to character builds that will have to be revamped when Wolfhunter drops.
Other forum-goers have posted what they do with transmute stones. Just do a simple search in the forums.
mr_wazzabi wrote: »Just have no cap so we can stockpile. There's no need for it
Taleof2Cities wrote: »
I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.
@baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.
Mystrius_Archaion wrote: »Taleof2Cities wrote: »
I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.
@baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.
What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!
Mystrius_Archaion wrote: »Taleof2Cities wrote: »
I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.
@baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.
What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!
Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »Taleof2Cities wrote: »
I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.
@baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.
What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!
Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.
Actually, you can trade it to your own alts in the bank. "Bound" only means account bound. You're confusing that with "character bound" which is different and wouldn't let you bank it and take it on another character of your own.
I hadn't checked to see if they were locked, but I don't think so.
Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
Twohothardware wrote: »Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
Taleof2Cities wrote: »Twohothardware wrote: »Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
That's exactly the issue, though, isn't it?
If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?
However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.
John_Falstaff wrote: »However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.
I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.
John_Falstaff wrote: »However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.
I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.
Transmutation doesn't use a trait stone, that's the whole point. I just checked on PTS. 6 Potent Nirncrux before transmutation, 6 Potent Nirncrux after transmutation.
Taleof2Cities wrote: »Twohothardware wrote: »Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
That's exactly the issue, though, isn't it?
If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?
Merlin13KAGL wrote: »It's self regulating the way it is. You get to choose between whether the stones or the space is worth more to you.
It's enough to transmute 4 items, and not like stones are hard to come by. So use them, store them, delete them, or whatever you need to do.
If you're capped, it means you don't have anything you want to transmute right now, so I fail to see the issue.
(100 sucks a bit, but that's intended to be incentive to have ESO+)
Taleof2Cities wrote: »Twohothardware wrote: »Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
That's exactly the issue, though, isn't it?
If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?
I think you are conflating no use of transmuation stones with no use right now. I don't have a use for them now, but that doesn't mean that I won't need them this weekend when I want to test out a new build or change my overland jewelry to a new trait.
I said this before, with the addition of jewelry crafting and jewelry trait change, the only way to get jewelry in certain traits is to transmute. This wasn't the case with armor and weapons when the cap was instituted, you could find gear in the right trait you needed. But you cannot do that with jewelry.
Jewelry crafting is the necessary reason that the cap needs to be removed or increased.
dodgehopper_ESO wrote: »Merlin13KAGL wrote: »It's self regulating the way it is. You get to choose between whether the stones or the space is worth more to you.
It's enough to transmute 4 items, and not like stones are hard to come by. So use them, store them, delete them, or whatever you need to do.
If you're capped, it means you don't have anything you want to transmute right now, so I fail to see the issue.
(100 sucks a bit, but that's intended to be incentive to have ESO+)
This game doesn't have enough space as is.
Taleof2Cities wrote: »Taleof2Cities wrote: »Twohothardware wrote: »Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
That's exactly the issue, though, isn't it?
If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?
I think you are conflating no use of transmuation stones with no use right now. I don't have a use for them now, but that doesn't mean that I won't need them this weekend when I want to test out a new build or change my overland jewelry to a new trait.
I said this before, with the addition of jewelry crafting and jewelry trait change, the only way to get jewelry in certain traits is to transmute. This wasn't the case with armor and weapons when the cap was instituted, you could find gear in the right trait you needed. But you cannot do that with jewelry.
Jewelry crafting is the necessary reason that the cap needs to be removed or increased.
Let's assume you need to transmute an entire gear set this weekend (including jewelry).
Four (4) pieces can be transmuted from banked transmute stones (200 stones).
The other ten (10) pieces comes from banked end of campaign rewards geodes (50 stones each).
This assumes all pieces of the gear set are the wrong trait.
Where is the inconvenience of the stone cap or inventory in this equation?
IZZEFlameLash wrote: »Just make geodes stack at the very least.
starkerealm wrote: »Narvuntien wrote: »Just start transmuting things...
That's what I was told, on the subject. If the cap is an issue, use your crystals to transmute stuff.
Taleof2Cities wrote: »John_Falstaff wrote: »However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.
I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.
Transmutation doesn't use a trait stone, that's the whole point. I just checked on PTS. 6 Potent Nirncrux before transmutation, 6 Potent Nirncrux after transmutation.
Glad to see you’re catching on, @baratron.
Note that decon of transmuted nirn items is just like any other deconnable item ... so it’s not a 100% chance of harvesting the nirncrux every time.
But, with the crafting passive fully maxed, the chances are still quite good.
LiquidPony wrote: »[
I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.
A Potent Nirncrux costs, what, maybe 10k?
How long does it take to earn 50 transmute crystals?
How long does it take to earn 10k gold?
I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.
Taleof2Cities wrote: »LiquidPony wrote: »[
I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.
A Potent Nirncrux costs, what, maybe 10k?
How long does it take to earn 50 transmute crystals?
How long does it take to earn 10k gold?
I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.
The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.
I have yet to see a solid argument in this thread on why the cap should be raised or lifted.
I only see two forms of whining:
a. “I don’t have enough inventory slots to bank geodes after the cap.”
b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”
Taleof2Cities wrote: »LiquidPony wrote: »[
I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.
A Potent Nirncrux costs, what, maybe 10k?
How long does it take to earn 50 transmute crystals?
How long does it take to earn 10k gold?
I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.
The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.
I have yet to see a solid argument in this thread on why the cap should be raised or lifted.
I only see two forms of whining:
a. “I don’t have enough inventory slots to bank geodes after the cap.”
b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”