The maintenance is complete, and the PTS is now available.

Can we please get rid of or increase the Transmute Crystals Cap from 200?

  • Twohothardware
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    What bothers me the most is I really don't see why ZOS would have a problem with people holding more than 200 crystals at once. You can already hold thousands if you stash them in alts, it just makes it more painful to do so.

    It's been said plenty of times in other threads (and by ZOS) ... so I'll repeat it:

    The transmute system (and stone cap) exists to provide a "finish line" for players running content. For players not getting gear in their desired trait during said content runs.

    The transmute system does not exist as a substitute for players running content.


    Personally, I've never had issues with excess geodes clogging inventory ... because I've always found a use for transmute stones.

    In fact, I'm pretty stone starved right now due to character builds that will have to be revamped when Wolfhunter drops.

    Other forum-goers have posted what they do with transmute stones. Just do a simple search in the forums.

    I get a lot of Transmute stones because I PvP on multiple characters and I don't want to be constantly forced to just hunt for something in my bank to Transmute that I may never even use just so that I can free up the 15+ slots on my Character being held by uncracked geodes.

    There's no reason for a max cap at 200, if there is ZOS please feel free to try and explain it. It's not slowing progress or making it so that you don't Transmute as many items. The only thing it does is take up a lot of Inventory space holding all the extra ones you get past 200 and then when you do need to Transmute a bunch of items you're having to go swapping back and forth between Characters to get the unopened Crystals off them.
  • Mystrius_Archaion
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    mr_wazzabi wrote: »
    Just have no cap so we can stockpile. There's no need for it

    I agree with this since this is especially necessary to replace jewelry crafting. We're not bothering with making or upgrading jewelry. We're still using the same dropped sets for jewelry but now we can trait change to the new better options.
  • Mystrius_Archaion
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    baratron wrote: »

    I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.

    @baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.

    What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!

    You may want to rethink that, or just stop trying to think as you seem to have blown a fuse or had a bulb burn out upstairs.
  • baratron
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    baratron wrote: »

    I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.

    @baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.

    What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!

    Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.

    And unless things have changed since the first or second Clockwork City PTS, you can't decon a transmuted item to get the new style stone out, so it's not a source of free Potent Nirncrux either. (Although an Xbox One player says that he's done it, so I'll have to try it on the current PTS, which is the only place I'll have spare Transmutation Crystals.)
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Mystrius_Archaion
    Mystrius_Archaion
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    baratron wrote: »
    baratron wrote: »

    I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.

    @baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.

    What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!

    Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.

    Actually, you can trade it to your own alts in the bank. "Bound" only means account bound. You're confusing that with "character bound" which is different and wouldn't let you bank it and take it on another character of your own.

    I hadn't checked to see if they were locked, but I don't think so.
    Edited by Mystrius_Archaion on July 17, 2018 8:50PM
  • pdebie64b16_ESO
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    Iam more worried about the rewards of the worthy, my mail box is full of them and i can open only one each day for the geode.
  • baratron
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    baratron wrote: »
    baratron wrote: »

    I understand the idea of rewards existing as an incentive to run content, but the converse is also true - if you can't use the reward, it's a disincentive to run the content.

    @baratron, if you think the only use for transmute stones is for changing the trait on set gear, then you are certainly welcome to place that limitation on yourself ... which ignores the advice other forum-goers have posted.

    What advice? Are there actually people saying "transmute non-set pieces that have no bonus" as if that suddenly makes them much stronger without a set bonus??!!

    Yeah, I'm mystified because transmuted pieces are not only Bound to your account, they are also locked to prevent you from using them for research on another character. So you can't transmute a crappy Iron Sword to Nirnhoned and then use that as a free trait research item.

    Actually, you can trade it to your own alts in the bank. "Bound" only means account bound. You're confusing that with "character bound" which is different and wouldn't let you bank it and take it on another character of your own.

    I hadn't checked to see if they were locked, but I don't think so.

    No, I don't mean Character Bound. I mean locked.

    "This item cannot be researched because it has been transmuted."
    AYeEy.png

    However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • _Ahala_
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    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one
  • Drakkdjinn
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    +1
  • Twohothardware
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    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.
  • Taleof2Cities
    Taleof2Cities
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    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.

    That's exactly the issue, though, isn't it?

    If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?
  • Twohothardware
    Twohothardware
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    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.

    That's exactly the issue, though, isn't it?

    If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?

    Because the uncracked geodes take up a lot of my inventory space on characters, especially during Events like the last one where we get dozens of Reward Boxes that include Transmute Crystals. I want to Transmute items when I'm ready to put the build together and not have to hunt for things to Transmute at that moment just to free up inventory slots.
  • John_Falstaff
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    baratron wrote: »
    However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.

    I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.
  • baratron
    baratron
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    baratron wrote: »
    However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.

    I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.

    Transmutation doesn't use a trait stone, that's the whole point. I just checked on PTS. 6 Potent Nirncrux before transmutation, 6 Potent Nirncrux after transmutation.
    Edited by baratron on July 21, 2018 2:02PM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Taleof2Cities
    Taleof2Cities
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    baratron wrote: »
    baratron wrote: »
    However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.

    I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.

    Transmutation doesn't use a trait stone, that's the whole point. I just checked on PTS. 6 Potent Nirncrux before transmutation, 6 Potent Nirncrux after transmutation.

    Glad to see you’re catching on, @baratron.

    Note that decon of transmuted nirn items is just like any other deconnable item ... so it’s not a 100% chance of harvesting the nirncrux every time.

    But, with the crafting passive fully maxed, the chances are still quite good.

    Edited by Taleof2Cities on July 21, 2018 8:52PM
  • Twohothardware
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    33 Agreements so far ZOS. Keep posting guys for an increased or removed Transmute Crystal Cap.
  • jaws343
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    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.

    That's exactly the issue, though, isn't it?

    If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?

    I think you are conflating no use of transmuation stones with no use right now. I don't have a use for them now, but that doesn't mean that I won't need them this weekend when I want to test out a new build or change my overland jewelry to a new trait.

    I said this before, with the addition of jewelry crafting and jewelry trait change, the only way to get jewelry in certain traits is to transmute. This wasn't the case with armor and weapons when the cap was instituted, you could find gear in the right trait you needed. But you cannot do that with jewelry.

    Jewelry crafting is the necessary reason that the cap needs to be removed or increased.
    Edited by jaws343 on July 25, 2018 4:05PM
  • dodgehopper_ESO
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    It's self regulating the way it is. You get to choose between whether the stones or the space is worth more to you.

    It's enough to transmute 4 items, and not like stones are hard to come by. So use them, store them, delete them, or whatever you need to do.

    If you're capped, it means you don't have anything you want to transmute right now, so I fail to see the issue.

    (100 sucks a bit, but that's intended to be incentive to have ESO+)

    This game doesn't have enough space as is.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Taleof2Cities
    Taleof2Cities
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    jaws343 wrote: »
    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.

    That's exactly the issue, though, isn't it?

    If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?

    I think you are conflating no use of transmuation stones with no use right now. I don't have a use for them now, but that doesn't mean that I won't need them this weekend when I want to test out a new build or change my overland jewelry to a new trait.

    I said this before, with the addition of jewelry crafting and jewelry trait change, the only way to get jewelry in certain traits is to transmute. This wasn't the case with armor and weapons when the cap was instituted, you could find gear in the right trait you needed. But you cannot do that with jewelry.

    Jewelry crafting is the necessary reason that the cap needs to be removed or increased.

    Let's assume you need to transmute an entire gear set this weekend (including jewelry).

    Four (4) pieces can be transmuted from banked transmute stones (200 stones).

    The other ten (10) pieces comes from banked end of campaign rewards geodes (50 stones each).

    This assumes all pieces of the gear set are the wrong trait.

    Where is the inconvenience of the stone cap or inventory in this equation?

    Edited by Taleof2Cities on July 26, 2018 2:01AM
  • Taleof2Cities
    Taleof2Cities
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    It's self regulating the way it is. You get to choose between whether the stones or the space is worth more to you.

    It's enough to transmute 4 items, and not like stones are hard to come by. So use them, store them, delete them, or whatever you need to do.

    If you're capped, it means you don't have anything you want to transmute right now, so I fail to see the issue.

    (100 sucks a bit, but that's intended to be incentive to have ESO+)

    This game doesn't have enough space as is.

    Ahh ... another fallacy that's lazily put out in the forums for consumption.

    Here's how much inventory space players actually have without the crafting bag:

    - 15 characters with in-game gold or crown purchased bag upgrades (up to 140 each character) = 2,100 slots
    - Mount bag space upgrades (15 mounts x 60) = 900 slots
    - Personal bank space (with upgrades & ESO+) = 480 slots
    - Home storage bins = 360 slots

    Total: 3,840

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks


    If a player doesn't have any personal guild banks, we're still approaching 3,900 inventory slots ... not including the crafting bag or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 3,840 character and bank slots yet? Even without ESO+ you’d only subtract the double bank space (240 slots).

    If you can't manage what you have in that allotment of inventory slots that's your own fault [shrug].
  • Twohothardware
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    jaws343 wrote: »
    _Ahala_ wrote: »
    Originally it had a cap of 200 because transmutation costed 40 and this a cap of 200 would allow you to transmute one full set at a time... when the transmutation cost was increased to 50 I expected the cap to rise to 250 but that didn’t happen... honestly though a cap of 500 would be much more bearable if they are insisting on having one

    A default cap of 250 with 500 for ESO+ would be a reasonable change. It would at least allow you to bank enough so the average person didn't need to Transmute things so often to keep from hitting the cap. I know I would still hit the cap even at 500 but it would be much more manageable.

    That's exactly the issue, though, isn't it?

    If you personally think you don't have any use for transmute stones (exhibited by stockpiling many geodes away in inventory), why do you care about a cap on stones?

    I think you are conflating no use of transmuation stones with no use right now. I don't have a use for them now, but that doesn't mean that I won't need them this weekend when I want to test out a new build or change my overland jewelry to a new trait.

    I said this before, with the addition of jewelry crafting and jewelry trait change, the only way to get jewelry in certain traits is to transmute. This wasn't the case with armor and weapons when the cap was instituted, you could find gear in the right trait you needed. But you cannot do that with jewelry.

    Jewelry crafting is the necessary reason that the cap needs to be removed or increased.

    Let's assume you need to transmute an entire gear set this weekend (including jewelry).

    Four (4) pieces can be transmuted from banked transmute stones (200 stones).

    The other ten (10) pieces comes from banked end of campaign rewards geodes (50 stones each).

    This assumes all pieces of the gear set are the wrong trait.

    Where is the inconvenience of the stone cap or inventory in this equation?

    The vast majority of transmute crystals you get come in the quantity of 1-5 crystals, not 50. I get tons of them from the "Rewards of the Worthy!" packages, running Random Dungeons, the Daily Undaunted Pledges, and especially during the Special Events where there are reward boxes.

    As someone that does have near 15 characters this is just annoying to deal with swapping back and forth between characters all the time to clear out my mail inbox that is constantly full because if I open the attachments on my main characters I'm stuck with all the transmute crystals I can't open until I find something to Transmute.

    There's just no reason for it. None at all. The cap does absolutely nothing. It is not slowing progress or limiting the number of items you can Transmute. People are not deleting their extra Transmute Crystals when they already have 100 (200 for ESO+). They're just dealing with the inventory space being taken up and saving them.

    Remove the cap altogether or at least increase it to 500 or even 1000. It doesn't change the number of Transmute Crystals we get, just the number that are for no reason blocking inventory space.
  • Twohothardware
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    ZOS, this is an easy quality of life change this PTS with no good argument to keep it at 200. Remove Transmute cap or increase it from where it is now.
  • IZZEFlameLash
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    Just make geodes stack at the very least.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Twohothardware
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    Just make geodes stack at the very least.

    Can't make them stack because they all have different amounts of Crystals.
  • Haquor
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    Narvuntien wrote: »
    Just start transmuting things...

    That's what I was told, on the subject. If the cap is an issue, use your crystals to transmute stuff.

    What stuff so you suggest we transmute? The stuff we dont have yet that we are grinding for? Or some random set we have but dont ever plan to use?

    Youre talking about throwing them away. This argument is rediculous
    If we had stuff to transmite right now we would be using them. Anything else is waste.
  • LiquidPony
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    baratron wrote: »
    baratron wrote: »
    However, transmuting weapons to Nirnhoned and then deconning them does seem to provide free Potent Nirncrux now. So I suppose that's the answer for what to do with Transmute Crystals over the limit.

    I may be missing something here terribly, but is there a point doing it? Considering that the process of transmutation uses one piece of Potent Nirncrux to begin with, not just crystals.

    Transmutation doesn't use a trait stone, that's the whole point. I just checked on PTS. 6 Potent Nirncrux before transmutation, 6 Potent Nirncrux after transmutation.

    Glad to see you’re catching on, @baratron.

    Note that decon of transmuted nirn items is just like any other deconnable item ... so it’s not a 100% chance of harvesting the nirncrux every time.

    But, with the crafting passive fully maxed, the chances are still quite good.

    I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.

    A Potent Nirncrux costs, what, maybe 10k?

    How long does it take to earn 50 transmute crystals?

    How long does it take to earn 10k gold?

    I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.
  • Wuuffyy
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    Tf is this cap even for?
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Taleof2Cities
    Taleof2Cities
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    LiquidPony wrote: »
    [
    I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.

    A Potent Nirncrux costs, what, maybe 10k?

    How long does it take to earn 50 transmute crystals?

    How long does it take to earn 10k gold?

    I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.

    The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.

    I have yet to see a solid argument in this thread on why the cap should be raised or lifted.

    I only see two forms of whining:

    a. “I don’t have enough inventory slots to bank geodes after the cap.”

    b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”
  • The-Baconator
    The-Baconator
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    LiquidPony wrote: »
    [
    I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.

    A Potent Nirncrux costs, what, maybe 10k?

    How long does it take to earn 50 transmute crystals?

    How long does it take to earn 10k gold?

    I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.

    The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.

    I have yet to see a solid argument in this thread on why the cap should be raised or lifted.

    I only see two forms of whining:

    a. “I don’t have enough inventory slots to bank geodes after the cap.”

    b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”

    To put it as simply as possible for you,

    1. The cap is essentially a soft cap on crystals that only makes it tedious to have more than 200 while allowing you to potentially have more than you could ever use.

    2. The main reason you and others have identified for this, mainly that this intended to keep the requirement that people actually do the content instead of instantly having the gear, doesn't make sense. If I want to transmute a Heem-Jas weapon I need to farm the weapon first. All having a higher cap does is make it more convenient to start transmuting things once I want to.

    This means the ultimate purpose of limiting crystals isn't actually served by limited crystals while the limit itself is nothing more than a bit of tedium endured by the player who has to keep track of the geodes\jump around between alts to make use of them. It's not a big issue but it's less of an issue than having people with +1500 transmute crystals in an account pool.
    Edited by The-Baconator on August 2, 2018 8:47AM
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • jaws343
    jaws343
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    LiquidPony wrote: »
    [
    I've always thought this "trick" of transmuting to Nirnhoned just to decon for Nirncrux was incredibly silly.

    A Potent Nirncrux costs, what, maybe 10k?

    How long does it take to earn 50 transmute crystals?

    How long does it take to earn 10k gold?

    I guess if you're sitting on transmute crystals that you never plan on using it makes sense, but for me, I'd rather bank the geodes and have the transmute crystals when I need them.

    The time it takes to earn transmute stones is irrelevant if you don’t plan on using them.

    I have yet to see a solid argument in this thread on why the cap should be raised or lifted.

    I only see two forms of whining:

    a. “I don’t have enough inventory slots to bank geodes after the cap.”

    b. “I don’t know when I’m going to use transmute stones on a gear set ... but I refuse to use or discard extra stones over the amount needed for said gear set.”

    Whining huh? I layed out a perfectly valid reason why the cap should go away. Jewelry Crafting. The only way to get overland gear in the new trait is to transmute. What possible reason could it be necessary to make this needlessly tedius to junp around between characters or take up inventory. Jewelry crafting makes Transmute Stone 100% necessary as a crafting material. Every 100% mandatory crafting material outside of transmute stones has no cap on it.

    All your counter arguments are nonsense because all you are doing is trolling. A change to the cap has zero negatove effects on you or anyone else.
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