OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
Well, yes... we are willfully trying to get something nerfed.So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
There isn't more to show because you don't get random Cyrodiil encounters on PTS. We can compare it to other sets and using Purge on Live, which is what we do. And Curse Eater comes out so far ahead it's not even funny.
So it's apparent that none of you have thought "hmmmm..... a stam Dk throwing down caltrops and dotting up a player wearing it might ACTUALLY be a better test than spamming a single stun" lol.
How many times in cyro is the only debuff on your bar a stun? You have ground based dots that reapply every second with snares (ritual, caltrops, eruption etc), you have bleeds, you have poisons, burning, defiles and other dots.
Showing a single cast negative effect being removed means literally zero, and if that is your Cyro tactic then you're either a potato or a zerger. Show us something REAL. not single stuns and OMG LUL IT'S BROKE THEM FREE MEGA LUL BROKEN
Healers are already ridiculously strong in PvP and have access to a host of borderline op sets. Out of all the stuff that needs to be buffed in PvP, healers are at the bottom of the list.
If Curse Eater goes live as is, every mag player and their dog will be running this in PvP. The 5p is so strong that it'll be even worth it to run for stam builds.
WreckfulAbandon wrote: »I don't know about PvE but healers don't need any help in PvP.
Wolf_Watching wrote: »Healers are already ridiculously strong in PvP and have access to a host of borderline op sets. Out of all the stuff that needs to be buffed in PvP, healers are at the bottom of the list.
If Curse Eater goes live as is, every mag player and their dog will be running this in PvP. The 5p is so strong that it'll be even worth it to run for stam builds.
And does this matter? Your sacrificing recov for this. This is clearly for small scale and solo. Benefitting the people hit with the cancer the hardest, the most.
Wolf_Watching wrote: »Healers are already ridiculously strong in PvP and have access to a host of borderline op sets. Out of all the stuff that needs to be buffed in PvP, healers are at the bottom of the list.
If Curse Eater goes live as is, every mag player and their dog will be running this in PvP. The 5p is so strong that it'll be even worth it to run for stam builds.
And does this matter? Your sacrificing recov for this. This is clearly for small scale and solo. Benefitting the people hit with the cancer the hardest, the most.
It has recovery pieces and there are other sources to get recovery from. I'm all for buffing cancer removal, but this will cc break, get rid of class abilities, bleeds, all for a small price.
OneKhajiitCrimeWave wrote: »And again. Everyone screaming it's OP without actually testing it.
So here's your challenge, same as the other thread for PvP, write down your burst combo and your enchants/poisons. Then let us count the number of debuffs/snares/dots and let us see where we stand. And be honest.
If you come back telling me you run a hardening enchant and a mag drain with no siphoner cp etc then everyone here will know you're lying or not in a position to advise on PvP.
And to the magblade going to stop running cloak for this set please do. Makes you an easy target when you realise most specs can apply around 8 negative effects in a second 😂.
We're talking skill procs, ground dots, snares, poisons and status effects. If it takes 4 players procs to purge you for a second and the effects can just reapply them then unless we're 1v4 then eventually they'll proc on another and you'll get melted.
cpuScientist wrote: »For all those saying look you get 1000's of negative effects on you a second. Sure cool. Neato stat. But to see if this set is OP simply look at the other means of getting it... 2 sets with 15-30 second cooldowns. An alliance war skill that is incredibly expensive for only 2 effects. And a Templar still expensive purge skill, that is basically the key to how that class performs.
Compared to a set which grants 2 effects for the cost of a mutagen or a rally. Which can be precast and will not have opportunity cost to switch to the defensive to start purging.
It is very powerful if only when compared to the other means of purging. Besides just being a really fantastic set to use in general.
I get it though dying sucks. It really does. Living is great it really is. But these crutch sets need to be taken out. Learn to appreciate soul gems and rezzes hug those camps. Admire the artistic choices ZOS has made at your spawn. And in time you will die less and less. And not need these sets to crutch on so dearly.
Furthermore for those saying this set is weak anyways. Then how about we Nerf it, a weak set gets weaker so what you wouldn't have ran it anyway it was WEEEEEEAK
Agreed. I'd also be ok with this set not removing hard CCs, just debuffs and DoTs instead.Sheezabeast wrote: »I would be happy with an increase to 5 seconds. 10 seconds for 2 removed would be silly. 5 sounds like a compromise.
Sheezabeast wrote: »I would be happy with an increase to 5 seconds. 10 seconds for 2 removed would be silly. 5 sounds like a compromise.
Agreed. I'd also be ok with this set not removing hard CCs, just debuffs and DoTs instead.Sheezabeast wrote: »I would be happy with an increase to 5 seconds. 10 seconds for 2 removed would be silly. 5 sounds like a compromise.
You´re way too narrowminded in terms of it´s application.
Yes it would be good on a healer - you know where it´s better? When everyone in your grp uses it because that makes the grp virtually immune to any hostily effects including CC.
You don´t seem to be particularly experienced with pvp making such a statement without considering any implications this would inevitably have.
Back on this yes it needs changes but this is healthy counter for some things in game. It's not like there isn't a skill just like this in Templar toolkit, but even better.
My stance is set should exist, but others just want it downright deleted. Here about this make it like spc proc trigger?
Wolf_Watching wrote: »Wolf_Watching wrote: »Healers are already ridiculously strong in PvP and have access to a host of borderline op sets. Out of all the stuff that needs to be buffed in PvP, healers are at the bottom of the list.
If Curse Eater goes live as is, every mag player and their dog will be running this in PvP. The 5p is so strong that it'll be even worth it to run for stam builds.
And does this matter? Your sacrificing recov for this. This is clearly for small scale and solo. Benefitting the people hit with the cancer the hardest, the most.
It has recovery pieces and there are other sources to get recovery from. I'm all for buffing cancer removal, but this will cc break, get rid of class abilities, bleeds, all for a small price.
change the 2,3, 4 to 500 health, stam, and then mag. I'm cool.
OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
Well, yes... we are willfully trying to get something nerfed.So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
There isn't more to show because you don't get random Cyrodiil encounters on PTS. We can compare it to other sets and using Purge on Live, which is what we do. And Curse Eater comes out so far ahead it's not even funny.
So it's apparent that none of you have thought "hmmmm..... a stam Dk throwing down caltrops and dotting up a player wearing it might ACTUALLY be a better test than spamming a single stun" lol.
How many times in cyro is the only debuff on your bar a stun? You have ground based dots that reapply every second with snares (ritual, caltrops, eruption etc), you have bleeds, you have poisons, burning, defiles and other dots.
Showing a single cast negative effect being removed means literally zero, and if that is your Cyro tactic then you're either a potato or a zerger. Show us something REAL. not single stuns and OMG LUL IT'S BROKE THEM FREE MEGA LUL BROKEN
Actually I tend to not stand around in Caltrops. And a DK putting DoTs on me? Well, guess what, this set is going to periodically purge them, taking their pressure away.
I have plenty effects on my current setup; 3 from ele drain, status effects from ele weapon, curse, rune cage or BoL. If Curse Eater will be nerfed before live, I'll probably use the ice damage proc set as well.
So we can expect about 6 effects on my target when my burst is supposed to land.
Now, playing against Curse Eater, I can choose to not use light attacks until I use my ult, but even then it just needs to purge either rune cage or curse and I can forget about killing any decent player. I also lose out on a lot of pressure that way. It also means either putting a spell damage glyph on my front bar or not using one in that instance, as otherwise I will trigger 2 Purges, making it even less likely to kill my target.
OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
Well, yes... we are willfully trying to get something nerfed.So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
There isn't more to show because you don't get random Cyrodiil encounters on PTS. We can compare it to other sets and using Purge on Live, which is what we do. And Curse Eater comes out so far ahead it's not even funny.
So it's apparent that none of you have thought "hmmmm..... a stam Dk throwing down caltrops and dotting up a player wearing it might ACTUALLY be a better test than spamming a single stun" lol.
How many times in cyro is the only debuff on your bar a stun? You have ground based dots that reapply every second with snares (ritual, caltrops, eruption etc), you have bleeds, you have poisons, burning, defiles and other dots.
Showing a single cast negative effect being removed means literally zero, and if that is your Cyro tactic then you're either a potato or a zerger. Show us something REAL. not single stuns and OMG LUL IT'S BROKE THEM FREE MEGA LUL BROKEN
Actually I tend to not stand around in Caltrops. And a DK putting DoTs on me? Well, guess what, this set is going to periodically purge them, taking their pressure away.
I have plenty effects on my current setup; 3 from ele drain, status effects from ele weapon, curse, rune cage or BoL. If Curse Eater will be nerfed before live, I'll probably use the ice damage proc set as well.
So we can expect about 6 effects on my target when my burst is supposed to land.
Now, playing against Curse Eater, I can choose to not use light attacks until I use my ult, but even then it just needs to purge either rune cage or curse and I can forget about killing any decent player. I also lose out on a lot of pressure that way. It also means either putting a spell damage glyph on my front bar or not using one in that instance, as otherwise I will trigger 2 Purges, making it even less likely to kill my target.
So your way to highlight how broken it is was to say that casting a single ability on repeat and was it cleanse?
I'm not asking you to stand in caltrops on a live server. I am asking you to simulate a real Cyrodiil bar of debuffs and then see what it purges to show how "broken" the set is.
Also, if you have followed this issue fully among the many threads people have made i have stated my stance on how this set should be changed. I believe that the cooldown should be 3 seconds and proc only from the 1st tick of an active heal. So the 1st tick of mutagen, or bol, or twilight or swallow soul etc.
What i said still stands. While all people have is videos of a single effect repeatedly cleansed it's all nothing but screaming "the sky is falling."
Ground based snares reapply every second with a low damage on them so use them to simulate snares in general. Have a stam DK use caltrops, rending with double dots, venomous claw etc. Show us how you can't dot someone up with stam bleed/dot setups. Then we can literally have proof that the set needs toning down.
Currently literally EVERY vid provided as "evidence" shows just a single skill being applied over and over, or just once.
OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
Well, yes... we are willfully trying to get something nerfed.So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
There isn't more to show because you don't get random Cyrodiil encounters on PTS. We can compare it to other sets and using Purge on Live, which is what we do. And Curse Eater comes out so far ahead it's not even funny.
So it's apparent that none of you have thought "hmmmm..... a stam Dk throwing down caltrops and dotting up a player wearing it might ACTUALLY be a better test than spamming a single stun" lol.
How many times in cyro is the only debuff on your bar a stun? You have ground based dots that reapply every second with snares (ritual, caltrops, eruption etc), you have bleeds, you have poisons, burning, defiles and other dots.
Showing a single cast negative effect being removed means literally zero, and if that is your Cyro tactic then you're either a potato or a zerger. Show us something REAL. not single stuns and OMG LUL IT'S BROKE THEM FREE MEGA LUL BROKEN
Actually I tend to not stand around in Caltrops. And a DK putting DoTs on me? Well, guess what, this set is going to periodically purge them, taking their pressure away.
I have plenty effects on my current setup; 3 from ele drain, status effects from ele weapon, curse, rune cage or BoL. If Curse Eater will be nerfed before live, I'll probably use the ice damage proc set as well.
So we can expect about 6 effects on my target when my burst is supposed to land.
Now, playing against Curse Eater, I can choose to not use light attacks until I use my ult, but even then it just needs to purge either rune cage or curse and I can forget about killing any decent player. I also lose out on a lot of pressure that way. It also means either putting a spell damage glyph on my front bar or not using one in that instance, as otherwise I will trigger 2 Purges, making it even less likely to kill my target.
So your way to highlight how broken it is was to say that casting a single ability on repeat and was it cleanse?
I'm not asking you to stand in caltrops on a live server. I am asking you to simulate a real Cyrodiil bar of debuffs and then see what it purges to show how "broken" the set is.
Also, if you have followed this issue fully among the many threads people have made i have stated my stance on how this set should be changed. I believe that the cooldown should be 3 seconds and proc only from the 1st tick of an active heal. So the 1st tick of mutagen, or bol, or twilight or swallow soul etc.
What i said still stands. While all people have is videos of a single effect repeatedly cleansed it's all nothing but screaming "the sky is falling."
Ground based snares reapply every second with a low damage on them so use them to simulate snares in general. Have a stam DK use caltrops, rending with double dots, venomous claw etc. Show us how you can't dot someone up with stam bleed/dot setups. Then we can literally have proof that the set needs toning down.
Currently literally EVERY vid provided as "evidence" shows just a single skill being applied over and over, or just once.
You are insisting that a "real Cyrodiil bar of debuffs" somehow must include what you think it does and are trying to use that as proof that the set isn't as OP as it's made out to be. Well, I do not have a long list of debuffs on me all the time, and when I do, it's because I am fighting some DoT based build that will lose a lot of pressure if I use this set.
OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »OneKhajiitCrimeWave wrote: »As it stands if you're applying one or 2 negative effects and crying it's removing those negative effects you're either not reading it AT ALL or you're wilfully trying to get something nerfed.
Well, yes... we are willfully trying to get something nerfed.So that is what i'll say to the community. If we want something balanced it's not crying on the forums to be done, provide actual balanced evidence.
Show us it doing this when their debuff screen is covered with snares, poisons, dots, burning/bleeds and then breaking people out of stuns. Show me this and i'll back it with a new thread linking then all stating "ZOS REWORK THIS."
Literally every clip shown so far is casting a single ability and crying it's broken.
*And yes i'm saying DK's because we're the "DOT CLASS"
There isn't more to show because you don't get random Cyrodiil encounters on PTS. We can compare it to other sets and using Purge on Live, which is what we do. And Curse Eater comes out so far ahead it's not even funny.
So it's apparent that none of you have thought "hmmmm..... a stam Dk throwing down caltrops and dotting up a player wearing it might ACTUALLY be a better test than spamming a single stun" lol.
How many times in cyro is the only debuff on your bar a stun? You have ground based dots that reapply every second with snares (ritual, caltrops, eruption etc), you have bleeds, you have poisons, burning, defiles and other dots.
Showing a single cast negative effect being removed means literally zero, and if that is your Cyro tactic then you're either a potato or a zerger. Show us something REAL. not single stuns and OMG LUL IT'S BROKE THEM FREE MEGA LUL BROKEN
Actually I tend to not stand around in Caltrops. And a DK putting DoTs on me? Well, guess what, this set is going to periodically purge them, taking their pressure away.
I have plenty effects on my current setup; 3 from ele drain, status effects from ele weapon, curse, rune cage or BoL. If Curse Eater will be nerfed before live, I'll probably use the ice damage proc set as well.
So we can expect about 6 effects on my target when my burst is supposed to land.
Now, playing against Curse Eater, I can choose to not use light attacks until I use my ult, but even then it just needs to purge either rune cage or curse and I can forget about killing any decent player. I also lose out on a lot of pressure that way. It also means either putting a spell damage glyph on my front bar or not using one in that instance, as otherwise I will trigger 2 Purges, making it even less likely to kill my target.
So your way to highlight how broken it is was to say that casting a single ability on repeat and was it cleanse?
I'm not asking you to stand in caltrops on a live server. I am asking you to simulate a real Cyrodiil bar of debuffs and then see what it purges to show how "broken" the set is.
Also, if you have followed this issue fully among the many threads people have made i have stated my stance on how this set should be changed. I believe that the cooldown should be 3 seconds and proc only from the 1st tick of an active heal. So the 1st tick of mutagen, or bol, or twilight or swallow soul etc.
What i said still stands. While all people have is videos of a single effect repeatedly cleansed it's all nothing but screaming "the sky is falling."
Ground based snares reapply every second with a low damage on them so use them to simulate snares in general. Have a stam DK use caltrops, rending with double dots, venomous claw etc. Show us how you can't dot someone up with stam bleed/dot setups. Then we can literally have proof that the set needs toning down.
Currently literally EVERY vid provided as "evidence" shows just a single skill being applied over and over, or just once.
You are insisting that a "real Cyrodiil bar of debuffs" somehow must include what you think it does and are trying to use that as proof that the set isn't as OP as it's made out to be. Well, I do not have a long list of debuffs on me all the time, and when I do, it's because I am fighting some DoT based build that will lose a lot of pressure if I use this set.
Zos dude: The snare meta seems to have become a problem in PVP, people are complaining on the forums. Plus, some groups seems to be abusing retreating maneuvers in a way that was never intended. We need to address that, but it will make the snare issue even worse. Magicka characters will especially be hurt since Stam already has access to forward momentum.
Other Zos dude: Hey, I have an idea. We could create a set with frequent snare removal. This set would make snare removal available to all, but of course would involve a major trade off (taking up a whole set of slots).
Zos dude: wow, great idea. Opens up more choices and addresses something pvp players have been complaining about forever!
SERIOUSLY: Zos actually did something thoughtful and meaningful to address a long-standing concern, an issue made worse by another change (to rapids) to address a different long-standing concern. And people just complain about it. I want to see how it performs on live to combat the overuse of snares before calling for nerfs.
Zos dude: The snare meta seems to have become a problem in PVP, people are complaining on the forums. Plus, some groups seems to be abusing retreating maneuvers in a way that was never intended. We need to address that, but it will make the snare issue even worse. Magicka characters will especially be hurt since Stam already has access to forward momentum.
Other Zos dude: Hey, I have an idea. We could create a set with frequent snare removal. This set would make snare removal available to all, but of course would involve a major trade off (taking up a whole set of slots).
Zos dude: wow, great idea. Opens up more choices and addresses something pvp players have been complaining about forever!
SERIOUSLY: Zos actually did something thoughtful and meaningful to address a long-standing concern, an issue made worse by another change (to rapids) to address a different long-standing concern. And people just complain about it. I want to see how it performs on live to combat the overuse of snares before calling for nerfs.
EDIT: Also, AOEs are not DOTS and cannot be purged. People keep falsely claiming that aoe skills will be purged.
lmao healers?
The problem is any normal DPS will be purging themselves every 2 seconds in PVP
The issue here isnt healers lol
With the amount of snares and *** that is all around only 2 purges isn't a lot. Also everyone uses 1 point in siphoner so if you were to nerf it by making it only purge 1 effect it would be largely negated because of siphoner so I largely suggest against this. Perhaps make the amount of magicka restored 125 if you have to nerf it.
ruikkarikun wrote: »Nerf it please or PVP will have real troubles.