I like that in the current vet DLC dungeons the skins and collectible rewards are tied to the Challenger achievements. The reward should be given for completing HM, no death, and speed run to reward those that put in the time and effort to achieve the highest difficulty of the dungeon. Also doing so adds extra replay value to the dungeon. I really hope they change this before the dungeon goes live to only award the new Purified skin with the Challenger achievement. Giving it away with Conqueror makes the skin not nearly as special.
Why don't you ask for another reward to be considered, more suitable for high-end player and more useful none the less, instead of trying to strip the other fellow players off the chance to get the desired cosmetic items that help them to build their character's personalities, not to show-off how powerful and special they are? Not being mean is always an option.
I'm not being mean, just suggesting that a highly sought collectible such as a skin or personality continue to be the reward for completing an appropriately challenging achievement (HM, no death, and speed run). If other fellow players want the skin, they can put forth the effort and time to obtain it themselves or pay end game players for a carry (a perfectly viable and ok option) if they just want cosmetics and don't want to work at it themselves. There are plenty of cosmetic options in the crown store as well.
I like that in the current vet DLC dungeons the skins and collectible rewards are tied to the Challenger achievements. The reward should be given for completing HM, no death, and speed run to reward those that put in the time and effort to achieve the highest difficulty of the dungeon. Also doing so adds extra replay value to the dungeon. I really hope they change this before the dungeon goes live to only award the new Purified skin with the Challenger achievement. Giving it away with Conqueror makes the skin not nearly as special.
Why don't you ask for another reward to be considered, more suitable for high-end player and more useful none the less, instead of trying to strip the other fellow players off the chance to get the desired cosmetic items that help them to build their character's personalities, not to show-off how powerful and special they are? Not being mean is always an option.
I'm not being mean, just suggesting that a highly sought collectible such as a skin or personality continue to be the reward for completing an appropriately challenging achievement (HM, no death, and speed run). If other fellow players want the skin, they can put forth the effort and time to obtain it themselves or pay end game players for a carry (a perfectly viable and ok option) if they just want cosmetics and don't want to work at it themselves. There are plenty of cosmetic options in the crown store as well.
BennyButton wrote: »@ZOS_Finn Depths of Malatar HM is bugged if you wipe, you keep warping back and forth from the first plane to the next. Current fix that we discovered is to activate HM after you wipe and then dying to reset it.
MLGProPlayer wrote: »Someone share a screenshot of the skin when you unlock it.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
You need more than one player to beat the first boss in both new dungeons due to mechanics, right?
- Meridian Purified Skin: Obtained by completing the "Depths of Malatar Conqueror" achievement, which requires you to complete the new Depths of Malatar dungeon on Veteran mode.
So... Does this mean that I need to make it through only once on vet, no hm, speed run or no-deaths? Or does it mean that the dungeon itself is so hard to run on vet that it can not be completed in 30 mins with no deaths?
If it is only vet and only once, then I thank you from the bottom of my heart, this is very good news.
The Purified skin only requires Veteran completion. The previous achievement (HM, No Death, Speed, etc) is still there and awards a title but the cosmetic skin is awarded with a Veteran clear.
Can a level 10 go in this dungeon?
profundidob16_ESO wrote: »Can a level 10 go in this dungeon?
no my friend, on 'normal' mode DLC dungeons usually require you to be level 45 minimum so this will not be an exception. Then furthermore to enter them on "veteran" mode you need to be cp300 minimum
It's worth adding that on the PTS servers (and only on PTS !) it's possible to make a template character that is immediately max lvl (cp810) after creation. You can then use that character to enter and test the new dungeons
Disturbed125 wrote: »profundidob16_ESO wrote: »Can a level 10 go in this dungeon?
no my friend, on 'normal' mode DLC dungeons usually require you to be level 45 minimum so this will not be an exception. Then furthermore to enter them on "veteran" mode you need to be cp300 minimum
It's worth adding that on the PTS servers (and only on PTS !) it's possible to make a template character that is immediately max lvl (cp810) after creation. You can then use that character to enter and test the new dungeons
I don't think this is entirely true. I think they're locked on the dungeon finder sure, but you should be able to make your own group and go there without issue. So while yes, a level 10 cant queue for a dlc dungeon, they should be able to make their own group and just teleport into the dungeon. IIRC there's only a few dungeons that are actually level locked though I don't understand the reason for it (Blessed Crucible is the only one that comes to mind).
Edit: Level 3 on the pts inside frost vault
If we were supposed to focus on a particular clone when the boss split, we couldn't figure out how to identify him. Most (all) of the clones had damage shields, but they disappeared pretty quickly. Ultimately, we just picked one and focused that and the overall boss health went done. Overall this was a pretty simple fight, but again it felt like we were missing something.
If we were supposed to focus on a particular clone when the boss split, we couldn't figure out how to identify him. Most (all) of the clones had damage shields, but they disappeared pretty quickly. Ultimately, we just picked one and focused that and the overall boss health went done. Overall this was a pretty simple fight, but again it felt like we were missing something.
This is just a rehash of HRC's topside boss, pre-U21(it's ironic that U21 introduces in a dungeon a mechanic that is simultaneously being abandoned in a trial).
One of the copies is "real", and the rest are decoys. Each decoy will despawn when its damage shield is destroyed, but the "real" version will continue taking damage after its shield is breached. You must locate and destroy the "real" one.
On an unrelated note, the way to get the achievement for helping Tharayya win her duel is to keep her healed. I guess this was ZOS's way of making healers "feel useful"--by giving them an NPC to babysit for an achievement...