Lord_Dexter wrote: »
Templar can cast skill, Mutagen do same thing. I do not think its OP as it applied to single target.
Stop crying for something it not worth! Do you think players will use this set instead of other good sets?
An auto purge every 2 seconds if you have a HoT active, meaning it doesn’t have to be cast. So not only does it not cost resources or a cooldown, it actually returns resources. Absolutely broken. And it robs Templar of class identity by giving an auto purge to everybody.
Do I think players will use it? If it goes live like this half of Cyrodiil will be in curse eater next patch.
Lord_Dexter wrote: »Curse eater is op and needs to be nerfed. Two seconds is way too short a cooldown for such a strong effect.
Templar can cast skill, Mutagen do same thing. I do not think its OP as it applied to single target.
Stop crying for something it not worth! Do you think players will use this set instead of other good sets?
Marshall1289 wrote: »
2325 magicka every 18seconds is equivilant to 129 mag/sec or 258 magicka regen.
You waste a monster set when you can just use a magick recovery glygh or a monster set with 1pc mag reg.
For example: 169 * (1 + 10% sorc passive + 20% pot + 10% vampire + 15% cp + 4% mages guild + 20% light armor)
= 169 * 1.79
= 302.5
vesselwiththepestle wrote: »Marshall1289 wrote: »
2325 magicka every 18seconds is equivilant to 129 mag/sec or 258 magicka regen.
You waste a monster set when you can just use a magick recovery glygh or a monster set with 1pc mag reg.
For example: 169 * (1 + 10% sorc passive + 20% pot + 10% vampire + 15% cp + 4% mages guild + 20% light armor)
= 169 * 1.79
= 302.5
It is 2325*6=13950 in 18 seconds. Which is nearly 7k rec.
Curse eater is amazing set that will help healers be more needed and desired in content, especially pvp but also in some very important pve aspects too.
Emma_Overload wrote: »I am all for strong set bonuses and all BUT
Symphony of Blades (Monster Mask)is way beyond overpowered. It is broken. It is possible to spam Steel Tornado endlessly on a zero-sustain build with this setup. The value needs adjusting surely. It is stronger than any 5pv set bonus available. PvP is going to be a mess with this. Expect the return of true perma block.
- 1 – Adds 2% Healing Done
- 2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
This is what the PTS is for. We need to try it out!
Marshall1289 wrote: »Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.Ragnaroek93 wrote: »2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Sounds broken.
use this on a dps for infinite sustain. can only heal self
Mag Sorcs in PVP. I look forward to using this over Lich or Bright Throat and equipping a 5 piece damage set instead and just running crit surge for the heal.
Pretty sure the crit heal CP passive will be enough to keep it proc'd. Also frags proc. I doubt you'd even need crit surge honestly.
I'll ditch ilambris in PvE for that level of free sustain.
2325 magicka every 18seconds is equivilant to 129 mag/sec or 258 magicka regen.
You waste a monster set when you can just use a magick recovery glygh or a monster set with 1pc mag reg.
For example: 169 * (1 + 10% sorc passive + 20% pot + 10% vampire + 15% cp + 4% mages guild + 20% light armor)
= 169 * 1.79
= 302.5
Curse eater is op and needs to be nerfed. Two seconds is way too short a cooldown for such a strong effect.
Sounds like something for this oneThe new monster set looks like a huge sustain boost
ESO_Nightingale wrote: »i know @SilverIce58 explained this above but here is a more detailed version:
I like most everything in this patch, but MAN i did NOT expect to see this.
To start us off, the old Arctic Blast had an inherent increase to proc chilled on enemies on its old AoE. it was around 30%. It was paired with a tank heal and it was really great at being a Frost Tank flavour skill that people got use out of. this skill wasn't broke. yet ZOS "fixed" it.
People liked this skill. And a lot of them wanted it back when ZOS removed it and added a slow projectile that stuns the enemy dealing no damage, healing very little to the intended audience and even less so in the mode its supposed to be used in (PvP, battle spirit halves that). This skill is expensive, the projectile has a slow animation, travel speed, and is dodgable and blockable!
Fast forward to today, to add insult to injury we receive Frozen Watcher after our pain points of arctic blast were received. and it's almost a carbon copy of old arctic blast.
Frozen Watcher (Heavy)
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Stamina
5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.
This set is NOT bad. but it did not need to exist if ZOS listened to PTS feedback the day they changed blast (several months ago). tanks now have to waste an armor slot for what old arctic blast did on a skill.
At the very LEAST this set should be Scaling off Maximum Magicka instead of Maximum Stamina, because of the frost staff and magicka blocking and the whole ice theme being, y'know, magic! ZOS, please do not disregard the rest of the existing frost magic.
Arctic Blast still needs some love such as some noticeable single target magicka scaling damage and a cost reduction to make the skill worth using.
EDIT: i originally intended to put my original post that this is from on the PTS section. but i didn't check and it ended up on combat mechanics.
As always, the link to the ESO Frost Discord is below if you would join to talk about anything and everything frost magic in ESO
I see symphony of blades and curse eater and I feel like there is little thought in game design. We're just getting random set ideas just thrown out there willy nilly. There's no need to test even to see how badly this will affect the game
I see symphony of blades and curse eater and I feel like there is little thought in game design. We're just getting random set ideas just thrown out there willy nilly. There's no need to test even to see how badly this will affect the game
I think we need to test them and show videos. If curse eater is so broken, then why wasn't stendarr/the other set used during the bleed metas? Was it the cooldown too high even though the debuffs were doin flying off the shelves? Or was it because no one wantedto waste a 5pc set to fight against debuffs?
I think it's both and it's started to look like they wanteda PvP set that had some efficiency in the 5pc. It's literally got Gilliam's name all over this patch.
I see symphony of blades and curse eater and I feel like there is little thought in game design. We're just getting random set ideas just thrown out there willy nilly. There's no need to test even to see how badly this will affect the game
I think we need to test them and show videos. If curse eater is so broken, then why wasn't stendarr/the other set used during the bleed metas? Was it the cooldown too high even though the debuffs were doin flying off the shelves? Or was it because no one wantedto waste a 5pc set to fight against debuffs?
I think it's both and it's started to look like they wanteda PvP set that had some efficiency in the 5pc. It's literally got Gilliam's name all over this patch.
50% chance 30 second CD or 5 removed 15 second cooldown allows plenty of time to re cast curse or DK dots. 2 seconds will void those classes setup about every time. I mean even as a templar, it's at least an opportunity cost for me to do so at a cost they raised to be prohibitive compared to this set which even returns resources.
It's just more moving power to sets at the expense of classes and players all around. It's way out of control.
Symphony of blades seems bugged.
DisgracefulMind wrote: »
DisgracefulMind wrote: »
It didn't proc neither on teammate. Not proc at all on anyone.