SilverIce58 wrote: »Frozen Watcher (Heavy)2 – Adds 1096 Maximum Stamina3 – Adds 1206 Maximum Health4 – Adds 1096 Maximum Stamina5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.
So, you took the damage part of arctic blast and put it on a set. You even gave it max stamina instead of magicka. Do you guys hate ice magic that much? What stamina character will use this instead of something that does phys, bleed, poison, or disease damage instead?
BrokenGameMechanics wrote: »SilverIce58 wrote: »Frozen Watcher (Heavy)2 – Adds 1096 Maximum Stamina3 – Adds 1206 Maximum Health4 – Adds 1096 Maximum Stamina5 – Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damage.
So, you took the damage part of arctic blast and put it on a set. You even gave it max stamina instead of magicka. Do you guys hate ice magic that much? What stamina character will use this instead of something that does phys, bleed, poison, or disease damage instead?
When I first saw this set it was fist pump time. When I saw it was a stam and not a mag/frost mag set I teared up. Why make a Frost oriented Heavy Set that does not support the Frost Mage Tank in PVE. In PvP this could be exciting if it was mag oriented with Frozen Watch + Winterborn. I think the only other Ice oriented heavy is Ice Furnace which of course has weapon damage and not spell damage. Sigh.
Shouldn't there be at least one, just one Frost Mage oriented Heavy Set out there???
Ice Conjurer is an awful addition for PvP and you're going to upset a lot of the player base with it. Change it so it's only good in PvE.
Deadly Strikes has me concerned. Stamplars already hit like a truck; this item set is just overkill.
TheNightflame wrote: »Ice Conjurer is an awful addition for PvP and you're going to upset a lot of the player base with it. Change it so it's only good in PvE.
Deadly Strikes has me concerned. Stamplars already hit like a truck; this item set is just overkill.
stamplars... hit... like a truck???
last I checked the templar healer ran potl and any stam went to stamnb. unless you mean in terms of pvp
2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.
Cooldown is way too short, it's a no brainer inclusion on any pvp build, equipping this allows the user to spec very minimally into sustain and max into damage.
Shroud of the Lich 5piece essentially grants 10320 magicka over 20 seconds without any magicka recovery bonuses, but it has a 40 second cooldown. And while Monster Sets are generally more powerful than 5 piece sets, they usually excel in damage or defense, this set breaks the mold in a way that could break the pvp meta in a big, but not a good way.
This set is almost objectively better than engine guardian, which already sees a fair amount of use despite its drawbacks of bad rolls and the possibility of interruption, not only that, because this set procs only when your highest resource is below 50%, which means you get it when you need it most, unlike engine guardian.
This set is too powerful in that it grants a meaningful amount of resources too reliably, it's the best of both worlds in terms of defense and damage since resources granted can be used for both of those things.
My ideas of possible adjustments would be:
2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 3325 of that resource over 3 seconds. 8 second cooldown.
2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, their next 3 recovery ticks of that resource grant 120% more resources. 14 second cooldown.
2 – When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, reducing the cost of their next 4 abilities costing that resource by 80% for 5 seconds. 16 second cooldown.
2 – When you heal an ally whose primary resource is under 40%, grant them Meridia’s Favor, restoring 1200 of all resources every 1 second for 5 seconds. 16 second cooldown.
It would be nice if stamina got something interesting for once. I'm still using sets that were available in One Tamriel.
While I consider running Ice Conjurer, I must admit it looks too strong in pvp.
It dealt over 10k damage to my friend over 4 seconds and he had 28k magic resistance and I did not even reach this 30k tooltip that our very balanced free-minor-berserk classes can reach.
It has a minimum travel time of 1 second, like crystal shard. Still I think maybe the duration should be increased to make it less bursty, yet interesting for pve.
SaintSubwayy wrote: »
SaintSubwayy wrote: »
I'm talking about for PvP. Stam gets carried by relequen and the maelstrom bow in PvE. Without those stamina wouldn't even be a thing in PvE. Magicka is just that much stronger naturally.
Thanatos_inside wrote: »stop adding proc sets
Currygaminginc wrote: »Riding Capacity Upgrade is not applying.
Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Are u serious? Proc sets ruine pvp.
Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Are u serious? Proc sets ruine pvp.
PvP ruins PvP. If you weren't blaming a proc set for dieing or not being able to kill someone, you would be blaming something else. That is just how it works, in every PvP game that has been.
Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Are u serious? Proc sets ruine pvp.
PvP ruins PvP. If you weren't blaming a proc set for dieing or not being able to kill someone, you would be blaming something else. That is just how it works, in every PvP game that has been.
lol when proc sets do 10k + damage(zaan) it is not fine ok? or like sload on start. With ur logic sload was fine it is just noobs cant counter
u r just proc set user - press x to winLightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Are u serious? Proc sets ruine pvp.
PvP ruins PvP. If you weren't blaming a proc set for dieing or not being able to kill someone, you would be blaming something else. That is just how it works, in every PvP game that has been.
lol when proc sets do 10k + damage(zaan) it is not fine ok? or like sload on start. With ur logic sload was fine it is just noobs cant counter
If it wasn't that set or whatever you are on about, you would be complaining about temp heals or nb stealth or do wings or sorc wards or whatever killed you last or stopped you from "your kill". PvP in an mmo is a random skilless mess no matter how you shake it.
Thanatos_inside wrote: »u r just proc set user - press x to winLightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »Lightspeedflashb14_ESO wrote: »Thanatos_inside wrote: »stop adding proc sets
Counterpoint- make proc sets useful.
Are u serious? Proc sets ruine pvp.
PvP ruins PvP. If you weren't blaming a proc set for dieing or not being able to kill someone, you would be blaming something else. That is just how it works, in every PvP game that has been.
lol when proc sets do 10k + damage(zaan) it is not fine ok? or like sload on start. With ur logic sload was fine it is just noobs cant counter
If it wasn't that set or whatever you are on about, you would be complaining about temp heals or nb stealth or do wings or sorc wards or whatever killed you last or stopped you from "your kill". PvP in an mmo is a random skilless mess no matter how you shake it.