Bard would be great, but I'd hate to see it relegated to a healer expectation. We have plenty of heals. The original D&D bard is a fighter/magic-user/thief hybrid, no clerical stuff in there. I would want to see bards have a combination of AoE buffs/debuffs, weapon attacks and rogue passives.
I think in terms of classes, the five we have and the six we are about to have is plenty. From here on out, I'd love to just see world skill lines (with active abilities) and more weapon skill lines. ESO classes are versatile enough that six starting classes is enough. My opinion.
Daedric_NB_187 wrote: »I wouldn't mind new classes. But for me. I'd prefer they made hybrids actually competitive in this game. And for each class skill to have a viable stamina morph. I'm for new skill lines. But to me imo, they would be underwhelming and disappointing like psijic order is.
They just added necromancer.... ill just wait and see how this one goes before I think ahead to another.
If we ever get the City of Solitude and a Highfingaar DLC then Bard should be the next class since the Bard college is there and if this game is lacking anything right now its a class that skills gives more than 30 second buffs
No more classes, please. My OCD is against it. 6 classes are symmetrical in many ways. Let it be this way.
bottleofsyrup wrote: »Bard? Why does everyone want to sing their enemies to death so damn badly?
I want a Hunter class which can tame combat pets and keep them. (Like in WoW.)
Brazen_Blade wrote: »I'm not against other classes being added later, but I feel like at this point, ZOS could stop here. The Necromancer will finally fill out the 2nd "light armor" archetype in the game (next to Sorcerer). Meaning that if you look at the Champion gear during the character creation process, there are 2 heavy armor classes (Dragonknight and Templar), 2 medium armor classes (Nightblade and Warden) and now there will be 2 light armor ones.
I realize that you can play any of these classes in whatever gear you want, but I think from a game design standpoint, ZOS has their class concept tree equally balanced now, so I would honestly be more surprised to see another class added than to not ever see another one. From now on, I suspect adding guild/weapon skill lines will be the new features to come. Although, admittedly, I thought they wouldn't add another class after the Warden as it was already partially developed since pre-launch, but here we are awaiting the Necromancer...
Brazen_Blade wrote: »I'm not against other classes being added later, but I feel like at this point, ZOS could stop here. The Necromancer will finally fill out the 2nd "light armor" archetype in the game (next to Sorcerer). Meaning that if you look at the Champion gear during the character creation process, there are 2 heavy armor classes (Dragonknight and Templar), 2 medium armor classes (Nightblade and Warden) and now there will be 2 light armor ones.
I realize that you can play any of these classes in whatever gear you want, but I think from a game design standpoint, ZOS has their class concept tree equally balanced now, so I would honestly be more surprised to see another class added than to not ever see another one. From now on, I suspect adding guild/weapon skill lines will be the new features to come. Although, admittedly, I thought they wouldn't add another class after the Warden as it was already partially developed since pre-launch, but here we are awaiting the Necromancer...
It all feels a bit too masculine, to me.
Almost all the classes lean towards the masculine, rather than the feminine.
I don't (realistically) expect perfect balance of the genders, but a couple more feminine (or less overtly masculine) classes would be nice.
Hence Mesmer.