I have been waiting years for Imperial City to get an update.
They are removing Imperial City from Cyrodiil and making it a Campaign.
Amazing news for Imperial City lovers like me.
I'm keen as think it will help pop. I'd have preferred it properly integrated into Cyrodiil rather than the hybrid its been but this is a close second.
How many versions do we think? CP and noCP i hope
TheRealPotoroo wrote: »But will it still be a PVE/PVP hybrid? If it is I'm still not interested.
Ohhgrizyyy wrote: »TheRealPotoroo wrote: »But will it still be a PVE/PVP hybrid? If it is I'm still not interested.
How is that a bad thing? PvE hardly ever interferes
j.greenmanb16_ESO wrote: »TheRealPotoroo wrote: »But will it still be a PVE/PVP hybrid? If it is I'm still not interested.
I doubt they will be changing the fundamentals of what it is, simply relocating it for 1. Ease of Access and 2. Lower lag issues in Cyrodiil
It’s a great idea.
If they can successfully separate the PvP and PvE elements, this could totally rejuvenate IC and have benefits for Cyrodiil
Interesting quest line in the sewers leading up to death of Big Boss for PvE
Massive bunfights in the city for the PvPers.
And hopefully the hunting down to extinction of all tankers
What could possibly go wrong?
Don't forget that the lag will be gone because it's different campaign.
I have been waiting years for Imperial City to get an update.
They are removing Imperial City from Cyrodiil and making it a Campaign.
Amazing news for Imperial City lovers like me.
PhxOldGamer68 wrote: »Cyro before IC was a lot better. More fights because half the population was not in the sewers. Being gated with 3 bars never fun.
Red_Feather wrote: »I hope that making imperial city seperate means they can do interesting stuff to keep the city fresh. Like weekly global combat modifiers to change the meta while in imperial city! Maybe a low gravity week too. A no revive week. So many things can be done to make it a crazy fun pvp game mode.
I like the fact that they're touching IC - Though I don't believe this is the best implementation.
- PVE and money making (best in the game) pretty much dies if zergs make their way into IC.
- Console only has a couple of campaigns so won't necessarily be more lively - I can currently be down IC on any of those campaigns and I'm lucky to run into 3 people all night - You get much quicker and more enjoyable action in a BG.
- It's going to revert to the point it was before where players are fighting in districts and the noobs are standing on top of their base in safe spots, sniping and whatever else - Nobody wants that except for those players.
With that:
- Cap group sizes in there - PLEASE DO NOT LET 20+ MAN GROUPS EXIST. 10 at most.
- Unfavourable: Make it a no-CP zone and adjust mob values for farming - IC is small scale and small scale is better suited to no-CP imo.
- Extend the safe zone 'protection' to cover the entire of the top of a base. As is, they are basically free LOS zones for bad players who would only attack you when you were in combat.
- Don't add campaign buffs.
- Need new incentives to go there as telvar gain (the sole reason people go there currently) is completely dead with this change.
- Maybe Telvar bonuses can apply to the sewers below a given district (2x max instead of 4x), just section it out using the doors as boundaries. I.E. Arboretum may apply until the first door in the yellow sewer and from that point on Temple's bonuses will take over until the centre ring - With the same all flags bonus being applied throughout the sewers.
- Maybe something for the more experienced and daring of players - 50k Stones bagged = 6* multiplier, 100k = 7* or something.
- More gear / Supplies available for telvar (Food, pots, raw mats etc)
I'd also like to see the Telvar requirement for Imperial Physique changed to 25k.
It's a massive boost to stats and 25k is currently less than 2 bosses worth at a 4*, which is under 10 minutes solo.
I hope it's a single campaign, and that means no CP. While I prefer CP, you can't mix the two pops together without low CP players being at a huge disadvantage. At most, one CP and one no CP campaign. If there are too many, IC will remain an underpopulated farming zone.
DemonDruaga wrote: »And here I always hoped they would open the bridges and make the IC accesable in the same zone like cyrodiil. Well.. will make at least a lot of crafters happy that don't have acces to the set stations
When ic first came out. It was a a huge deal i remember being in there with the guild anthem.
There was so much action. Then a patch or something and nothing.