imho DPSing requires too much training to be really good at, making the gap between top and bottom dps too wide.
Of course a perfect rotation should be better than doing nothing but light attacks or spamming 1-2 abilities, but a semi-perfect rotation, or missing a light attack here and there should not be that far from the top like it currently is.
For example, I cast my DoTs, weave light attacks, cast 1-3 spammables, and repeat... and I am still only doing half the dps of what others are capable of with the same class/skill/gear combination. I'd expect or would be happy with 75-85% of what they do.. but only 50%?! Come on, it's still a game, not some kind of professional eSport.
In oder to bring top and bottom closer together you might consider:
- drastically lower light attack dmg so it's only a small loss when you miss a weave.
- drastically increase buff and DoT duration and make less ground based DoTs, so you don't have to reapply them as often
- better align DoT and buff durations in favor of more static (vs dynamic) rotations
- improve the visualization of buff and debuff durations (on all platforms)
barbarian340 wrote: »we really should be able to use any weapon for magicka or stamina and not be gimped...for magicka builds, staves are the ONLY option...but i want to be able to use a 2h and bow with my sorc and not be trash
XZS2JHub17_ESO wrote: »1. Ice dps isn't a thing.
2. Dual Bow dps isn't a thing.
Max DPS is tied to the endless, tedious rehearsal of finger gymnastics using LA weaving and animation canceling. Regardless of how many times you insult people with the "git gud" comment, most people simply cannot master the technique. This leaves those people with the reality that most end game content will be beyond their reach to enjoy. They also frequently end up being stigmatized in a very negative way. While you can't blame guilds with DPS requirements or avoid the fact that some people are just jerks, the complexity of max DSP mechanics are a real pain.