ZOS, time for a Plan B IMHO. The lag in Cyrodiil still makes it non-enjoyable at best, flat out unplayable at worst on weekend nights (and also on some week nights as well). Those optimizations you've made over the past few years have helped, but as the game has gained in complexity those improvements are slowly eroding, and we`re getting back to a stage where at times you are unable to use skills while in combat. Trying to defend a keep when 30 ennemies are coming in is an exercise in futility - you keep trying to use that oil, only to be told 2 seconds later that "the Pact Oil is currently busy". By the time your oil finally pours, the enemy raid is already inside, and all you can do now is run for your life.
Please tell us you DO have a "plan B" to address the performance issues for 2019?
There was never a plan A, how can there be a plan B? Lol
ZOS_GinaBruno wrote: »Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
they are almost exclusively focused on crown store and upcoming DLC related content rather than fixing their game.
ZOS_GinaBruno wrote: »Just to reiterate, we have a fix for this planned for our next update, and we can't rush it into an incremental because we need time to thoroughly test and make sure it doesn't affect anything else. Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
Have they or pass on that they should look at Votan's Adaptive Video Addon and see about incorporating those features into the base game. This also helps to make the game playable on my older system and would help console players out greatly that can not do addons.
ZOS_GinaBruno wrote: »Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
That explains why it made zero difference here, as FPS were never an issue for me - skill/command lag is.
I was hoping this fix would reduce the network traffic, which would have reduced network latency
ZOS_GinaBruno wrote: »Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
That explains why it made zero difference here, as FPS were never an issue for me - skill/command lag is.
I was hoping this fix would reduce the network traffic, which would have reduced network latency
I think it remains to be seen how much it will help the network traffic. You can not predict how much it will do as it is always in flux. You can see the results after the changes are applied, then you can compare measured results. I think they are erroring on the side of caution but hoping for more.
ZOS_GinaBruno wrote: »Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
That explains why it made zero difference here, as FPS were never an issue for me - skill/command lag is.
I was hoping this fix would reduce the network traffic, which would have reduced network latency
I think it remains to be seen how much it will help the network traffic. You can not predict how much it will do as it is always in flux. You can see the results after the changes are applied, then you can compare measured results. I think they are erroring on the side of caution but hoping for more.
So far I haven't noticed any improvement since applying the manual workaround. First night in PvP resulted in one crash while porting to a keep under attack, getting stuck unable to use any skill in a 1v1 fight, and another crash while riding to a keep under attack.
This weekend, skill lag was just as bad as ever, gave up early one night because of the lag.
So I suspect their assumption that it mostly help people on lower-end systems might be accurate, as my i7 7700K isn't a bottleneck at the moment.
ZOS_GinaBruno wrote: »Just to reiterate, we have a fix for this planned for our next update, and we can't rush it into an incremental because we need time to thoroughly test and make sure it doesn't affect anything else. Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
There is an addon which lets you filter the guild roster. This does essentially the same thing. However, the addon will remember what settings you had it to. So you can set it to only show online or only show people who mark themselves as busy. Its not been updated since 2016 but it still works for me.
https://www.esoui.com/downloads/info276-SocialIndicators.html#info
ZOS_GinaBruno wrote: »Just to reiterate, we have a fix for this planned for our next update, and we can't rush it into an incremental because we need time to thoroughly test and make sure it doesn't affect anything else. Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
ZOS_GinaBruno wrote: »Just to reiterate, we have a fix for this planned for our next update, and we can't rush it into an incremental because we need time to thoroughly test and make sure it doesn't affect anything else. Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
ZOS_GinaBruno wrote: »Just to reiterate, we have a fix for this planned for our next update, and we can't rush it into an incremental because we need time to thoroughly test and make sure it doesn't affect anything else. Also, this fix will only affect FPS, and you'll see the most noticeable difference if you're in larger guilds and play on a lower end machine. It does not fix lag.
But how many more things like this are out there, I wonder? How many simple oversights in coding that could be causing massive FPS loss, extra stress on the servers leading to performance issues, the myriad of combat related bugs and issues we are being plagued with currently...
ZoS really needs to stop developing the next DLC and take a patch cycle to fix their base game. Call it a QoL patch, call it a maintenance patch, whatever. Performance is at an ALL time low on console, and that is saying something. PvP in cyrodiil is becoming so frustratingly unplayable that even dedicated players like myself are starting to simply not play the game due to lack of enjoyable pvp content. Even battlegrounds have been completely crippled by a failed attempt at an MMR system which creates 10 minutes - 1 hour long ques for content that we used to be able to que into within 1-2 minutes, EVERY TIME. If you can't FIX the PvP combat that was ADVERTISED WITH THE GAMES LAUNCH YEARS AGO, at least revert your stupid *** changes to battlegrounds to make it PLAYABLE FOR THE PLAYERS WHO ENJOY PVP THE MOST.
It is very clear that zenimax does not care, at all, about player vs player on their game. This is most likely the least profitable margin of players on ESO and as such, it receives the most neglect. As one of the above posters said, they are almost exclusively focused on crown store and upcoming DLC related content rather than fixing their game.
Disgusting.
So, since I started playing pvp about 1 month ago, I've never been able to rush the flags in a defended keep because the game would aways drop to atrocious fps, crash, and send me back to Xbox's home screen. I also had many crashes in medium-sized fights outside of keeps. I have a basic Xbox 1, with the game installed directly on it's hard drive, so it might be the most fragile setup, but this situation has pulled me back from Cyro to a point where I was only playing BGs.
All this until last night, where I could'nt queue in any BG or dungeon, because the damn group finder was bugged again. So I decided to hop in Cyro, to begin to farm my tier 1 reward for the month. Someone in my random group told us that a great way to reduce lag was to type your own name in the search tab of the guild roster. It reduced cpu usage or wathever. I thought this was a load of bs, but I tried it anyway, since it doesn't cost much. Well, believe it or not, after that I was able to rush the flags in 3 heavily defended keeps without too many lag spikes and no crash at all. Well, not too many lag spikes for this game anyway...
I know it's just 1 session and it doesn't mean much, but all 3 pops were locked and there was a lot of people, so it's pretty encouraging for now. Try it yourself and tell us if it helps!
ProbablePaul wrote: »@ZOS_GinaBruno This might be relevant to this issue too? when my guilds do their monthly maintenance of kicking members that haven't logged in for a month, every kick results in dropped frames and missed controller input. Theres a good second or so of activity just skipped.
ProbablePaul wrote: »@ZOS_GinaBruno This might be relevant to this issue too? when my guilds do their monthly maintenance of kicking members that haven't logged in for a month, every kick results in dropped frames and missed controller input. Theres a good second or so of activity just skipped.