@Ertosi in the case of reporting a potential exploit, a direct PM is more than acceptable. It might get passed on to another to get detail, but it will get the ball rolling.Merlin13KAGL wrote: »(OP could have PM'd a mod detail just as easily vs making a forum post.)
One provides feedback, the other draws attention. Just throwing that out there.
Is PMing the mod stuff like this considered acceptable? When deciding which of those two actions would be the best course, I certainly would have preferred a PM but honestly felt it presumptuous to directly contact any mod and instead used the commonly seen method of @'ing their names to invite them to the conversation, if interested.
Just finished getting told off for putting my trash out an hour too early by some HOA neighbor to come onto the forums and it's like the dude followed me.
Honestly I'm happy someone can be so sure the abject morality they've cultivated in life is the correct one.
But let me pose a question: Can a player not choose a specific dungeon from the list to group into?
Yes.
So if the only difference between this being an exploit or and allowable function is the order in which a player decides to choose a dungeon, then it would appear there's a dire need for an explanation of pragmatism and how we should use it more.
If you want to go by the book, then I implore those who have been so harmed by this "exploit" to find the clear meaning set by ZoS as to what random means. And no, "well obviously it means..."
You dont get to be practical and irrationally meticulous and still be considered a reasonable participant.
Orange_Islands31 wrote: »It's all fun and games until you're trying to do a DLC dungeon pledge, and the rest of your Q ports to Fungal Grotto I.
Premade 4 person groups doing it, are harmless. But outside of that there actually is harm...
Person A queues for say ICP, cause he needs it for a pledge, or needs to do the quest. He gets paired with 3 people who chose random.
Those 3 people want the easy FG1, but person A doesn't need or want to do that dungeon. He is either forced to drop or get vote kicked out of group or wait for those 3 to finish FG1 so he can requeue. Every instance of that situation he gets screwed out of his time and is forced to wait before he can queue again.
The 'fix' for this has to come from ZoS's side. It would be as simple as cancelling the RDF Daily flag as soon as a different instance was entered, or simply denying access to any other instance without disbanding.AllegraLionheart wrote: »Orange_Islands31 wrote: »It's all fun and games until you're trying to do a DLC dungeon pledge, and the rest of your Q ports to Fungal Grotto I.
Sums it up.
Also, with regards as to "Why is it a big deal?"
Sportsmanship.
JoeCapricorn wrote: »Sometimes a random dungeon places us in one that is too difficult for everyone. I was in a group that attempted March of Sacrifices and we could not get through the first boss.
In that instance, we picked an easier dungeon to teleport to, which was Fungal Grotto I. I was not group leader, but I agreed with moving to FG1 because one of our members already quit in frustration and I was on a weaker character.
Do we not have a right to do this?
That's a heavy assumption that weighs out to be untrue for the vast majority. It also still doesn't answer the Pledge issue. No matter how good of a player you are, you need a team to finish dungeons, and your friends and guildies aren't always there 100% of the time to help. So, you PUG it real quick. Sometimes you clear it, sometimes it clears you, and sometimes you end up teaching somebody the mechanics before you can continue. However, that's not a carry.People bent about this imho expect to queue and get carries for the dungeons they need.
This probably isn't going to end in the way you think its going to, but if you feel that this is an exploit you have every right to report it.
Just to let you know, this has been something that has been done since the group finder began and has been reported so many times people just stopped reporting it.
Putting yourself out there like this may very well reflect negatively with certain sectors of the game.
A lot of people just go FG1 because they can skip 2 bosses there. Btw, the fact you can skip two bosses there is well known for years. Isn't it an exploit?
sudaki_eso wrote: »This discussion is still going on? Why is here no offical response like we got in the german forum which would end this discussion in seconds?
This is what ZOS said about it:Das ist sicher nicht im Sinne des Erfinders, wie man so schön sagt. Allerdings verstehe ich auch, wenn jemand z.B. in der Mittagspause oder bei begrenzter Zeit im Spiel unglücklich ist, wenn er bei Zufallsverliesen eines der komplizierteren oder längerwierigeren zugewiesen bekommt.
Ich sehe keinen Grund, das zu ahnden aber vielleicht können wir es spieltechnisch für die Zukunft unterbinden.
In english:That is certainly not in the sense of the inventor, as the saying goes. However, I also understand when someone, e.g. is unhappy in the lunch break or limited time in the game, when he gets assigned to one of the more complicated or longer-lasting random dungeons.
I see no reason to punish this, but maybe we can stop it for the future.
https://forums.elderscrollsonline.com/de/discussion/comment/5646569/#Comment_5646569
Malamar1229 wrote: »An easier fix would be to stop the waterfall shortcut.
The fact players circumvent should shed light on existing problems:
- DLC dungeons suck as random dungeon popups. Pugs make it a terrible experience
- fungal grotto has a shortcut making it a quick and easy random
- non dlc dungeons are solo able
- the normal queue times for dps are longer than heals and tanks, so we have "fake tanks" to circumvent. Maybe do away with the traditional tank, heals, dps roles, I dont know.