What, Ertosi, makes you this this isnt working as designed? One could argue both sides but your passion on the subject is a little over dramatic.
The finder simply finds a dungeon then passes off to a completion or non completion of A dungeon not THE dungeon. That is a very specific programming choice. or to put it another way, the system is currently working as it is designed. If they wanted to attach us to a specific dungeon (for the 15 minute timer) come what may (bugged content, bad dps where u go nowhere, tanks that aren't tanks, healers that aren't healers, etc..) they easily could by altering the same line of code that allows it.
@hippie4927 as i've been explained to, during this event it is used to circumvent the assigned random dungeon so a different one which is the easiest to clear (literally takes 4minutes with a solid group) can be done.
The reasoning provided to me was that with 15 characters, zoning into even normal moonhunter or scalecaller would take 30m or more, sometimes with the wrong group not even able to be done, so the rationalization is do the one that can be done by anyone, soloed by any competent player and get 15 reward box chances.
I'm not saying its right or wrong, or even that I fully understand the motivations of either side, just trying to keep an open discussion and not attack anyone
No one has answered the simple question of why they care what dungeon other people do to get the same exact reward they would have gotten within the rolled dungeon.
Are you angry because you feel a rule is being broken?
Do you feel slighted because people are being dishonorable and should die on the sword dealt to them?
Is it some kind of social justice to keep people honest?
Again, this doesn't matter to me, I would do vet fanglair and scalecaller if that is what the event called for. I have 0 issues clearing any 4 man content in this game on multiple roles, but I don't care what dungeon other people are running to get the same thing I am getting.
It just seems so petty and trivial compared to the actual larger problems, i.e. not being able to do a dungeon at all.
OK @MasterSpatula , thats a valid point and well laid out. I can see the issues that could arise from that because even if you dropped to re queue for the dungeon you needed, you would be penalized because you got grouped with players that were trying to circumvent the perceived limitations of the system.
I am ignorant about the group finding algorithm as I rarely use it, I started a dungeon guild in 2014 and have a friends list that is populated with like minded people. When someone needs MHK or any dungeon for that matter, they can rely on me to get a group that will clear it.
For the people that do not have that luxury I can see why this would be a problem, but is that an edge case scenario? Do people use the dungeon finder to pug the hardest and longest dungeons in the game? That seems a bit counter intuative to me, but again, I'm operating without all the facts.
I just want to make this clear that I am not advocating for anyone to try and circumvent systems. I create systems for a living and it sucks when people skirt your hard work.
There are a couple ironic things about all of this.What’s the outcome of the exploit?
You don’t have to post the “how to” exploit, but what exactly are the exploiters getting out of it?
@chunkyCat the alleged exploit is queuing for a random dungeon and then doing a different dungeon than was randomly chosen for exactly the same rewards as you would have gotten had you done the 1st dungeon.
Basically I believe and I dont want to put words in anyones mouth, but the problem is people may feel that this is a circumvention of the system and you should be required to complete the specific dungeon that your random group was assigned.
There are valid arguments for both sides of this issue.
It could also be that fixing this would lead to worse performance and more queues. This gets taken away and either what I said above ends up happening, or people just disband, regroup and queue again till they get one of the easier dungeons. I can't imagine that being good for the servers performance, but I could be wrong.
Merlin13KAGL wrote: »(OP could have PM'd a mod detail just as easily vs making a forum post.)
One provides feedback, the other draws attention. Just throwing that out there.
It's not an exploit or they would have hotfixed it the very minute someone reported it years ago.
Random in this context appears to be any dungeon, so completing a dungeon while in the random queue satisfies the criteria of the system.
That part is dead false. Where it true, a player's Randomly Daily would automatically trigger on its own upon completion of any dungeon. That is not the case. People are intentionally glitching the system by joining the Random Daily queue and then triggering the exploit. There's a distinct difference.
You are too stuck on the fact that you think you are correct to actually understand the concept. I am simply stating that the word random may be conceptually based on the group and not the dungeon.
You conveniently left out being in a random group and tried to assign criteria to a system you didn't design nor know the scope or intent of.
Very well could be that you are correct and that the systems qualifications for a random group should be changed to only that specific dungeon that was rolled upon, but again you don't know what the emphasis of random is.
You are saying that person A takes action B and its exploiting a system, I am saying that person A's action very well could not be exploitative in the context of this game and it's creators.
@ChunkyCatWhat’s the outcome of the exploit?
You don’t have to post the “how to” exploit, but what exactly are the exploiters getting out of it?
Why do you get to dictate what dungeon is run for 3 other people in random queue?
Smith4HirePmMe2Order wrote: »I get wanting to do the doungen u got if you havent done it before. but you have to remember several things.
1: Not everyone likes pve, so they want to get the "chore/event" overwith so they can go back to doing things they consider fun.
2: When you have 9+ charecter's and events like this pop up, the grind of doing this will suck your will to live right out from under you. When that happens, i promise ya that you will be all to happy to do anything you can to make it as quick, efficient and reduce as much pain as possible.
3: Random normal's aren't usually very hard. BUT, people do take the times like this to level power characters & skill bars using the daily random normal XP, and problems arise with groups of 3-4 characters with no skills, no skill points, no gear and mixed matched rolls. Then even simple dungeons become wipes and further mentally drain vets who just wanna get this crap over with and get back into, housing, marketing, pvp, farming, w/e else they find fun other than PVE..
Again when you multiply scenario 3 (or worse all 3 of them): by the number of characters you have to do each day, AND multiply that by the duration of the event... playing the game quickly goes from being fun, to a truly awful monotonous chore filled grind that burns you out, and makes it so you don't even wanna login to the game anymore.
I dont know (or even care) if this is/isnt an exploit.
If people want to skip dungeons/partys, im Ok with that.
Im also OK with people who dont want to skip.
I merely think it should be upto the choice of what the majority of that group wants to do..
Besides if you want to do specific dungeons, you can que for the dungeons you want directly. and or join a guild/forum a preset party with ur friends and knock the specific dungeons out.
Smith4HirePmMe2Order wrote: »I get wanting to do the doungen u got if you havent done it before. but you have to remember several things.
1: Not everyone likes pve, so they want to get the "chore/event" overwith so they can go back to doing things they consider fun.
2: When you have 9+ charecter's and events like this pop up, the grind of doing this will suck your will to live right out from under you. When that happens, i promise ya that you will be all to happy to do anything you can to make it as quick, efficient and reduce as much pain as possible.
3: Random normal's aren't usually very hard. BUT, people do take the times like this to level power characters & skill bars using the daily random normal XP, and problems arise with groups of 3-4 characters with no skills, no skill points, no gear and mixed matched rolls. Then even simple dungeons become wipes and further mentally drain vets who just wanna get this crap over with and get back into, housing, marketing, pvp, farming, w/e else they find fun other than PVE..
Again when you multiply scenario 3 (or worse all 3 of them): by the number of characters you have to do each day, AND multiply that by the duration of the event... playing the game quickly goes from being fun, to a truly awful monotonous chore filled grind that burns you out, and makes it so you don't even wanna login to the game anymore.
I dont know (or even care) if this is/isnt an exploit.
If people want to skip dungeons/partys, im Ok with that.
Im also OK with people who dont want to skip.
I merely think it should be upto the choice of what the majority of that group wants to do..
Besides if you want to do specific dungeons, you can que for the dungeons you want directly. and or join a guild/forum a preset party with ur friends and knock the specific dungeons out.