Triglyphs. There it is. That is actually a solution I can approve. 13k stam with one regen bonus (~950 regen?) is definitely enough, IMO.
Think there's no tristat drink.
Yeah, gotta have a big enough stam pool to actually have the regen tick often enough for another CC break. Around +2k max stam is usually sufficient if you don't overuse rolling.
300 spellpower gives me 3% more damage. Maybe 5%. Seven pieces of Impen give like 30% crit reduction. Way better.
There actually is. It's called Spring-Loaded Infusion, and the recipe (which is bind on pick-up) comes from a quest in Clockwork City. The cook in the Outlaw Refuge of the Brass Fortress, named Brengolin, starts the quest chain, with Spring-Loaded Infusion being the reward for the second stage (and Clockwork Citrus Filet coming from the third).Also I’m using wichmother, since there is no 3-maxstat drink, right?
There actually is. It's called Spring-Loaded Infusion, and the recipe (which is bind on pick-up) comes from a quest in Clockwork City. The cook in the Outlaw Refuge of the Brass Fortress, named Brengolin, starts the quest chain, with Spring-Loaded Infusion being the reward for the second stage (and Clockwork Citrus Filet coming from the third).Also I’m using wichmother, since there is no 3-maxstat drink, right?
I just found that Nerfmire brought a buff to NoCP Magsorcs. You made us to change to a tanky build (I lost 1,5k mag and stam), and as you may notice, critical % is too low in noCP Cyrodiil to brak our buffed shields (more resistances) without decreasing spell damage and spell penetration.
I just found that Nerfmire brought a buff to NoCP Magsorcs. You made us to change to a tanky build (I lost 1,5k mag and stam), and as you may notice, critical % is too low in noCP Cyrodiil to brak our buffed shields (more resistances) without decreasing spell damage and spell penetration.
Good point. I don't really play no-cp, but find transmutation really good in CP.
I kind of wonder if the lower crit chance and damage in no-cp makes it better to focus on resists over crit-resists to get more out of your shields?
I just found that Nerfmire brought a buff to NoCP Magsorcs. You made us to change to a tanky build (I lost 1,5k mag and stam), and as you may notice, critical % is too low in noCP Cyrodiil to brak our buffed shields (more resistances) without decreasing spell damage and spell penetration.
thankyourat wrote: »@IAVITNI
The thing about 1v1s is that some classes are just better than others in duels because of how straight forward they are. Where you see classes like magwarden and magblade being top teir in duels but not so good in open world. I think both magden and magblade are both better than their stamina counterpart in duels but I think most people would agree that Stamden and stamblade are the two best classes while you would be hard pressed to find anyone saying magblade or magden are top tier classes at the moment. While sorc has always been the opposite since dark brotherhood magsorc has been horrible at duels but it's always been a top 3 class for open world PvP.
I do agree with solo open world and coordinated groups being how you balance the classes, but I feel like dueling has no place in the balance conversation it doesn't represent cyrodiil combat at all. Dueling is really only good for practicing your mechanical ability and burst combos.
thankyourat wrote: »@IAVITNI
The thing about 1v1s is that some classes are just better than others in duels because of how straight forward they are. Where you see classes like magwarden and magblade being top teir in duels but not so good in open world. I think both magden and magblade are both better than their stamina counterpart in duels but I think most people would agree that Stamden and stamblade are the two best classes while you would be hard pressed to find anyone saying magblade or magden are top tier classes at the moment. While sorc has always been the opposite since dark brotherhood magsorc has been horrible at duels but it's always been a top 3 class for open world PvP.
I do agree with solo open world and coordinated groups being how you balance the classes, but I feel like dueling has no place in the balance conversation it doesn't represent cyrodiil combat at all. Dueling is really only good for practicing your mechanical ability and burst combos.
Its not exactly about the outcome of a duel but the fight itself. Seeing the different mechanics of the class, how they can adapt to different situations, their weaknesses, their advantages against decent opponents. Sure sorcs can streak around and focus potatoes down that overextend from their groups but if thats the ceiling of the class then it kinda gets boring.
Yes other magicka class may be behind sorcs (debatable) in solo open world because of lack of mobility which leads to getting zerged down more often but when you actually get into a good fight that will test the mechanics of ur class, the fights that are actually fun, those classes have the ability to do better.